#include "quakedef.h" soundcardinfo_t *sndcardinfo; int snd_firsttime = 0; int aimedforguid; void SNDDMA_Submit(soundcardinfo_t *sc) { } void SNDDMA_Shutdown(soundcardinfo_t *sc) { } int SNDDMA_GetDMAPos(soundcardinfo_t *sc) { return 0; } void S_UpdateCapture(void) //any ideas how to get microphone input? { } int SNDDMA_Init(soundcardinfo_t *sc) { Con_Printf("SDL has no sound code\n"); return 0; } void SNDDMA_SetUnderWater(qboolean underwater) { }