From 74fe35c48284c3236e7f1ded76caa67285db2b80 Mon Sep 17 00:00:00 2001 From: Spoike Date: Tue, 4 Dec 2018 08:53:18 +0000 Subject: [PATCH] Fix some typos from the glsl lazy-loading change. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5353 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/shaders/glsl/drawflat_wall.glsl | 2 +- engine/shaders/glsl/fixedemu.glsl | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/engine/shaders/glsl/drawflat_wall.glsl b/engine/shaders/glsl/drawflat_wall.glsl index 7353e32e..07e324d6 100644 --- a/engine/shaders/glsl/drawflat_wall.glsl +++ b/engine/shaders/glsl/drawflat_wall.glsl @@ -1,7 +1,7 @@ !!cvard_srgb_b r_floorcolor !!cvard_srgb_b r_wallcolor !!permu FOG -!!samps lm:0 +!!samps lm=0 //this is for the '286' preset walls, and just draws lightmaps coloured based upon surface normals. diff --git a/engine/shaders/glsl/fixedemu.glsl b/engine/shaders/glsl/fixedemu.glsl index 7dcf2be8..6a92f2fd 100644 --- a/engine/shaders/glsl/fixedemu.glsl +++ b/engine/shaders/glsl/fixedemu.glsl @@ -1,5 +1,5 @@ !!ver 100-450 -!!samps sourcetex:0 +!!samps sourcetex=0 //this shader is present for support for gles/gl3core contexts //it is single-texture-with-vertex-colours, and doesn't do anything special.