Commit Graph

721 Commits

Author SHA1 Message Date
Spoike 9b6ea1c114 Fix for recent timing issues, hopefully.
Fixed a couple of warnings.
Added voip options to menus.
GL+D3D merged builds compile, but d3d is probably broken still.
Added vid_gl_context_es2 cvar to attempt to init a gles context. Note that you also need to set the requested gl version correctly.
Changed qtv's webpage view slightly, for slightly updated npfte usage.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3714 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-04 02:56:16 +00:00
Spoike 4505f7321b various small bugfixes, mvd+voip should work again, qcjit changes, towards usability.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3700 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-18 17:02:47 +00:00
Lance 4fcc97b0a6 GCC 4.4.4+ #pragma workarounds
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3691 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-09 08:52:33 +00:00
Spoike ca9028ef76 Lets see if this works in loonix.. ehehe.
Added win7 recently opened links, so rightclicking pinned icons gives recent servers. Perhaps not the best implementation (lol) but yay, only a little bit of horrible COM crap.
Hacked about with the scripted particle system. Classic is now the default set, but the scripted system is still active and can be used by mods or whatever if they wish.
Interpolation changes: should feel better on non-fte QW servers now. Not sure about other server types.
Added svc_setanglesdelta.
Fixed vwep+skins.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3682 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-05 02:46:07 +00:00
Spoike 176985e6ca Fix vwep player skins.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3681 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-05 02:31:02 +00:00
Spoike 876ef6f2dd swap audio channels, apparently they were switched. I blame my broken (mono) headphones. Also minor tweek for npfte to size the engine to match the plugin space. Also attempt to catch crashes instead of always taking the browser down too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3680 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-29 03:42:15 +00:00
Spoike fce9d647ec Remove a warning.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3673 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-28 19:11:05 +00:00
Spoike 0a00c81189 Consistent sorting, so it doesn't break when toggled.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3672 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-28 19:10:34 +00:00
Lance b74f8a876f Afew MinGW #pragma message bypasses & not defining screenshotJPEG if NO_JPEG is defined
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3670 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-26 06:58:48 +00:00
Spoike 5d25e9991f Misc fixes+cleanups.
r_loadlit 2 will now use a few more cpu cores to get the job done, if it can.
Fixes the menu background shader that I broke.
Shader parser accepts cvars in more places.
d3d+gl now share common conwidth calcs code, fixing d3d issues.
d3d supports more backend features (no more gun in walls).
show_fps calcs the framerate itself, so is more accurate in regard to frame times, regardless of how much I break other stuff.
Now attempts to sleep a little between frames, to reduce cpu load and electricity (important on laptops maybe).
cl_netfps will now default to 100.Enabling independant physics by default. The framerate defaults to a max 500, to avoid too many issues with too small time deltas. You can still set it higher if you wish.
Enable voice chat by default (sorry moodles!).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-22 02:03:28 +00:00
Spoike da09f7ba44 Me having lots of fun with voice chat.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3656 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-15 02:40:31 +00:00
Spoike 9eaa65ccda d3d now does fullbrights properly and skyboxes.
ogl still has broken skyboxes...


git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3653 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-13 17:22:46 +00:00
Spoike 5f71f6d355 Portals, skyspheres, particles, lighting, texture clamps work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3651 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 18:22:49 +00:00
Spoike 89dae21703 libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl.
Added support for DYNAMIC_LIBBLAH, for people that don't want to statically link for whatever reason.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3644 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 04:03:16 +00:00
Spoike f575777728 d3d renderer works a little better in q3.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3639 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-10 03:32:47 +00:00
Spoike 4e83daa1ec Revert that change, this will break d3d but fix gl. Need to do it properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3628 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 02:53:46 +00:00
Spoike 103efed5e2 Don't load sprites in dedicated servers as it generally crashes us.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3625 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 02:18:37 +00:00
Spoike 164b45a1bb SDL fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3620 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:08:43 +00:00
Spoike 2937f9d861 Now understands spams setangles.
D3D is a little more complete, lighting on models appears correct.
Added rate scaling to the sound system. Not sure on the configuration yet, and its not queryable in any way. Misc sound related cleanups.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3619 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:05:29 +00:00
Spoike f4e564b5de no lights on skies
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3617 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 14:21:44 +00:00
Spoike 51f6fcfbcc git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3616 fc73d0e0-1445-4013-8a0c-d673dee63da5 2010-11-06 14:21:04 +00:00
Spoike fcba94f554 Merging D3D and GL renderers a little.
D3D should be functional now. Maybe not pretty, maybe not complete, maybe not correct, but at least playable, at least with classic particles.
Some download fixes.
Some q3vm 64bit fixes.
Removed some dead cvars.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-02 23:17:25 +00:00
Spoike cfde45d9fc compile fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3609 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-02 10:39:55 +00:00
Spoike 789197f58f Working towards d3d+gl dual support again.
Fixed slow-rockets bug with high framerates.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3608 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-02 02:25:39 +00:00
Spoike c1bf210da1 PSK (with implicit PSA) support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3606 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-09-15 09:06:31 +00:00
Spoike dfd02ad9e3 Fix hexen2 cd tracks.
Fix zalon's crash.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3605 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-09-05 10:42:23 +00:00
Spoike 9f29f8d97f Fix portals (and compiles again with gcc).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3604 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-29 13:49:43 +00:00
Spoike 9cbdfb7fd0 Premptive compile fixes...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3603 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-28 17:20:55 +00:00
Spoike 22bb395305 hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
Fixed svc_setangles and sv_bigcoords.
Model code is now responsible for transforming traces instead of it being generic. This fixes rotating things getting stuck in players in hexen2.
The renderer now generates a list of surfaces to draw. Backend now performs rotations/scaling per entity. This fixes sorting order, at least when not using realtime lights.
Hidden items in the hexen2 inventory that you do not have.
Added colourmapping for hexen2.
Should be easier to click on menu items for hexen2.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3602 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-28 17:14:38 +00:00
TimeServ b140dac79c trash serial mouse and mwhook support
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3600 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-23 06:46:56 +00:00
TimeServ 39e9a5b37b add xp+ rawinput keyboard logic, add cvar in_rawinput_keyboard
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3599 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-23 04:53:20 +00:00
Spoike 6455e98327 This should fix the pentacles. Though it might break non-mission-pack monsters/maps.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3595 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 21:59:06 +00:00
Spoike abc4fad46e Fix black trees on keep2. Not quite the true fix, but I'd rather not break quake instead.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3591 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 21:55:24 +00:00
Spoike fc6d1f48e8 Fixed gl_font changes not taking affect until a conres change.
Fixed saved games.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3590 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-17 20:40:27 +00:00
Spoike a4ed95a376 Fixed hexen2 plaques.
Fixed hexen2 new game menu ignoring class the first time around.
Fixed hexen2 pickup glows.
Slight loading speed improvement due to testing less texture paths.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3587 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-17 02:44:21 +00:00
Spoike 918833a763 hexen2 infoplaque.
splitscreen controls now on the menu.
Fixed splitscreen panorama.
Pause automatically when at the console/menus.
Attempting to clean up replacement texture paths (internal textures are still an issue).
Fixed a crash when playing oversized demos.
gl_bloom/ffov should now work again without bugging out.
H2 Demoness's staff should no longer generate errors when shooting with the tome of power. Some other related changes.
Server should compile now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3585 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-16 02:03:02 +00:00
Spoike f535baa59f Added per-player userinfos (for splitscreen).
Enabled cheats in single player by default.
Added a 'sky' alias to wrap r_skybox.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3583 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-14 03:17:33 +00:00
Spoike 2cad75bc69 Attempting to fix/rework splitscreen.
Removed the impulse2/+forward2 etc commands.
Added +p2, -p2, p2 commands as a prefixed command instead. don't use + or - on them (so '+p2 forward' to move player 2 forward), this permits a simple generic way to send commands to a single player from an input device.
rawinput mice will submit commands/movements based upon idx%maxsplits, they will correctly submit mouse clicks, which will be mapped through the +p2/+p3 commands as appropriate, so each mouse is purely for a single player.
Fixed player model visibility in splitscreen mode.
Ignoring allow_splitscreen for the local player, cl_splitscreen is technically now the only enabler (though you will need to configure rawinput or binds).
Added support for { texturename prefixes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3582 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-14 00:15:07 +00:00
Spoike 6d8e3b01a9 Can jump through hexen2 windows now, changing h2 classes no longer kills the server. Provided Sys_EnumerateFiles for win32+unix targets, other targets will now spam warnings, as its kinda needed for fs_cache (which is default).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3578 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 23:55:35 +00:00
Spoike 2d5cd2ca11 kill a warning with MINIMAL
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3575 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 09:30:16 +00:00
Spoike ce07219448 Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3572 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 03:36:31 +00:00
Spoike 6f1369ce9e GL_AMD_debug_output. Because we can. Just pipe it to stdout/debug pane.
Also should have fixed the GL error at startup on pre-gl3 drivers.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3568 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-28 21:55:10 +00:00
Spoike c07cef9555 Fixed waterwarp with non-npot cards. Split doom wad support from doom map support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3566 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-25 15:12:12 +00:00
Spoike 48457fdfec Less compile errors please.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3560 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-18 12:53:43 +00:00
Spoike b3543a3b19 Less compile errors please.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3559 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-18 12:52:24 +00:00
Spoike 244c08ad04 Attempted to add support for divVerent's varlen protocol extension info. This is more silencing warnings than anything else.
Also tweeked video code to remove 6 dead sw-only functions.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3556 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-18 08:42:59 +00:00
Spoike 7a75de8dee missed one
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3554 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-14 09:10:12 +00:00
Spoike 3a5149f1dd Trying to break bigfoot's code. Well, if he won't maintain it...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3553 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-13 21:08:37 +00:00
Spoike ca2564fe4f I can't test this. I can't even compile it.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3552 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-13 21:07:52 +00:00
Spoike 83ec5e427f Things should compile again now.
Reverted clipping change, its not stable enough.
Optimised player prediction/tracing.
Framerates are a little more competitive now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3549 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-13 09:49:38 +00:00
Spoike e7ec40d0c8 Trying to fix some leaks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3547 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-12 22:46:37 +00:00
Spoike ad3da01975 Should fix some pvs issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3546 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 16:23:04 +00:00
Spoike 16c45dca6e If glx gave us a stencil buffer, tell the rest of the code so they can use it properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3543 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 12:12:45 +00:00
Spoike 0b1e3020d3 Trying to kill a few warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3542 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 10:53:13 +00:00
Spoike 1e1084bed7 Changes merged from trunk. Also additional extensive changes. Q3 portals work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3541 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 02:22:39 +00:00
Spoike e6f90bea14 Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3531 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-05-01 22:47:47 +00:00
Spoike e07f5976b5 Fix EF_ADDITIVE
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3527 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-04-09 10:49:04 +00:00
Spoike 7f82215a40 Fix sprite ordering.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3526 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-04-09 10:48:22 +00:00
Spoike e220534bc1 Flashblends use the backend.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3523 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-26 02:17:55 +00:00
Spoike 3b460e37b7 Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3522 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-25 22:56:11 +00:00
Spoike c0680334c7 What could possibly go wrong?...
Multiple consoles can now be printed/cleared via extra con commands.
Fixed the tab-completion alignment, by adding support for \t characters.
Changing the download mechanisms. Don't try downloading an ftp:// file. It'll probably crash you for now.
Trying to fix load time issues on q3bsps with a lot of curves.
Fixed sprites.
Added warning prints/spam where the new backend is bypassed, thus marking things that still need to be fixed.
QTV proxy fixed to not sit on qw servers unless someone is actually watching. Will ping for status requests still.
QTV proxy now supports ipv6.
QTV proxy now attempts to use the fte browser plugin.
Reworked the browser plugin code, now uses threads instead of ugly hacks. This should make cooperation with other such plugins work. Fixes unresponsiveness of opera, and gives an API that can be used from any other bit of software you want, tbh (read: internet explorer/activex plugins).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3516 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-14 14:35:56 +00:00
Spoike 589ef03c05 FTE, now with added C support - no longer treating enums as regular ints.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3509 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-02-06 01:25:04 +00:00
TimeServ 6c425bc3df fix bloom fast sample, limit sample to gl_max_size, use tableless algorithm for diamond size
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3503 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-18 20:09:55 +00:00
TimeServ 04d181973a fix glerror for systems without gl_ext_shared_texture_palette
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3502 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-18 02:10:55 +00:00
Lance bfc4c15d48 Fixed a menu crash, tweaked some menus, added bloom options, and a method of decreasing the time vid_restart takes in each menu by not trying to apply menu options which don't differ from the current cvar value.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3500 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-17 06:42:30 +00:00
Spoike 1f34680832 Random hacks, ODE works in csqc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3464 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-17 00:15:44 +00:00
Mark Olsen 3b367ce992 Fixed GL_BeginRendering() here, though that is likely not the only problem.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3459 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-15 10:01:31 +00:00
Spoike 9eabcdcd56 Lots of misc changes in an attempt to reduce ODE jitter, and make it work a little better.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3456 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-15 03:20:17 +00:00
Mark Olsen 7b195eb522 Builds now. Whether it works or not is an entirely different matter.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3450 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-13 18:45:16 +00:00
Mark Olsen 760a084f7a That Matrix4_TransformN3 isn't needed, so disabled it. Also renamed that 'vector' argument to '_vector', just in case it gets used again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3449 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-13 18:43:59 +00:00
Spoike e6d1ae1a8f more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
gl_rsurf.c has been split into gl specific and generic code - the d3d renderer can now draw the world.
ifdef removed the old server-side mvd playback which had been disabled all this time anyway.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3426 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-07 13:29:15 +00:00
Spoike 4c37c34c13 Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3408 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-05 03:07:52 +00:00
Spoike 8ecfac1423 Killed a warning.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3405 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-05 01:07:37 +00:00
Spoike 7188917d6c Whoops, that fixed d3d, but broke GL. Anyway, here's a fix that works for both.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3404 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-05 01:07:08 +00:00
Spoike f6b3416ce7 Fixed up some stuff so it actually compiles now. Also corrected pixel offsets on d3d chars so fonts are like in GL. Removed the unneeded gl_ppl file.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3403 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-04 23:20:50 +00:00
Spoike 66b78c0b11 Work In Progress branch.
In this version: replacement GL backend. Replacement D3D backend sharing code with GL. Lots of code reorganisation.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3401 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-04 21:16:50 +00:00
Spoike 1fb8ab1487 Trying to fix a bug with a map bigfoot gave me. Blame him! Not me!
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3377 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-06 00:15:55 +00:00
Mark Olsen 7b9bfe0ae9 Spike for president, less GLSL compile errors! Oh, and happy birthday yesterday, BTW ;)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3374 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-09-16 19:33:50 +00:00
Spoike ee599e97a6 removed unused var.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3359 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-29 17:54:05 +00:00
Lance 4ff8acffb9 Hack to get MinGL to compile again
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3350 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-29 15:01:00 +00:00
Spoike f5e3d5e499 Fix glitching with q3 skies.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3345 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-12 08:12:36 +00:00
Spoike 4461e90337 Fix prydon's sprite cursor.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3341 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-08 11:09:35 +00:00
Spoike 9357d554f4 mneh
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3335 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-25 13:49:33 +00:00
Spoike 10accd2908 Cleaned up GL a minor amount more.
Sounds can now be recorded while capturing to tga sequences (as raw sound). Fixed frame limits a little.
Passed the unicode key values around to a few more key input functions.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3332 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-25 11:05:06 +00:00
Spoike 4b6f269963 gl_doubleeyes. evil hacks courtesy of id.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3326 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-21 00:43:10 +00:00
Spoike ff1246589a fixing mingl
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3325 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-20 07:45:05 +00:00
Lance 233ffe7ccd Fixed fisheye, should compile now
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3324 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-20 02:50:00 +00:00
Spoike f419538b37 Added skygroup command. Also polygon offset cvars. Even though its evil - I'm not sure how long it'll stay.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3321 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-19 20:43:07 +00:00
Spoike 12cccf0e39 ffov implemented in GL.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3320 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-19 18:13:03 +00:00
Spoike efb1d412a5 if its a vwep player model, pretend to be the real player model for the purposes of skinning.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3319 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-19 17:00:22 +00:00
Spoike 58af42990d Fixed up some EXT_CSQC expectations.
Tweeked interpolation.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3313 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:46:42 +00:00
Spoike 086ccd96ae Reduce warnings. Try and peek in the windows font directory.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3305 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:15:16 +00:00
Spoike fdf09ce18b mipmapped non-square textures no longer look terrible.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3298 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 11:06:28 +00:00
Lance 1bb9df702c OpenGL SDL targets will build again
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3294 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 04:07:57 +00:00
TimeServ 40bc6b577c attempt fix other platforms
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3293 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 03:47:21 +00:00
TimeServ 9c9c655d6c attempt fix morphos
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3292 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 03:44:10 +00:00
Spoike 4671892cce Removed some unused variables.
Added support for 32bit player skins (with pants/shirt overlays).
Updated spectating name tags to not lag, and be centered. Also visible by default.
Smoothed out viewweapons slightly in certain cases (when they're not animating at 10fps).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3290 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-17 22:28:16 +00:00
TimeServ 4b2c4ed77a remove more unused sw variables
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3289 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-17 22:15:37 +00:00
TimeServ a94a33212c destroy software rendering and break everything (and that won't be all!)
also note that merged builds on non-windows no longer make much sense

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3283 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-16 22:06:59 +00:00
Spoike 57c9515b39 Updated QVM apiFixed up some of the slowness in the sky/water warping code.
Enabled freetype in gl builds. It'll try to link dynamically. Headers are included for windows users. unix users will need the freetype2-dev package for their system, sorry. you could probably get away with editing the makefile to include the headers if that's a problem.
Fixed occasional missing skies.
Updated q1qvm api stuff version (to 13).
Cleaned up the ban code. There are no longer two separate mechanisms to ban people.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3279 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-14 23:42:54 +00:00