Do ansi colours in sdl builds too.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5449 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2019-04-17 09:48:03 +00:00
parent 1c26738095
commit cb346bc1db
5 changed files with 156 additions and 26 deletions

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@ -975,7 +975,7 @@ MINGL_EXE_NAME=../$(EXE_NAME)-mingl$(FTE_FULLTARGET)
MB_DIR=m_$(FTE_FULLTARGET)
M_EXE_NAME=../$(EXE_NAME)-$(FTE_FULLTARGET)
MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(BOTLIB_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
M_CFLAGS=-DFTE_SDL $(GLCFLAGS) `$(SDLCONFIG) --cflags`
M_CFLAGS=-DFTE_SDL $(VKCFLAGS) $(GLCFLAGS) `$(SDLCONFIG) --cflags`
QCC_DIR=qcc$(BITS)
@ -2099,7 +2099,7 @@ web-dbg:
#makes an ant project for us
droid/build.xml:
-cd droid && PATH=$$PATH:$(realpath $(ANDROID_HOME)/tools):$(realpath $(ANDROID_NDK_ROOT)) $(ANDROID_SCRIPT) update project -t android-8 -p . -n FTEDroid
-cd droid && PATH=$$PATH:$(realpath $(ANDROID_HOME)/tools):$(realpath $(ANDROID_NDK_ROOT)) $(ANDROID_SCRIPT) update project -t android-9 -p . -n FTEDroid
#build FTE as a library, then build the java+package (release)
droid/ftekeystore:

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@ -53,9 +53,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# define NO_X11
# endif
#endif
#ifdef MULTITHREAD
# include <pthread.h>
#endif
#ifdef __CYGWIN__
#define USE_LIBTOOL
@ -104,29 +101,28 @@ qboolean isDedicated;
#if 1
static int ansiremap[8] = {0, 4, 2, 6, 1, 5, 3, 7};
static void ApplyColour(unsigned int chr)
static void ApplyColour(unsigned int chrflags)
{
static int oldchar = CON_WHITEMASK;
static int oldflags = CON_WHITEMASK;
int bg, fg;
chr &= CON_FLAGSMASK;
if (oldchar == chr)
if (oldflags == chrflags)
return;
oldchar = chr;
oldflags = chrflags;
printf("\e[0;"); // reset
if (chr & CON_BLINKTEXT)
if (chrflags & CON_BLINKTEXT)
printf("5;"); // set blink
bg = (chr & CON_BGMASK) >> CON_BGSHIFT;
fg = (chr & CON_FGMASK) >> CON_FGSHIFT;
bg = (chrflags & CON_BGMASK) >> CON_BGSHIFT;
fg = (chrflags & CON_FGMASK) >> CON_FGSHIFT;
// don't handle intensive bit for background
// as terminals differ too much in displaying \e[1;7;3?m
bg &= 0x7;
if (chr & CON_NONCLEARBG)
if (chrflags & CON_NONCLEARBG)
{
if (fg & 0x8) // intensive bit set for foreground
{
@ -172,6 +168,7 @@ void Sys_Printf (char *fmt, ...)
conchar_t ctext[2048];
conchar_t *c, *e;
wchar_t w;
unsigned int codeflags, codepoint;
if (nostdout)
return;
@ -185,13 +182,16 @@ void Sys_Printf (char *fmt, ...)
e = COM_ParseFunString(CON_WHITEMASK, text, ctext, sizeof(ctext), false);
for (c = ctext; c < e; c++)
for (c = ctext; c < e; )
{
if (*c & CON_HIDDEN)
c = Font_Decode(c, &codeflags, &codepoint);
if (codeflags & CON_HIDDEN)
continue;
ApplyColour(*c);
w = *c & 0x0ffff;
if (codepoint == '\n' && (codeflags&CON_NONCLEARBG))
codeflags &= CON_WHITEMASK; //make sure we don't get annoying backgrounds on other lines.
ApplyColour(codeflags);
w = codepoint;
if (w >= 0xe000 && w < 0xe100)
{
/*not all quake chars are ascii compatible, so map those control chars to safe ones so we don't mess up anyone's xterm*/

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@ -63,14 +63,140 @@ qboolean Sys_RandomBytes(qbyte *string, int len)
return false;
}
//print into stdout
static void ApplyColour(unsigned int chrflags)
{
//on win32, SDL usually redirected stdout to a file (as it won't get printed anyway.
//win32 doesn't do ascii escapes, and text editors like to show the gibberish too, so just don't bother emitting any.
#ifndef _WIN32
static const int ansiremap[8] = {0, 4, 2, 6, 1, 5, 3, 7};
static int oldflags = CON_WHITEMASK;
int bg, fg;
if (oldflags == chrflags)
return;
oldflags = chrflags;
printf("\e[0;"); // reset
if (chrflags & CON_BLINKTEXT)
printf("5;"); // set blink
bg = (chrflags & CON_BGMASK) >> CON_BGSHIFT;
fg = (chrflags & CON_FGMASK) >> CON_FGSHIFT;
// don't handle intensive bit for background
// as terminals differ too much in displaying \e[1;7;3?m
bg &= 0x7;
if (chrflags & CON_NONCLEARBG)
{
if (fg & 0x8) // intensive bit set for foreground
{
printf("1;"); // set bold/intensity ansi flag
fg &= 0x7; // strip intensive bit
}
// set foreground and background colors
printf("3%i;4%im", ansiremap[fg], ansiremap[bg]);
}
else
{
switch(fg)
{
//to get around wierd defaults (like a white background) we have these special hacks for colours 0 and 7
case COLOR_BLACK:
printf("7m"); // set inverse
break;
case COLOR_GREY:
printf("1;30m"); // treat as dark grey
break;
case COLOR_WHITE:
printf("m"); // set nothing else
break;
default:
if (fg & 0x8) // intensive bit set for foreground
{
printf("1;"); // set bold/intensity ansi flag
fg &= 0x7; // strip intensive bit
}
printf("3%im", ansiremap[fg]); // set foreground
break;
}
}
#endif
}
//#include <wchar.h>
void Sys_Printf (char *fmt, ...)
{
va_list argptr;
va_list argptr;
char text[2048];
conchar_t ctext[2048];
conchar_t *c, *e;
wchar_t w;
unsigned int codeflags, codepoint;
// if (nostdout)
// return;
va_start (argptr,fmt);
vprintf (fmt,argptr);
vsnprintf (text,sizeof(text)-1, fmt,argptr);
va_end (argptr);
if (strlen(text) > sizeof(text))
Sys_Error("memory overwrite in Sys_Printf");
e = COM_ParseFunString(CON_WHITEMASK, text, ctext, sizeof(ctext), false);
for (c = ctext; c < e; )
{
c = Font_Decode(c, &codeflags, &codepoint);
if (codeflags & CON_HIDDEN)
continue;
if (codepoint == '\n' && (codeflags&CON_NONCLEARBG))
codeflags &= CON_WHITEMASK;
ApplyColour(codeflags);
w = codepoint;
if (w >= 0xe000 && w < 0xe100)
{
/*not all quake chars are ascii compatible, so map those control chars to safe ones so we don't mess up anyone's xterm*/
if ((w & 0x7f) > 0x20)
putc(w&0x7f, stdout);
else if (w & 0x80)
{
static char tab[32] = "---#@.@@@@ # >.." "[]0123456789.---";
putc(tab[w&31], stdout);
}
else
{
static char tab[32] = ".####.#### # >.." "[]0123456789.---";
putc(tab[w&31], stdout);
}
}
else if (w < ' ' && w != '\t' && w != '\r' && w != '\n')
putc('?', stdout); //don't let anyone print escape codes or other things that could crash an xterm.
else
{
/*putwc doesn't like me. force it in utf8*/
if (w >= 0x80)
{
if (w > 0x800)
{
putc(0xe0 | ((w>>12)&0x0f), stdout);
putc(0x80 | ((w>>6)&0x3f), stdout);
}
else
putc(0xc0 | ((w>>6)&0x1f), stdout);
putc(0x80 | (w&0x3f), stdout);
}
else
putc(w, stdout);
}
}
ApplyColour(CON_WHITEMASK);
fflush(stdout);
}
unsigned int Sys_Milliseconds(void)

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@ -1098,7 +1098,7 @@ void GL_CheckExtensions (void *(*getglfunction) (char *name))
(strstr(gl_renderer, " Mesa ") || strstr(gl_version, " Mesa ")) && Cvar_Get("gl_blacklist_mesa_invariant", "1", CVAR_VIDEOLATCH, "gl blacklists")->ival)
{
gl_config.blacklist_invariant = true;
Con_Printf(CON_NOTICE "Mesa detected, disabling the use of glsl's invariant keyword. This will result in z-fighting. Use '+set gl_blacklist_mesa_invariant 0' on the commandline to reenable it (but you will probably get glsl compilation errors from your driver).\n");
Con_Printf(CON_NOTICE "Mesa detected, disabling the use of glsl's invariant keyword."CON_DEFAULT" This will result in z-fighting. Use '+set gl_blacklist_mesa_invariant 0' on the commandline to reenable it (but you will probably get glsl compilation errors from your driver).\n");
}
if (gl_config.arb_shader_objects)

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@ -340,14 +340,18 @@ void Sys_Printf (char *fmt, ...)
wchar_t w;
conchar_t *e, *c;
conchar_t ctext[MAXPRINTMSG];
unsigned int codeflags, codepoint;
e = COM_ParseFunString(CON_WHITEMASK, msg, ctext, sizeof(ctext), false);
for (c = ctext; c < e; c++)
for (c = ctext; c < e; )
{
if (*c & CON_HIDDEN)
c = Font_Decode(c, &codeflags, &codepoint);
if (codeflags & CON_HIDDEN)
continue;
if (codepoint == '\n' && (codeflags&CON_NONCLEARBG))
codeflags &= CON_WHITEMASK; //make sure we don't get annoying backgrounds on other lines.
ApplyColour(*c);
w = *c & 0x0ffff;
w = codepoint;
if (w >= 0xe000 && w < 0xe100)
{
/*not all quake chars are ascii compatible, so map those control chars to safe ones so we don't mess up anyone's xterm*/