Afew MinGW #pragma message bypasses & not defining screenshotJPEG if NO_JPEG is defined

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3670 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Lance 2010-11-26 06:58:48 +00:00
parent 649aafac33
commit b74f8a876f
3 changed files with 47 additions and 41 deletions

View File

@ -292,7 +292,7 @@ void SCR_StringToRGB (char *rgbstring, float *rgb, float rgbinputscale)
} // i contains the crosshair color
}
// SCR_StringToPalIndex: takes in "<index>" or "<r> <g> <b>" and converts to a
// SCR_StringToPalIndex: takes in "<index>" or "<r> <g> <b>" and converts to a
// Quake palette index
int SCR_StringToPalIndex (char *rgbstring, float rgbinputscale)
{
@ -474,7 +474,7 @@ void SCR_DrawCenterString (vrect_t *rect, cprint_t *p)
else
{
if (linecount <= 4)
{
{
//small messages appear above and away from the crosshair
y = (bottom-top - Font_CharHeight()*linecount) * 0.35 + top;
}
@ -484,7 +484,7 @@ void SCR_DrawCenterString (vrect_t *rect, cprint_t *p)
y = (bottom-top - Font_CharHeight()*linecount) * 0.5 + top;
}
}
if (p->flags & CPRINT_BACKGROUND)
{ //hexen2 style plaque.
int px, py, pw;
@ -945,7 +945,7 @@ void SCR_CalcRefdef (void)
{
full = true;
size = 100.0;
}
}
else
size = scr_viewsize.value;
@ -974,7 +974,7 @@ void SCR_CalcRefdef (void)
{
if (r_refdef.vrect.height > vid.height - sb_lines)
r_refdef.vrect.height = vid.height - sb_lines;
}
}
else if (r_refdef.vrect.height > vid.height)
r_refdef.vrect.height = vid.height;
@ -1002,7 +1002,7 @@ void SCR_CalcRefdef (void)
else if (r_refdef.fov_x > 170)
r_refdef.fov_x = 170;
r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
@ -1356,7 +1356,7 @@ void SCR_DrawGameClock(void)
return;
flags = (show_gameclock.value-1);
if (flags & 1)
if (flags & 1)
timelimit = 60 * atof(Info_ValueForKey(cl.serverinfo, "timelimit"));
else
timelimit = 0;
@ -1478,7 +1478,7 @@ void SCR_DrawLoading (void)
Draw_FillRGB(x+sizex, y, 192-sizex, 16, 1.0, 0.0, 0.0);
}
Draw_FunString(x+8, y+4, va("Loading %s... %i%%",
Draw_FunString(x+8, y+4, va("Loading %s... %i%%",
(loading_stage == LS_SERVER) ? "server" : "client",
current_loading_size * 100 / total_loading_size));
@ -1533,19 +1533,19 @@ void SCR_DrawLoading (void)
unsigned int fcount;
unsigned int tsize;
qboolean sizeextra;
x = vid.width/2 - 160;
CL_GetDownloadSizes(&fcount, &tsize, &sizeextra);
//downloading files?
if (cls.downloadmethod)
Draw_FunString(x+8, y+4, va("Downloading %s... %i%%",
Draw_FunString(x+8, y+4, va("Downloading %s... %i%%",
cls.downloadlocalname,
cls.downloadpercent));
if (tsize > 1024*1024*16)
{
Draw_FunString(x+8, y+8+4, va("%5ukbps %8umb%s remaining (%i files)",
Draw_FunString(x+8, y+8+4, va("%5ukbps %8umb%s remaining (%i files)",
(unsigned int)(CL_DownloadRate()/1000.0f),
tsize/(1024*1024),
sizeextra?"+":"",
@ -1553,7 +1553,7 @@ void SCR_DrawLoading (void)
}
else
{
Draw_FunString(x+8, y+8+4, va("%5ukbps %8ukb%s remaining (%i files)",
Draw_FunString(x+8, y+8+4, va("%5ukbps %8ukb%s remaining (%i files)",
(unsigned int)(CL_DownloadRate()/1000.0f),
tsize/1024,
sizeextra?"+":"",
@ -1572,7 +1572,7 @@ void SCR_DrawLoading (void)
dots[1] = '.';
dots[2] = '.';
dots[(int)realtime & 3] = 0;
Draw_FunString(x, y+4, va("Connecting to: %s%s", s, dots));
Draw_FunString(x, y+4, va("Connecting to: %s%s", s, dots));
}
}
@ -1742,8 +1742,8 @@ typedef struct _TargaHeader {
} TargaHeader;
#ifdef AVAIL_JPEGLIB
void screenshotJPEG(char *filename, int compression, qbyte *screendata, int screenwidth, int screenheight);
#if defined(AVAIL_JPEGLIB) && !defined(NO_JPEG)
void screenshotJPEG(char *filename, int compression, qbyte *screendata, int screenwidth, int screenheight);
#endif
#ifdef AVAIL_PNGLIB
int Image_WritePNG (char *filename, int compression, qbyte *pixels, int width, int height);
@ -2261,7 +2261,7 @@ void SCR_DrawTwoDimensional(int uimenu, qboolean nohud)
#ifdef MENU_DAT
MP_Draw();
#endif
if (key_dest == key_console)
SCR_DrawConsole (false);

View File

@ -111,7 +111,9 @@ typedef enum
VF_CL_VIEWANGLES_Y = 35,
VF_CL_VIEWANGLES_Z = 36,
#ifndef MINGW
#pragma message("FIXME: add cshift")
#endif
//33-36 used by DP...
VF_PERSPECTIVE = 200,
@ -1216,7 +1218,9 @@ static void PF_R_GetViewFlag(progfuncs_t *prinst, struct globalvars_s *pr_global
*r = r_refdef.fov_y;
break;
#ifndef MINGW
#pragma message("fixme: AFOV not retrievable")
#endif
case VF_AFOV:
*r = r_refdef.fov_x;
break;

View File

@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
@ -90,13 +90,13 @@ char *COM_ParseExt (char **data_p, qboolean nl)
data = *data_p;
len = 0;
com_token[0] = 0;
if (!data)
{
*data_p = NULL;
return "";
}
// skip whitespace
skipwhite:
while ((c = *data) <= ' ')
@ -235,7 +235,9 @@ static qboolean Shader_EvaluateCondition(char **ptr)
else if (!Q_stricmp(token, "normalmap") )
conditiontrue = conditiontrue == !!gl_bump.value;
#ifndef MINGW
#pragma message("shader fixme")
#endif
else if (!Q_stricmp(token, "diffuse") )
conditiontrue = conditiontrue == true;
else if (!Q_stricmp(token, "specular") )
@ -299,7 +301,7 @@ static char *Shader_ParseString ( char **ptr )
token = COM_ParseExt ( ptr, false );
Q_strlwr ( token );
return token;
}
@ -315,7 +317,7 @@ static char *Shader_ParseSensString ( char **ptr )
}
token = COM_ParseExt ( ptr, false );
return token;
}
@ -645,7 +647,7 @@ static void Shader_FogParms ( shader_t *shader, shaderpass_t *pass, char **ptr )
shader->fog_color[0] = FloatToByte ( fcolor[0] );
shader->fog_color[1] = FloatToByte ( fcolor[1] );
shader->fog_color[2] = FloatToByte ( fcolor[2] );
shader->fog_color[3] = 255;
shader->fog_color[3] = 255;
shader->fog_dist = Shader_ParseFloat ( ptr );
if ( shader->fog_dist <= 0.0f ) {
@ -1697,7 +1699,7 @@ static void Shader_MakeCache ( char *path )
}
char *Shader_Skip ( char *ptr )
{
{
char *tok;
int brace_count;
@ -1706,7 +1708,7 @@ char *Shader_Skip ( char *ptr )
if (!ptr)
return NULL;
if ( tok[0] != '{' )
{
tok = COM_ParseExt ( &ptr, true );
@ -1907,7 +1909,7 @@ void Shader_Readpass (shader_t *shader, char **ptr)
ignore = false;
pass = &shader->passes[shader->numpasses++];
}
// Set defaults
pass->flags = 0;
pass->anim_frames[0] = r_nulltex;
@ -1956,7 +1958,7 @@ void Shader_Readpass (shader_t *shader, char **ptr)
}
}
// check some things
// check some things
if ( ignore )
{
Shader_Free ( shader );
@ -2046,7 +2048,7 @@ void Shader_SetPassFlush (shaderpass_t *pass, shaderpass_t *pass2)
if (pass2->rgbgen != RGB_GEN_IDENTITY || pass2->alphagen != ALPHA_GEN_IDENTITY)
return;
if (pass->rgbgen != RGB_GEN_IDENTITY || pass->alphagen != ALPHA_GEN_IDENTITY)
if (pass->rgbgen != RGB_GEN_IDENTITY || pass->alphagen != ALPHA_GEN_IDENTITY)
return;
/*if its alphatest, don't merge with anything other than lightmap*/
@ -2069,7 +2071,7 @@ void Shader_SetPassFlush (shaderpass_t *pass, shaderpass_t *pass2)
pass->numMergedPasses++;
}
}
else if (pass->blendmode == GL_ADD &&
else if (pass->blendmode == GL_ADD &&
pass2->blendmode == GL_ADD && config_env_add)
{
pass->numMergedPasses++;
@ -2088,7 +2090,7 @@ void Shader_SetFeatures ( shader_t *s )
shaderpass_t *pass;
s->features = MF_NONE;
for (i = 0, trnormals = true; i < s->numdeforms; i++)
{
switch (s->deforms[i].type)
@ -2269,7 +2271,7 @@ void Shader_Finish (shader_t *s)
if (pass->flags & SHADER_PASS_LIGHTMAP)
break;
}
if ( i == s->numpasses -1 )
{
s->numpasses--;
@ -2282,7 +2284,7 @@ void Shader_Finish (shader_t *s)
}
s->numpasses--;
}
if ( s->passes[0].numtcmods )
{
pass = s->passes;
@ -2291,10 +2293,10 @@ void Shader_Finish (shader_t *s)
if ( !pass->numtcmods )
break;
}
memcpy ( &s->passes[0], pass, sizeof(shaderpass_t) );
}
s->passes[0].rgbgen = RGB_GEN_VERTEX;
s->passes[0].alphagen = ALPHA_GEN_IDENTITY;
s->passes[0].blendmode = 0;
@ -2332,8 +2334,8 @@ done:;
}
if (pass->rgbgen == RGB_GEN_UNKNOWN)
{
if (!s->fog_dist && !(pass->flags & SHADER_PASS_LIGHTMAP))
{
if (!s->fog_dist && !(pass->flags & SHADER_PASS_LIGHTMAP))
pass->rgbgen = RGB_GEN_IDENTITY_LIGHTING;
else
pass->rgbgen = RGB_GEN_IDENTITY;
@ -2359,7 +2361,7 @@ done:;
for (j = 0; j < s->numpasses; j++, sp++)
{
if (sp->rgbgen == RGB_GEN_UNKNOWN)
{
{
sp->rgbgen = RGB_GEN_IDENTITY;
}
@ -2445,7 +2447,7 @@ void Shader_UpdateRegistration (void)
{
if (pass->flags & SHADER_PASS_ANIMMAP)
{
for (l = 0; l < pass->anim_numframes; l++)
for (l = 0; l < pass->anim_numframes; l++)
{
if (pass->anim_frames[l])
pass->anim_frames[l]->registration_sequence = registration_sequence;
@ -2460,7 +2462,7 @@ void Shader_UpdateRegistration (void)
{
if ( pass->anim_frames[0] )
pass->anim_frames[0]->registration_sequence = registration_sequence;
}
}
}
}
}
@ -3062,7 +3064,7 @@ void Shader_DefaultBSPFlare(char *shortname, shader_t *s, const void *args)
}
void Shader_DefaultSkin(char *shortname, shader_t *s, const void *args)
{
Shader_DefaultScript(shortname, s,
Shader_DefaultScript(shortname, s,
"{\n"
"{\n"
"map $diffuse\n"
@ -3117,7 +3119,7 @@ void Shader_DefaultSkinShell(char *shortname, shader_t *s, const void *args)
}
void Shader_Default2D(char *shortname, shader_t *s, const void *genargs)
{
Shader_DefaultScript(shortname, s,
Shader_DefaultScript(shortname, s,
"{\n"
"nomipmaps\n"
"{\n"
@ -3435,7 +3437,7 @@ cin_t *R_ShaderFindCinematic(char *name)
#endif
}
shader_t *R_RegisterPic (char *name)
shader_t *R_RegisterPic (char *name)
{
return &r_shaders[R_LoadShader (name, Shader_Default2D, NULL)];
}