Commit Graph

329 Commits

Author SHA1 Message Date
Spoike a9d9293fc1 Changed spikeset.
Some csqc tweeks, bugfixes, additional work (yay - prediction, keyboard input!)
Some teamplay tweeks, supports much more fuhquake-compatable teamplay stuff.
Changed the texture naming scheme a bit.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@979 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-26 16:04:12 +00:00
Spoike 4b48999fdc Preliminary RBSP support.
Q3 needs retesting.
With regard to lightmaps. It currently uses only the first lightmap on the surface, and doesn't yet respond to lightstyles. This can result in some fairly patchy edges, and is a bit darker in those areas. I need to rewrite a few other areas to get the rest to work properly (like how lightmaps are drawn...). Everything else should work fine (this doesn't include working gamecode of course).


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@974 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-21 00:02:01 +00:00
Spoike f43b221896 Stuff
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@942 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-16 16:21:27 +00:00
Spoike d7bb31a516 Some changes. QC execution has been tweeked a little. It needs further work still.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@925 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-28 00:11:59 +00:00
Spoike 2000d01334 Small changes, a few bugs fixed.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@905 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-18 06:14:33 +00:00
Spoike ce3c561cfe CSQC is standard now, and secure via the same md4 as a map currently has.
Particle system functions renamed a bit, a few other cleanups in that area.
Console handling tweeked. Better rules for subconsoles and plugins. Commands are coloured if it'll be execed, which should help reduce occurences of chat being commands. tab compleation tweeked, partial compleation no longer changes the suggestion.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@895 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-10 03:55:18 +00:00
Spoike 95eafd7427 some bugfixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@867 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-06 02:47:36 +00:00
Spoike 8b0f803512 gl_shadeq1 stuff. q3 shaders on q1 maps.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-18 21:03:46 +00:00
Spoike b49714565c Added some extra validation.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@697 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-29 03:22:09 +00:00
Spoike 9db52890b2 Added profiling code, added schematics, drawflat, and stuff
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@654 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-15 19:53:30 +00:00
Spoike b025b87225 I used the wrong variable name... sorry.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@550 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-03 10:13:54 +00:00
Spoike 72abdd25a3 hack to fix unnamed textures in bsps.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@549 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-03 09:43:35 +00:00
Spoike 854f5340c1 server can be configured out, rtlights are a bit more responcible.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@538 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-29 01:21:00 +00:00
Spoike 9af4c7df7f we can connect to DP servers, dynamic lighting code was revised a little, a new cvar was added to control the extra feature, lights can be flagged with where they should appear, skin code was revised (to include models), fruity textures fixed, r_loadlit 2 failing to save is fixed. NQ demos smoothed.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@537 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-27 08:16:25 +00:00
Spoike 7a5b5d220b Cleaned up. Part way through zym models.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@523 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-23 01:23:45 +00:00
Spoike 2bcf7e04c3 restructured model loading to fail to load rather than error if given an unrecognised model.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@491 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-20 01:10:18 +00:00
Spoike 4f36d50f60 Few bug fixes and some q3 compatable shaders.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@354 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-19 16:10:14 +00:00
Spoike 4d528922fd plugins
capture_codec tga/png/jpg
Changed intensity of hud images so that high-gamma settings work... (maybe too much)
Small progs changes that fixes hexenc


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@323 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-13 07:24:59 +00:00
Spoike 738993eba9 tightened lightmap loading, added traces.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@315 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-07 13:16:43 +00:00
Spoike bc49957d23 those conditions are slightly better than before.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@281 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-01 22:17:33 +00:00
Spoike b81cfa6077 playing with lit file paths, so that qw/maps/2fort5.lit isn't a higher priority than fortress/lits/2fort5.lit
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@276 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-30 23:02:52 +00:00
Spoike 6391f4428f supports norms, and might actually be a tiny bit faster at loading.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@268 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-30 22:45:08 +00:00
Spoike 9c59fafc3e lots of changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@228 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-20 23:25:38 +00:00
Spoike e393b9ae3f r_loadlit 2 will generate lux files even if the user has a lit (without overwriting the lit) - needs HLbsp testing.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@205 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-14 05:14:46 +00:00
Spoike c0c2130978 Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@203 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-13 03:20:04 +00:00
Spoike d6b2210e12 Load texture filenames out of a small config like text file.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@109 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-01 22:59:56 +00:00
TimeServ 8e349ffdb3 oops, this breaks particle surface emittance altogether, so right now it's a tradeoff between unnecessary memory usage and cpu vs no surface emittance
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@45 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-26 00:29:24 +00:00
TimeServ b88c2dc2b9 small particle fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@39 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-25 01:15:27 +00:00
Spoike 8aa0eee611 Initial checkin of OpenGL renderer
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-22 22:29:09 +00:00