fteqw/engine/client/snd_sdl.c

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#include "quakedef.h"
soundcardinfo_t *sndcardinfo;
int snd_firsttime = 0;
int aimedforguid;
void SNDDMA_Submit(soundcardinfo_t *sc)
{
}
void SNDDMA_Shutdown(soundcardinfo_t *sc)
{
}
int SNDDMA_GetDMAPos(soundcardinfo_t *sc)
{
return 0;
}
void S_UpdateCapture(void) //any ideas how to get microphone input?
{
}
int SNDDMA_Init(soundcardinfo_t *sc)
{
Con_Printf("SDL has no sound code\n");
return 0;
}
void SNDDMA_SetUnderWater(qboolean underwater)
{
}