Misc compile fixes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5448 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2019-04-17 00:50:14 +00:00
parent dd92e6c9f2
commit 1c26738095
8 changed files with 74 additions and 29 deletions

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@ -85,18 +85,20 @@ static cvar_t joy_advaxis[6] =
};
static cvar_t joy_advaxisscale[6] =
{
CVARD("joyadvaxisx_scale", "1.0", "Because joyadvaxisx etc can be added together, this provides a way to rescale or invert an individual axis without affecting another with the same action."),
CVAR("joyadvaxisy_scale", "1.0"),
CVAR("joyadvaxisz_scale", "1.0"),
CVAR("joyadvaxisr_scale", "1.0"),
CVAR("joyadvaxisu_scale", "1.0"),
CVAR("joyadvaxisv_scale", "1.0")
#define ADVAXISSCALEDESC "Because joyadvaxisx etc can be added together, this provides a way to rescale or invert an individual axis without affecting another with the same action."
CVARD("joyadvaxisx_scale", "1.0", ADVAXISSCALEDESC),
CVARD("joyadvaxisy_scale", "1.0", ADVAXISSCALEDESC),
CVARD("joyadvaxisz_scale", "1.0", ADVAXISSCALEDESC),
CVARD("joyadvaxisr_scale", "1.0", ADVAXISSCALEDESC),
CVARD("joyadvaxisu_scale", "1.0", ADVAXISSCALEDESC),
CVARD("joyadvaxisv_scale", "1.0", ADVAXISSCALEDESC)
};
static cvar_t joy_anglesens[3] =
{
CVARD("joypitchsensitivity", "0.5", "Scaler value for the controller when it is at its most extreme value"),
CVAR("joyyawsensitivity", "-1.0"),
CVAR("joyrollsensitivity", "1.0")
#define ANGLESENSDESC "Scaler value for the controller when it is at its most extreme value"
CVARD("joypitchsensitivity", "0.5", ANGLESENSDESC),
CVARD("joyyawsensitivity", "-1.0", ANGLESENSDESC),
CVARD("joyrollsensitivity", "1.0", ANGLESENSDESC)
};
static cvar_t joy_movesens[3] =
{
@ -107,9 +109,10 @@ static cvar_t joy_movesens[3] =
//comments on threshholds comes from microsoft's xinput docs.
static cvar_t joy_anglethreshold[3] =
{
CVARD("joypitchthreshold", "0.19", "Values reported near the center of the analog joystick/controller are often erroneous and undesired.\nThe joystick threshholds are how much of the total values to ignore."), //8689/32767 (right thumb)
CVAR("joyyawthreshold", "0.19"), //8689/32767 (right thumb)
CVAR("joyrollthreshold", "0.118"), //30/255 (trigger)
#define ANGLETHRESHOLDDESC "Values reported near the center of the analog joystick/controller are often erroneous and undesired.\nThe joystick threshholds are how much of the total values to ignore."
CVARD("joypitchthreshold", "0.19", ANGLETHRESHOLDDESC), //8689/32767 (right thumb)
CVARD("joyyawthreshold", "0.19", ANGLETHRESHOLDDESC), //8689/32767 (right thumb)
CVARD("joyrollthreshold", "0.118", ANGLETHRESHOLDDESC), //30/255 (trigger)
};
static cvar_t joy_movethreshold[3] =
{

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@ -868,7 +868,7 @@ void Sys_SendKeyEvents(void)
{
unsigned int uc;
int err;
char *text = event.text.text;
const char *text = event.text.text;
while(*text)
{
uc = utf8_decode(&err, text, &text);

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@ -158,8 +158,10 @@ cvar_t snd_voip_play = CVARAFCD("cl_voip_play", "1", NULL, CVAR_ARCHIVE, S_Voi
cvar_t snd_voip_ducking = CVARAFD("cl_voip_ducking", "0.5", NULL, CVAR_ARCHIVE, "Scales game audio by this much when someone is talking to you. Does not affect your speaker volume when you speak (minimum of cl_voip_capturingvol and cl_voip_ducking is used).");
cvar_t snd_voip_micamp = CVARAFD("cl_voip_micamp", "2", NULL, CVAR_ARCHIVE, "Amplifies your microphone when using voip.");
cvar_t snd_voip_codec = CVARAFD("cl_voip_codec", "", NULL, CVAR_ARCHIVE, "0: speex(@11khz). 1: raw. 2: opus. 3: speex(@8khz). 4: speex(@16). 5:speex(@32). 6: pcma. 7: pcmu.");
#ifdef HAVE_SPEEX
cvar_t snd_voip_noisefilter = CVARAFD("cl_voip_noisefilter", "1", NULL, CVAR_ARCHIVE, "Enable the use of the noise cancelation filter.");
cvar_t snd_voip_autogain = CVARAFD("cl_voip_autogain", "0", NULL, CVAR_ARCHIVE, "Attempts to normalize your voice levels to a standard level. Useful for lazy people, but interferes with voice activation levels.");
#endif
cvar_t snd_voip_bitrate = CVARAFD("cl_voip_bitrate", "3000", NULL, CVAR_ARCHIVE, "For codecs with non-specific bitrates, this specifies the target bitrate to use.");
#endif
@ -700,17 +702,21 @@ void S_Voip_Decode(unsigned int sender, unsigned int codec, unsigned int gen, un
//make sure old state is closed properly.
switch(s_voip.deccodec[sender])
{
#ifdef HAVE_SPEEX
case VOIP_SPEEX_OLD:
case VOIP_SPEEX_NARROW:
case VOIP_SPEEX_WIDE:
case VOIP_SPEEX_ULTRAWIDE:
qspeex_decoder_destroy(s_voip.decoder[sender]);
break;
#endif
case VOIP_RAW16:
break;
#ifdef HAVE_OPUS
case VOIP_OPUS:
qopus_decoder_destroy(s_voip.decoder[sender]);
break;
#endif
}
s_voip.decoder[sender] = NULL;
s_voip.deccodec[sender] = VOIP_INVALID;
@ -728,6 +734,7 @@ void S_Voip_Decode(unsigned int sender, unsigned int codec, unsigned int gen, un
s_voip.decsamplerate[sender] = 8000;
s_voip.decframesize[sender] = 8000/20;
break;
#ifdef HAVE_SPEEX
case VOIP_SPEEX_OLD:
case VOIP_SPEEX_NARROW:
case VOIP_SPEEX_WIDE:
@ -772,6 +779,8 @@ void S_Voip_Decode(unsigned int sender, unsigned int codec, unsigned int gen, un
qspeex_bits_reset(&s_voip.speex.decbits[sender]);
}
break;
#endif
#ifdef HAVE_OPUS
case VOIP_OPUS:
if (!S_Opus_Init())
return;
@ -799,6 +808,7 @@ void S_Voip_Decode(unsigned int sender, unsigned int codec, unsigned int gen, un
else
qopus_decoder_ctl(s_voip.decoder[sender], OPUS_RESET_STATE);
break;
#endif
}
s_voip.deccodec[sender] = codec;
s_voip.decgen[sender] = gen;
@ -824,6 +834,7 @@ void S_Voip_Decode(unsigned int sender, unsigned int codec, unsigned int gen, un
case VOIP_PCMA:
case VOIP_PCMU:
break;
#ifdef HAVE_SPEEX
case VOIP_SPEEX_OLD:
case VOIP_SPEEX_NARROW:
case VOIP_SPEEX_WIDE:
@ -831,11 +842,14 @@ void S_Voip_Decode(unsigned int sender, unsigned int codec, unsigned int gen, un
qspeex_decode_int(s_voip.decoder[sender], NULL, decodebuf + decodesamps);
decodesamps += s_voip.decframesize[sender];
break;
#endif
#ifdef HAVE_OPUS
case VOIP_OPUS:
r = qopus_decode(s_voip.decoder[sender], NULL, 0, decodebuf + decodesamps, min(s_voip.decframesize[sender], sizeof(decodebuf)/sizeof(decodebuf[0]) - decodesamps), false);
if (r > 0)
decodesamps += r;
break;
#endif
}
s_voip.decseq[sender]++;
}
@ -973,16 +987,20 @@ qboolean S_Voip_RTP_CodecOkay(const char *codec)
{
switch(S_Voip_NameToId(codec))
{
#ifdef HAVE_SPEEX
case VOIP_SPEEX_NARROW:
case VOIP_SPEEX_OLD:
case VOIP_SPEEX_WIDE:
case VOIP_SPEEX_ULTRAWIDE:
return S_Speex_Init();
#endif
case VOIP_PCMA:
case VOIP_PCMU:
return true;
#ifdef HAVE_OPUS
case VOIP_OPUS:
return S_Opus_Init();
#endif
default:
return false;
}
@ -1034,8 +1052,10 @@ static float S_Voip_Preprocess(short *start, unsigned int samples, float micamp)
int framesize = s_voip.encframesize;
while(samples >= framesize)
{
#ifdef HAVE_SPEEX
if (s_voip.speexdsp.preproc)
qspeex_preprocess_run(s_voip.speexdsp.preproc, start);
#endif
for (i = 0; i < framesize; i++)
{
f = start[i] * micamp;
@ -1317,17 +1337,21 @@ void S_Voip_Transmit(unsigned char clc, sizebuf_t *buf)
//reset codecs so they start with a clean slate when new audio blocks are generated.
switch(s_voip.enccodec)
{
#ifdef HAVE_SPEEX
case VOIP_SPEEX_OLD:
case VOIP_SPEEX_NARROW:
case VOIP_SPEEX_WIDE:
case VOIP_SPEEX_ULTRAWIDE:
qspeex_bits_reset(&s_voip.speex.encbits);
break;
#endif
case VOIP_RAW16:
break;
#ifdef HAVE_OPUS
case VOIP_OPUS:
qopus_encoder_ctl(s_voip.encoder, OPUS_RESET_STATE);
break;
#endif
}
}
else
@ -1360,6 +1384,7 @@ void S_Voip_Transmit(unsigned char clc, sizebuf_t *buf)
{
start = (short*)(s_voip.capturebuf + encpos);
#ifdef HAVE_SPEEX
if (snd_voip_noisefilter.ival || snd_voip_autogain.ival)
{
if (!s_voip.speexdsp.preproc || snd_voip_noisefilter.modified || snd_voip_noisefilter.modified || s_voip.speexdsp.curframesize != s_voip.encframesize || s_voip.speexdsp.cursamplerate != s_voip.encsamplerate)
@ -1386,6 +1411,7 @@ void S_Voip_Transmit(unsigned char clc, sizebuf_t *buf)
qspeex_preprocess_state_destroy(s_voip.speexdsp.preproc);
s_voip.speexdsp.preproc = NULL;
}
#endif
switch(s_voip.enccodec)
{
@ -1630,13 +1656,18 @@ static void S_Voip_Disable_f(void)
}
static void S_Voip_f(void)
{
int i;
#ifdef HAVE_SPEEX
if (!strcmp(Cmd_Argv(1), "maxgain"))
{
i = atoi(Cmd_Argv(2));
int i = atoi(Cmd_Argv(2));
if (s_voip.speexdsp.preproc)
qspeex_preprocess_ctl(s_voip.speexdsp.preproc, SPEEX_PREPROCESS_SET_AGC_MAX_GAIN, &i);
}
else
#endif
{
Con_Printf("unrecognised parameter \"%s\"\n", Cmd_Argv(1));
}
}
static void QDECL S_Voip_Play_Callback(cvar_t *var, char *oldval)
{
@ -1695,8 +1726,10 @@ void S_Voip_Init(void)
Cvar_Register(&snd_voip_ducking, "Voice Chat");
Cvar_Register(&snd_voip_micamp, "Voice Chat");
Cvar_Register(&snd_voip_codec, "Voice Chat");
#ifdef HAVE_SPEEX
Cvar_Register(&snd_voip_noisefilter, "Voice Chat");
Cvar_Register(&snd_voip_autogain, "Voice Chat");
#endif
Cvar_Register(&snd_voip_bitrate, "Voice Chat");
Cmd_AddCommand("+voip", S_Voip_Enable_f);
Cmd_AddCommand("-voip", S_Voip_Disable_f);

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@ -16,14 +16,17 @@
#error ANDROID wasnt defined
#endif
#if 0
//FIXME: remove the nativeactivity shit. android's standard NativeActivity class is buggy and basically fucked.
#include <android/keycodes.h>
#include <android/native_window_jni.h>
//NOTE: This is apache 2.0, which means GPL3.0+ ONLY, no gpl2.
//#include <../../../../../sources/android/native_app_glue/android_native_app_glue.h> //Fucking frameworks suck big hairy donkey balls.
//JNIEXPORT void ANativeActivity_onCreate(ANativeActivity* activity, void* savedState, size_t savedStateSize);
//#include <../../../../../sources/android/native_app_glue/android_native_app_glue.c> //Fucking frameworks suck big hairy donkey balls.
//FIXME: remove that shit. android's standard NativeActivity class is buggy and basically fucked.
// ANativeWindow_fromSurface((jobject)getSurfaceHolder().getSurface())
#else
//NOTE: This is apache 2.0, which means GPL3.0+ ONLY, no gpl2.
#include <../../../../../sources/android/native_app_glue/android_native_app_glue.h> //Fucking frameworks suck big hairy donkey balls.
JNIEXPORT void ANativeActivity_onCreate(ANativeActivity* activity, void* savedState, size_t savedStateSize);
#include <../../../../../sources/android/native_app_glue/android_native_app_glue.c> //Fucking frameworks suck big hairy donkey balls.
#endif
#ifndef isDedicated
#ifdef SERVERONLY

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@ -587,7 +587,7 @@ void Sys_Clipboard_PasteText(clipboardtype_t cbt, void (*callback)(void *cb, cha
{
callback(ctx, SDL_GetClipboardText());
}
void Sys_SaveClipboard(clipboardtype_t cbt, char *text)
void Sys_SaveClipboard(clipboardtype_t cbt, const char *text)
{
SDL_SetClipboardText(text);
}
@ -597,7 +597,7 @@ void Sys_Clipboard_PasteText(clipboardtype_t cbt, void (*callback)(void *cb, cha
{
callback(ctx, clipboard_buffer);
}
void Sys_SaveClipboard(clipboardtype_t cbt, char *text)
void Sys_SaveClipboard(clipboardtype_t cbt, const char *text)
{
free(clipboard_buffer);
clipboard_buffer = strdup(text);
@ -726,6 +726,12 @@ void Sys_Sleep (double seconds)
SDL_Delay(seconds * 1000);
}
#ifdef WEBCLIENT
qboolean Sys_RunInstaller(void)
{ //not implemented
return false;
}
#endif
#ifdef HAVEAUTOUPDATE
//legacy, so old build can still deal with updates properly

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@ -3551,10 +3551,10 @@ void D3D11BE_SubmitMeshes (batch_t **worldbatches, batch_t **blist, int first, i
}
#ifdef RTLIGHTS
void D3D11BE_BaseEntTextures(void)
void D3D11BE_BaseEntTextures(qbyte *worldpvs)
{
batch_t *batches[SHADER_SORT_COUNT];
BE_GenModelBatches(batches, shaderstate.curdlight, shaderstate.mode);
BE_GenModelBatches(batches, shaderstate.curdlight, shaderstate.mode, worldpvs);
D3D11BE_SubmitMeshes(NULL, batches, SHADER_SORT_PORTAL, SHADER_SORT_SEETHROUGH+1);
BE_SelectEntity(&r_worldentity);
}
@ -3673,7 +3673,7 @@ void D3D11BE_DrawWorld (batch_t **worldbatches)
D3D11BE_SetupViewCBuffer();
shaderstate.curdlight = NULL;
BE_GenModelBatches(batches, shaderstate.curdlight, BEM_STANDARD);
BE_GenModelBatches(batches, shaderstate.curdlight, BEM_STANDARD, r_refdef.scenevis);
if (r_refdef.scenevis)
{

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@ -4020,10 +4020,10 @@ void D3D9BE_SubmitMeshes (batch_t **worldbatches, batch_t **blist, int first, in
}
#ifdef RTLIGHTS
void D3D9BE_BaseEntTextures(void)
void D3D9BE_BaseEntTextures(qbyte *worldpvs)
{
batch_t *batches[SHADER_SORT_COUNT];
BE_GenModelBatches(batches, shaderstate.curdlight, shaderstate.mode);
BE_GenModelBatches(batches, shaderstate.curdlight, shaderstate.mode, worldpvs);
D3D9BE_SubmitMeshes(NULL, batches, SHADER_SORT_PORTAL, SHADER_SORT_SEETHROUGH+1);
BE_SelectEntity(&r_worldentity);
}
@ -4087,7 +4087,7 @@ void D3D9BE_DrawWorld (batch_t **worldbatches)
}
shaderstate.curdlight = NULL;
BE_GenModelBatches(batches, shaderstate.curdlight, BEM_STANDARD);
BE_GenModelBatches(batches, shaderstate.curdlight, BEM_STANDARD, r_refdef.scenevis);
if (worldbatches)
{

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@ -183,7 +183,7 @@ void D3D11_ApplyRenderTargets(qboolean usedepth)
if (*r_refdef.rt_depth.texname)
depth = R2D_RT_GetTexture(r_refdef.rt_depth.texname, &width, &height);
else
depth = R2D_RT_Configure("depth", width, height, TF_DEPTH24, RT_IMAGEFLAGS);
depth = R2D_RT_Configure("depth", width, height, PTI_DEPTH24, RT_IMAGEFLAGS);
}
else
depth = NULL;