Commit Graph

831 Commits

Author SHA1 Message Date
TimeServ bfd94a378a don't try to find initents func on q1qvms
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3866 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-10 21:32:51 +00:00
Spoike 2ff9a3ec28 Small fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3865 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-10 19:50:34 +00:00
Lance eadc1d9a1e Got rid of master servers that don't exist anymore (client server browser, big speed up), added existing master servers that previously weren't being sent heartbeats
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3863 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-09 09:14:05 +00:00
Lance b92571839e Updated the master servers the client server browser uses (Q1, Q2 & Q3), and also updated the master server list the server reports heartbeats to (Q1).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3862 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-09 06:32:29 +00:00
Lance 11eb30936b Mute frogbot clan arena bot bad protocol messages
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3861 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-08 21:24:03 +00:00
Spoike 14a0263e03 Don't send packets to the client if we already kicked them. This should fix d4rin's crash. The cause of the overflow isn't fixed, nor known, but this at least should not kill the server any more.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3859 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-08 19:11:58 +00:00
Spoike 6dd9bab565 Apparently it wasn't heartbeating by default, due to apparently-stale dns cache.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3858 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-08 19:07:05 +00:00
Spoike 61752189ad Make sure those fields are initialised.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3849 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-07 09:29:03 +00:00
TimeServ 7f1db63765 remove defunct splash screen code, add cl_idlefps to reduce cpu usage in "idle" situations
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3845 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-06 01:01:13 +00:00
TimeServ 4a59ea5993 make threaded physics/input/whatever use generic mutex calls, fix up multithread calls and add sleep func
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3844 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-03 16:24:53 +00:00
Spoike 61e4aa96b3 removed separate trigger/solid links.
some q3 fixes.
q2 will autosave on map changes, like q2 normally does.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3839 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-29 18:39:11 +00:00
Spoike ad1499d670 Fix for that because bigfoot is too lazy. If its not running on linux, we don't care if it crashes. or something.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3826 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-18 17:04:47 +00:00
Spoike 174ba9f64b Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3818 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-16 02:03:57 +00:00
Spoike 4264bb8d48 boost the default maxdrate, for slightly faster downloads.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3816 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-15 21:29:54 +00:00
Spoike 78d4632097 Added -dumpstack option to catch fatal signals for stacktrace dumping. Writes to both stderr and a crash.log in the WORKING directory. Admins are expected to email a copy or something to an FTE dev, then delete it. Clients connecting will be notified, but unable to obtain actual details via quake.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-06 01:41:33 +00:00
Spoike d039841d21 Does this fix anything?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3812 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-05 23:53:33 +00:00
Spoike f66110b5e6 Trying to fix mvd recording/playback a little.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3811 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-05 01:36:14 +00:00
Spoike 0d17471975 Tiny bugfixesish.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3810 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-04 16:11:35 +00:00
Lance 950f914180 More GCC warnings gone (32 & 64bit)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3806 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-02 05:16:44 +00:00
Lance 21860bd9dc Fixed more GCC warnings, alot of 64bit portability things mostly. Minor PNG header fix. Changed instances of errno to strerror(errno).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3805 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-01 13:21:54 +00:00
TimeServ 8464020053 remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3804 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-30 21:48:32 +00:00
Lance d33090b7ee My bad usage of Con_SafePrintf, replaced with normal Con_Printf so dedicated server can build
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3802 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-30 04:44:04 +00:00
Lance 4b93855ff8 Handling of return values of filesystem functions (fread, write etc) by printing to console when the return value isn't equal to size of the data being read/written
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3801 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-30 04:32:04 +00:00
Lance afa29b36fb Wrapped #pragma comments()'s with MSVC specific macros so GCC can be read more easily. Also undeprecated edict_size in world.h.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3800 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-29 04:26:29 +00:00
Spoike d5ab16befc heightmap semi-functional again, but still useless.
A few bugs fixed.
Slightly better compatibility with DP.
Added breakpoint_csqc command to set breakpoints in csqc to better debug csprogs.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3793 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-20 04:10:46 +00:00
Lance 0e078381b3 Fixed incorrect pointer types, and some other warning types for GCC and MinGW
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3788 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-19 13:34:07 +00:00
Lance f6741d8dde My attempt at handling GCC warnings, everything but incorrect pointer types, #pragma warnings, " is deprecated etc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3787 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-15 13:23:13 +00:00
Spoike 93aba48cdc TA couple of fixes.
Meshes now have the right lighting if they were cached before rendering.
npFTE startup/shutdown/restartup is more robust and is less likely to crash browsers.
Re-added the r_shadows cvar. It now provides blob shadows.
Hopefully fixes mingw voip crash, may need mingw upgrade, sorry in advance moodles.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3784 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-30 17:21:10 +00:00
Spoike 528b27b719 Hopefully improves lighting on players, they won't look so garishly ugly any more.
Also added powerup shells. Could do with some glsl, or a texture or something. Defaults to off.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3781 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-25 03:25:22 +00:00
Spoike f7aece9d48 Moved entity and poly handling code to a common location. This means sprites work in D3D. Fixed .alpha on mdls. Slightly better q2 compat.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3779 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-23 20:37:20 +00:00
Spoike 546c49870d Fixes a couple of bugs, the overkill way.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3777 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-20 23:34:13 +00:00
Spoike cea945ad5e Fix Q2 server issues (broken predition, deltaing, gamecode cvar crashes, choke info).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3773 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-20 03:34:32 +00:00
Spoike 6a4976300e fog control, vaugely similar to fitzquake, but runs slower. does at least work properly with rtlights.
fixed menutint.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3761 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-31 02:32:32 +00:00
TimeServ e4e2399c69 change out build number/version number logic, remove some unused variables
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3757 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-30 15:17:55 +00:00
TimeServ cdb6dccb97 remove bulleten support, rename vidgles -> videgl
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3756 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-24 14:35:24 +00:00
Spoike fcb7dbd04b Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3753 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-12 13:51:40 +00:00
Spoike 8200c8ebe5 asm is dead.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3747 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-05 12:29:33 +00:00
TimeServ 2fba86e3a0 progs version 3 support in qclib, attempt fix qtest traceline
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3745 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-04 13:59:06 +00:00
TimeServ b558134529 new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3744 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-03 17:09:15 +00:00
TimeServ 23bc19fc14 particle parse fix (count=255 should be explosion), fix qtest mdl loading, fix decompile, map MOVETYPE_ANGLENOCLIP to MOVETYPE_NOCLIP, map some qtest builtins/globals
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3740 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-27 15:01:56 +00:00
Spoike d7b9d1019a fix makefiles for the recent d3 proc hack
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3737 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-27 02:04:36 +00:00
Spoike 946b5d6f52 lots of useless stuff.
will attempt to load doom3 maps.
_gl_fog 1 and friends can be used to activate fog, still needs tweeks for use, not a final feature at all.
added gl_screenangle which rotates the screen, including hud.
seems to be some nvidia driver issue. may need end-tasking after video shuts down (including from-fullscreen vid_restarts).
double-frees on glsl shaders is now supposedly fixed.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3735 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-25 04:22:14 +00:00
Spoike 3b936a3f24 Paranoia regarding recursive errors, may fix the issue bigfoot has.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3731 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-30 11:24:14 +00:00
Spoike ab865b7e25 Playing with valgrind and hexen2.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3730 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-30 01:32:30 +00:00
Spoike 4fb854e261 Fix a couple of things I noticed while playing in linux.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3727 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-29 19:53:38 +00:00
TimeServ f21c352fb4 code cleanup
fix no dga on linux

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3720 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-27 01:34:08 +00:00
Spoike 9b6ea1c114 Fix for recent timing issues, hopefully.
Fixed a couple of warnings.
Added voip options to menus.
GL+D3D merged builds compile, but d3d is probably broken still.
Added vid_gl_context_es2 cvar to attempt to init a gles context. Note that you also need to set the requested gl version correctly.
Changed qtv's webpage view slightly, for slightly updated npfte usage.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3714 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-04 02:56:16 +00:00
Spoike f0a1318c2b Misc attempts at fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3708 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-23 03:55:10 +00:00
TimeServ cc4f8982da msvc2010 fix
rename win_mysql -> sv_sql
make mysql calls os independent


git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3702 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-18 21:30:16 +00:00
Spoike 4505f7321b various small bugfixes, mvd+voip should work again, qcjit changes, towards usability.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3700 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-18 17:02:47 +00:00
Lance b20336853e Dotnet2005 project file hand edited so when MSVC 2008 & 2010 convert it, various builds (mostly x64 targets) now compile properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3698 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-15 12:29:58 +00:00
Spoike ca9028ef76 Lets see if this works in loonix.. ehehe.
Added win7 recently opened links, so rightclicking pinned icons gives recent servers. Perhaps not the best implementation (lol) but yay, only a little bit of horrible COM crap.
Hacked about with the scripted particle system. Classic is now the default set, but the scripted system is still active and can be used by mods or whatever if they wish.
Interpolation changes: should feel better on non-fte QW servers now. Not sure about other server types.
Added svc_setanglesdelta.
Fixed vwep+skins.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3682 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-05 02:46:07 +00:00
Spoike 6553fbe917 Support NQ queries, and NQ max player counts slightly better.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3674 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-28 19:12:50 +00:00
Spoike 8e8758f053 csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing.
Now sorting players by team first, if teamplay.
Sort NQ players into teams based upon their lower colour. teamplay is only set if its a server that sets a proquake team thingie, but the rest is basically ignored.
Interpolate svc_setangles spam on nq servers, still need to do/test qw servers.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3667 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-21 03:39:12 +00:00
Spoike 540830d955 Voice activation detection for voicechat, with a few cvars for it.
Added mic level indicator.
Able to record voice into mvds.
Fixed mvd recording.
Fixed mvd player sizes.
Fixed interpolation.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3665 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-20 22:01:16 +00:00
Spoike 6d7724f339 Trying to make voicechat controls more usable.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3660 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-16 02:03:47 +00:00
Spoike a738de2c29 Trying to make voicechat controls more intuitive. Added a sender-side mic boost (cl_voip_micamp, default 2).
Use +voip to send voice (internally just sets cl_voip_send cvar, which can be used directly to force sending on). cl_voip_play to disable playback.
There is still no way to mute specific players.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3658 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-15 03:37:29 +00:00
Spoike 1cf4aed554 Those haven't been needed in a long time, and small fix for my last commit.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3657 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-15 02:45:59 +00:00
Spoike da09f7ba44 Me having lots of fun with voice chat.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3656 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-15 02:40:31 +00:00
Spoike 2df9690627 Reset client connection time on observer/player changes and map changes, also clear frags properly(could persist in NQ mods).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3655 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-14 14:35:26 +00:00
Spoike f575777728 d3d renderer works a little better in q3.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3639 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-10 03:32:47 +00:00
Spoike 35468b7a19 git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3624 fc73d0e0-1445-4013-8a0c-d673dee63da5 2010-11-07 02:17:45 +00:00
Spoike 84a5466ce7 Use pitchadj as a % instead, its slightly more intuitive.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3622 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:54:36 +00:00
Spoike 2dbf289fc4 Fixed CLIENTONLY+WEBCLIENT
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3621 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:11:42 +00:00
Spoike 2937f9d861 Now understands spams setangles.
D3D is a little more complete, lighting on models appears correct.
Added rate scaling to the sound system. Not sure on the configuration yet, and its not queryable in any way. Misc sound related cleanups.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3619 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:05:29 +00:00
Spoike 9389b7d784 git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3618 fc73d0e0-1445-4013-8a0c-d673dee63da5 2010-11-06 14:22:33 +00:00
Spoike fcba94f554 Merging D3D and GL renderers a little.
D3D should be functional now. Maybe not pretty, maybe not complete, maybe not correct, but at least playable, at least with classic particles.
Some download fixes.
Some q3vm 64bit fixes.
Removed some dead cvars.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-02 23:17:25 +00:00
Spoike 1b34642cb2 Fixed hexen2 dedicated server models.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3610 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-23 17:52:28 +00:00
Spoike 789197f58f Working towards d3d+gl dual support again.
Fixed slow-rockets bug with high framerates.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3608 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-02 02:25:39 +00:00
Spoike dfd02ad9e3 Fix hexen2 cd tracks.
Fix zalon's crash.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3605 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-09-05 10:42:23 +00:00
Spoike 9cbdfb7fd0 Premptive compile fixes...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3603 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-28 17:20:55 +00:00
Spoike 22bb395305 hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
Fixed svc_setangles and sv_bigcoords.
Model code is now responsible for transforming traces instead of it being generic. This fixes rotating things getting stuck in players in hexen2.
The renderer now generates a list of surfaces to draw. Backend now performs rotations/scaling per entity. This fixes sorting order, at least when not using realtime lights.
Hidden items in the hexen2 inventory that you do not have.
Added colourmapping for hexen2.
Should be easier to click on menu items for hexen2.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3602 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-28 17:14:38 +00:00
Spoike 2e9336eb91 Don't let spammed centerprints/h2plaques result in disconnections.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3598 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-21 22:12:43 +00:00
Spoike 4948652e17 Fixed the hexen2 looping sound bug (implemented stopsound).
Muted some hexen2 effect warning prints, so it feels more stable even if its not.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3597 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-21 13:31:39 +00:00
Spoike 6fd01d9a2c Should fix the missing sheep on demo2.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3596 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 22:56:33 +00:00
Spoike c9848cbcfc Its silly that it always prints 'server is paused' when the console is down, so don't say anything if that's the only way its paused (still show the plaque though).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3594 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 21:58:07 +00:00
Spoike e4b02f6c6c Fix the annoying server-starts-paused bug that I added with a recent commit.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3593 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 21:56:46 +00:00
Spoike fc6d1f48e8 Fixed gl_font changes not taking affect until a conres change.
Fixed saved games.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3590 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-17 20:40:27 +00:00
Spoike a4ed95a376 Fixed hexen2 plaques.
Fixed hexen2 new game menu ignoring class the first time around.
Fixed hexen2 pickup glows.
Slight loading speed improvement due to testing less texture paths.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3587 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-17 02:44:21 +00:00
Spoike 918833a763 hexen2 infoplaque.
splitscreen controls now on the menu.
Fixed splitscreen panorama.
Pause automatically when at the console/menus.
Attempting to clean up replacement texture paths (internal textures are still an issue).
Fixed a crash when playing oversized demos.
gl_bloom/ffov should now work again without bugging out.
H2 Demoness's staff should no longer generate errors when shooting with the tome of power. Some other related changes.
Server should compile now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3585 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-16 02:03:02 +00:00
Spoike f535baa59f Added per-player userinfos (for splitscreen).
Enabled cheats in single player by default.
Added a 'sky' alias to wrap r_skybox.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3583 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-14 03:17:33 +00:00
Spoike 2cad75bc69 Attempting to fix/rework splitscreen.
Removed the impulse2/+forward2 etc commands.
Added +p2, -p2, p2 commands as a prefixed command instead. don't use + or - on them (so '+p2 forward' to move player 2 forward), this permits a simple generic way to send commands to a single player from an input device.
rawinput mice will submit commands/movements based upon idx%maxsplits, they will correctly submit mouse clicks, which will be mapped through the +p2/+p3 commands as appropriate, so each mouse is purely for a single player.
Fixed player model visibility in splitscreen mode.
Ignoring allow_splitscreen for the local player, cl_splitscreen is technically now the only enabler (though you will need to configure rawinput or binds).
Added support for { texturename prefixes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3582 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-14 00:15:07 +00:00
Spoike fd16657900 Hexen2 fixes, compile fix, and splitscreen fixes although you won't see other players yet - I know why but its not an easy fix, and I don't want to break other things any more than I have to (R_ShouldDraw+external models).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-12 09:04:05 +00:00
Spoike 6d8e3b01a9 Can jump through hexen2 windows now, changing h2 classes no longer kills the server. Provided Sys_EnumerateFiles for win32+unix targets, other targets will now spam warnings, as its kinda needed for fs_cache (which is default).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3578 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 23:55:35 +00:00
Spoike ce07219448 Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3572 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 03:36:31 +00:00
Spoike 8921e7da9f Small bugfix (maxtic 0 = ode crash).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3565 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-25 15:09:13 +00:00
Spoike fdcdfe2d5a Cache PHS for large maps, because the loading time is insane for large maps.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3564 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-25 15:07:19 +00:00
Spoike 0f5a25025d Fixes saved games.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3563 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-25 15:06:38 +00:00
Spoike 244c08ad04 Attempted to add support for divVerent's varlen protocol extension info. This is more silencing warnings than anything else.
Also tweeked video code to remove 6 dead sw-only functions.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3556 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-18 08:42:59 +00:00
Spoike 1a54e541be Fixed a potentially nasty bug that was causing nasty things to happen to QW mods.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3555 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-18 07:47:24 +00:00
Spoike bb807558d2 Removed that function - it wasn't used.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3550 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-13 20:46:28 +00:00
Spoike e7ec40d0c8 Trying to fix some leaks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3547 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-12 22:46:37 +00:00
Spoike c6f49f4ec4 Fix dedicated servers.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3545 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 12:33:58 +00:00
Spoike 8a6c820003 Don't let corpses move through plats by standing on the corpse.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3544 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 12:13:40 +00:00
Spoike 0b1e3020d3 Trying to kill a few warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3542 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 10:53:13 +00:00
Spoike 1e1084bed7 Changes merged from trunk. Also additional extensive changes. Q3 portals work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3541 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 02:22:39 +00:00
Spoike e6f90bea14 Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3531 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-05-01 22:47:47 +00:00
Spoike 3b460e37b7 Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3522 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-25 22:56:11 +00:00
Spoike c0680334c7 What could possibly go wrong?...
Multiple consoles can now be printed/cleared via extra con commands.
Fixed the tab-completion alignment, by adding support for \t characters.
Changing the download mechanisms. Don't try downloading an ftp:// file. It'll probably crash you for now.
Trying to fix load time issues on q3bsps with a lot of curves.
Fixed sprites.
Added warning prints/spam where the new backend is bypassed, thus marking things that still need to be fixed.
QTV proxy fixed to not sit on qw servers unless someone is actually watching. Will ping for status requests still.
QTV proxy now supports ipv6.
QTV proxy now attempts to use the fte browser plugin.
Reworked the browser plugin code, now uses threads instead of ugly hacks. This should make cooperation with other such plugins work. Fixes unresponsiveness of opera, and gives an API that can be used from any other bit of software you want, tbh (read: internet explorer/activex plugins).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3516 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-14 14:35:56 +00:00
Spoike 589ef03c05 FTE, now with added C support - no longer treating enums as regular ints.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3509 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-02-06 01:25:04 +00:00
Lance a40e271c44 Spike's "sendflags" bugfix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3504 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-21 03:28:52 +00:00
Mark Olsen 8901f51133 Fixed Sys_EnumerateFiles(): Doesn't treat directories as files anymore and actually manages to figure out file sizes now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3494 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-11 18:15:42 +00:00
Mark Olsen af15a5945c Fixed the demolist usercmd to output to the user rather than the server console. Fixed all file-related functionality in sv_mvd.c to actually work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3493 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-11 17:39:56 +00:00
Mark Olsen a16e0c84e6 Don't allow duplicate bans. (overlapping bans are however still OK).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3491 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-10 15:15:20 +00:00
Spoike 051e8ff18c Fixed calling convention errors.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3490 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-10 13:15:06 +00:00
Molgrum b6f1cf12da Fix compile error.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3468 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-18 21:21:56 +00:00
Spoike 25f3653d9f The lame but easy way to fix that error.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3467 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-18 20:41:30 +00:00
Spoike 1f34680832 Random hacks, ODE works in csqc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3464 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-17 00:15:44 +00:00
Mark Olsen 9e3e9a7663 One parenthesis too much.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3458 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-15 09:26:48 +00:00
Spoike 9eabcdcd56 Lots of misc changes in an attempt to reduce ODE jitter, and make it work a little better.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3456 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-15 03:20:17 +00:00
Spoike eae4caee99 Added walkmove to the qvm API.
cvar("version") now returns something.
no longer crashes when running ktx (since the wip branch started).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3455 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-15 03:16:49 +00:00
Spoike 14ed1fe230 Added fractional antilerp, and fixed a bug in the antilag stuff (potential showstopper).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3445 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-13 16:54:21 +00:00
Spoike 67e90812c2 ODE support works slightly better now. remember to force fixed-rate tics by setting sv_[min|max]tic to the same value.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3436 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-12 08:53:10 +00:00
Spoike e6d1ae1a8f more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
gl_rsurf.c has been split into gl specific and generic code - the d3d renderer can now draw the world.
ifdef removed the old server-side mvd playback which had been disabled all this time anyway.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3426 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-07 13:29:15 +00:00
Spoike 4c37c34c13 Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3408 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-05 03:07:52 +00:00
Spoike a5d741c592 Ripped LordHavoc's ODE physics support. It'll probably crash and burn. 99.995% untested.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3406 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-05 01:22:27 +00:00
Spoike 66b78c0b11 Work In Progress branch.
In this version: replacement GL backend. Replacement D3D backend sharing code with GL. Lots of code reorganisation.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3401 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-04 21:16:50 +00:00
Spoike 8b16f7c7f6 Attempting to fix what I broke.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3398 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-06 08:12:29 +00:00
Spoike 8019ad0fae so botlib doesn't outright crash.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3397 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-06 00:47:07 +00:00
Spoike 2059803eb5 Fixes a few gcc warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3396 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-06 00:44:49 +00:00
Spoike d950889fda Fixes a warning.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3395 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-06 00:43:23 +00:00
Spoike a01158a6e0 Improved name matching. Added a clientkick command to empty a specific client slot. This makes the q3 remove bot menu item work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3394 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-06 00:41:42 +00:00
Spoike 92b1572092 Removed some unused bss.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3393 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-06 00:40:15 +00:00
Spoike aadd51a94c Fixed some warnings related to errors.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3392 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-06 00:39:35 +00:00
Spoike e0edbe444d Fixed a warning message.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3391 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-06 00:38:42 +00:00
Spoike db66fa07f5 Warning message bugfix.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3390 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-06 00:37:47 +00:00
Mark Olsen 02fd259fab Don't crash when clients disconnect, kthx.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3373 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-09-08 14:52:32 +00:00
Spoike ee25afa861 Ensure paths exist when saving games.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3353 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-29 15:09:35 +00:00
Spoike 38d8b7189b Use the correct field names for prydon cursor.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3352 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-29 15:08:39 +00:00
Spoike 1718aae24b Should boost q3 server stability slightly, by not sending so many gibberish wrong-protocol packets.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3348 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-29 13:41:22 +00:00
Spoike 00cca0ea84 Fixed some client protocol bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3343 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-08 12:43:35 +00:00
Spoike cf62594631 Well that was a stupid bug. Allocate frames for the correct client type, instead of q1.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3342 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-08 12:42:12 +00:00
Spoike 10accd2908 Cleaned up GL a minor amount more.
Sounds can now be recorded while capturing to tga sequences (as raw sound). Fixed frame limits a little.
Passed the unicode key values around to a few more key input functions.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3332 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-25 11:05:06 +00:00
Spoike f419538b37 Added skygroup command. Also polygon offset cvars. Even though its evil - I'm not sure how long it'll stay.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3321 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-19 20:43:07 +00:00
Spoike 58af42990d Fixed up some EXT_CSQC expectations.
Tweeked interpolation.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3313 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:46:42 +00:00
Spoike 5a9e576796 Fixed an old id bug. Slow moving objects will now always delta properly, instead of sticking.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3304 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:14:10 +00:00
Spoike ba368d0210 FTE isn't mvdsv. But just in case someone thinks it is...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3302 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:09:07 +00:00
Spoike 4671892cce Removed some unused variables.
Added support for 32bit player skins (with pants/shirt overlays).
Updated spectating name tags to not lag, and be centered. Also visible by default.
Smoothed out viewweapons slightly in certain cases (when they're not animating at 10fps).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3290 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-17 22:28:16 +00:00
Spoike 97f98672d2 Should be a bit less crashy and actually able to compile.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3286 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-17 18:55:50 +00:00
TimeServ 5038d72933 recommit revs 3280-3282
update dotnet2005 ignores

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3285 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-17 15:34:16 +00:00
TimeServ a94a33212c destroy software rendering and break everything (and that won't be all!)
also note that merged builds on non-windows no longer make much sense

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3283 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-16 22:06:59 +00:00
Spoike 0c5ee4d373 yeah, I know, I officially suck.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3280 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-15 07:38:36 +00:00
Spoike 57c9515b39 Updated QVM apiFixed up some of the slowness in the sky/water warping code.
Enabled freetype in gl builds. It'll try to link dynamically. Headers are included for windows users. unix users will need the freetype2-dev package for their system, sorry. you could probably get away with editing the makefile to include the headers if that's a problem.
Fixed occasional missing skies.
Updated q1qvm api stuff version (to 13).
Cleaned up the ban code. There are no longer two separate mechanisms to ban people.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3279 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-14 23:42:54 +00:00
Spoike f7b9395261 Updated to support mvdsv's qvm api version 13 instead.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3255 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-11 18:22:02 +00:00
Spoike 03aa7fefaf Fixes a conflict.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3254 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-11 18:21:14 +00:00
Spoike e1ab049608 Attempting to fix recent breakages.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3239 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-06 07:45:46 +00:00
Spoike 18b617f4a1 vweps.
added builtin float(float modidx, float framenum) getframeduration = #277; to both csqc and ssqc.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3236 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-06 01:20:20 +00:00
Spoike a80214290d Oh noes! Everything is broken!
Rewrote much of the console code. Should be no obvious differences.
Nearly all conchar parsing goes via a single function. Still some left in the dedicated server code.
Added the ability to parse utf-8 text, disabled by default.
Added the ability to input unicode chars using whatever keymap the user has set up in windows (not enabled by default).
Reworked vbo stuff to be a little more versatile.
Added toggle console command.
Added freetype2 support (not compiled by default).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3234 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-05 18:45:53 +00:00
Spoike ca7a6224a4 Fixed flickering entities bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3230 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-28 19:57:09 +00:00
Spoike 06b20185b5 cmd efpslist now shows incoming/outgoing packet rates per client, too (expressed in bytes per second - same as rates).
Semi-colon can now be bound properly in the menus.
Fixed a bug with one of my more recent commits.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3229 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-23 21:49:44 +00:00