fteqw/engine/client/cl_parse.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_parse.c -- parse a message received from the server
#include "quakedef.h"
void CL_GetNumberedEntityInfo (int num, float *org, float *ang);
void CLNQ_ParseDarkPlaces5Entities(void);
void CL_SetStat (int pnum, int stat, int value);
void R_ParseParticleEffect2 (void);
void R_ParseParticleEffect3 (void);
void R_ParseParticleEffect4 (void);
#define Q2SND_VOLUME (1<<0) // a qbyte
#define Q2SND_ATTENUATION (1<<1) // a qbyte
#define Q2SND_POS (1<<2) // three coordinates
#define Q2SND_ENT (1<<3) // a short 0-2: channel, 3-12: entity
#define Q2SND_OFFSET (1<<4) // a qbyte, msec offset from frame start
#define Q2DEFAULT_SOUND_PACKET_VOLUME 1.0
#define Q2DEFAULT_SOUND_PACKET_ATTENUATION 1.0
#define ATTN_NONE 0
#define ATTN_NORM 1
#define CHAN_AUTO 0
#define CHAN_WEAPON 1
#define CHAN_VOICE 2
#define CHAN_ITEM 3
#define CHAN_BODY 4
#define Q2MZ_BLASTER 0
#define Q2MZ_MACHINEGUN 1
#define Q2MZ_SHOTGUN 2
#define Q2MZ_CHAINGUN1 3
#define Q2MZ_CHAINGUN2 4
#define Q2MZ_CHAINGUN3 5
#define Q2MZ_RAILGUN 6
#define Q2MZ_ROCKET 7
#define Q2MZ_GRENADE 8
#define Q2MZ_LOGIN 9
#define Q2MZ_LOGOUT 10
#define Q2MZ_RESPAWN 11
#define Q2MZ_BFG 12
#define Q2MZ_SSHOTGUN 13
#define Q2MZ_HYPERBLASTER 14
#define Q2MZ_ITEMRESPAWN 15
// RAFAEL
#define Q2MZ_IONRIPPER 16
#define Q2MZ_BLUEHYPERBLASTER 17
#define Q2MZ_PHALANX 18
#define Q2MZ_SILENCED 128 // bit flag ORed with one of the above numbers
//ROGUE
#define Q2MZ_ETF_RIFLE 30
#define Q2MZ_UNUSED 31
#define Q2MZ_SHOTGUN2 32
#define Q2MZ_HEATBEAM 33
#define Q2MZ_BLASTER2 34
#define Q2MZ_TRACKER 35
#define Q2MZ_NUKE1 36
#define Q2MZ_NUKE2 37
#define Q2MZ_NUKE4 38
#define Q2MZ_NUKE8 39
//ROGUE
//
// monster muzzle flashes
//
#define Q2MZ2_TANK_BLASTER_1 1
#define Q2MZ2_TANK_BLASTER_2 2
#define Q2MZ2_TANK_BLASTER_3 3
#define Q2MZ2_TANK_MACHINEGUN_1 4
#define Q2MZ2_TANK_MACHINEGUN_2 5
#define Q2MZ2_TANK_MACHINEGUN_3 6
#define Q2MZ2_TANK_MACHINEGUN_4 7
#define Q2MZ2_TANK_MACHINEGUN_5 8
#define Q2MZ2_TANK_MACHINEGUN_6 9
#define Q2MZ2_TANK_MACHINEGUN_7 10
#define Q2MZ2_TANK_MACHINEGUN_8 11
#define Q2MZ2_TANK_MACHINEGUN_9 12
#define Q2MZ2_TANK_MACHINEGUN_10 13
#define Q2MZ2_TANK_MACHINEGUN_11 14
#define Q2MZ2_TANK_MACHINEGUN_12 15
#define Q2MZ2_TANK_MACHINEGUN_13 16
#define Q2MZ2_TANK_MACHINEGUN_14 17
#define Q2MZ2_TANK_MACHINEGUN_15 18
#define Q2MZ2_TANK_MACHINEGUN_16 19
#define Q2MZ2_TANK_MACHINEGUN_17 20
#define Q2MZ2_TANK_MACHINEGUN_18 21
#define Q2MZ2_TANK_MACHINEGUN_19 22
#define Q2MZ2_TANK_ROCKET_1 23
#define Q2MZ2_TANK_ROCKET_2 24
#define Q2MZ2_TANK_ROCKET_3 25
#define Q2MZ2_INFANTRY_MACHINEGUN_1 26
#define Q2MZ2_INFANTRY_MACHINEGUN_2 27
#define Q2MZ2_INFANTRY_MACHINEGUN_3 28
#define Q2MZ2_INFANTRY_MACHINEGUN_4 29
#define Q2MZ2_INFANTRY_MACHINEGUN_5 30
#define Q2MZ2_INFANTRY_MACHINEGUN_6 31
#define Q2MZ2_INFANTRY_MACHINEGUN_7 32
#define Q2MZ2_INFANTRY_MACHINEGUN_8 33
#define Q2MZ2_INFANTRY_MACHINEGUN_9 34
#define Q2MZ2_INFANTRY_MACHINEGUN_10 35
#define Q2MZ2_INFANTRY_MACHINEGUN_11 36
#define Q2MZ2_INFANTRY_MACHINEGUN_12 37
#define Q2MZ2_INFANTRY_MACHINEGUN_13 38
#define Q2MZ2_SOLDIER_BLASTER_1 39
#define Q2MZ2_SOLDIER_BLASTER_2 40
#define Q2MZ2_SOLDIER_SHOTGUN_1 41
#define Q2MZ2_SOLDIER_SHOTGUN_2 42
#define Q2MZ2_SOLDIER_MACHINEGUN_1 43
#define Q2MZ2_SOLDIER_MACHINEGUN_2 44
#define Q2MZ2_GUNNER_MACHINEGUN_1 45
#define Q2MZ2_GUNNER_MACHINEGUN_2 46
#define Q2MZ2_GUNNER_MACHINEGUN_3 47
#define Q2MZ2_GUNNER_MACHINEGUN_4 48
#define Q2MZ2_GUNNER_MACHINEGUN_5 49
#define Q2MZ2_GUNNER_MACHINEGUN_6 50
#define Q2MZ2_GUNNER_MACHINEGUN_7 51
#define Q2MZ2_GUNNER_MACHINEGUN_8 52
#define Q2MZ2_GUNNER_GRENADE_1 53
#define Q2MZ2_GUNNER_GRENADE_2 54
#define Q2MZ2_GUNNER_GRENADE_3 55
#define Q2MZ2_GUNNER_GRENADE_4 56
#define Q2MZ2_CHICK_ROCKET_1 57
#define Q2MZ2_FLYER_BLASTER_1 58
#define Q2MZ2_FLYER_BLASTER_2 59
#define Q2MZ2_MEDIC_BLASTER_1 60
#define Q2MZ2_GLADIATOR_RAILGUN_1 61
#define Q2MZ2_HOVER_BLASTER_1 62
#define Q2MZ2_ACTOR_MACHINEGUN_1 63
#define Q2MZ2_SUPERTANK_MACHINEGUN_1 64
#define Q2MZ2_SUPERTANK_MACHINEGUN_2 65
#define Q2MZ2_SUPERTANK_MACHINEGUN_3 66
#define Q2MZ2_SUPERTANK_MACHINEGUN_4 67
#define Q2MZ2_SUPERTANK_MACHINEGUN_5 68
#define Q2MZ2_SUPERTANK_MACHINEGUN_6 69
#define Q2MZ2_SUPERTANK_ROCKET_1 70
#define Q2MZ2_SUPERTANK_ROCKET_2 71
#define Q2MZ2_SUPERTANK_ROCKET_3 72
#define Q2MZ2_BOSS2_MACHINEGUN_L1 73
#define Q2MZ2_BOSS2_MACHINEGUN_L2 74
#define Q2MZ2_BOSS2_MACHINEGUN_L3 75
#define Q2MZ2_BOSS2_MACHINEGUN_L4 76
#define Q2MZ2_BOSS2_MACHINEGUN_L5 77
#define Q2MZ2_BOSS2_ROCKET_1 78
#define Q2MZ2_BOSS2_ROCKET_2 79
#define Q2MZ2_BOSS2_ROCKET_3 80
#define Q2MZ2_BOSS2_ROCKET_4 81
#define Q2MZ2_FLOAT_BLASTER_1 82
#define Q2MZ2_SOLDIER_BLASTER_3 83
#define Q2MZ2_SOLDIER_SHOTGUN_3 84
#define Q2MZ2_SOLDIER_MACHINEGUN_3 85
#define Q2MZ2_SOLDIER_BLASTER_4 86
#define Q2MZ2_SOLDIER_SHOTGUN_4 87
#define Q2MZ2_SOLDIER_MACHINEGUN_4 88
#define Q2MZ2_SOLDIER_BLASTER_5 89
#define Q2MZ2_SOLDIER_SHOTGUN_5 90
#define Q2MZ2_SOLDIER_MACHINEGUN_5 91
#define Q2MZ2_SOLDIER_BLASTER_6 92
#define Q2MZ2_SOLDIER_SHOTGUN_6 93
#define Q2MZ2_SOLDIER_MACHINEGUN_6 94
#define Q2MZ2_SOLDIER_BLASTER_7 95
#define Q2MZ2_SOLDIER_SHOTGUN_7 96
#define Q2MZ2_SOLDIER_MACHINEGUN_7 97
#define Q2MZ2_SOLDIER_BLASTER_8 98
#define Q2MZ2_SOLDIER_SHOTGUN_8 99
#define Q2MZ2_SOLDIER_MACHINEGUN_8 100
// --- Xian shit below ---
#define Q2MZ2_MAKRON_BFG 101
#define Q2MZ2_MAKRON_BLASTER_1 102
#define Q2MZ2_MAKRON_BLASTER_2 103
#define Q2MZ2_MAKRON_BLASTER_3 104
#define Q2MZ2_MAKRON_BLASTER_4 105
#define Q2MZ2_MAKRON_BLASTER_5 106
#define Q2MZ2_MAKRON_BLASTER_6 107
#define Q2MZ2_MAKRON_BLASTER_7 108
#define Q2MZ2_MAKRON_BLASTER_8 109
#define Q2MZ2_MAKRON_BLASTER_9 110
#define Q2MZ2_MAKRON_BLASTER_10 111
#define Q2MZ2_MAKRON_BLASTER_11 112
#define Q2MZ2_MAKRON_BLASTER_12 113
#define Q2MZ2_MAKRON_BLASTER_13 114
#define Q2MZ2_MAKRON_BLASTER_14 115
#define Q2MZ2_MAKRON_BLASTER_15 116
#define Q2MZ2_MAKRON_BLASTER_16 117
#define Q2MZ2_MAKRON_BLASTER_17 118
#define Q2MZ2_MAKRON_RAILGUN_1 119
#define Q2MZ2_JORG_MACHINEGUN_L1 120
#define Q2MZ2_JORG_MACHINEGUN_L2 121
#define Q2MZ2_JORG_MACHINEGUN_L3 122
#define Q2MZ2_JORG_MACHINEGUN_L4 123
#define Q2MZ2_JORG_MACHINEGUN_L5 124
#define Q2MZ2_JORG_MACHINEGUN_L6 125
#define Q2MZ2_JORG_MACHINEGUN_R1 126
#define Q2MZ2_JORG_MACHINEGUN_R2 127
#define Q2MZ2_JORG_MACHINEGUN_R3 128
#define Q2MZ2_JORG_MACHINEGUN_R4 129
#define Q2MZ2_JORG_MACHINEGUN_R5 130
#define Q2MZ2_JORG_MACHINEGUN_R6 131
#define Q2MZ2_JORG_BFG_1 132
#define Q2MZ2_BOSS2_MACHINEGUN_R1 133
#define Q2MZ2_BOSS2_MACHINEGUN_R2 134
#define Q2MZ2_BOSS2_MACHINEGUN_R3 135
#define Q2MZ2_BOSS2_MACHINEGUN_R4 136
#define Q2MZ2_BOSS2_MACHINEGUN_R5 137
//ROGUE
#define Q2MZ2_CARRIER_MACHINEGUN_L1 138
#define Q2MZ2_CARRIER_MACHINEGUN_R1 139
#define Q2MZ2_CARRIER_GRENADE 140
#define Q2MZ2_TURRET_MACHINEGUN 141
#define Q2MZ2_TURRET_ROCKET 142
#define Q2MZ2_TURRET_BLASTER 143
#define Q2MZ2_STALKER_BLASTER 144
#define Q2MZ2_DAEDALUS_BLASTER 145
#define Q2MZ2_MEDIC_BLASTER_2 146
#define Q2MZ2_CARRIER_RAILGUN 147
#define Q2MZ2_WIDOW_DISRUPTOR 148
#define Q2MZ2_WIDOW_BLASTER 149
#define Q2MZ2_WIDOW_RAIL 150
#define Q2MZ2_WIDOW_PLASMABEAM 151 // PMM - not used
#define Q2MZ2_CARRIER_MACHINEGUN_L2 152
#define Q2MZ2_CARRIER_MACHINEGUN_R2 153
#define Q2MZ2_WIDOW_RAIL_LEFT 154
#define Q2MZ2_WIDOW_RAIL_RIGHT 155
#define Q2MZ2_WIDOW_BLASTER_SWEEP1 156
#define Q2MZ2_WIDOW_BLASTER_SWEEP2 157
#define Q2MZ2_WIDOW_BLASTER_SWEEP3 158
#define Q2MZ2_WIDOW_BLASTER_SWEEP4 159
#define Q2MZ2_WIDOW_BLASTER_SWEEP5 160
#define Q2MZ2_WIDOW_BLASTER_SWEEP6 161
#define Q2MZ2_WIDOW_BLASTER_SWEEP7 162
#define Q2MZ2_WIDOW_BLASTER_SWEEP8 163
#define Q2MZ2_WIDOW_BLASTER_SWEEP9 164
#define Q2MZ2_WIDOW_BLASTER_100 165
#define Q2MZ2_WIDOW_BLASTER_90 166
#define Q2MZ2_WIDOW_BLASTER_80 167
#define Q2MZ2_WIDOW_BLASTER_70 168
#define Q2MZ2_WIDOW_BLASTER_60 169
#define Q2MZ2_WIDOW_BLASTER_50 170
#define Q2MZ2_WIDOW_BLASTER_40 171
#define Q2MZ2_WIDOW_BLASTER_30 172
#define Q2MZ2_WIDOW_BLASTER_20 173
#define Q2MZ2_WIDOW_BLASTER_10 174
#define Q2MZ2_WIDOW_BLASTER_0 175
#define Q2MZ2_WIDOW_BLASTER_10L 176
#define Q2MZ2_WIDOW_BLASTER_20L 177
#define Q2MZ2_WIDOW_BLASTER_30L 178
#define Q2MZ2_WIDOW_BLASTER_40L 179
#define Q2MZ2_WIDOW_BLASTER_50L 180
#define Q2MZ2_WIDOW_BLASTER_60L 181
#define Q2MZ2_WIDOW_BLASTER_70L 182
#define Q2MZ2_WIDOW_RUN_1 183
#define Q2MZ2_WIDOW_RUN_2 184
#define Q2MZ2_WIDOW_RUN_3 185
#define Q2MZ2_WIDOW_RUN_4 186
#define Q2MZ2_WIDOW_RUN_5 187
#define Q2MZ2_WIDOW_RUN_6 188
#define Q2MZ2_WIDOW_RUN_7 189
#define Q2MZ2_WIDOW_RUN_8 190
#define Q2MZ2_CARRIER_ROCKET_1 191
#define Q2MZ2_CARRIER_ROCKET_2 192
#define Q2MZ2_CARRIER_ROCKET_3 193
#define Q2MZ2_CARRIER_ROCKET_4 194
#define Q2MZ2_WIDOW2_BEAMER_1 195
#define Q2MZ2_WIDOW2_BEAMER_2 196
#define Q2MZ2_WIDOW2_BEAMER_3 197
#define Q2MZ2_WIDOW2_BEAMER_4 198
#define Q2MZ2_WIDOW2_BEAMER_5 199
#define Q2MZ2_WIDOW2_BEAM_SWEEP_1 200
#define Q2MZ2_WIDOW2_BEAM_SWEEP_2 201
#define Q2MZ2_WIDOW2_BEAM_SWEEP_3 202
#define Q2MZ2_WIDOW2_BEAM_SWEEP_4 203
#define Q2MZ2_WIDOW2_BEAM_SWEEP_5 204
#define Q2MZ2_WIDOW2_BEAM_SWEEP_6 205
#define Q2MZ2_WIDOW2_BEAM_SWEEP_7 206
#define Q2MZ2_WIDOW2_BEAM_SWEEP_8 207
#define Q2MZ2_WIDOW2_BEAM_SWEEP_9 208
#define Q2MZ2_WIDOW2_BEAM_SWEEP_10 209
#define Q2MZ2_WIDOW2_BEAM_SWEEP_11 210
int nq_dp_protocol;
char *svc_strings[] =
{
"svc_bad",
"svc_nop",
"svc_disconnect",
"svc_updatestat",
"svc_version", // [long] server version
"svc_setview", // [short] entity number
"svc_sound", // <see code>
"svc_time", // [float] server time
"svc_print", // [string] null terminated string
"svc_stufftext", // [string] stuffed into client's console buffer
// the string should be \n terminated
"svc_setangle", // [vec3] set the view angle to this absolute value
"svc_serverdata", // [long] version ...
"svc_lightstyle", // [qbyte] [string]
"svc_updatename", // [qbyte] [string]
"svc_updatefrags", // [qbyte] [short]
"svc_clientdata", // <shortbits + data>
"svc_stopsound", // <see code>
"svc_updatecolors", // [qbyte] [qbyte]
"svc_particle", // [vec3] <variable>
"svc_damage", // [qbyte] impact [qbyte] blood [vec3] from
"svc_spawnstatic",
"svc_spawnstatic2",
"svc_spawnbaseline",
"svc_temp_entity", // <variable>
"svc_setpause",
"svc_signonnum",
"svc_centerprint",
"svc_killedmonster",
"svc_foundsecret",
"svc_spawnstaticsound",
"svc_intermission",
"svc_finale",
"svc_cdtrack",
"svc_sellscreen",
"svc_smallkick",
"svc_bigkick",
"svc_updateping",
"svc_updateentertime",
"svc_updatestatlong",
"svc_muzzleflash",
"svc_updateuserinfo",
"svc_download",
"svc_playerinfo",
"svc_nails",
"svc_choke",
"svc_modellist",
"svc_soundlist",
"svc_packetentities",
"svc_deltapacketentities",
"svc_maxspeed",
"svc_entgravity",
"svc_setinfo",
"svc_serverinfo",
"svc_updatepl",
"NEW svc_nails2",
"OBSOLETE",
"NEW svc_view2",
"NEW svc_lightstylecol",
"NEW svc_bulletentext",
"NEW svc_lightnings",
"NEW svc_modellistshort",
"NEW svc_ftesetclientpersist",
"NEW svc_setportalstate",
"NEW svc_particle2",
"NEW svc_particle3",
"NEW svc_particle4",
"NEW svc_spawnbaseline2",
"NEW svc_customtempent",
"NEW svc_choosesplitclient",
"NEW PROTOCOL"
};
char *svc_nqstrings[] =
{
"nqsvc_bad",
"nqsvc_nop",
"nqsvc_disconnect",
"nqsvc_updatestat",
"nqsvc_version", // [long] server version
"nqsvc_setview", // [short] entity number
"nqsvc_sound", // <see code>
"nqsvc_time", // [float] server time
"nqsvc_print", // [string] null terminated string
"nqsvc_stufftext", // [string] stuffed into client's console buffer
// the string should be \n terminated
"nqsvc_setangle", // [vec3] set the view angle to this absolute value
"nqsvc_serverinfo", // [long] version
// [string] signon string
// [string]..[0]model cache [string]...[0]sounds cache
// [string]..[0]item cache
"nqsvc_lightstyle", // [qbyte] [string]
"nqsvc_updatename", // [qbyte] [string]
"nqsvc_updatefrags", // [qbyte] [short]
"nqsvc_clientdata", // <shortbits + data>
"nqsvc_stopsound", // <see code>
"nqsvc_updatecolors", // [qbyte] [qbyte]
"nqsvc_particle", // [vec3] <variable>
"nqsvc_damage", // [qbyte] impact [qbyte] blood [vec3] from
"nqsvc_spawnstatic",
"nqOBSOLETE svc_spawnbinary",
"nqsvc_spawnbaseline",
"nqsvc_temp_entity", // <variable>
"nqsvc_setpause",
"nqsvc_signonnum",
"nqsvc_centerprint",
"nqsvc_killedmonster",
"nqsvc_foundsecret",
"nqsvc_spawnstaticsound",
"nqsvc_intermission",
"nqsvc_finale", // [string] music [string] text
"nqsvc_cdtrack", // [qbyte] track [qbyte] looptrack
"nqsvc_sellscreen",
"nqsvc_cutscene",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL"
};
extern cvar_t requiredownloads, cl_standardchat;
int oldparsecountmod;
int parsecountmod;
double parsecounttime;
int cl_spikeindex, cl_playerindex, cl_h_playerindex, cl_flagindex, cl_rocketindex, cl_grenadeindex, cl_gib1index, cl_gib2index, cl_gib3index;
#ifdef PEXT_LIGHTUPDATES
int cl_lightningindex;
#endif
//=============================================================================
int packet_latency[NET_TIMINGS];
int CL_CalcNet (void)
{
int a, i;
frame_t *frame;
int lost;
// char st[80];
for (i=cls.netchan.outgoing_sequence-UPDATE_BACKUP+1
; i <= cls.netchan.outgoing_sequence
; i++)
{
frame = &cl.frames[i&UPDATE_MASK];
if (frame->receivedtime == -1)
packet_latency[i&NET_TIMINGSMASK] = 9999; // dropped
else if (frame->receivedtime == -2)
packet_latency[i&NET_TIMINGSMASK] = 10000; // choked
else if (frame->invalid)
packet_latency[i&NET_TIMINGSMASK] = 9998; // invalid delta
else
packet_latency[i&NET_TIMINGSMASK] = (frame->receivedtime - frame->senttime)*20;
}
lost = 0;
for (a=0 ; a<NET_TIMINGS ; a++)
{
i = (cls.netchan.outgoing_sequence-a) & NET_TIMINGSMASK;
if (packet_latency[i] == 9999)
lost++;
}
return lost * 100 / NET_TIMINGS;
}
//=============================================================================
//note: this will overwrite existing files.
//returns true if the download is going to be downloaded after the call.
qboolean CL_EnqueDownload(char *filename, qboolean verbose, qboolean ignorefailedlist)
{
downloadlist_t *dl;
if (strchr(filename, '\\') || strchr(filename, ':') || strstr(filename, ".."))
{
Con_Printf("Denying download of \"%s\"\n", filename);
return false;
}
if (cls.demoplayback)
return false;
if (!ignorefailedlist)
{
for (dl = cl.faileddownloads; dl; dl = dl->next) //yeah, so it failed... Ignore it.
{
if (!strcmp(dl->name, filename))
{
if (verbose)
Con_Printf("We've failed to download \"%s\" already\n", filename);
return false;
}
}
}
for (dl = cl.downloadlist; dl; dl = dl->next) //It's already on our list. Ignore it.
{
if (!strcmp(dl->name, filename))
{
if (verbose)
Con_Printf("Already waiting for \"%s\"\n", filename);
return true;
}
}
if (!strcmp(cls.downloadname, filename))
{
if (verbose)
Con_Printf("Already downloading \"%s\"\n", filename);
return true;
}
dl = Z_Malloc(sizeof(downloadlist_t));
strcpy(dl->name, filename);
dl->next = cl.downloadlist;
cl.downloadlist = dl;
if (verbose)
Con_Printf("Enqued download of \"%s\"\n", filename);
return true;
}
void CL_DisenqueDownload(char *filename)
{
downloadlist_t *dl, *nxt;
if(cl.downloadlist) //remove from enqued download list
{
if (!strcmp(cl.downloadlist->name, filename))
{
dl = cl.downloadlist;
cl.downloadlist = cl.downloadlist->next;
Z_Free(dl);
}
else
{
for (dl = cl.downloadlist->next; dl->next; dl = dl->next)
{
if (!strcmp(dl->next->name, filename))
{
nxt = dl->next->next;
Z_Free(dl->next);
dl->next = nxt;
break;
}
}
}
}
}
void CL_SendDownloadRequest(char *filename)
{
strcpy (cls.downloadname, filename);
Con_TPrintf (TL_DOWNLOADINGFILE, cls.downloadname);
// download to a temp name, and only rename
// to the real name when done, so if interrupted
// a runt file wont be left
COM_StripExtension (cls.downloadname, cls.downloadtempname);
strcat (cls.downloadtempname, ".tmp");
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, va("download %s", cls.downloadname));
//prevent ftp/http from changing stuff
cls.downloadmethod = DL_QWPENDING;
cls.downloadpercent = 0;
CL_DisenqueDownload(filename);
}
//Do any reloading for the file that just reloaded.
void CL_FinishDownload(char *filename, char *tempname)
{
int i;
extern int mod_numknown;
extern model_t mod_known[];
COM_RefreshFSCache_f();
cls.downloadmethod = DL_NONE;
// rename the temp file to it's final name
if (tempname)
{
char oldn[MAX_OSPATH], newn[MAX_OSPATH];
if (strcmp(tempname, filename))
{
if (strncmp(tempname,"skins/",6))
{
sprintf (oldn, "%s/%s", com_gamedir, tempname);
sprintf (newn, "%s/%s", com_gamedir, filename);
}
else
{
sprintf (oldn, "qw/%s", tempname);
sprintf (newn, "qw/%s", filename);
}
if (rename (oldn, newn))
Con_TPrintf (TL_RENAMEFAILED);
}
}
if (!strcmp(filename, "gfx/palette.lmp"))
{
Cbuf_AddText("vid_restart\n", RESTRICT_LOCAL);
}
else
{
for (i = 0; i < mod_numknown; i++) //go and load this model now.
{
if (!strcmp(mod_known[i].name, filename))
{
Mod_ForName(mod_known[i].name, false); //throw away result.
break;
}
}
Skin_FlushSkin(filename);
}
}
/*
===============
CL_CheckOrDownloadFile
Returns true if the file exists, otherwise it attempts
to start a download from the server.
===============
*/
qboolean CL_CheckOrDownloadFile (char *filename, int nodelay)
{
if (strstr (filename, ".."))
{
Con_TPrintf (TL_NORELATIVEPATHS);
return true;
}
if (COM_FCheckExists (filename))
{ // it exists, no need to download
return true;
}
//ZOID - can't download when recording
if (cls.demorecording)
{
Con_TPrintf (TL_NODOWNLOADINDEMO, filename);
return true;
}
//ZOID - can't download when playback
if (cls.demoplayback)
return true;
SCR_EndLoadingPlaque(); //release console.
if (CL_EnqueDownload(filename, false, false))
return !nodelay;
else
return true;
}
qboolean CL_CheckMD2Skins (char *name)
{
md2_t *pheader;
qbyte *precache_model;
int precache_model_skin = 1;
// checking for skins in the model
precache_model = COM_LoadMallocFile (name);
if (!precache_model) {
precache_model_skin = 0;
return false; // couldn't load it
}
if (LittleLong(*(unsigned *)precache_model) != MD2IDALIASHEADER) {
// not an alias model
BZ_Free(precache_model);
precache_model = 0;
precache_model_skin = 0;
return false;
}
pheader = (md2_t *)precache_model;
if (LittleLong (pheader->version) != MD2ALIAS_VERSION) {
BZ_Free(precache_model);
precache_model = 0;
precache_model_skin = 0;
return false;
}
pheader = (md2_t *)precache_model;
while (precache_model_skin - 1 < LittleLong(pheader->num_skins)) {
if (!CL_CheckOrDownloadFile((char *)precache_model +
LittleLong(pheader->ofs_skins) +
(precache_model_skin - 1)*MD2MAX_SKINNAME, false)) {
precache_model_skin++;
BZ_Free(precache_model);
precache_model=NULL;
return true; // started a download
}
precache_model_skin++;
}
if (precache_model) {
BZ_Free(precache_model);
precache_model=NULL;
}
precache_model_skin = 0;
return false;
}
/*
=================
Model_NextDownload
=================
*/
void Sound_NextDownload (void);
void Model_NextDownload (void)
{
// char *twf;
char *s;
int i;
extern char gamedirfile[];
if (cls.downloadnumber == 0)
{
Con_TPrintf (TLC_CHECKINGMODELS);
cls.downloadnumber = 1;
cl.worldmodel = NULL;
}
#ifdef Q2CLIENT
if (cls.q2server)
{
R_SetSky(cl.skyname, 0, r_origin);
for (i = 0; i < Q2MAX_IMAGES; i++)
{
char picname[256];
if (!*cl.image_name[i])
continue;
sprintf(picname, "pics/%s.pcx", cl.image_name[i]);
if (!CL_CheckOrDownloadFile(picname, false))
return;
}
if (!CLQ2_RegisterTEntModels())
return;
}
#endif
cls.downloadtype = dl_model;
for (
; cl.model_name[cls.downloadnumber][0]
; cls.downloadnumber++)
{
s = cl.model_name[cls.downloadnumber];
if (s[0] == '*')
continue; // inline brush model
if (!stricmp(COM_FileExtension(s), "dsp")) //doom sprites are weird, and not really downloadable via this system
continue;
#ifdef Q2CLIENT
if (cls.q2server && s[0] == '#') //this is a vweap
continue;
#endif
if (!CL_CheckOrDownloadFile(s, cls.downloadnumber==1)) //world is required to be loaded.
return; // started a download
if (strstr(s, ".md2"))
if (CL_CheckMD2Skins(s))
return;
}
if (cl.playernum[0] == -1)
{ //q2 cinematic - don't load the models.
cl.worldmodel = cl.model_precache[1] = Mod_ForName ("", false);
}
else if (!cl.worldmodel)
{
for (i=1 ; i<MAX_MODELS ; i++)
{
if (!cl.model_name[i][0])
break;
Hunk_Check();
cl.model_precache[i] = NULL;
cl.model_precache[i] = Mod_ForName (cl.model_name[i], false);
Hunk_Check();
if (!cl.model_precache[i] || (i == 1 && (cl.model_precache[i]->type == mod_dummy || cl.model_precache[i]->needload)))
{
Con_TPrintf (TL_FILE_X_MISSING, cl.model_name[i]);
Con_TPrintf (TL_GETACLIENTPACK, gamedirfile);
CL_Disconnect ();
return;
}
S_ExtraUpdate();
}
cl.worldmodel = cl.model_precache[1];
}
if (!R_CheckSky())
return;
if (!Wad_NextDownload()) //world is required to be loaded.
return; // started a download
{
extern model_t *loadmodel;
loadmodel = cl.worldmodel;
if (!cl.worldmodel)
Host_EndGame("No worldmodel was loaded\n");
if (R_PreNewMap)
R_PreNewMap();
Mod_NowLoadExternal();
}
// all done
R_NewMap ();
Hunk_Check (); // make sure nothing is hurt
#ifdef Q2CLIENT
if (cls.q2server)
{
cls.downloadnumber = 0;
Skin_NextDownload();
}
else
#endif
{
// done with modellist, request first of static signon messages
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
// MSG_WriteString (&cls.netchan.message, va("prespawn %i 0 %i", cl.servercount, cl.worldmodel->checksum2));
MSG_WriteString (&cls.netchan.message, va(prespawn_name, cl.servercount, cl.worldmodel->checksum2));
}
}
/*
=================
Sound_NextDownload
=================
*/
void Sound_NextDownload (void)
{
char *s;
int i;
if (cls.downloadnumber == 0)
{
Con_TPrintf (TLC_CHECKINGSOUNDS);
cls.downloadnumber = 1;
}
cls.downloadtype = dl_sound;
for (
; cl.sound_name[cls.downloadnumber][0]
; cls.downloadnumber++)
{
s = cl.sound_name[cls.downloadnumber];
if (*s == '*')
continue;
if (!CL_CheckOrDownloadFile(va("sound/%s",s), false))
return; // started a download
}
for (i=1 ; i<MAX_SOUNDS ; i++)
{
if (!cl.sound_name[i][0])
break;
cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i]);
S_ExtraUpdate();
}
// done with sounds, request models now
memset (cl.model_precache, 0, sizeof(cl.model_precache));
cl_playerindex = -1;
cl_h_playerindex = -1;
cl_spikeindex = -1;
cl_flagindex = -1;
cl_rocketindex = -1;
cl_grenadeindex = -1;
cl_gib1index = -1;
cl_gib2index = -1;
cl_gib3index = -1;
#ifdef PEXT_LIGHTUPDATES
cl_lightningindex = -1;
#endif
#ifdef Q2CLIENT
if (cls.q2server)
{
cls.downloadnumber = 0;
Model_NextDownload();
}
else
#endif
{
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
// MSG_WriteString (&cls.netchan.message, va("modellist %i 0", cl.servercount));
MSG_WriteString (&cls.netchan.message, va(modellist_name, cl.servercount, 0));
}
}
/*
======================
CL_RequestNextDownload
======================
*/
void CL_RequestNextDownload (void)
{
if (cl.downloadlist)
{
if (!COM_FCheckExists (cl.downloadlist->name))
CL_SendDownloadRequest(cl.downloadlist->name);
else
{
Con_Printf("Already have %s\n", cl.downloadlist->name);
CL_DisenqueDownload(cl.downloadlist->name);
}
return;
}
switch (cls.downloadtype)
{
case dl_single:
case dl_singlestuffed:
break;
case dl_skin:
Skin_NextDownload ();
break;
case dl_model:
Model_NextDownload ();
break;
case dl_sound:
Sound_NextDownload ();
break;
case dl_none:
default:
Con_DPrintf("Unknown download type.\n");
}
}
int CL_RequestADownloadChunk(void);
void CL_SendDownloadReq(sizebuf_t *msg)
{
if (cl.downloadlist && !cls.downloadmethod)
{
CL_RequestNextDownload();
return;
}
#ifdef PEXT_CHUNKEDDOWNLOADS
if (cls.downloadmethod == DL_QWCHUNKS)
{
int i = CL_RequestADownloadChunk();
if (i < 0)
{
//we can stop downloading now.
}
else
{
MSG_WriteByte(msg, clc_stringcmd);
MSG_WriteString(msg, va("nextdl %i\n", i));
}
return;
}
#endif
}
#ifdef PEXT_ZLIBDL
#ifdef _WIN32
#define ZEXPORT VARGS
#include "../../zip/zlib.h"
//# pragma comment (lib, "zip/zlib.lib")
#else
#include <zlib.h>
#endif
char *ZLibDownloadDecode(int *messagesize, char *input, int finalsize)
{
char *outbuf = Hunk_TempAlloc(finalsize);
z_stream zs;
*messagesize = (*(short*)input);
input+=2;
if (!*messagesize)
{
*messagesize = finalsize+2;
return input;
}
memset(&zs, 0, sizeof(zs));
zs.next_in = input;
zs.avail_in = *messagesize; //tell it that it has a lot. Possibly a bad idea.
zs.total_in = 0;
zs.next_out = outbuf;
zs.avail_out = finalsize; //this is the limiter.
zs.total_out = 0;
zs.data_type = Z_BINARY;
inflateInit(&zs);
inflate(&zs, Z_FINISH); //decompress it in one go.
inflateEnd(&zs);
*messagesize = zs.total_in+2;
return outbuf;
}
#endif
void CL_DownloadFailed(char *name)
{
//add this to our failed list. (so we don't try downloading it again...)
downloadlist_t *failed;
failed = Z_Malloc(sizeof(downloadlist_t));
failed->next = cl.faileddownloads;
cl.faileddownloads = failed;
Q_strncpyz(failed->name, name, sizeof(failed->name));
cls.downloadmethod = DL_NONE;
}
float downloadstarttime;
#ifdef PEXT_CHUNKEDDOWNLOADS
#define MAXBLOCKS 64 //must be power of 2
#define DLBLOCKSIZE 1024
int downloadsize;
int receivedbytes;
int recievedblock[MAXBLOCKS];
int firstblock;
int blockcycle;
void CL_ParseChunkedDownload(void)
{
qbyte *svname;
qbyte osname[MAX_OSPATH];
int totalsize;
int chunknum;
char data[DLBLOCKSIZE];
chunknum = MSG_ReadLong();
if (chunknum < 0)
{
totalsize = MSG_ReadLong();
svname = MSG_ReadString();
if (cls.demoplayback)
return;
if (totalsize < 0)
{
if (totalsize == -2)
Con_Printf("Server permissions deny downloading file %s\n", svname);
else
Con_Printf("Couldn't find file %s on the server\n", svname);
CL_DownloadFailed(svname);
CL_RequestNextDownload();
return;
}
if (cls.downloadmethod == DL_QWCHUNKS)
Host_EndGame("Received second download - \"%s\"\n", svname);
//start the new download
cls.downloadmethod = DL_QWCHUNKS;
cls.downloadpercent = 0;
downloadsize = totalsize;
downloadstarttime = Sys_DoubleTime();
strcpy(cls.downloadname, svname);
COM_StripExtension(svname, cls.downloadtempname);
COM_DefaultExtension(cls.downloadtempname, ".tmp");
if (!strncmp(cls.downloadtempname,"skins/",6))
sprintf (osname, "qw/%s", cls.downloadtempname); //skins go to quake/qw/skins. never quake/gamedir/skins (blame id)
else
sprintf (osname, "%s/%s", com_gamedir, cls.downloadtempname);
COM_CreatePath (osname);
cls.downloadqw = fopen (osname, "wb");
firstblock = 0;
receivedbytes = 0;
blockcycle = -1; //so it requests 0 first. :)
memset(recievedblock, 0, sizeof(recievedblock));
return;
}
// Con_Printf("Received dl block %i: ", chunknum);
MSG_ReadData(data, DLBLOCKSIZE);
if (cls.demoplayback)
{ //err, yeah, when playing demos we don't actually pay any attention to this.
return;
}
if (chunknum < firstblock)
{
// Con_Printf("too old\n", chunknum);
return;
}
if (chunknum-firstblock >= MAXBLOCKS)
{
// Con_Printf("^1too new!\n", chunknum);
return;
}
if (recievedblock[chunknum&(MAXBLOCKS-1)])
{
// Con_Printf("duplicated\n", chunknum);
return;
}
// Con_Printf("usable\n", chunknum);
receivedbytes+=DLBLOCKSIZE;
recievedblock[chunknum&(MAXBLOCKS-1)] = true;
while(recievedblock[firstblock&(MAXBLOCKS-1)])
{
recievedblock[firstblock&(MAXBLOCKS-1)] = false;
firstblock++;
}
fseek(cls.downloadqw, chunknum*DLBLOCKSIZE, SEEK_SET);
if (downloadsize - chunknum*DLBLOCKSIZE < DLBLOCKSIZE) //final block is actually meant to be smaller than we recieve.
fwrite(data, 1, downloadsize - chunknum*DLBLOCKSIZE, cls.downloadqw);
else
fwrite(data, 1, DLBLOCKSIZE, cls.downloadqw);
cls.downloadpercent = receivedbytes/(float)downloadsize*100;
}
int CL_RequestADownloadChunk(void)
{
int i;
int b;
if (cls.downloadmethod != DL_QWCHUNKS)
{
Con_Printf("download not initiated\n");
return 0;
}
blockcycle++;
for (i = 0; i < MAXBLOCKS; i++)
{
b = ((i+blockcycle)&(MAXBLOCKS-1))
+ firstblock;
if (!recievedblock[b&(MAXBLOCKS-1)]) //don't ask for ones we've already got.
{
if (b >= (downloadsize+DLBLOCKSIZE-1)/DLBLOCKSIZE) //don't ask for blocks that are over the size of the file.
continue;
// Con_Printf("Requesting block %i\n", b);
return b;
}
}
// Con_Printf("^1 EOF?\n");
fclose(cls.downloadqw);
CL_FinishDownload(cls.downloadname, cls.downloadtempname);
Con_Printf("Download took %i seconds\n", (int)(Sys_DoubleTime() - downloadstarttime));
*cls.downloadname = '\0';
cls.downloadqw = NULL;
cls.downloadpercent = 0;
return -1;
}
#endif
/*
=====================
CL_ParseDownload
A download message has been received from the server
=====================
*/
void CL_ParseDownload (void)
{
int size, percent;
qbyte name[1024];
#ifdef PEXT_CHUNKEDDOWNLOADS
if (cls.fteprotocolextensions & PEXT_CHUNKEDDOWNLOADS)
{
CL_ParseChunkedDownload();
return;
}
#endif
// read the data
size = MSG_ReadShort ();
percent = MSG_ReadByte ();
if (cls.demoplayback)
{
if (size > 0)
msg_readcount += size;
return; // not in demo playback
}
if (!*cls.downloadname) //huh... that's not right...
{
Con_Print("^1Warning: Server sending unknown file.\n");
strcpy(cls.downloadname, "unknown.txt");
strcpy(cls.downloadtempname, "unknown.tmp");
}
if (size < 0)
{
Con_TPrintf (TL_FILENOTFOUND);
if (cls.downloadqw)
{
Con_TPrintf (TL_CLS_DOWNLOAD_ISSET);
fclose (cls.downloadqw);
cls.downloadqw = NULL;
}
if (cl.downloadlist && !strcmp(cl.downloadlist->name, cls.downloadname))
{
downloadlist_t *next;
next = cl.downloadlist->next;
Z_Free(cl.downloadlist);
cl.downloadlist = next;
}
CL_DownloadFailed(cls.downloadname);
CL_RequestNextDownload ();
return;
}
// open the file if not opened yet
if (!cls.downloadqw)
{
if (strncmp(cls.downloadtempname,"skins/",6))
sprintf (name, "%s/%s", com_gamedir, cls.downloadtempname);
else
sprintf (name, "qw/%s", cls.downloadtempname);
COM_CreatePath (name);
cls.downloadqw = fopen (name, "wb");
if (!cls.downloadqw)
{
msg_readcount += size;
Con_TPrintf (TL_FAILEDTOOPEN, cls.downloadtempname);
CL_RequestNextDownload ();
return;
}
downloadstarttime = Sys_DoubleTime();
SCR_EndLoadingPlaque();
}
#ifdef PEXT_ZLIBDL
if (percent >= 101 && percent <= 201)// && cls.fteprotocolextensions & PEXT_ZLIBDL)
{
int compsize;
percent = percent - 101;
fwrite (ZLibDownloadDecode(&compsize, net_message.data + msg_readcount, size), 1, size, cls.download);
msg_readcount += compsize;
}
else
#endif
{
fwrite (net_message.data + msg_readcount, 1, size, cls.downloadqw);
msg_readcount += size;
}
if (cls.downloadmethod == DL_QWPENDING)
cls.downloadmethod = DL_QW;
if (percent != 100)
{
// change display routines by zoid
// request next block
cls.downloadpercent = percent;
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, "nextdl");
}
else
{
fclose (cls.downloadqw);
CL_FinishDownload(cls.downloadname, cls.downloadtempname);
*cls.downloadname = '\0';
cls.downloadqw = NULL;
cls.downloadpercent = 0;
Con_Printf("Download took %i seconds\n", (int)(Sys_DoubleTime() - downloadstarttime));
// get another file if needed
CL_RequestNextDownload ();
}
}
static qbyte *upload_data;
static int upload_pos;
static int upload_size;
void CL_NextUpload(void)
{
qbyte buffer[1024];
int r;
int percent;
int size;
if (!upload_data)
return;
r = upload_size - upload_pos;
if (r > 768)
r = 768;
memcpy(buffer, upload_data + upload_pos, r);
MSG_WriteByte (&cls.netchan.message, clc_upload);
MSG_WriteShort (&cls.netchan.message, r);
upload_pos += r;
size = upload_size;
if (!size)
size = 1;
percent = upload_pos*100/size;
MSG_WriteByte (&cls.netchan.message, percent);
SZ_Write (&cls.netchan.message, buffer, r);
Con_DPrintf ("UPLOAD: %6d: %d written\n", upload_pos - r, r);
if (upload_pos != upload_size)
return;
Con_TPrintf (TL_UPLOADCOMPLEATE);
BZ_Free(upload_data);
upload_data = 0;
upload_pos = upload_size = 0;
}
void CL_StartUpload (qbyte *data, int size)
{
if (cls.state < ca_onserver)
return; // gotta be connected
// override
if (upload_data)
BZ_Free(upload_data);
Con_DPrintf("Upload starting of %d...\n", size);
upload_data = BZ_Malloc(size);
memcpy(upload_data, data, size);
upload_size = size;
upload_pos = 0;
CL_NextUpload();
}
qboolean CL_IsUploading(void)
{
if (upload_data)
return true;
return false;
}
void CL_StopUpload(void)
{
if (upload_data)
BZ_Free(upload_data);
upload_data = NULL;
}
/*
=====================================================================
SERVER CONNECTING MESSAGES
=====================================================================
*/
#ifdef CLIENTONLY
float nextdemotime;
#endif
/*
==================
CL_ParseServerData
==================
*/
void CL_ParseServerData (void)
{
int pnum;
int clnum;
char *str;
int protover, svcnt;
float maxspeed, entgrav;
Con_DPrintf ("Serverdata packet received.\n");
//
// wipe the client_state_t struct
//
SCR_BeginLoadingPlaque();
// parse protocol version number
// allow 2.2 and 2.29 demos to play
#ifdef PROTOCOL_VERSION_FTE
cls.fteprotocolextensions=0;
for(;;)
{
protover = MSG_ReadLong ();
if (protover == PROTOCOL_VERSION_FTE)
{
cls.fteprotocolextensions = MSG_ReadLong();
Con_TPrintf (TL_FTEEXTENSIONS, cls.fteprotocolextensions);
continue;
}
if (protover == PROTOCOL_VERSION) //this ends the version info
break;
if (cls.demoplayback && (protover == 26 || protover == 27 || protover == 28)) //older versions, maintain demo compatability.
break;
Host_EndGame ("Server returned version %i, not %i\nYou probably need to upgrade.\nCheck http://www.quakeworld.net/", protover, PROTOCOL_VERSION);
}
#else
protover = MSG_ReadLong ();
if (protover != PROTOCOL_VERSION &&
!(cls.demoplayback && (protover == 26 || protover == 27 || protover == 28)))
Host_EndGame ("Server returned version %i, not %i\nYou probably need to upgrade.\nCheck http://www.quakeworld.net/", protover, PROTOCOL_VERSION);
#endif
if (cls.fteprotocolextensions & PEXT_FLOATCOORDS)
{
sizeofcoord = 4;
sizeofangle = 1;
}
else
{
sizeofcoord = 2;
sizeofangle = 1;
}
svcnt = MSG_ReadLong ();
// game directory
str = MSG_ReadString ();
#ifndef CLIENTONLY
if (!sv.state)
#endif
{
COM_FlushTempoaryPacks();
COM_Gamedir(str);
#ifndef CLIENTONLY
Info_SetValueForStarKey (svs.info, "*gamedir", str, MAX_SERVERINFO_STRING);
#endif
COM_FlushFSCache();
}
CL_ClearState ();
R_Part_NewServer();
Stats_NewMap();
cl.servercount = svcnt;
cl.teamfortress = !Q_strcasecmp(str, "fortress");
if (cl.gamedirchanged)
{
cl.gamedirchanged = false;
#ifndef CLIENTONLY
if (!sv.state)
#endif
Wads_Flush();
T_FreeStrings();
}
if (cls.demoplayback == DPB_MVD)
{
int i;
extern float nextdemotime;
cls.netchan.last_received = nextdemotime = /*olddemotime =*/ MSG_ReadFloat();
cl.playernum[0] = MAX_CLIENTS - 1;
cl.spectator = true;
for (i = 0; i < UPDATE_BACKUP; i++)
cl.frames[i].playerstate[cl.playernum[0]].pm_type = PM_SPECTATOR;
cl.splitclients = 1;
}
else
{
// parse player slot, high bit means spectator
pnum = MSG_ReadByte ();
for (clnum = 0; ; clnum++)
{
cl.playernum[clnum] = pnum;
if (cl.playernum[clnum] & 128)
{
cl.spectator = true;
cl.playernum[clnum] &= ~128;
}
if (!(cls.fteprotocolextensions & PEXT_SPLITSCREEN))
break;
pnum = MSG_ReadByte ();
if (pnum == 128)
break;
if (clnum == MAX_SPLITS)
Host_EndGame("Server sent us too many alternate clients\n");
}
cl.splitclients = clnum+1;
}
// get the full level name
str = MSG_ReadString ();
Q_strncpyz (cl.levelname, str, sizeof(cl.levelname));
// get the movevars
movevars.gravity = MSG_ReadFloat();
movevars.stopspeed = MSG_ReadFloat();
maxspeed = MSG_ReadFloat();
movevars.spectatormaxspeed = MSG_ReadFloat();
movevars.accelerate = MSG_ReadFloat();
movevars.airaccelerate = MSG_ReadFloat();
movevars.wateraccelerate = MSG_ReadFloat();
movevars.friction = MSG_ReadFloat();
movevars.waterfriction = MSG_ReadFloat();
entgrav = MSG_ReadFloat();
for (clnum = 0; clnum < cl.splitclients; clnum++)
{
cl.maxspeed[clnum] = maxspeed;
cl.entgravity[clnum] = entgrav;
}
// seperate the printfs so the server message can have a color
Con_TPrintf (TLC_LINEBREAK_NEWLEVEL);
Con_TPrintf (TLC_PC_PS_NL, 2, str);
memset(cl.sound_name, 0, sizeof(cl.sound_name));
#ifdef PEXT_PK3DOWNLOADS
if (cls.fteprotocolextensions & PEXT_PK3DOWNLOADS) //instead of going for a soundlist, go for the pk3 list instead. The server will make us go for the soundlist after.
{
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, va("pk3list %i 0", cl.servercount, 0));
}
else
#endif
{
// ask for the sound list next
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
// MSG_WriteString (&cls.netchan.message, va("soundlist %i 0", cl.servercount));
MSG_WriteString (&cls.netchan.message, va(soundlist_name, cl.servercount, 0));
}
// now waiting for downloads, etc
cls.state = ca_onserver;
#ifdef VM_CG
CG_Stop();
#endif
#ifdef CSQC_DAT
CSQC_Shutdown();
#endif
}
void CLQ2_ParseServerData (void)
{
char *str;
int i;
int svcnt;
// int cflag;
sizeofcoord = 2;
sizeofangle = 1;
Con_DPrintf ("Serverdata packet received.\n");
//
// wipe the client_state_t struct
//
SCR_BeginLoadingPlaque();
// CL_ClearState ();
cls.state = ca_onserver;
// parse protocol version number
i = MSG_ReadLong ();
// cls.serverProtocol = i;
if (i > PROTOCOL_VERSION_Q2 || i < PROTOCOL_VERSION_Q2_MIN)
Host_EndGame ("Server returned version %i, not %i", i, PROTOCOL_VERSION_Q2);
svcnt = MSG_ReadLong ();
/*cl.attractloop =*/ MSG_ReadByte ();
// game directory
str = MSG_ReadString ();
// strncpy (cl.gamedir, str, sizeof(cl.gamedir)-1);
// set gamedir
if (!*str)
COM_Gamedir("baseq2");
else
COM_Gamedir(str);
COM_FlushFSCache();
// if ((*str && (!fs_gamedirvar->string || !*fs_gamedirvar->string || strcmp(fs_gamedirvar->string, str))) || (!*str && (fs_gamedirvar->string || *fs_gamedirvar->string)))
// Cvar_Set("game", str);
CL_ClearState ();
cl.minpitch = -89;
cl.maxpitch = 89;
cl.servercount = svcnt;
Stats_NewMap();
// parse player entity number
cl.playernum[0] = MSG_ReadShort ();
cl.splitclients = 1;
cl.spectator = false;
// get the full level name
str = MSG_ReadString ();
Q_strncpyz (cl.levelname, str, sizeof(cl.levelname));
if (cl.playernum[0] == -1)
{ // playing a cinematic or showing a pic, not a level
SCR_EndLoadingPlaque();
if (!Media_PlayFilm(str))
Con_TPrintf (TLC_NOQ2CINEMATICSSUPPORT, cl.servercount);
else
cls.state = ca_active;
}
else
{
// seperate the printfs so the server message can have a color
Con_TPrintf (TLC_LINEBREAK_NEWLEVEL);
Con_TPrintf (TLC_PC_PS_NL, 2, str);
Media_PlayFilm("");
// need to prep refresh at next oportunity
//cl.refresh_prepped = false;
}
if (R_PreNewMap)
R_PreNewMap();
}
#ifdef NQPROT
//FIXME: move to header
#define NQ_PROTOCOL_VERSION 15
void CL_KeepaliveMessage(void){}
void CLNQ_ParseServerData(void) //Doesn't change gamedir - use with caution.
{
int nummodels, numsounds, i;
char *str;
int protover;
if (developer.value)
Con_TPrintf (TLC_GOTSVDATAPACKET);
CL_ClearState ();
Stats_NewMap();
protover = MSG_ReadLong ();
sizeofcoord = 2;
sizeofangle = 1;
nq_dp_protocol = 0;
cls.z_ext = 0;
if (protover == 250)
Host_EndGame ("Nehahra demo net protocol is not supported\n");
else if (protover == 3502)
{
//darkplaces5
nq_dp_protocol = 5;
sizeofcoord = 4;
sizeofangle = 2;
}
else if (protover == 3503)
{
//darkplaces6 (it's a small difference from dp5)
nq_dp_protocol = 6;
sizeofcoord = 4;
sizeofangle = 2;
cls.z_ext = Z_EXT_VIEWHEIGHT;
}
else if (protover != NQ_PROTOCOL_VERSION)
{
Host_EndGame ("Server returned version %i, not %i\nYou will need to use a different client.", protover, NQ_PROTOCOL_VERSION);
}
if (MSG_ReadByte() > MAX_SCOREBOARD)
{
Con_TPrintf (TLC_BAD_MAXCLIENTS);
return;
}
cl.splitclients = 1;
/*cl.gametype =*/ MSG_ReadByte ();
str = MSG_ReadString ();
Q_strncpyz (cl.levelname, str, sizeof(cl.levelname));
// seperate the printfs so the server message can have a color
Con_TPrintf (TLC_LINEBREAK_NEWLEVEL);
Con_TPrintf (TLC_PC_PS_NL, 2, str);
SCR_BeginLoadingPlaque();
if (R_PreNewMap)
R_PreNewMap();
memset (cl.model_name, 0, sizeof(cl.model_name));
for (nummodels=1 ; ; nummodels++)
{
str = MSG_ReadString ();
if (!str[0])
break;
if (nummodels==MAX_MODELS)
{
Con_TPrintf (TLC_TOOMANYMODELPRECACHES);
return;
}
strcpy (cl.model_name[nummodels], str);
Mod_TouchModel (str);
// cl.model_precache[nummodels] = Mod_ForName (cl.model_name[nummodels], false);
}
memset (cl.sound_name, 0, sizeof(cl.sound_name));
for (numsounds=1 ; ; numsounds++)
{
str = MSG_ReadString ();
if (!str[0])
break;
if (numsounds==MAX_SOUNDS)
{
Con_TPrintf (TLC_TOOMANYSOUNDPRECACHES);
return;
}
strcpy (cl.sound_name[numsounds], str);
S_TouchSound (str);
// cl.sound_precache[numsounds] = S_PrecacheSound (cl.sound_name[numsounds]);
}
//
// now we try to load everything else until a cache allocation fails
//
for (i=1 ; i<nummodels ; i++)
{
cl.model_precache[i] = Mod_ForName (cl.model_name[i], i==1);
// if (!ignorenonprecached.value || i == 1) //need world
{
if (cl.model_precache[i] == NULL)
{
Host_EndGame("Model %s not found\n", cl.model_name[i]);
}
}
CL_KeepaliveMessage ();
}
S_BeginPrecaching ();
for (i=1 ; i<numsounds ; i++)
{
cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i]);
CL_KeepaliveMessage ();
}
S_EndPrecaching ();
cl.worldmodel = cl.model_precache[1];
R_NewMap ();
SCR_EndLoadingPlaque();
Hunk_Check (); // make sure nothing is hurt
cls.state = ca_onserver;
}
void CLNQ_SignonReply (void)
{
char str[8192];
extern cvar_t topcolor;
extern cvar_t bottomcolor;
Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
switch (cls.signon)
{
case 1:
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, "prespawn");
break;
case 2:
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, va("name \"%s\"\n", name.string));
name.modified = false;
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, va("color %i %i\n", (int)topcolor.value, (int)bottomcolor.value));
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
sprintf (str, "spawn %s", "");
MSG_WriteString (&cls.netchan.message, str);
break;
case 3:
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, "begin");
Cache_Report (); // print remaining memory
#ifdef VM_CG
CG_Start();
#endif
#ifdef CSQC_DAT
CSQC_Init();
#endif
break;
case 4:
SCR_EndLoadingPlaque (); // allow normal screen updates
break;
}
}
#define SU_VIEWHEIGHT (1<<0)
#define SU_IDEALPITCH (1<<1)
#define SU_PUNCH1 (1<<2)
#define SU_PUNCH2 (1<<3)
#define SU_PUNCH3 (1<<4)
#define SU_VELOCITY1 (1<<5)
#define SU_VELOCITY2 (1<<6)
#define SU_VELOCITY3 (1<<7)
//define SU_AIMENT (1<<8) AVAILABLE BIT
#define SU_ITEMS (1<<9)
#define SU_ONGROUND (1<<10) // no data follows, the bit is it
#define SU_INWATER (1<<11) // no data follows, the bit is it
#define SU_WEAPONFRAME (1<<12)
#define SU_ARMOR (1<<13)
#define SU_WEAPON (1<<14)
#define DPSU_EXTEND1 (1<<15)
// first extend byte
#define DPSU_PUNCHVEC1 (1<<16)
#define DPSU_PUNCHVEC2 (1<<17)
#define DPSU_PUNCHVEC3 (1<<18)
#define DPSU_VIEWZOOM (1<<19) // byte factor (0 = 0.0 (not valid), 255 = 1.0)
#define DPSU_UNUSED20 (1<<20)
#define DPSU_UNUSED21 (1<<21)
#define DPSU_UNUSED22 (1<<22)
#define DPSU_EXTEND2 (1<<23) // another byte to follow, future expansion
// second extend byte
#define DPSU_UNUSED24 (1<<24)
#define DPSU_UNUSED25 (1<<25)
#define DPSU_UNUSED26 (1<<26)
#define DPSU_UNUSED27 (1<<27)
#define DPSU_UNUSED28 (1<<28)
#define DPSU_UNUSED29 (1<<29)
#define DPSU_UNUSED30 (1<<30)
#define DPSU_EXTEND3 (1<<31) // another byte to follow, future expansion
#define DEFAULT_VIEWHEIGHT 22
void CLNQ_ParseClientdata (int bits)
{
int i;
bits &= 0xffff;
if (bits & DPSU_EXTEND1)
bits |= (MSG_ReadByte() << 16);
if (bits & DPSU_EXTEND2)
bits |= (MSG_ReadByte() << 24);
if (bits & SU_VIEWHEIGHT)
CL_SetStat(0, STAT_VIEWHEIGHT, MSG_ReadChar ());
else if (nq_dp_protocol != 6)
CL_SetStat(0, STAT_VIEWHEIGHT, DEFAULT_VIEWHEIGHT);
if (bits & SU_IDEALPITCH)
/*cl.idealpitch =*/ MSG_ReadChar ();
/*else
cl.idealpitch = 0;*/
// VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
for (i=0 ; i<3 ; i++)
{
if (bits & (SU_PUNCH1<<i) )
/*cl.punchangle[i] =*/ nq_dp_protocol?MSG_ReadAngle16():MSG_ReadChar();
// else
// cl.punchangle[i] = 0;
if (bits & (DPSU_PUNCHVEC1<<i))
{
/*cl.punchvector[i] =*/ MSG_ReadCoord();
}
// else
// cl.punchvector[i] = 0;
if (bits & (SU_VELOCITY1<<i) )
{
if (nq_dp_protocol == 5 || nq_dp_protocol == 6)
/*cl.simvel[0][i] =*/ MSG_ReadFloat();
else
/*cl.mvelocity[0][i] =*/ MSG_ReadChar()/**16*/;
}
// else
// cl.mvelocity[0][i] = 0;
}
if (bits & SU_ITEMS)
CL_SetStat(0, STAT_ITEMS, MSG_ReadLong());
// cl.onground = (bits & SU_ONGROUND) != 0;
// cl.inwater = (bits & SU_INWATER) != 0;
if (nq_dp_protocol == 6)
{
}
else if (nq_dp_protocol == 5)
{
CL_SetStat(0, STAT_WEAPONFRAME, (bits & SU_WEAPONFRAME)?(unsigned short)MSG_ReadShort():0);
CL_SetStat(0, STAT_ARMOR, (bits & SU_ARMOR)?MSG_ReadShort():0);
CL_SetStat(0, STAT_WEAPON, (bits & SU_WEAPON)?MSG_ReadShort():0);
CL_SetStat(0, STAT_HEALTH, MSG_ReadShort());
CL_SetStat(0, STAT_AMMO, MSG_ReadShort());
CL_SetStat(0, STAT_SHELLS, MSG_ReadShort());
CL_SetStat(0, STAT_NAILS, MSG_ReadShort());
CL_SetStat(0, STAT_ROCKETS, MSG_ReadShort());
CL_SetStat(0, STAT_CELLS, MSG_ReadShort());
CL_SetStat(0, STAT_ACTIVEWEAPON, (unsigned short)MSG_ReadShort());
}
else
{
CL_SetStat(0, STAT_WEAPONFRAME, (bits & SU_WEAPONFRAME)?(unsigned char)MSG_ReadByte():0);
CL_SetStat(0, STAT_ARMOR, (bits & SU_ARMOR)?MSG_ReadByte():0);
CL_SetStat(0, STAT_WEAPON, (bits & SU_WEAPON)?MSG_ReadByte():0);
CL_SetStat(0, STAT_HEALTH, MSG_ReadShort());
CL_SetStat(0, STAT_AMMO, MSG_ReadByte());
CL_SetStat(0, STAT_SHELLS, MSG_ReadByte());
CL_SetStat(0, STAT_NAILS, MSG_ReadByte());
CL_SetStat(0, STAT_ROCKETS, MSG_ReadByte());
CL_SetStat(0, STAT_CELLS, MSG_ReadByte());
CL_SetStat(0, STAT_ACTIVEWEAPON, MSG_ReadByte());
}
if (bits & DPSU_VIEWZOOM)
{
if (nq_dp_protocol == 5 || nq_dp_protocol == 6)
i = (unsigned short) MSG_ReadShort();
else
i = MSG_ReadByte();
if (i < 2)
i = 2;
CL_SetStat(0, STAT_VIEWZOOM, i);
}
else if (nq_dp_protocol != 6)
CL_SetStat(0, STAT_VIEWZOOM, 255);
}
#endif
/*
==================
CL_ParseSoundlist
==================
*/
void CL_ParseSoundlist (void)
{
int numsounds;
char *str;
int n;
// precache sounds
// memset (cl.sound_precache, 0, sizeof(cl.sound_precache));
numsounds = MSG_ReadByte();
for (;;) {
str = MSG_ReadString ();
if (!str[0])
break;
numsounds++;
if (numsounds == MAX_SOUNDS)
Host_EndGame ("Server sent too many sound_precache");
// if (strlen(str)>4)
// if (!strcmp(str+strlen(str)-4, ".mp3")) //don't let the server send us a specific mp3. convert it to wav and this way we know not to look outside the quake path for it.
// strcpy(str+strlen(str)-4, ".wav");
strcpy (cl.sound_name[numsounds], str);
}
n = MSG_ReadByte();
if (n) {
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
// MSG_WriteString (&cls.netchan.message, va("soundlist %i %i", cl.servercount, n));
MSG_WriteString (&cls.netchan.message, va(soundlist_name, cl.servercount, n));
return;
}
cls.downloadnumber = 0;
cls.downloadtype = dl_sound;
Sound_NextDownload ();
}
/*
==================
CL_ParseModellist
==================
*/
void CL_ParseModellist (qboolean lots)
{
int nummodels;
char *str;
int n;
// precache models and note certain default indexes
if (lots)
nummodels = MSG_ReadShort();
else
nummodels = MSG_ReadByte();
for (;;)
{
str = MSG_ReadString ();
if (!str[0])
break;
nummodels++;
if (nummodels==MAX_MODELS)
Host_EndGame ("Server sent too many model_precache");
strcpy (cl.model_name[nummodels], str);
if (!strcmp(cl.model_name[nummodels],"progs/spike.mdl"))
cl_spikeindex = nummodels;
#ifdef PEXT_LIGHTUPDATES
if (!strcmp(cl.model_name[nummodels], "progs/zap.mdl"))
cl_lightningindex = nummodels;
#endif
if (!strcmp(cl.model_name[nummodels],"progs/player.mdl"))
cl_playerindex = nummodels;
if (!strcmp(cl.model_name[nummodels],"progs/h_player.mdl"))
cl_h_playerindex = nummodels;
if (!strcmp(cl.model_name[nummodels],"progs/flag.mdl"))
cl_flagindex = nummodels;
if (!strcmp(cl.model_name[nummodels],"progs/missile.mdl"))
cl_rocketindex = nummodels;
if (!strcmp(cl.model_name[nummodels],"progs/grenade.mdl"))
cl_grenadeindex = nummodels;
if (!strcmp(cl.model_name[nummodels],"progs/gib1.mdl"))
cl_gib1index = nummodels;
if (!strcmp(cl.model_name[nummodels],"progs/gib2.mdl"))
cl_gib2index = nummodels;
if (!strcmp(cl.model_name[nummodels],"progs/gib3.mdl"))
cl_gib3index = nummodels;
}
if (nummodels)
SCR_ImageName(cl.model_name[1]);
n = MSG_ReadByte();
if (n) {
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
// MSG_WriteString (&cls.netchan.message, va("modellist %i %i", cl.servercount, n));
MSG_WriteString (&cls.netchan.message, va(modellist_name, cl.servercount, (nummodels&0xff00) + n));
return;
}
cls.downloadnumber = 0;
cls.downloadtype = dl_model;
Model_NextDownload ();
}
void CL_ProcessUserInfo (int slot, player_info_t *player);
void CLQ2_ParseClientinfo(int i, char *s)
{
char *skin, *model, *name;
player_info_t *player;
//s contains "name\model/skin"
player = &cl.players[i];
*player->userinfo = '\0';
model = strchr(s, '\\');
if (model)
{
*model = '\0';
model++;
name = s;
}
else
{
name = "Unnammed";
model = "male";
}
skin = strchr(model, '/');
if (skin)
{
*skin = '\0';
skin++;
}
else
skin = "";
Info_SetValueForKey(player->userinfo, "name", name, MAX_INFO_STRING);
Info_SetValueForKey(player->userinfo, "model", model, MAX_INFO_STRING);
Info_SetValueForKey(player->userinfo, "skin", skin, MAX_INFO_STRING);
CL_ProcessUserInfo (i, player);
}
void CLQ2_ParseConfigString (void)
{
int i;
char *s;
// char olds[MAX_QPATH];
i = MSG_ReadShort ();
if (i < 0 || i >= Q2MAX_CONFIGSTRINGS)
Host_EndGame ("configstring > Q2MAX_CONFIGSTRINGS");
s = MSG_ReadString();
// strncpy (olds, cl.configstrings[i], sizeof(olds));
// olds[sizeof(olds) - 1] = 0;
// strcpy (cl.configstrings[i], s);
// do something apropriate
if (i == Q2CS_SKY)
{
Q_strncpyz (cl.skyname, s, sizeof(cl.skyname));
}
else if (i == Q2CS_STATUSBAR)
{
Q_strncpyz(cl.q2statusbar, s, sizeof(cl.q2statusbar));
}
else if (i >= Q2CS_LIGHTS && i < Q2CS_LIGHTS+Q2MAX_LIGHTSTYLES)
{
#ifdef PEXT_LIGHTSTYLECOL
cl_lightstyle[i - Q2CS_LIGHTS].colour = 7; //white
#endif
Q_strncpyz (cl_lightstyle[i - Q2CS_LIGHTS].map, s, sizeof(cl_lightstyle[i-Q2CS_LIGHTS].map));
cl_lightstyle[i - Q2CS_LIGHTS].length = Q_strlen(cl_lightstyle[i - Q2CS_LIGHTS].map);
}
else if (i == Q2CS_CDTRACK)
{
// if (cl.refresh_prepped)
CDAudio_Play (atoi(s), true);
}
else if (i >= Q2CS_MODELS && i < Q2CS_MODELS+Q2MAX_MODELS)
{
// if (cl.refresh_prepped)
{
Q_strncpyz(cl.model_name[i-Q2CS_MODELS], s, MAX_QPATH);
cl.model_precache[i-Q2CS_MODELS] = Mod_ForName (cl.model_name[i-Q2CS_MODELS], false);
}
}
else if (i >= Q2CS_SOUNDS && i < Q2CS_SOUNDS+Q2MAX_MODELS)
{
// if (cl.refresh_prepped)
Q_strncpyz(cl.sound_name[i-Q2CS_SOUNDS], s, MAX_QPATH);
cl.sound_precache[i-Q2CS_SOUNDS] = S_PrecacheSound (s);
}
else if (i >= Q2CS_IMAGES && i < Q2CS_IMAGES+Q2MAX_MODELS)
{ //ignore
Q_strncpyz(cl.image_name[i-Q2CS_IMAGES], s, MAX_QPATH);
}
else if (i >= Q2CS_PLAYERSKINS && i < Q2CS_PLAYERSKINS+Q2MAX_CLIENTS)
{
// if (cl.refresh_prepped && strcmp(olds, s))
CLQ2_ParseClientinfo (i-Q2CS_PLAYERSKINS, s);
}
UI_StringChanged(i);
}
/*
==================
CL_ParseBaseline
==================
*/
void CL_ParseBaseline (entity_state_t *es)
{
int i;
memset(es, 0, sizeof(entity_state_t));
es->modelindex = MSG_ReadByte ();
es->frame = MSG_ReadByte ();
es->colormap = MSG_ReadByte();
es->skinnum = MSG_ReadByte();
for (i=0 ; i<3 ; i++)
{
es->origin[i] = MSG_ReadCoord ();
es->angles[i] = MSG_ReadAngle ();
}
#ifdef PEXT_SCALE
es->scale = 1;
#endif
#ifdef PEXT_TRANS
es->trans = 1;
#endif
}
void CL_ParseBaseline2 (void)
{
entity_state_t nullst, es;
memset(&nullst, 0, sizeof(entity_state_t));
memset(&es, 0, sizeof(entity_state_t));
CL_ParseDelta(&nullst, &es, MSG_ReadShort(), true);
memcpy(&cl_baselines[es.number], &es, sizeof(es));
}
void CLQ2_Precache_f (void)
{
#ifdef VM_CG
CG_Start();
#endif
cls.downloadnumber = 0;
cls.downloadtype = dl_sound;
CL_RequestNextDownload();
}
/*
=====================
CL_ParseStatic
Static entities are non-interactive world objects
like torches
=====================
*/
void CL_ParseStatic (int version)
{
entity_t *ent;
int i;
entity_state_t es, nullstate;
if (version == 1)
{
CL_ParseBaseline (&es);
i = cl.num_statics;
cl.num_statics++;
}
else
{
memset(&nullstate, 0, sizeof(nullstate));
CL_ParseDelta(&nullstate, &es, MSG_ReadShort(), true);
es.number+=MAX_EDICTS;
for (i = 0; i < cl.num_statics; i++)
if (cl_static_entities[i].keynum == es.number)
{
R_RemoveEfrags (&cl_static_entities[i]);
break;
}
if (i == cl.num_statics)
cl.num_statics++;
}
if (i >= MAX_STATIC_ENTITIES)
{
cl.num_statics--;
Con_Printf ("Too many static entities");
return;
}
ent = &cl_static_entities[i];
memset(ent, 0, sizeof(*ent));
ent->keynum = es.number;
// copy it to the current state
ent->model = cl.model_precache[es.modelindex];
ent->oldframe = ent->frame = es.frame;
ent->colormap = vid.colormap;
ent->skinnum = es.skinnum;
ent->drawflags = es.drawflags;
#ifdef PEXT_SCALE
ent->scale = es.scale;
#endif
#ifdef PEXT_TRANS
ent->alpha = es.trans;
#endif
ent->fatness = es.fatness;
ent->abslight = es.abslight;
VectorCopy (es.origin, ent->origin);
VectorCopy (es.angles, ent->angles);
es.angles[0]*=-1;
AngleVectors(es.angles, ent->axis[0], ent->axis[1], ent->axis[2]);
VectorInverse(ent->axis[1]);
if (!cl.worldmodel)
{
Con_TPrintf (TLC_PARSESTATICWITHNOMAP);
return;
}
R_AddEfrags (ent);
}
/*
===================
CL_ParseStaticSound
===================
*/
void CL_ParseStaticSound (void)
{
extern cvar_t cl_staticsounds;
vec3_t org;
int sound_num, vol, atten;
int i;
for (i=0 ; i<3 ; i++)
org[i] = MSG_ReadCoord ();
sound_num = MSG_ReadByte ();
vol = MSG_ReadByte ();
atten = MSG_ReadByte ();
if (!cl_staticsounds.value)
return;
S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
}
/*
=====================================================================
ACTION MESSAGES
=====================================================================
*/
/*
==================
CL_ParseStartSoundPacket
==================
*/
void CL_ParseStartSoundPacket(void)
{
vec3_t pos;
int channel, ent;
int sound_num;
int volume;
float attenuation;
int i;
channel = MSG_ReadShort();
if (channel & SND_VOLUME)
volume = MSG_ReadByte ();
else
volume = DEFAULT_SOUND_PACKET_VOLUME;
if (channel & SND_ATTENUATION)
attenuation = MSG_ReadByte () / 64.0;
else
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
sound_num = MSG_ReadByte ();
for (i=0 ; i<3 ; i++)
pos[i] = MSG_ReadCoord ();
ent = (channel>>3)&1023;
channel &= 7;
if (ent > MAX_EDICTS)
Host_EndGame ("CL_ParseStartSoundPacket: ent = %i", ent);
S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
TP_CheckPickupSound(cl.sound_name[sound_num], pos);
}
#ifdef Q2CLIENT
void CLQ2_ParseStartSoundPacket(void)
{
vec3_t pos_v;
float *pos;
int channel, ent;
int sound_num;
float volume;
float attenuation;
int flags;
float ofs;
flags = MSG_ReadByte ();
sound_num = MSG_ReadByte ();
if (flags & Q2SND_VOLUME)
volume = MSG_ReadByte () / 255.0;
else
volume = Q2DEFAULT_SOUND_PACKET_VOLUME;
if (flags & Q2SND_ATTENUATION)
attenuation = MSG_ReadByte () / 64.0;
else
attenuation = Q2DEFAULT_SOUND_PACKET_ATTENUATION;
if (flags & Q2SND_OFFSET)
ofs = MSG_ReadByte () / 1000.0;
else
ofs = 0;
if (flags & Q2SND_ENT)
{ // entity reletive
channel = MSG_ReadShort();
ent = channel>>3;
if (ent > MAX_EDICTS)
Host_EndGame ("CL_ParseStartSoundPacket: ent = %i", ent);
channel &= 7;
}
else
{
ent = 0;
channel = 0;
}
if (flags & Q2SND_POS)
{ // positioned in space
MSG_ReadPos (pos_v);
pos = pos_v;
}
else // use entity number
{
CL_GetNumberedEntityInfo(ent, pos_v, NULL);
pos = pos_v;
// pos = NULL;
}
if (!cl.sound_precache[sound_num])
return;
S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume, attenuation);
}
#endif
#ifdef NQPROT
#define NQSND_VOLUME (1<<0) // a qbyte
#define NQSND_ATTENUATION (1<<1) // a qbyte
void CLNQ_ParseStartSoundPacket(void)
{
vec3_t pos;
int channel, ent;
int sound_num;
int volume;
int field_mask;
float attenuation;
int i;
field_mask = MSG_ReadByte();
if (field_mask & NQSND_VOLUME)
volume = MSG_ReadByte ();
else
volume = DEFAULT_SOUND_PACKET_VOLUME;
if (field_mask & NQSND_ATTENUATION)
attenuation = MSG_ReadByte () / 64.0;
else
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
channel = MSG_ReadShort ();
sound_num = MSG_ReadByte ();
ent = channel >> 3;
channel &= 7;
if (ent > MAX_EDICTS)
Host_EndGame ("CL_ParseStartSoundPacket: ent = %i", ent);
for (i=0 ; i<3 ; i++)
pos[i] = MSG_ReadCoord ();
S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
}
#endif
/*
==================
CL_ParseClientdata
Server information pertaining to this client only, sent every frame
==================
*/
void CL_ParseClientdata (void)
{
int i;
float latency;
frame_t *frame;
// calculate simulated time of message
oldparsecountmod = parsecountmod;
i = cls.netchan.incoming_acknowledged;
if (cls.demoplayback == DPB_MVD)
cl.oldparsecount = i - 1;
cl.parsecount = i;
i &= UPDATE_MASK;
parsecountmod = i;
frame = &cl.frames[i];
if (cls.demoplayback == DPB_MVD)
frame->senttime = realtime - host_frametime;
parsecounttime = cl.frames[i].senttime;
frame->receivedtime = realtime;
// calculate latency
latency = frame->receivedtime - frame->senttime;
if (latency < 0 || latency > 1.0)
{
// Con_Printf ("Odd latency: %5.2f\n", latency);
}
else
{
// drift the average latency towards the observed latency
if (latency < cls.latency)
cls.latency = latency;
else
cls.latency += 0.001; // drift up, so correction are needed
}
}
/*
=====================
CL_NewTranslation
=====================
*/
void CL_NewTranslation (int slot)
{
#ifdef SWQUAKE
int i, j;
int top, bottom;
qbyte *dest, *source;
#endif
char *s;
player_info_t *player;
if (slot >= MAX_CLIENTS)
Sys_Error ("CL_NewTranslation: slot > MAX_CLIENTS");
player = &cl.players[slot];
s = Skin_FindName (player);
COM_StripExtension(s, s);
if (player->skin && !stricmp(s, player->skin->name))
player->skin = NULL;
#ifdef RGLQUAKE
if (qrenderer == QR_OPENGL)
{ //gl doesn't need to do anything except prevent the sys_error below.
}
else
#endif
#ifdef SWQUAKE
if (qrenderer == QR_SOFTWARE)
{
top = player->topcolor;
bottom = player->bottomcolor;
if (!cl.splitclients && !(cl.fpd & FPD_NO_FORCE_COLOR)) //no colour/skin forcing in splitscreen.
{
if (cl.teamplay && !strcmp(player->team, cl.players[cl.playernum[0]].team))
{
if (cl_teamtopcolor>=0)
top = cl_teamtopcolor;
if (cl_teambottomcolor>=0)
bottom = cl_teambottomcolor;
}
else
{
if (cl_enemytopcolor>=0)
top = cl_enemytopcolor;
if (cl_enemybottomcolor>=0)
bottom = cl_enemybottomcolor;
}
}
if (player->_topcolor != top ||
player->_bottomcolor != bottom || !player->skin) {
player->_topcolor = top;
player->_bottomcolor = bottom;
dest = player->translations;
source = vid.colormap;
memcpy (dest, vid.colormap, sizeof(player->translations));
// top = player->topcolor;
if (top > 13 || top < 0)
top = 13;
top *= 16;
// bottom = player->bottomcolor;
if (bottom > 13 || bottom < 0)
bottom = 13;
bottom *= 16;
for (i=0 ; i<VID_GRADES ; i++, dest += 256, source+=256)
{
if (top < 128) // the artists made some backwards ranges. sigh.
memcpy (dest + TOP_RANGE, source + top, 16);
else
for (j=0 ; j<16 ; j++)
dest[TOP_RANGE+j] = source[top+15-j];
if (bottom < 128)
memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
else
for (j=0 ; j<16 ; j++)
dest[BOTTOM_RANGE+j] = source[bottom+15-j];
}
}
}
else
#endif
Sys_Error("Bad rendering method in CL_NewTranslation");
}
/*
==============
CL_UpdateUserinfo
==============
*/
void CL_ProcessUserInfo (int slot, player_info_t *player)
{
Q_strncpyz (player->name, Info_ValueForKey (player->userinfo, "name"), sizeof(player->name));
Q_strncpyz (player->team, Info_ValueForKey (player->userinfo, "team"), sizeof(player->team));
player->topcolor = atoi(Info_ValueForKey (player->userinfo, "topcolor"));
player->bottomcolor = atoi(Info_ValueForKey (player->userinfo, "bottomcolor"));
if (atoi(Info_ValueForKey (player->userinfo, "*spectator")))
player->spectator = true;
else
player->spectator = false;
if (slot == cl.playernum[0] && player->name[0])
cl.spectator = player->spectator;
player->model = NULL;
if (cls.state == ca_active)
Skin_Find (player);
Sbar_Changed ();
CL_NewTranslation (slot);
}
/*
==============
CL_UpdateUserinfo
==============
*/
void CL_UpdateUserinfo (void)
{
int slot;
player_info_t *player;
slot = MSG_ReadByte ();
if (slot >= MAX_CLIENTS)
Host_EndGame ("CL_ParseServerMessage: svc_updateuserinfo > MAX_SCOREBOARD");
player = &cl.players[slot];
player->userid = MSG_ReadLong ();
Q_strncpyz (player->userinfo, MSG_ReadString(), sizeof(player->userinfo));
CL_ProcessUserInfo (slot, player);
}
/*
==============
CL_SetInfo
==============
*/
void CL_SetInfo (void)
{
int slot;
player_info_t *player;
char key[MAX_QWMSGLEN];
char value[MAX_QWMSGLEN];
slot = MSG_ReadByte ();
if (slot >= MAX_CLIENTS)
Host_EndGame ("CL_ParseServerMessage: svc_setinfo > MAX_SCOREBOARD");
player = &cl.players[slot];
Q_strncpyz (key, MSG_ReadString(), sizeof(key));
Q_strncpyz (value, MSG_ReadString(), sizeof(value));
Con_DPrintf("SETINFO %s: %s=%s\n", player->name, key, value);
Info_SetValueForStarKey (player->userinfo, key, value, MAX_INFO_STRING);
CL_ProcessUserInfo (slot, player);
}
/*
==============
CL_ServerInfo
==============
*/
void CL_ServerInfo (void)
{
// int slot;
// player_info_t *player;
char key[MAX_QWMSGLEN];
char value[MAX_QWMSGLEN];
Q_strncpyz (key, MSG_ReadString(), sizeof(key));
Q_strncpyz (value, MSG_ReadString(), sizeof(value));
Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
Info_SetValueForKey (cl.serverinfo, key, value, MAX_SERVERINFO_STRING);
CL_CheckServerInfo();
}
/*
=====================
CL_SetStat
=====================
*/
void CL_SetStat (int pnum, int stat, int value)
{
int j;
if (stat < 0 || stat >= MAX_CL_STATS)
return;
// Host_EndGame ("CL_SetStat: %i is invalid", stat);
if (cls.demoplayback == DPB_MVD)
{
extern int cls_lastto;
cl.players[cls_lastto].stats[stat]=value;
if ( spec_track[pnum] != cls_lastto )
return;
}
if (cl.stats[pnum][stat] != value)
Sbar_Changed ();
if (stat == STAT_ITEMS)
{ // set flash times
for (j=0 ; j<32 ; j++)
if ( (value & (1<<j)) && !(cl.stats[pnum][stat] & (1<<j)))
cl.item_gettime[pnum][j] = cl.time;
}
if (stat == STAT_VIEWHEIGHT && cls.z_ext & Z_EXT_VIEWHEIGHT)
cl.viewheight[pnum] = value;
if (stat == STAT_TIME && cls.z_ext & Z_EXT_SERVERTIME)
{
// cl.servertime_works = true;
cl.gametime = value * 0.001;
cl.gametimemark = realtime;
}
cl.stats[pnum][stat] = value;
if (pnum == 0)
TP_StatChanged(stat, value);
}
/*
==============
CL_MuzzleFlash
==============
*/
void CL_MuzzleFlash (void)
{
vec3_t fv, rv, uv;
dlight_t *dl=NULL;
int i;
player_state_t *pl;
packet_entities_t *pack;
entity_state_t *s1;
int pnum;
extern cvar_t cl_muzzleflash;
i = MSG_ReadShort ();
//was it us?
if (i == cl.playernum[0])
{
if (!cl_muzzleflash.value)
return;
}
pack = &cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].packet_entities;
for (pnum=0 ; pnum<pack->num_entities ; pnum++) //try looking for an entity with that id first
{
s1 = &pack->entities[pnum];
if (s1->number == i)
{
dl = CL_AllocDlight (i);
VectorCopy (s1->origin, dl->origin);
break;
}
}
if (pnum==pack->num_entities)
{ //that ent number doesn't exist, go for a player with that number
if ((unsigned)(i) <= MAX_CLIENTS && i > 0)
{
// don't draw our own muzzle flash in gl if flashblending
if (i-1 == cl.playernum[0] && r_flashblend.value)
return;
pl = &cl.frames[parsecountmod].playerstate[i-1];
dl = CL_AllocDlight (i);
VectorCopy (pl->origin, dl->origin); //set it's origin
AngleVectors (pl->viewangles, fv, rv, uv); //shift it up a little
VectorMA (dl->origin, 18, fv, dl->origin);
}
else
return;
}
dl->radius = 200 + (rand()&31);
dl->minlight = 32;
dl->die = cl.time + 0.1334;
dl->color[0] = 0.2;
dl->color[1] = 0.1;
dl->color[2] = 0.05;
dl->channelfade[0] = 1.5;
dl->channelfade[1] = 0.75;
dl->channelfade[2] = 0.375;
}
#ifdef Q2CLIENT
void Q2S_StartSound(vec3_t origin, int entnum, int entchannel, sfx_t *sfx, float fvol, float attenuation, float timeofs);
void CLQ2_ParseMuzzleFlash (void)
{
vec3_t fv, rv, dummy;
dlight_t *dl;
int i, weapon;
vec3_t org, ang;
int silenced;
float volume;
char soundname[64];
i = MSG_ReadShort ();
if (i < 1 || i >= Q2MAX_EDICTS)
Host_Error ("CL_ParseMuzzleFlash: bad entity");
weapon = MSG_ReadByte ();
silenced = weapon & Q2MZ_SILENCED;
weapon &= ~Q2MZ_SILENCED;
CL_GetNumberedEntityInfo(i, org, ang);
dl = CL_AllocDlight (i);
VectorCopy (org, dl->origin);
AngleVectors (ang, fv, rv, dummy);
VectorMA (dl->origin, 18, fv, dl->origin);
VectorMA (dl->origin, 16, rv, dl->origin);
if (silenced)
dl->radius = 100 + (rand()&31);
else
dl->radius = 200 + (rand()&31);
dl->minlight = 32;
dl->die = cl.time+0.05; //+ 0.1;
dl->decay = 1;
dl->channelfade[0] = 2;
dl->channelfade[1] = 2;
dl->channelfade[2] = 2;
if (silenced)
volume = 0.2;
else
volume = 1;
switch (weapon)
{
case Q2MZ_BLASTER:
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/blastf1a.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_BLUEHYPERBLASTER:
dl->color[0] = 0;dl->color[1] = 0;dl->color[2] = 0.2;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/hyprbf1a.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_HYPERBLASTER:
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/hyprbf1a.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_MACHINEGUN:
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
_snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0);
break;
case Q2MZ_SHOTGUN:
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/shotgf1b.wav"), volume, ATTN_NORM, 0);
Q2S_StartSound (NULL, i, CHAN_AUTO, S_PrecacheSound("weapons/shotgr1b.wav"), volume, ATTN_NORM, 0.1);
break;
case Q2MZ_SSHOTGUN:
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/sshotf1b.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_CHAINGUN1:
dl->radius = 200 + (rand()&31);
dl->color[0] = 0.2;dl->color[1] = 0.05;dl->color[2] = 0;
_snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0);
break;
case Q2MZ_CHAINGUN2:
dl->radius = 225 + (rand()&31);
dl->color[0] = 0.2;dl->color[1] = 0.1;dl->color[2] = 0;
dl->die = cl.time + 0.1; // long delay
_snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0);
_snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0.05);
break;
case Q2MZ_CHAINGUN3:
dl->radius = 250 + (rand()&31);
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
dl->die = cl.time + 0.1; // long delay
_snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0);
_snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0.033);
_snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0.066);
break;
case Q2MZ_RAILGUN:
dl->color[0] = 0.1;dl->color[1] = 0.1;dl->color[2] = 0.2;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/railgf1a.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_ROCKET:
dl->color[0] = 0.2;dl->color[1] = 0.1;dl->color[2] = 0.04;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/rocklf1a.wav"), volume, ATTN_NORM, 0);
Q2S_StartSound (NULL, i, CHAN_AUTO, S_PrecacheSound("weapons/rocklr1b.wav"), volume, ATTN_NORM, 0.1);
break;
case Q2MZ_GRENADE:
dl->color[0] = 0.2;dl->color[1] = 0.1;dl->color[2] = 0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/grenlf1a.wav"), volume, ATTN_NORM, 0);
Q2S_StartSound (NULL, i, CHAN_AUTO, S_PrecacheSound("weapons/grenlr1b.wav"), volume, ATTN_NORM, 0.1);
break;
case Q2MZ_BFG:
dl->color[0] = 0;dl->color[1] = 0.2;dl->color[2] = 0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/bfg__f1y.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_LOGIN:
dl->color[0] = 0;dl->color[1] = 0.2; dl->color[2] = 0;
dl->die = cl.time + 1.0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0);
// CL_LogoutEffect (pl->current.origin, weapon);
break;
case Q2MZ_LOGOUT:
dl->color[0] = 0.2;dl->color[1] = 0; dl->color[2] = 0;
dl->die = cl.time + 1.0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0);
// CL_LogoutEffect (pl->current.origin, weapon);
break;
case Q2MZ_RESPAWN:
dl->color[0] = 0.2;dl->color[1] = 0.2; dl->color[2] = 0;
dl->die = cl.time + 1.0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0);
// CL_LogoutEffect (pl->current.origin, weapon);
break;
// RAFAEL
case Q2MZ_PHALANX:
dl->color[0] = 0.2;dl->color[1] = 0.1; dl->color[2] = 0.1;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/plasshot.wav"), volume, ATTN_NORM, 0);
break;
// RAFAEL
case Q2MZ_IONRIPPER:
dl->color[0] = 0.2;dl->color[1] = 0.1; dl->color[2] = 0.1;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/rippfire.wav"), volume, ATTN_NORM, 0);
break;
// ======================
// PGM
case Q2MZ_ETF_RIFLE:
dl->color[0] = 0.18;dl->color[1] = 0.14;dl->color[2] = 0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/nail1.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_SHOTGUN2:
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/shotg2.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_HEATBEAM:
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
dl->die = cl.time + 100;
// Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/bfg__l1a.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_BLASTER2:
dl->color[0] = 0;dl->color[1] = 0.2;dl->color[2] = 0;
// FIXME - different sound for blaster2 ??
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/blastf1a.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_TRACKER:
// negative flashes handled the same in gl/soft until CL_AddDLights
dl->color[0] = -0.2;dl->color[1] = -0.2;dl->color[2] = -0.2;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/disint2.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_NUKE1:
dl->color[0] = 0.2;dl->color[1] = 0;dl->color[2] = 0;
dl->die = cl.time + 100;
break;
case Q2MZ_NUKE2:
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
dl->die = cl.time + 100;
break;
case Q2MZ_NUKE4:
dl->color[0] = 0;dl->color[1] = 0;dl->color[2] = 0.2;
dl->die = cl.time + 100;
break;
case Q2MZ_NUKE8:
dl->color[0] = 0;dl->color[1] = 0.2;dl->color[2] = 0.2;
dl->die = cl.time + 100;
break;
// PGM
// ======================
}
}
void CLQ2_ParseMuzzleFlash2 (void)
{
int ent;
// vec3_t origin;
int flash_number;
// dlight_t *dl;
// vec3_t forward, right;
// char soundname[64];
ent = MSG_ReadShort ();
if (ent < 1 || ent >= Q2MAX_EDICTS)
Host_EndGame ("CL_ParseMuzzleFlash2: bad entity");
flash_number = MSG_ReadByte ();
/*
// locate the origin
AngleVectors (cl_entities[ent].current.angles, forward, right, NULL);
origin[0] = cl_entities[ent].current.origin[0] + forward[0] * monster_flash_offset[flash_number][0] + right[0] * monster_flash_offset[flash_number][1];
origin[1] = cl_entities[ent].current.origin[1] + forward[1] * monster_flash_offset[flash_number][0] + right[1] * monster_flash_offset[flash_number][1];
origin[2] = cl_entities[ent].current.origin[2] + forward[2] * monster_flash_offset[flash_number][0] + right[2] * monster_flash_offset[flash_number][1] + monster_flash_offset[flash_number][2];
dl = CL_AllocDlight (ent);
VectorCopy (origin, dl->origin);
dl->radius = 200 + (rand()&31);
dl->minlight = 32;
dl->die = cl.time; // + 0.1;
switch (flash_number)
{
case Q2MZ2_INFANTRY_MACHINEGUN_1:
case Q2MZ2_INFANTRY_MACHINEGUN_2:
case Q2MZ2_INFANTRY_MACHINEGUN_3:
case Q2MZ2_INFANTRY_MACHINEGUN_4:
case Q2MZ2_INFANTRY_MACHINEGUN_5:
case Q2MZ2_INFANTRY_MACHINEGUN_6:
case Q2MZ2_INFANTRY_MACHINEGUN_7:
case Q2MZ2_INFANTRY_MACHINEGUN_8:
case Q2MZ2_INFANTRY_MACHINEGUN_9:
case Q2MZ2_INFANTRY_MACHINEGUN_10:
case Q2MZ2_INFANTRY_MACHINEGUN_11:
case Q2MZ2_INFANTRY_MACHINEGUN_12:
case Q2MZ2_INFANTRY_MACHINEGUN_13:
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
CL_ParticleEffect (origin, vec3_origin, 0, 40);
CL_SmokeAndFlash(origin);
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("infantry/infatck1.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_SOLDIER_MACHINEGUN_1:
case Q2MZ2_SOLDIER_MACHINEGUN_2:
case Q2MZ2_SOLDIER_MACHINEGUN_3:
case Q2MZ2_SOLDIER_MACHINEGUN_4:
case Q2MZ2_SOLDIER_MACHINEGUN_5:
case Q2MZ2_SOLDIER_MACHINEGUN_6:
case Q2MZ2_SOLDIER_MACHINEGUN_7:
case Q2MZ2_SOLDIER_MACHINEGUN_8:
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
CL_ParticleEffect (origin, vec3_origin, 0, 40);
CL_SmokeAndFlash(origin);
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("soldier/solatck3.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_GUNNER_MACHINEGUN_1:
case Q2MZ2_GUNNER_MACHINEGUN_2:
case Q2MZ2_GUNNER_MACHINEGUN_3:
case Q2MZ2_GUNNER_MACHINEGUN_4:
case Q2MZ2_GUNNER_MACHINEGUN_5:
case Q2MZ2_GUNNER_MACHINEGUN_6:
case Q2MZ2_GUNNER_MACHINEGUN_7:
case Q2MZ2_GUNNER_MACHINEGUN_8:
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
CL_ParticleEffect (origin, vec3_origin, 0, 40);
CL_SmokeAndFlash(origin);
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("gunner/gunatck2.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_ACTOR_MACHINEGUN_1:
case Q2MZ2_SUPERTANK_MACHINEGUN_1:
case Q2MZ2_SUPERTANK_MACHINEGUN_2:
case Q2MZ2_SUPERTANK_MACHINEGUN_3:
case Q2MZ2_SUPERTANK_MACHINEGUN_4:
case Q2MZ2_SUPERTANK_MACHINEGUN_5:
case Q2MZ2_SUPERTANK_MACHINEGUN_6:
case Q2MZ2_TURRET_MACHINEGUN: // PGM
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
CL_ParticleEffect (origin, vec3_origin, 0, 40);
CL_SmokeAndFlash(origin);
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("infantry/infatck1.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_BOSS2_MACHINEGUN_L1:
case Q2MZ2_BOSS2_MACHINEGUN_L2:
case Q2MZ2_BOSS2_MACHINEGUN_L3:
case Q2MZ2_BOSS2_MACHINEGUN_L4:
case Q2MZ2_BOSS2_MACHINEGUN_L5:
case Q2MZ2_CARRIER_MACHINEGUN_L1: // PMM
case Q2MZ2_CARRIER_MACHINEGUN_L2: // PMM
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
CL_ParticleEffect (origin, vec3_origin, 0, 40);
CL_SmokeAndFlash(origin);
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("infantry/infatck1.wav"), 1, ATTN_NONE, 0);
break;
case Q2MZ2_SOLDIER_BLASTER_1:
case Q2MZ2_SOLDIER_BLASTER_2:
case Q2MZ2_SOLDIER_BLASTER_3:
case Q2MZ2_SOLDIER_BLASTER_4:
case Q2MZ2_SOLDIER_BLASTER_5:
case Q2MZ2_SOLDIER_BLASTER_6:
case Q2MZ2_SOLDIER_BLASTER_7:
case Q2MZ2_SOLDIER_BLASTER_8:
case Q2MZ2_TURRET_BLASTER: // PGM
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("soldier/solatck2.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_FLYER_BLASTER_1:
case Q2MZ2_FLYER_BLASTER_2:
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("flyer/flyatck3.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_MEDIC_BLASTER_1:
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("medic/medatck1.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_HOVER_BLASTER_1:
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("hover/hovatck1.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_FLOAT_BLASTER_1:
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("floater/fltatck1.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_SOLDIER_SHOTGUN_1:
case Q2MZ2_SOLDIER_SHOTGUN_2:
case Q2MZ2_SOLDIER_SHOTGUN_3:
case Q2MZ2_SOLDIER_SHOTGUN_4:
case Q2MZ2_SOLDIER_SHOTGUN_5:
case Q2MZ2_SOLDIER_SHOTGUN_6:
case Q2MZ2_SOLDIER_SHOTGUN_7:
case Q2MZ2_SOLDIER_SHOTGUN_8:
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
CL_SmokeAndFlash(origin);
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("soldier/solatck1.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_TANK_BLASTER_1:
case Q2MZ2_TANK_BLASTER_2:
case Q2MZ2_TANK_BLASTER_3:
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/tnkatck3.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_TANK_MACHINEGUN_1:
case Q2MZ2_TANK_MACHINEGUN_2:
case Q2MZ2_TANK_MACHINEGUN_3:
case Q2MZ2_TANK_MACHINEGUN_4:
case Q2MZ2_TANK_MACHINEGUN_5:
case Q2MZ2_TANK_MACHINEGUN_6:
case Q2MZ2_TANK_MACHINEGUN_7:
case Q2MZ2_TANK_MACHINEGUN_8:
case Q2MZ2_TANK_MACHINEGUN_9:
case Q2MZ2_TANK_MACHINEGUN_10:
case Q2MZ2_TANK_MACHINEGUN_11:
case Q2MZ2_TANK_MACHINEGUN_12:
case Q2MZ2_TANK_MACHINEGUN_13:
case Q2MZ2_TANK_MACHINEGUN_14:
case Q2MZ2_TANK_MACHINEGUN_15:
case Q2MZ2_TANK_MACHINEGUN_16:
case Q2MZ2_TANK_MACHINEGUN_17:
case Q2MZ2_TANK_MACHINEGUN_18:
case Q2MZ2_TANK_MACHINEGUN_19:
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
CL_ParticleEffect (origin, vec3_origin, 0, 40);
CL_SmokeAndFlash(origin);
Com_sprintf(soundname, sizeof(soundname), "tank/tnkatk2%c.wav", 'a' + rand() % 5);
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0);
break;
case Q2MZ2_CHICK_ROCKET_1:
case Q2MZ2_TURRET_ROCKET: // PGM
dl->color[0] = 1;dl->color[1] = 0.5;dl->color[2] = 0.2;
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("chick/chkatck2.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_TANK_ROCKET_1:
case Q2MZ2_TANK_ROCKET_2:
case Q2MZ2_TANK_ROCKET_3:
dl->color[0] = 1;dl->color[1] = 0.5;dl->color[2] = 0.2;
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/tnkatck1.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_SUPERTANK_ROCKET_1:
case Q2MZ2_SUPERTANK_ROCKET_2:
case Q2MZ2_SUPERTANK_ROCKET_3:
case Q2MZ2_BOSS2_ROCKET_1:
case Q2MZ2_BOSS2_ROCKET_2:
case Q2MZ2_BOSS2_ROCKET_3:
case Q2MZ2_BOSS2_ROCKET_4:
case Q2MZ2_CARRIER_ROCKET_1:
// case Q2MZ2_CARRIER_ROCKET_2:
// case Q2MZ2_CARRIER_ROCKET_3:
// case Q2MZ2_CARRIER_ROCKET_4:
dl->color[0] = 1;dl->color[1] = 0.5;dl->color[2] = 0.2;
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_GUNNER_GRENADE_1:
case Q2MZ2_GUNNER_GRENADE_2:
case Q2MZ2_GUNNER_GRENADE_3:
case Q2MZ2_GUNNER_GRENADE_4:
dl->color[0] = 1;dl->color[1] = 0.5;dl->color[2] = 0;
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("gunner/gunatck3.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_GLADIATOR_RAILGUN_1:
// PMM
case Q2MZ2_CARRIER_RAILGUN:
case Q2MZ2_WIDOW_RAIL:
// pmm
dl->color[0] = 0.5;dl->color[1] = 0.5;dl->color[2] = 1.0;
break;
// --- Xian's shit starts ---
case Q2MZ2_MAKRON_BFG:
dl->color[0] = 0.5;dl->color[1] = 1 ;dl->color[2] = 0.5;
//Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("makron/bfg_fire.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_MAKRON_BLASTER_1:
case Q2MZ2_MAKRON_BLASTER_2:
case Q2MZ2_MAKRON_BLASTER_3:
case Q2MZ2_MAKRON_BLASTER_4:
case Q2MZ2_MAKRON_BLASTER_5:
case Q2MZ2_MAKRON_BLASTER_6:
case Q2MZ2_MAKRON_BLASTER_7:
case Q2MZ2_MAKRON_BLASTER_8:
case Q2MZ2_MAKRON_BLASTER_9:
case Q2MZ2_MAKRON_BLASTER_10:
case Q2MZ2_MAKRON_BLASTER_11:
case Q2MZ2_MAKRON_BLASTER_12:
case Q2MZ2_MAKRON_BLASTER_13:
case Q2MZ2_MAKRON_BLASTER_14:
case Q2MZ2_MAKRON_BLASTER_15:
case Q2MZ2_MAKRON_BLASTER_16:
case Q2MZ2_MAKRON_BLASTER_17:
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("makron/blaster.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_JORG_MACHINEGUN_L1:
case Q2MZ2_JORG_MACHINEGUN_L2:
case Q2MZ2_JORG_MACHINEGUN_L3:
case Q2MZ2_JORG_MACHINEGUN_L4:
case Q2MZ2_JORG_MACHINEGUN_L5:
case Q2MZ2_JORG_MACHINEGUN_L6:
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
CL_ParticleEffect (origin, vec3_origin, 0, 40);
CL_SmokeAndFlash(origin);
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("boss3/xfire.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_JORG_MACHINEGUN_R1:
case Q2MZ2_JORG_MACHINEGUN_R2:
case Q2MZ2_JORG_MACHINEGUN_R3:
case Q2MZ2_JORG_MACHINEGUN_R4:
case Q2MZ2_JORG_MACHINEGUN_R5:
case Q2MZ2_JORG_MACHINEGUN_R6:
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
CL_ParticleEffect (origin, vec3_origin, 0, 40);
CL_SmokeAndFlash(origin);
break;
case Q2MZ2_JORG_BFG_1:
dl->color[0] = 0.5;dl->color[1] = 1 ;dl->color[2] = 0.5;
break;
case Q2MZ2_BOSS2_MACHINEGUN_R1:
case Q2MZ2_BOSS2_MACHINEGUN_R2:
case Q2MZ2_BOSS2_MACHINEGUN_R3:
case Q2MZ2_BOSS2_MACHINEGUN_R4:
case Q2MZ2_BOSS2_MACHINEGUN_R5:
case Q2MZ2_CARRIER_MACHINEGUN_R1: // PMM
case Q2MZ2_CARRIER_MACHINEGUN_R2: // PMM
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
CL_ParticleEffect (origin, vec3_origin, 0, 40);
CL_SmokeAndFlash(origin);
break;
// ======
// ROGUE
case Q2MZ2_STALKER_BLASTER:
case Q2MZ2_DAEDALUS_BLASTER:
case Q2MZ2_MEDIC_BLASTER_2:
case Q2MZ2_WIDOW_BLASTER:
case Q2MZ2_WIDOW_BLASTER_SWEEP1:
case Q2MZ2_WIDOW_BLASTER_SWEEP2:
case Q2MZ2_WIDOW_BLASTER_SWEEP3:
case Q2MZ2_WIDOW_BLASTER_SWEEP4:
case Q2MZ2_WIDOW_BLASTER_SWEEP5:
case Q2MZ2_WIDOW_BLASTER_SWEEP6:
case Q2MZ2_WIDOW_BLASTER_SWEEP7:
case Q2MZ2_WIDOW_BLASTER_SWEEP8:
case Q2MZ2_WIDOW_BLASTER_SWEEP9:
case Q2MZ2_WIDOW_BLASTER_100:
case Q2MZ2_WIDOW_BLASTER_90:
case Q2MZ2_WIDOW_BLASTER_80:
case Q2MZ2_WIDOW_BLASTER_70:
case Q2MZ2_WIDOW_BLASTER_60:
case Q2MZ2_WIDOW_BLASTER_50:
case Q2MZ2_WIDOW_BLASTER_40:
case Q2MZ2_WIDOW_BLASTER_30:
case Q2MZ2_WIDOW_BLASTER_20:
case Q2MZ2_WIDOW_BLASTER_10:
case Q2MZ2_WIDOW_BLASTER_0:
case Q2MZ2_WIDOW_BLASTER_10L:
case Q2MZ2_WIDOW_BLASTER_20L:
case Q2MZ2_WIDOW_BLASTER_30L:
case Q2MZ2_WIDOW_BLASTER_40L:
case Q2MZ2_WIDOW_BLASTER_50L:
case Q2MZ2_WIDOW_BLASTER_60L:
case Q2MZ2_WIDOW_BLASTER_70L:
case Q2MZ2_WIDOW_RUN_1:
case Q2MZ2_WIDOW_RUN_2:
case Q2MZ2_WIDOW_RUN_3:
case Q2MZ2_WIDOW_RUN_4:
case Q2MZ2_WIDOW_RUN_5:
case Q2MZ2_WIDOW_RUN_6:
case Q2MZ2_WIDOW_RUN_7:
case Q2MZ2_WIDOW_RUN_8:
dl->color[0] = 0;dl->color[1] = 1;dl->color[2] = 0;
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/tnkatck3.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_WIDOW_DISRUPTOR:
dl->color[0] = -1;dl->color[1] = -1;dl->color[2] = -1;
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("weapons/disint2.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_WIDOW_PLASMABEAM:
case Q2MZ2_WIDOW2_BEAMER_1:
case Q2MZ2_WIDOW2_BEAMER_2:
case Q2MZ2_WIDOW2_BEAMER_3:
case Q2MZ2_WIDOW2_BEAMER_4:
case Q2MZ2_WIDOW2_BEAMER_5:
case Q2MZ2_WIDOW2_BEAM_SWEEP_1:
case Q2MZ2_WIDOW2_BEAM_SWEEP_2:
case Q2MZ2_WIDOW2_BEAM_SWEEP_3:
case Q2MZ2_WIDOW2_BEAM_SWEEP_4:
case Q2MZ2_WIDOW2_BEAM_SWEEP_5:
case Q2MZ2_WIDOW2_BEAM_SWEEP_6:
case Q2MZ2_WIDOW2_BEAM_SWEEP_7:
case Q2MZ2_WIDOW2_BEAM_SWEEP_8:
case Q2MZ2_WIDOW2_BEAM_SWEEP_9:
case Q2MZ2_WIDOW2_BEAM_SWEEP_10:
case Q2MZ2_WIDOW2_BEAM_SWEEP_11:
dl->radius = 300 + (rand()&100);
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
dl->die = cl.time + 200;
break;
// ROGUE
// ======
// --- Xian's shit ends ---
//hmm... he must take AGES on the loo.... :p
}
*/
}
#endif
int getplayerid(char *msg);
int build_number( void );
//return if we want to print the message.
qboolean CL_ParseChat(char *text)
{
extern cvar_t cl_chatsound, cl_nofake;
char *s;
s = strchr(text, ':'); //Hmm.. FIXME: Can a player's name contain a ':'?... I think the answer is a yes... Hmmm.. problematic eh?
if (!s || s[1] != ' ') //wasn't a real chat...
return true;
if (!cls.demoplayback)
Sys_ServerActivity(); //chat always flashes the screen..
//check f_ stuff
if (!strncmp(s+2, "f_", 2))
{
static float versionresponsetime;
static float modifiedresponsetime;
static float skinsresponsetime;
static float serverresponsetime;
if (!strncmp(s+2, "f_version", 9) && versionresponsetime < Sys_DoubleTime()) //respond to it.
{
ValidationPrintVersion(text);
versionresponsetime = Sys_DoubleTime() + 5;
}
else if (!strncmp(s+2, "f_server", 9) && serverresponsetime < Sys_DoubleTime()) //respond to it.
{
Validation_Server();
serverresponsetime = Sys_DoubleTime() + 5;
}
else if (!strncmp(s+2, "f_modified", 10) && modifiedresponsetime < Sys_DoubleTime()) //respond to it.
{
Validation_FilesModified();
modifiedresponsetime = Sys_DoubleTime() + 5;
}
else if (!strncmp(s+2, "f_skins", 7) && skinsresponsetime < Sys_DoubleTime()) //respond to it.
{
Validation_Skins();
skinsresponsetime = Sys_DoubleTime() + 5;
}
return true;
}
Validation_CheckIfResponse(text);
{
int flags;
int offset=0;
qboolean suppress_talksound;
char *p;
flags = TP_CategorizeMessage (text, &offset);
if (flags == 2 && !TP_FilterMessage(text + offset))
return false;
suppress_talksound = false;
if (flags == 2 || (!cl.teamplay && flags))
suppress_talksound = TP_CheckSoundTrigger (text + offset);
if (!cl_chatsound.value || // no sound at all
(cl_chatsound.value == 2 && flags != 2)) // only play sound in mm2
suppress_talksound = true;
if (!suppress_talksound)
S_LocalSound ("misc/talk.wav");
if (cl_nofake.value == 1 || (cl_nofake.value == 2 && flags != 2)) {
for (p = s; *p; p++)
if (*p == 13 || (*p == 10 && p[1]))
*p = ' ';
}
//funky /me stuff
p = strchr(text, ':');
if (!strncmp(p, ": /me", 5))
{
//shift name right 1 (for the *)
memmove(text+1, text, p - text);
*text = '*';
memmove(p+1, p+5, strlen(p+5)+1);
}
}
return true;
}
char printtext[1024];
void CL_ParsePrint(char *msg, int level)
{
strncat(printtext, msg, sizeof(printtext)-1);
while((msg = strchr(printtext, '\n')))
{
*msg = '\0';
if (level != PRINT_CHAT)
Stats_ParsePrintLine(printtext);
TP_SearchForMsgTriggers(msg, level);
msg++;
memmove(printtext, msg, strlen(msg)+1);
}
}
char stufftext[4096];
void CL_ParseStuffCmd(char *msg, int destsplit) //this protects stuffcmds from network segregation.
{
strncat(stufftext, msg, sizeof(stufftext)-1);
while((msg = strchr(stufftext, '\n')))
{
*msg = '\0';
Con_DPrintf("stufftext: %s\n", stufftext);
if (!strncmp(stufftext, "fullserverinfo ", 15))
Cmd_ExecuteString(stufftext, RESTRICT_SERVER+destsplit);
else
{
Cbuf_AddText (stufftext, RESTRICT_SERVER+destsplit);
Cbuf_AddText ("\n", RESTRICT_SERVER+destsplit);
}
msg++;
memmove(stufftext, msg, strlen(msg)+1);
}
}
int getplayerid(char *msg)
{
int i;
int namelen;
char *colon = strstr(msg, ":");
if (!colon)
return -1;
namelen = colon-msg;
for (i=0 ; i<MAX_CLIENTS ; i++)
{
if (!strncmp(msg, cl.players[i].name, namelen))
if (!cl.players[i].name[namelen])
return i;
}
return -1;
}
int getplayerchatcolour(char *msg)
{
int id;
int c;
id = getplayerid(msg);
if (id == -1) //not a user/server
return 1;
//primary override.
msg = Info_ValueForKey(cl.players[id].userinfo, "tc");
if (*msg)
{
c = atoi(msg);
return c;
}
//override based on team
if (cl.teamfortress)
{
switch (cl.players[id].bottomcolor)
{ //translate q1 skin colours to console colours
case 4: //red
return 1;
case 13: //blue
return 5;
//fixme: add the others
}
}
return cl.players[id].userid;
}
#define SHOWNET(x) if(cl_shownet.value==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
#define SHOWNET2(x, y) if(cl_shownet.value==2)Con_Printf ("%3i:%3i:%s\n", msg_readcount-1, y, x);
/*
=====================
CL_ParseServerMessage
=====================
*/
char *Translate(char *message);
int received_framecount;
void CL_ParseServerMessage (void)
{
int cmd;
char *s;
int i, j;
int destsplit;
received_framecount = host_framecount;
cl.last_servermessage = realtime;
CL_ClearProjectiles ();
cl.fixangle = false;
//
// if recording demos, copy the message out
//
if (cl_shownet.value == 1)
Con_TPrintf (TL_INT_SPACE,net_message.cursize);
else if (cl_shownet.value == 2)
Con_TPrintf (TLC_LINEBREAK_MINUS);
CL_ParseClientdata ();
//
// parse the message
//
while (1)
{
if (msg_badread)
{
Host_EndGame ("CL_ParseServerMessage: Bad server message");
break;
}
cmd = MSG_ReadByte ();
if (cmd == svc_choosesplitclient)
{
SHOWNET(svc_strings[cmd]);
destsplit = MSG_ReadByte();
cmd = MSG_ReadByte();
}
else
destsplit = 0;
if (cmd == -1)
{
msg_readcount++; // so the EOM showner has the right value
SHOWNET("END OF MESSAGE");
break;
}
SHOWNET(svc_strings[cmd]);
// other commands
switch (cmd)
{
default:
Host_EndGame ("CL_ParseServerMessage: Illegible server message");
return;
case svc_time:
cl.gametime = MSG_ReadFloat();
cl.gametimemark = realtime;
break;
case svc_nop:
// Con_Printf ("svc_nop\n");
break;
case svc_disconnect:
if (cls.state == ca_connected)
{
Host_EndGame ("Server disconnected\n"
"Server version may not be compatible");
}
else
Host_EndGame ("Server disconnected");
break;
case svc_print:
i = MSG_ReadByte ();
s = MSG_ReadString ();
if (i == PRINT_CHAT)
{
if (CL_ParseChat(s))
{
CL_ParsePrint(s, i);
if (!cl_standardchat.value)
Con_TPrintf (TL_CSPECIALPRINT, getplayerchatcolour(s)%6+'1', s); //don't ever print it in white.
else
{
con_ormask = CON_STANDARDMASK;
Con_TPrintf (TL_ST, s); //Standard text - makes LEDs work in the ocrana (so I'm told) charset.
con_ormask = 0; //it's a special/wierd characture set.
}
}
}
else
{
CL_ParsePrint(s, i);
Con_TPrintf (TL_ST, Translate(s));
}
break;
case svc_centerprint:
SCR_CenterPrint (destsplit, Translate(MSG_ReadString ()));
break;
case svc_stufftext:
s = MSG_ReadString ();
CL_ParseStuffCmd(s, destsplit);
break;
case svc_damage:
V_ParseDamage (destsplit);
break;
case svc_serverdata:
Cbuf_Execute (); // make sure any stuffed commands are done
CL_ParseServerData ();
vid.recalc_refdef = true; // leave full screen intermission
break;
#ifdef PEXT_SETVIEW
case svc_setview:
if (!(cls.fteprotocolextensions & PEXT_SETVIEW))
Host_EndGame("PEXT_SETVIEW is meant to be disabled\n");
cl.viewentity[destsplit]=MSG_ReadShort();
break;
#endif
case svc_setangle:
if (cls.demoplayback == DPB_MVD)
{
i = MSG_ReadByte();
if (i != spec_track[0] || !autocam[0])
{ //this wasn't for us.
for (i=0 ; i<3 ; i++)
MSG_ReadAngle ();
break;
}
cl.fixangle=true;
for (i=0 ; i<3 ; i++)
cl.simangles[destsplit][i] = cl.viewangles[destsplit][i] = MSG_ReadAngle ();
break;
}
cl.fixangle=true;
for (i=0 ; i<3 ; i++)
cl.viewangles[destsplit][i] = MSG_ReadAngle ();
// cl.viewangles[PITCH] = cl.viewangles[ROLL] = 0;
break;
case svc_lightstyle:
i = MSG_ReadByte ();
if (i >= MAX_LIGHTSTYLES)
Host_EndGame ("svc_lightstyle > MAX_LIGHTSTYLES");
#ifdef PEXT_LIGHTSTYLECOL
cl_lightstyle[i].colour = 7; //white
#endif
Q_strncpyz (cl_lightstyle[i].map, MSG_ReadString(), sizeof(cl_lightstyle[i].map));
cl_lightstyle[i].length = Q_strlen(cl_lightstyle[i].map);
break;
#ifdef PEXT_LIGHTSTYLECOL
case svc_lightstylecol:
if (!(cls.fteprotocolextensions & PEXT_LIGHTSTYLECOL))
Host_EndGame("PEXT_LIGHTSTYLECOL is meant to be disabled\n");
i = MSG_ReadByte ();
if (i >= MAX_LIGHTSTYLES)
Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES");
cl_lightstyle[i].colour = MSG_ReadByte();
Q_strncpyz (cl_lightstyle[i].map, MSG_ReadString(), sizeof(cl_lightstyle[i].map));
cl_lightstyle[i].length = Q_strlen(cl_lightstyle[i].map);
break;
#endif
case svc_sound:
CL_ParseStartSoundPacket();
break;
case svc_stopsound:
i = MSG_ReadShort();
S_StopSound(i>>3, i&7);
break;
case svc_updatefrags:
Sbar_Changed ();
i = MSG_ReadByte ();
if (i >= MAX_CLIENTS)
Host_EndGame ("CL_ParseServerMessage: svc_updatefrags > MAX_SCOREBOARD");
cl.players[i].frags = MSG_ReadShort ();
break;
case svc_updateping:
i = MSG_ReadByte ();
if (i >= MAX_CLIENTS)
Host_EndGame ("CL_ParseServerMessage: svc_updateping > MAX_SCOREBOARD");
cl.players[i].ping = MSG_ReadShort ();
break;
case svc_updatepl:
i = MSG_ReadByte ();
if (i >= MAX_CLIENTS)
Host_EndGame ("CL_ParseServerMessage: svc_updatepl > MAX_SCOREBOARD");
cl.players[i].pl = MSG_ReadByte ();
break;
case svc_updateentertime:
// time is sent over as seconds ago
i = MSG_ReadByte ();
if (i >= MAX_CLIENTS)
Host_EndGame ("CL_ParseServerMessage: svc_updateentertime > MAX_SCOREBOARD");
cl.players[i].entertime = realtime - MSG_ReadFloat ();
break;
case svc_spawnbaseline:
i = MSG_ReadShort ();
CL_ParseBaseline (&cl_baselines[i]);
break;
case svc_spawnbaseline2:
CL_ParseBaseline2 ();
break;
case svc_spawnstatic:
CL_ParseStatic (1);
break;
case svc_spawnstatic2:
CL_ParseStatic (2);
break;
case svc_temp_entity:
#ifdef NQPROT
CL_ParseTEnt (false);
#else
CL_ParseTEnt ();
#endif
break;
case svc_customtempent:
CL_ParseCustomTEnt();
break;
case svc_particle:
NQ_R_ParseParticleEffect ();
break;
case svc_particle2:
R_ParseParticleEffect2 ();
break;
case svc_particle3:
R_ParseParticleEffect3 ();
break;
case svc_particle4:
R_ParseParticleEffect4 ();
break;
case svc_killedmonster:
cl.stats[0][STAT_MONSTERS]++;
break;
case svc_foundsecret:
cl.stats[0][STAT_SECRETS]++;
break;
case svc_updatestat:
i = MSG_ReadByte ();
j = MSG_ReadByte ();
CL_SetStat (destsplit, i, j);
break;
case svc_updatestatlong:
i = MSG_ReadByte ();
j = MSG_ReadLong (); //make qbyte if nq compatability?
CL_SetStat (destsplit, i, j);
break;
case svc_spawnstaticsound:
CL_ParseStaticSound ();
break;
case svc_cdtrack:
cl.cdtrack = MSG_ReadByte ();
CDAudio_Play ((qbyte)cl.cdtrack, true);
break;
case svc_intermission:
cl.intermission = 1;
cl.completed_time = realtime;
vid.recalc_refdef = true; // go to full screen
for (i=0 ; i<3 ; i++)
cl.simorg[0][i] = MSG_ReadCoord ();
for (i=0 ; i<3 ; i++)
cl.simangles[0][i] = MSG_ReadAngle ();
VectorCopy (vec3_origin, cl.simvel[0]);
VectorCopy (cl.simvel[0], cl.simvel[1]);
VectorCopy (cl.simangles[0], cl.simangles[1]);
VectorCopy (cl.simorg[0], cl.simorg[1]);
break;
case svc_finale:
cl.intermission = 2;
cl.completed_time = realtime;
vid.recalc_refdef = true; // go to full screen
SCR_CenterPrint (destsplit, MSG_ReadString ());
break;
case svc_sellscreen:
Cmd_ExecuteString ("help", RESTRICT_RCON);
break;
case svc_smallkick:
cl.punchangle[destsplit] = -2;
break;
case svc_bigkick:
cl.punchangle[destsplit] = -4;
break;
case svc_muzzleflash:
CL_MuzzleFlash ();
break;
case svc_updateuserinfo:
CL_UpdateUserinfo ();
break;
case svc_setinfo:
CL_SetInfo ();
break;
case svc_serverinfo:
CL_ServerInfo ();
break;
case svc_download:
CL_ParseDownload ();
break;
case svc_playerinfo:
CL_ParsePlayerinfo ();
break;
case svc_nails:
CL_ParseProjectiles (cl_spikeindex, false);
break;
case svc_nails2:
CL_ParseProjectiles (cl_spikeindex, true);
break;
case svc_chokecount: // some preceding packets were choked
i = MSG_ReadByte ();
for (j=0 ; j<i ; j++)
cl.frames[ (cls.netchan.incoming_acknowledged-1-j)&UPDATE_MASK ].receivedtime = -2;
break;
case svc_modellist:
CL_ParseModellist (false);
break;
case svc_modellistshort:
CL_ParseModellist (true);
break;
case svc_soundlist:
CL_ParseSoundlist ();
break;
case svc_packetentities:
CL_ParsePacketEntities (false);
break;
case svc_deltapacketentities:
CL_ParsePacketEntities (true);
break;
case svc_maxspeed :
cl.maxspeed[destsplit] = MSG_ReadFloat();
break;
case svc_entgravity :
cl.entgravity[destsplit] = MSG_ReadFloat();
break;
case svc_setpause:
cl.paused = MSG_ReadByte ();
if (cl.paused)
CDAudio_Pause ();
else
CDAudio_Resume ();
break;
#ifdef PEXT_BULLETENS
case svc_bulletentext:
if (!(cls.fteprotocolextensions & PEXT_BULLETENS))
Host_EndGame("PEXT_BULLETENS is meant to be disabled\n");
Bul_ParseMessage();
break;
#endif
#ifdef PEXT_LIGHTUPDATES
case svc_lightnings:
if (!(cls.fteprotocolextensions & PEXT_LIGHTUPDATES))
Host_EndGame("PEXT_LIGHTUPDATES is meant to be disabled\n");
CL_ParseProjectiles (cl_lightningindex);
break;
#endif
case svc_ftesetclientpersist:
CL_ParseClientPersist();
break;
#ifdef Q2BSPS
case svc_setportalstate:
i = MSG_ReadByte();
j = MSG_ReadByte();
i *= j & 127;
j &= ~128;
CMQ2_SetAreaPortalState(i, j!=0);
break;
#endif
case svc_showpic:
SCR_ShowPic_Create();
break;
case svc_hidepic:
SCR_ShowPic_Hide();
break;
case svc_movepic:
SCR_ShowPic_Move();
break;
case svc_updatepic:
SCR_ShowPic_Update();
break;
case svc_setattachment:
CL_ParseAttachment();
break;
case svcqw_effect:
CL_ParseEffect(false);
break;
case svcqw_effect2:
CL_ParseEffect(true);
break;
}
}
}
#ifdef Q2CLIENT
void CLQ2_ParseServerMessage (void)
{
int cmd;
char *s;
int i;
// int j;
received_framecount = host_framecount;
cl.last_servermessage = realtime;
CL_ClearProjectiles ();
//
// if recording demos, copy the message out
//
if (cl_shownet.value == 1)
Con_TPrintf (TL_INT_SPACE,net_message.cursize);
else if (cl_shownet.value == 2)
Con_TPrintf (TLC_LINEBREAK_MINUS);
CL_ParseClientdata ();
//
// parse the message
//
while (1)
{
if (msg_badread)
{
Host_EndGame ("CL_ParseServerMessage: Bad server message");
break;
}
cmd = MSG_ReadByte ();
if (cmd == -1)
{
msg_readcount++; // so the EOM showner has the right value
SHOWNET("END OF MESSAGE");
break;
}
SHOWNET(va("%i", cmd));
// other commands
switch (cmd)
{
default:
Host_EndGame ("CL_ParseServerMessage: Illegible server message");
return;
//known to game
case svcq2_muzzleflash:
CLQ2_ParseMuzzleFlash();
break;
case svcq2_muzzleflash2:
CLQ2_ParseMuzzleFlash2();
return;
case svcq2_temp_entity:
CLQ2_ParseTEnt();
break;
case svcq2_layout:
s = MSG_ReadString ();
Q_strncpyz (cl.q2layout, s, sizeof(cl.q2layout));
UI_Q2LayoutChanged();
break;
case svcq2_inventory:
Host_EndGame ("CL_ParseServerMessage: svcq2_inventory not implemented");
return;
// the rest are private to the client and server
case svcq2_nop: //6
Host_EndGame ("CL_ParseServerMessage: svcq2_nop not implemented");
return;
case svcq2_disconnect:
if (cls.state == ca_connected)
Host_EndGame ("Server disconnected\n"
"Server version may not be compatible");
else
Host_EndGame ("Server disconnected");
return;
case svcq2_reconnect: //8
Con_TPrintf (TLC_RECONNECTING);
MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, "new");
break;
case svcq2_sound: //9 // <see code>
CLQ2_ParseStartSoundPacket();
break;
case svcq2_print: //10 // [qbyte] id [string] null terminated string
i = MSG_ReadByte ();
s = MSG_ReadString ();
if (i == PRINT_CHAT)
{
S_LocalSound ("misc/talk.wav");
con_ormask = 0x8000;
if (CL_ParseChat(s))
{
CL_ParsePrint(s, i);
Con_TPrintf (TL_CSPECIALPRINT, getplayerchatcolour(s)%6+'1', s);
}
}
else
{
CL_ParsePrint(s, i);
Con_TPrintf (TL_ST, Translate(s));
}
con_ormask = 0;
break;
case svcq2_stufftext: //11 // [string] stuffed into client's console buffer, should be \n terminated
s = MSG_ReadString ();
Con_DPrintf ("stufftext: %s\n", s);
if (!strncmp(s, "precache", 8)) //big major hack. Q2 uses a command that q1 has as a cvar.
{ //call the q2 precache function.
CLQ2_Precache_f();
}
else
Cbuf_AddText (s, RESTRICT_SERVER); //don't let the local user cheat
break;
case svcq2_serverdata: //12 // [long] protocol ...
Cbuf_Execute (); // make sure any stuffed commands are done
CLQ2_ParseServerData ();
break;
case svcq2_configstring: //13 // [short] [string]
CLQ2_ParseConfigString();
break;
case svcq2_spawnbaseline://14
CLQ2_ParseBaseline();
break;
case svcq2_centerprint: //15 // [string] to put in center of the screen
SCR_CenterPrint (0, Translate(MSG_ReadString ()));
break;
case svcq2_download: //16 // [short] size [size bytes]
CL_ParseDownload();
break;
case svcq2_playerinfo: //17 // variable
Host_EndGame ("CL_ParseServerMessage: svcq2_playerinfo not implemented");
return;
case svcq2_packetentities://18 // [...]
Host_EndGame ("CL_ParseServerMessage: svcq2_packetentities not implemented");
return;
case svcq2_deltapacketentities://19 // [...]
Host_EndGame ("CL_ParseServerMessage: svcq2_deltapacketentities not implemented");
return;
case svcq2_frame: //20 (the bastard to implement.)
CLQ2_ParseFrame();
break;
}
}
CL_SetSolidEntities ();
}
#endif
#ifdef NQPROT
void CLNQ_ParseServerMessage (void)
{
int cmd;
char *s;
int i, j;
// received_framecount = host_framecount;
// cl.last_servermessage = realtime;
CL_ClearProjectiles ();
cl.fixangle = false;
//
// if recording demos, copy the message out
//
if (cl_shownet.value == 1)
Con_TPrintf (TL_INT_SPACE,net_message.cursize);
else if (cl_shownet.value == 2)
Con_TPrintf (TLC_LINEBREAK_MINUS);
CL_ParseClientdata ();
MSG_BeginReading ();
//
// parse the message
//
while (1)
{
if (msg_badread)
{
Host_EndGame ("CL_ParseServerMessage: Bad server message");
break;
}
cmd = MSG_ReadByte ();
if (cmd == -1)
{
msg_readcount++; // so the EOM showner has the right value
SHOWNET("END OF MESSAGE");
break;
}
if (cmd & 128)
{
SHOWNET("fast update");
CLNQ_ParseEntity(cmd&127);
continue;
}
SHOWNET2(svc_nqstrings[cmd>(sizeof(svc_nqstrings)/sizeof(char*))?0:cmd], cmd);
// other commands
switch (cmd)
{
default:
Host_EndGame ("CLNQ_ParseServerMessage: Illegible server message (%i)", cmd);
return;
case svc_nop:
// Con_Printf ("svc_nop\n");
break;
case svc_print:
s = MSG_ReadString ();
if (*s == 1 || *s == 2)
{
if (CL_ParseChat(s+1))
{
CL_ParsePrint(s+1, 3);
Con_TPrintf (TL_ST, Translate(s));
}
}
else
{
CL_ParsePrint(s, 3);
Con_TPrintf (TL_ST, Translate(s));
}
con_ormask = 0;
break;
case svc_disconnect:
// CL_Disconnect();
break;
case svc_centerprint:
SCR_CenterPrint (0, Translate(MSG_ReadString ()));
break;
case svc_stufftext:
s = MSG_ReadString ();
Con_DPrintf ("stufftext: %s\n", s);
Cbuf_AddText (s, RESTRICT_SERVER); //no cheating here...
break;
case svc_serverdata:
Cbuf_Execute (); // make sure any stuffed commands are done
CLNQ_ParseServerData ();
vid.recalc_refdef = true; // leave full screen intermission
break;
case 54://svc_precache:
{
int i = (unsigned short)MSG_ReadShort();
char *s = MSG_ReadString();
if (i < 32768)
{
if (i >= 1 && i < MAX_MODELS)
{
model_t *model;
CL_CheckOrDownloadFile(s, true);
model = Mod_ForName(s, i == 1);
if (!model)
Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
cl.model_precache[i] = model;
strcpy (cl.model_name[i], s);
}
else
Con_Printf("svc_precache: model index %i outside range %i...%i\n", i, 1, MAX_MODELS);
}
else
{
i -= 32768;
if (i >= 1 && i < MAX_SOUNDS)
{
sfx_t *sfx;
CL_CheckOrDownloadFile(va("sounds/%s", s), true);
sfx = S_PrecacheSound (s);
if (!sfx)
Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
cl.sound_precache[i] = sfx;
strcpy (cl.sound_name[i], s);
}
else
Con_Printf("svc_precache: sound index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
}
}
break;
case svc_cdtrack:
cl.cdtrack = MSG_ReadByte ();
MSG_ReadByte ();
CDAudio_Play ((qbyte)cl.cdtrack, true);
break;
case svc_setview:
if (!cl.viewentity[0])
cl.playernum[0] = (cl.viewentity[0] = MSG_ReadShort())-1;
else
cl.viewentity[0]=MSG_ReadShort();
break;
case svc_signonnum:
i = MSG_ReadByte ();
if (i <= cls.signon)
Host_EndGame ("Received signon %i when at %i", i, cls.signon);
cls.signon = i;
CLNQ_SignonReply ();
break;
case svc_setpause:
cl.paused = MSG_ReadByte ();
if (cl.paused)
CDAudio_Pause ();
else
CDAudio_Resume ();
break;
case svc_spawnstaticsound:
CL_ParseStaticSound ();
break;
case svc_spawnstatic:
CL_ParseStatic (1);
break;
case svc_spawnbaseline:
i = MSG_ReadShort ();
CL_ParseBaseline (&cl_baselines[i]);
break;
case svc_time:
received_framecount = host_framecount;
cl.last_servermessage = realtime;
cl.gametime = MSG_ReadFloat();
cl.gametimemark = realtime;
if (nq_dp_protocol<5)
{
cl.validsequence = cls.netchan.incoming_sequence++;
// cl.frames[(cls.netchan.incoming_sequence-1)&UPDATE_MASK].packet_entities = cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].packet_entities;
cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].packet_entities.num_entities=0;
}
break;
case svc_updatename:
Sbar_Changed ();
i = MSG_ReadByte ();
strcpy(cl.players[i].name, MSG_ReadString());
break;
case svc_updatefrags:
Sbar_Changed ();
i = MSG_ReadByte ();
cl.players[i].frags = MSG_ReadShort();
break;
case svc_updatecolors:
{
int a;
Sbar_Changed ();
i = MSG_ReadByte ();
if (i >= MAX_SCOREBOARD)
Host_Error ("CL_ParseServerMessage: svc_updatecolors > MAX_SCOREBOARD");
a = MSG_ReadByte ();
//FIXME:!!!!
cl.players[i].topcolor = a&0x0f;
cl.players[i].bottomcolor = (a&0xf0)>>4;
if (cls.state == ca_active)
Skin_Find (&cl.players[i]);
Sbar_Changed ();
CL_NewTranslation (i);
}
break;
case svc_lightstyle:
i = MSG_ReadByte ();
if (i >= MAX_LIGHTSTYLES)
Host_EndGame ("svc_lightstyle > MAX_LIGHTSTYLES");
#ifdef PEXT_LIGHTSTYLECOL
cl_lightstyle[i].colour = 7; //white
#endif
Q_strncpyz (cl_lightstyle[i].map, MSG_ReadString(), sizeof(cl_lightstyle[i].map));
cl_lightstyle[i].length = Q_strlen(cl_lightstyle[i].map);
break;
case svc_updatestat:
i = MSG_ReadByte ();
j = MSG_ReadLong ();
CL_SetStat (0, i, j);
break;
case 51://svc_updatestat:
i = MSG_ReadByte ();
j = MSG_ReadByte ();
CL_SetStat (0, i, j);
break;
case svc_setangle:
for (i=0 ; i<3 ; i++)
cl.viewangles[0][i] = MSG_ReadAngle ();
// cl.viewangles[PITCH] = cl.viewangles[ROLL] = 0;
break;
case svc_clientdata:
i = MSG_ReadShort ();
CLNQ_ParseClientdata (i);
break;
case svc_sound:
CLNQ_ParseStartSoundPacket();
break;
case svc_temp_entity:
CL_ParseTEnt (true);
break;
case svc_particle:
NQ_R_ParseParticleEffect ();
break;
case svc_killedmonster:
cl.stats[0][STAT_MONSTERS]++;
break;
case svc_foundsecret:
cl.stats[0][STAT_SECRETS]++;
break;
case svc_intermission:
cl.intermission = 1;
cl.completed_time = cl.time;
vid.recalc_refdef = true; // go to full screen
break;
case svc_finale:
cl.intermission = 2;
cl.completed_time = cl.time;
vid.recalc_refdef = true; // go to full screen
SCR_CenterPrint (0, MSG_ReadString ());
break;
case svc_cutscene:
cl.intermission = 3;
cl.completed_time = cl.time;
vid.recalc_refdef = true; // go to full screen
SCR_CenterPrint (0, MSG_ReadString ());
break;
case svc_sellscreen: //pantsie
Cmd_ExecuteString ("help 0", RESTRICT_RCON);
break;
case svc_damage:
V_ParseDamage (0);
break;
case svcnq_effect:
CL_ParseEffect(false);
break;
case svcnq_effect2:
CL_ParseEffect(true);
break;
case 57://svc_entities
if (cls.signon == 4 - 1)
{ // first update is the final signon stage
cls.signon = 4;
CLNQ_SignonReply ();
}
//well, it's really any protocol, but we're only going to support version 5.
CLNQ_ParseDarkPlaces5Entities();
break;
}
}
}
#endif