fteqw/engine/client/snd_dma.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// snd_dma.c -- main control for any streaming sound output devices
#include "quakedef.h"
static void S_Play(void);
static void S_PlayVol(void);
static void S_SoundList_f(void);
static void S_Update_(soundcardinfo_t *sc);
void S_StopAllSounds(qboolean clear);
static void S_StopAllSounds_f (void);
static void S_UpdateCard(soundcardinfo_t *sc);
static void S_ClearBuffer (soundcardinfo_t *sc);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
static sfx_t *S_FindName (const char *name);
// =======================================================================
// Internal sound data & structures
// =======================================================================
soundcardinfo_t *sndcardinfo; //the master card.
int snd_blocked = 0;
static qboolean snd_ambient = 1;
qboolean snd_initialized = false;
int snd_speed;
vec3_t listener_origin;
vec3_t listener_forward = {1, 0, 0};
vec3_t listener_right = {0, 1, 0};
vec3_t listener_up = {0, 0, 1};
vec3_t listener_velocity;
vec_t sound_nominal_clip_dist=1000.0;
#define MAX_SFX 8192
sfx_t *known_sfx; // hunk allocated [MAX_SFX]
int num_sfx;
sfx_t *ambient_sfx[NUM_AMBIENTS];
//int desired_speed = 44100;
int desired_bits = 16;
int sound_started=0;
cvar_t bgmvolume = CVARAFD( "musicvolume", "0.3", "bgmvolume", CVAR_ARCHIVE,
"Volume level for background music.");
cvar_t volume = CVARFD( "volume", "0.7", CVAR_ARCHIVE,
"Main volume level for all engine sound.");
cvar_t nosound = CVARFD( "nosound", "0", CVAR_ARCHIVE,
"Disable all sound from the engine. Cannot be overriden by configs or anything if set via the -nosound commandline argument.");
cvar_t precache = CVARAF( "s_precache", "1",
"precache", 0);
cvar_t loadas8bit = CVARAFD( "s_loadas8bit", "0",
"loadas8bit", CVAR_ARCHIVE,
"Downsample sounds on load as lower quality 8-bit sound.");
cvar_t ambient_level = CVARAF( "s_ambientlevel", "0.3",
"ambient_level", 0);
cvar_t ambient_fade = CVARAF( "s_ambientfade", "100",
"ambient_fade", 0);
cvar_t snd_noextraupdate = CVARAF( "s_noextraupdate", "0",
"snd_noextraupdate", 0);
cvar_t snd_show = CVARAF( "s_show", "0",
"snd_show", 0);
cvar_t snd_khz = CVARAFD( "s_khz", "48",
"snd_khz", CVAR_ARCHIVE, "Sound speed, in kilohertz. Common values are 11, 22, 44, 48. Values above 1000 are explicitly in hertz.");
cvar_t snd_inactive = CVARAFD( "s_inactive", "0",
"snd_inactive", 0,
"Play sound while application is inactive (ex. tabbed out). Needs a snd_restart if changed."
); //set if you want sound even when tabbed out.
cvar_t _snd_mixahead = CVARAFD( "s_mixahead", "0.1",
"_snd_mixahead", CVAR_ARCHIVE, "Specifies how many seconds to prebuffer audio. Lower values give less latency, but might result in crackling. Different hardware/drivers have different tolerances.");
cvar_t snd_leftisright = CVARAF( "s_swapstereo", "0",
"snd_leftisright", CVAR_ARCHIVE);
cvar_t snd_eax = CVARAF( "s_eax", "0",
"snd_eax", 0);
cvar_t snd_speakers = CVARAFD( "s_numspeakers", "2",
"snd_numspeakers", 0, "Number of hardware audio channels to use. "DISTRIBUTION" supports up to 6.");
cvar_t snd_buffersize = CVARAF( "s_buffersize", "0",
"snd_buffersize", 0);
cvar_t snd_samplebits = CVARAF( "s_bits", "16",
"snd_samplebits", CVAR_ARCHIVE);
cvar_t snd_playersoundvolume = CVARAFD( "s_localvolume", "1",
"snd_localvolume", 0,
"Sound level for sounds local or originating from the player such as firing and pain sounds."); //sugested by crunch
cvar_t snd_playbackrate = CVARFD( "snd_playbackrate", "1", CVAR_CHEAT, "Debugging cvar that changes the playback rate of all new sounds.");
cvar_t snd_linearresample = CVARAF( "s_linearresample", "1",
"snd_linearresample", 0);
cvar_t snd_linearresample_stream = CVARAF( "s_linearresample_stream", "0",
"snd_linearresample_stream", 0);
cvar_t snd_mixerthread = CVARAD( "s_mixerthread", "1",
"snd_mixerthread", "When enabled sound mixing will be run on a separate thread. Currently supported only by directsound. Other drivers may unconditionally thread audio. Set to 0 only if you have issues.");
cvar_t snd_device = CVARAF( "s_device", "",
"snd_device", CVAR_ARCHIVE);
cvar_t snd_device_opts = CVARFD( "_s_device_opts", "", CVAR_NOSET, "The possible audio output devices, in \"value\" \"description\" pairs.");
#ifdef VOICECHAT
static void S_Voip_Play_Callback(cvar_t *var, char *oldval);
cvar_t snd_voip_capturedevice = CVARF("cl_voip_capturedevice", "", CVAR_ARCHIVE);
cvar_t snd_voip_capturedevice_opts = CVARFD("_cl_voip_capturedevice_opts", "", CVAR_NOSET, "The possible audio capture devices, in \"value\" \"description\" pairs.");
int voipbutton; //+voip, no longer part of cl_voip_send to avoid it getting saved
cvar_t snd_voip_send = CVARFD("cl_voip_send", "0", CVAR_ARCHIVE, "Sends voice-over-ip data to the server whenever it is set.\n0: only send voice if +voip is pressed.\n1: voice activation.\n2: constantly send.\n+4: Do not send to game, only to rtp sessions.");
cvar_t snd_voip_test = CVARD("cl_voip_test", "0", "If 1, enables you to hear your own voice directly, bypassing the server and thus without networking latency, but is fine for checking audio levels. Note that sv_voip_echo can be set if you want to include latency and packetloss considerations, but setting that cvar requires server admin access and is thus much harder to use.");
cvar_t snd_voip_vad_threshhold = CVARD("cl_voip_vad_threshhold", "15", "This is the threshhold for voice-activation-detection when sending voip data");
cvar_t snd_voip_vad_delay = CVARD("cl_voip_vad_delay", "0.3", "Keeps sending voice data for this many seconds after voice activation would normally stop");
cvar_t snd_voip_capturingvol = CVARAFD("cl_voip_capturingvol", "0.5", NULL, CVAR_ARCHIVE, "Volume multiplier applied while capturing, to avoid your audio from being heard by others. Does not affect game volume when other speak (minimum of cl_voip_capturingvol and cl_voip_ducking is used).");
cvar_t snd_voip_showmeter = CVARAFD("cl_voip_showmeter", "1", NULL, CVAR_ARCHIVE, "Shows your speech volume above the standard hud. 0=hide, 1=show when transmitting, 2=ignore voice-activation disable");
cvar_t snd_voip_play = CVARAFDC("cl_voip_play", "1", NULL, CVAR_ARCHIVE, "Enables voip playback. Value is a volume scaler.", S_Voip_Play_Callback);
cvar_t snd_voip_ducking = CVARAFD("cl_voip_ducking", "0.5", NULL, CVAR_ARCHIVE, "Scales game audio by this much when someone is talking to you. Does not affect your speaker volume when you speak (minimum of cl_voip_capturingvol and cl_voip_ducking is used).");
cvar_t snd_voip_micamp = CVARAFDC("cl_voip_micamp", "2", NULL, CVAR_ARCHIVE, "Amplifies your microphone when using voip.", 0);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
cvar_t snd_voip_codec = CVARAFDC("cl_voip_codec", "0", NULL, CVAR_ARCHIVE, "0: speex(@11khz). 1: raw. 2: opus. 3: speex(@8khz). 4: speex(@16). 5:speex(@32).", 0);
cvar_t snd_voip_noisefilter = CVARAFDC("cl_voip_noisefilter", "1", NULL, CVAR_ARCHIVE, "Enable the use of the noise cancelation filter.", 0);
cvar_t snd_voip_autogain = CVARAFDC("cl_voip_autogain", "0", NULL, CVAR_ARCHIVE, "Attempts to normalize your voice levels to a standard level. Useful for lazy people, but interferes with voice activation levels.", 0);
#endif
extern vfsfile_t *rawwritefile;
#ifdef MULTITHREAD
void *mixermutex;
void S_LockMixer(void)
{
Sys_LockMutex(mixermutex);
}
void S_UnlockMixer(void)
{
Sys_UnlockMutex(mixermutex);
}
#else
void S_LockMixer(void)
{
}
void S_UnlockMixer(void)
{
}
#endif
void S_AmbientOff (void)
{
snd_ambient = false;
}
void S_AmbientOn (void)
{
snd_ambient = true;
}
qboolean S_HaveOutput(void)
{
return sound_started && sndcardinfo;
}
void S_SoundInfo_f(void)
{
int i, j;
int active, known;
soundcardinfo_t *sc;
if (!sound_started)
{
Con_Printf ("sound system not started\n");
return;
}
if (!sndcardinfo)
{
Con_Printf ("No sound cards\n");
return;
}
for (sc = sndcardinfo; sc; sc = sc->next)
{
Con_Printf("Audio Device: %s\n", sc->name);
Con_Printf(" %d channels, %gkhz, %d bit audio%s\n", sc->sn.numchannels, sc->sn.speed/1000.0, sc->sn.samplebits, sc->selfpainting?", threaded":"");
Con_Printf(" %d samples in buffer\n", sc->sn.samples);
for (i = 0, active = 0, known = 0; i < sc->total_chans; i++)
{
if (sc->channel[i].sfx)
{
known++;
for (j = 0; j < MAXSOUNDCHANNELS; j++)
{
if (sc->channel[i].vol[j])
{
active++;
break;
}
}
if (j<MAXSOUNDCHANNELS)
Con_Printf(" %s (%i %i, %g %g %g, active)\n", sc->channel[i].sfx->name, sc->channel[i].entnum, sc->channel[i].entchannel, sc->channel[i].origin[0], sc->channel[i].origin[1], sc->channel[i].origin[2]);
else
Con_DPrintf(" %s (%i %i, %g %g %g, inactive)\n", sc->channel[i].sfx->name, sc->channel[i].entnum, sc->channel[i].entchannel, sc->channel[i].origin[0], sc->channel[i].origin[1], sc->channel[i].origin[2]);
}
}
Con_Printf(" %d/%d/%d/%d active/known/highest/max\n", active, known, sc->total_chans, MAX_CHANNELS);
for (i = 0; i < sc->sn.numchannels; i++)
{
Con_Printf(" chan %i: fwd:%-4g rt:%-4g up:%-4g dist:%-4g\n", i, sc->speakerdir[i][0], sc->speakerdir[i][1], sc->speakerdir[i][2], sc->dist[i]);
}
}
}
#ifdef VOICECHAT
#include <speex.h>
#include <speex_preprocess.h>
enum
{
VOIP_SPEEX_OLD = 0, //original supported codec (with needless padding and at the wrong rate to keep quake implementations easy)
VOIP_RAW = 1, //support is not recommended.
VOIP_OPUS = 2, //supposed to be better than speex.
VOIP_SPEEX_NARROW = 3, //narrowband speex. packed data.
VOIP_SPEEX_WIDE = 4, //wideband speex. packed data.
VOIP_SPEEX_ULTRAWIDE = 5,//wideband speex. packed data.
VOIP_INVALID = 16 //not currently generating audio.
};
static struct
{
struct
{
qboolean inited;
qboolean loaded;
dllhandle_t *speexlib;
SpeexBits encbits;
SpeexBits decbits[MAX_CLIENTS];
const SpeexMode *modenb;
const SpeexMode *modewb;
const SpeexMode *modeuwb;
} speex;
struct
{
qboolean inited;
qboolean loaded;
dllhandle_t *speexdsplib;
SpeexPreprocessState *preproc; //filter out noise
int curframesize;
int cursamplerate;
} speexdsp;
struct
{
qboolean inited;
qboolean loaded;
dllhandle_t *opuslib;
} opus;
unsigned char enccodec;
void *encoder;
unsigned int encframesize;
unsigned int encsamplerate;
void *decoder[MAX_CLIENTS];
unsigned char deccodec[MAX_CLIENTS];
unsigned char decseq[MAX_CLIENTS]; /*sender's sequence, to detect+cover minor packetloss*/
unsigned char decgen[MAX_CLIENTS]; /*last generation. if it changes, we flush speex to reset packet loss*/
unsigned int decsamplerate[MAX_CLIENTS];
unsigned int decframesize[MAX_CLIENTS];
float lastspoke[MAX_CLIENTS]; /*time when they're no longer considered talking. if future, they're talking*/
float lastspoke_any;
unsigned char capturebuf[32768]; /*pending data*/
unsigned int capturepos;/*amount of pending data*/
unsigned int encsequence;/*the outgoing sequence count*/
unsigned int enctimestamp;/*for rtp streaming*/
unsigned int generation;/*incremented whenever capture is restarted*/
qboolean wantsend; /*set if we're capturing data to send*/
float voiplevel; /*your own voice level*/
unsigned int dumps; /*trigger a new generation thing after a bit*/
unsigned int keeps; /*for vad_delay*/
snd_capture_driver_t *cdriver;/*capture driver's functions*/
void *cdriverctx; /*capture driver context*/
} s_voip;
#define OPUS_APPLICATION_VOIP 2048
#define OPUS_RESET_STATE 4028
#ifdef OPUS_STATIC
#include "opus.h"
#define qopus_encoder_create opus_encoder_create
#define qopus_encoder_destroy opus_encoder_destroy
#define qopus_encoder_ctl opus_encoder_ctl
#define qopus_encode opus_encode
#define qopus_decoder_create opus_decoder_create
#define qopus_decoder_destroy opus_decoder_destroy
#define qopus_decoder_ctl opus_decoder_ctl
#define qopus_decode opus_decode
#else
#define opus_int32 int
#define opus_int16 short
#define OpusEncoder void
#define OpusDecoder void
static OpusEncoder *(VARGS *qopus_encoder_create)(opus_int32 Fs, int channels, int application, int *error);
static void (VARGS *qopus_encoder_destroy)(OpusEncoder *st);
static int (VARGS *qopus_encoder_ctl)(OpusEncoder *st, int request, ...);
static opus_int32 (VARGS *qopus_encode)(OpusEncoder *st, const opus_int16 *pcm, int frame_size, unsigned char *data, opus_int32 max_data_bytes);
static OpusDecoder *(VARGS *qopus_decoder_create)(opus_int32 Fs, int channels, int *error);
static void (VARGS *qopus_decoder_destroy)(OpusDecoder *st);
static int (VARGS *qopus_decoder_ctl)(OpusDecoder *st, int request, ...);
static int (VARGS *qopus_decode)(OpusDecoder *st, const unsigned char *data, opus_int32 len, opus_int16 *pcm, int frame_size, int decode_fec);
static dllfunction_t qopusfuncs[] =
{
{(void*)&qopus_encoder_create, "opus_encoder_create"},
{(void*)&qopus_encoder_destroy, "opus_encoder_destroy"},
{(void*)&qopus_encoder_ctl, "opus_encoder_ctl"},
{(void*)&qopus_encode, "opus_encode"},
{(void*)&qopus_decoder_create, "opus_decoder_create"},
{(void*)&qopus_decoder_destroy, "opus_decoder_destroy"},
{(void*)&qopus_decoder_ctl, "opus_decoder_ctl"},
{(void*)&qopus_decode, "opus_decode"},
{NULL}
};
#endif
#ifdef SPEEX_STATIC
#define qspeex_lib_get_mode speex_lib_get_mode
#define qspeex_bits_init speex_bits_init
#define qspeex_bits_reset speex_bits_reset
#define qspeex_bits_write speex_bits_write
#define qspeex_preprocess_state_init speex_preprocess_state_init
#define qspeex_preprocess_state_destroy speex_preprocess_state_destroy
#define qspeex_preprocess_ctl speex_preprocess_ctl
#define qspeex_preprocess_run speex_preprocess_run
#define qspeex_encoder_init speex_encoder_init
#define qspeex_encoder_destroy speex_encoder_destroy
#define qspeex_encoder_ctl speex_encoder_ctl
#define qspeex_encode_int speex_encode_int
#define qspeex_decoder_init speex_decoder_init
#define qspeex_decoder_destroy speex_decoder_destroy
#define qspeex_decode_int speex_decode_int
#define qspeex_bits_read_from speex_bits_read_from
#else
static const SpeexMode *(VARGS *qspeex_lib_get_mode)(int mode);
static void (VARGS *qspeex_bits_init)(SpeexBits *bits);
static void (VARGS *qspeex_bits_reset)(SpeexBits *bits);
static int (VARGS *qspeex_bits_write)(SpeexBits *bits, char *bytes, int max_len);
static SpeexPreprocessState *(VARGS *qspeex_preprocess_state_init)(int frame_size, int sampling_rate);
static void (VARGS *qspeex_preprocess_state_destroy)(SpeexPreprocessState *st);
static int (VARGS *qspeex_preprocess_ctl)(SpeexPreprocessState *st, int request, void *ptr);
static int (VARGS *qspeex_preprocess_run)(SpeexPreprocessState *st, spx_int16_t *x);
static void * (VARGS *qspeex_encoder_init)(const SpeexMode *mode);
static int (VARGS *qspeex_encoder_ctl)(void *state, int request, void *ptr);
static int (VARGS *qspeex_encode_int)(void *state, spx_int16_t *in, SpeexBits *bits);
static void *(VARGS *qspeex_decoder_init)(const SpeexMode *mode);
static void (VARGS *qspeex_decoder_destroy)(void *state);
static int (VARGS *qspeex_decode_int)(void *state, SpeexBits *bits, spx_int16_t *out);
static void (VARGS *qspeex_bits_read_from)(SpeexBits *bits, char *bytes, int len);
static dllfunction_t qspeexfuncs[] =
{
{(void*)&qspeex_lib_get_mode, "speex_lib_get_mode"},
{(void*)&qspeex_bits_init, "speex_bits_init"},
{(void*)&qspeex_bits_reset, "speex_bits_reset"},
{(void*)&qspeex_bits_write, "speex_bits_write"},
{(void*)&qspeex_encoder_init, "speex_encoder_init"},
{(void*)&qspeex_encoder_ctl, "speex_encoder_ctl"},
{(void*)&qspeex_encode_int, "speex_encode_int"},
{(void*)&qspeex_decoder_init, "speex_decoder_init"},
{(void*)&qspeex_decoder_destroy, "speex_decoder_destroy"},
{(void*)&qspeex_decode_int, "speex_decode_int"},
{(void*)&qspeex_bits_read_from, "speex_bits_read_from"},
{NULL}
};
static dllfunction_t qspeexdspfuncs[] =
{
{(void*)&qspeex_preprocess_state_init, "speex_preprocess_state_init"},
{(void*)&qspeex_preprocess_state_destroy, "speex_preprocess_state_destroy"},
{(void*)&qspeex_preprocess_ctl, "speex_preprocess_ctl"},
{(void*)&qspeex_preprocess_run, "speex_preprocess_run"},
{NULL}
};
#endif
#ifdef AVAIL_OPENAL
extern snd_capture_driver_t OPENAL_Capture;
#endif
snd_capture_driver_t DSOUND_Capture;
snd_capture_driver_t OSS_Capture;
snd_capture_driver_t *capturedrivers[] =
{
&DSOUND_Capture,
&OSS_Capture,
#ifdef AVAIL_OPENAL
&OPENAL_Capture,
#endif
NULL
};
static qboolean S_SpeexDSP_Init(void)
{
#ifndef SPEEX_STATIC
if (s_voip.speexdsp.inited)
return s_voip.speexdsp.loaded;
s_voip.speexdsp.inited = true;
s_voip.speexdsp.speexdsplib = Sys_LoadLibrary("libspeexdsp", qspeexdspfuncs);
if (!s_voip.speexdsp.speexdsplib)
{
Con_Printf("libspeexdsp not found. Your mic may be noisy.\n");
return false;
}
#endif
s_voip.speexdsp.loaded = true;
return s_voip.speexdsp.loaded;
}
static qboolean S_Speex_Init(void)
{
#ifndef SPEEX_STATIC
if (s_voip.speex.inited)
return s_voip.speex.loaded;
s_voip.speex.inited = true;
s_voip.speex.speexlib = Sys_LoadLibrary("libspeex", qspeexfuncs);
if (!s_voip.speex.speexlib)
{
Con_Printf("libspeex not found. Voice chat is not available.\n");
return false;
}
#endif
s_voip.speex.modenb = qspeex_lib_get_mode(SPEEX_MODEID_NB);
s_voip.speex.modewb = qspeex_lib_get_mode(SPEEX_MODEID_WB);
s_voip.speex.modeuwb = qspeex_lib_get_mode(SPEEX_MODEID_UWB);
s_voip.speex.loaded = true;
return s_voip.speex.loaded;
}
static qboolean S_Opus_Init(void)
{
#ifndef OPUS_STATIC
#ifdef _WIN32
char *modulename = "libopus-0" ARCH_DL_POSTFIX;
#else
char *modulename = "libopus"ARCH_DL_POSTFIX".0";
#endif
if (s_voip.opus.inited)
return s_voip.opus.loaded;
s_voip.opus.inited = true;
s_voip.opus.opuslib = Sys_LoadLibrary(modulename, qopusfuncs);
if (!s_voip.opus.opuslib)
{
Con_Printf("%s not found. Voice chat is not available.\n", modulename);
return false;
}
#endif
Con_Printf("OPUS support is experimental and should not be used\n"); //need to remove the packet length prefix.
s_voip.opus.loaded = true;
return s_voip.opus.loaded;
}
void S_Voip_Decode(unsigned int sender, unsigned int codec, unsigned int gen, unsigned char seq, unsigned int bytes, unsigned char *data)
{
unsigned char *start;
short decodebuf[8192];
unsigned int decodesamps, len, drops;
int r;
if (sender >= MAX_CLIENTS)
return;
decodesamps = 0;
drops = 0;
start = data;
s_voip.lastspoke[sender] = realtime + 0.5;
if (s_voip.lastspoke[sender] > s_voip.lastspoke_any)
s_voip.lastspoke_any = s_voip.lastspoke[sender];
//if they re-started speaking, flush any old state to avoid things getting weirdly delayed and reset the codec properly.
if (s_voip.decgen[sender] != gen || s_voip.deccodec[sender] != codec)
{
S_RawAudio(sender, NULL, s_voip.decsamplerate[sender], 0, 1, 2, 0);
if (s_voip.deccodec[sender] != codec)
{
//make sure old state is closed properly.
switch(s_voip.deccodec[sender])
{
case VOIP_SPEEX_OLD:
case VOIP_SPEEX_NARROW:
case VOIP_SPEEX_WIDE:
case VOIP_SPEEX_ULTRAWIDE:
qspeex_decoder_destroy(s_voip.decoder[sender]);
break;
case VOIP_RAW:
break;
case VOIP_OPUS:
qopus_decoder_destroy(s_voip.decoder[sender]);
break;
}
s_voip.decoder[sender] = NULL;
s_voip.deccodec[sender] = VOIP_INVALID;
}
switch(codec)
{
default: //codec not supported.
return;
case VOIP_RAW:
s_voip.decsamplerate[sender] = 11025;
break;
case VOIP_SPEEX_OLD:
case VOIP_SPEEX_NARROW:
case VOIP_SPEEX_WIDE:
case VOIP_SPEEX_ULTRAWIDE:
{
const SpeexMode *smode;
if (!S_Speex_Init())
return; //speex not usable.
if (codec == VOIP_SPEEX_NARROW)
{
s_voip.decsamplerate[sender] = 8000;
s_voip.decframesize[sender] = 160;
smode = s_voip.speex.modenb;
}
else if (codec == VOIP_SPEEX_WIDE)
{
s_voip.decsamplerate[sender] = 16000;
s_voip.decframesize[sender] = 320;
smode = s_voip.speex.modewb;
}
else if (codec == VOIP_SPEEX_ULTRAWIDE)
{
s_voip.decsamplerate[sender] = 32000;
s_voip.decframesize[sender] = 640;
smode = s_voip.speex.modeuwb;
}
else
{
s_voip.decsamplerate[sender] = 11025;
s_voip.decframesize[sender] = 160;
smode = s_voip.speex.modenb;
}
if (!s_voip.decoder[sender])
{
qspeex_bits_init(&s_voip.speex.decbits[sender]);
qspeex_bits_reset(&s_voip.speex.decbits[sender]);
s_voip.decoder[sender] = qspeex_decoder_init(smode);
if (!s_voip.decoder[sender])
return;
}
else
qspeex_bits_reset(&s_voip.speex.decbits[sender]);
}
break;
case VOIP_OPUS:
if (!S_Opus_Init())
return;
//the lazy way to reset the codec!
if (!s_voip.decoder[sender])
{
//opus outputs to 8, 12, 16, 24, or 48khz. pick whichever has least excess samples and resample to fit it.
if (snd_speed <= 8000)
s_voip.decsamplerate[sender] = 8000;
else if (snd_speed <= 12000)
s_voip.decsamplerate[sender] = 12000;
else if (snd_speed <= 16000)
s_voip.decsamplerate[sender] = 16000;
else if (snd_speed <= 24000)
s_voip.decsamplerate[sender] = 24000;
else
s_voip.decsamplerate[sender] = 48000;
s_voip.decoder[sender] = qopus_decoder_create(s_voip.decsamplerate[sender], 1/*FIXME: support stereo where possible*/, NULL);
if (!s_voip.decoder[sender])
return;
s_voip.decframesize[sender] = (sizeof(decodebuf) / sizeof(decodebuf[0])) / 2; //this is the maximum size in a single frame.
}
else
qopus_decoder_ctl(s_voip.decoder[sender], OPUS_RESET_STATE);
break;
}
s_voip.deccodec[sender] = codec;
s_voip.decgen[sender] = gen;
s_voip.decseq[sender] = seq;
}
//if there's packetloss, tell the decoder about the missing parts.
//no infinite loops please.
if ((unsigned)(seq - s_voip.decseq[sender]) > 10)
s_voip.decseq[sender] = seq - 10;
while(s_voip.decseq[sender] != seq)
{
if (decodesamps + s_voip.decframesize[sender] > sizeof(decodebuf)/sizeof(decodebuf[0]))
{
S_RawAudio(sender, (qbyte*)decodebuf, s_voip.decsamplerate[sender], decodesamps, 1, 2, snd_voip_play.value);
decodesamps = 0;
}
switch(codec)
{
case VOIP_SPEEX_OLD:
case VOIP_SPEEX_NARROW:
case VOIP_SPEEX_WIDE:
case VOIP_SPEEX_ULTRAWIDE:
qspeex_decode_int(s_voip.decoder[sender], NULL, decodebuf + decodesamps);
decodesamps += s_voip.decframesize[sender];
break;
case VOIP_OPUS:
r = qopus_decode(s_voip.decoder[sender], NULL, 0, decodebuf + decodesamps, min(s_voip.decframesize[sender], sizeof(decodebuf)/sizeof(decodebuf[0]) - decodesamps), false);
if (r > 0)
decodesamps += r;
break;
}
s_voip.decseq[sender]++;
}
while (bytes > 0)
{
if (decodesamps + s_voip.decframesize[sender] >= sizeof(decodebuf)/sizeof(decodebuf[0]))
{
S_RawAudio(sender, (qbyte*)decodebuf, s_voip.decsamplerate[sender], decodesamps, 1, 2, snd_voip_play.value);
decodesamps = 0;
}
switch(codec)
{
default:
bytes = 0;
break;
case VOIP_SPEEX_OLD:
case VOIP_SPEEX_NARROW:
case VOIP_SPEEX_WIDE:
case VOIP_SPEEX_ULTRAWIDE:
if (codec == VOIP_SPEEX_OLD)
{ //older versions support only this, and require this extra bit.
bytes--;
len = *start++;
if (bytes < len)
break;
}
else
len = bytes;
qspeex_bits_read_from(&s_voip.speex.decbits[sender], start, len);
bytes -= len;
start += len;
while (qspeex_decode_int(s_voip.decoder[sender], &s_voip.speex.decbits[sender], decodebuf + decodesamps) == 0)
{
decodesamps += s_voip.decframesize[sender];
s_voip.decseq[sender]++;
seq++;
if (decodesamps + s_voip.decframesize[sender] >= sizeof(decodebuf)/sizeof(decodebuf[0]))
{
S_RawAudio(sender, (qbyte*)decodebuf, s_voip.decsamplerate[sender], decodesamps, 1, 2, snd_voip_play.value);
decodesamps = 0;
}
}
break;
case VOIP_RAW:
len = min(bytes, sizeof(decodebuf)-(sizeof(decodebuf[0])*decodesamps));
memcpy(decodebuf+decodesamps, start, len);
decodesamps += len / sizeof(decodebuf[0]);
s_voip.decseq[sender]++;
bytes -= len;
start += len;
break;
case VOIP_OPUS:
len = bytes;
if (decodesamps > 0)
{
S_RawAudio(sender, (qbyte*)decodebuf, s_voip.decsamplerate[sender], decodesamps, 1, 2, snd_voip_play.value);
decodesamps = 0;
}
r = qopus_decode(s_voip.decoder[sender], start, len, decodebuf + decodesamps, sizeof(decodebuf)/sizeof(decodebuf[0]) - decodesamps, false);
// Con_Printf("Decoded %i frames from %i bytes\n", r, len);
if (r > 0)
{
decodesamps += r;
s_voip.decseq[sender] += 1;//r / s_voip.decframesize[sender];
seq += 1;//r / s_voip.decframesize[sender];
}
else if (r < 0)
Con_Printf("Opus decoding error %i\n", r);
bytes -= len;
start += len;
break;
}
}
if (drops)
Con_DPrintf("%i dropped audio frames\n", drops);
if (decodesamps > 0)
S_RawAudio(sender, (qbyte*)decodebuf, s_voip.decsamplerate[sender], decodesamps, 1, 2, snd_voip_play.value);
}
#ifdef SUPPORT_ICE
qboolean S_Voip_RTP_CodecOkay(char *codec)
{
if (!strcmp(codec, "speex@8000") || !strcmp(codec, "speex@11025") || !strcmp(codec, "speex@16000") || !strcmp(codec, "speex@32000"))
{
if (S_Speex_Init())
return true;
}
else if (!strcmp(codec, "opus"))
{
if (S_Opus_Init())
return true;
}
return false;
}
void S_Voip_RTP_Parse(unsigned short sequence, char *codec, unsigned char *data, unsigned int datalen)
{
if (!strcmp(codec, "speex@8000"))
S_Voip_Decode(MAX_CLIENTS-1, VOIP_SPEEX_NARROW, 0, sequence, datalen, data);
if (!strcmp(codec, "speex@11025"))
S_Voip_Decode(MAX_CLIENTS-1, VOIP_SPEEX_OLD, 0, sequence, datalen, data); //very much non-standard rtp
if (!strcmp(codec, "speex@16000"))
S_Voip_Decode(MAX_CLIENTS-1, VOIP_SPEEX_WIDE, 0, sequence, datalen, data);
if (!strcmp(codec, "speex@32000"))
S_Voip_Decode(MAX_CLIENTS-1, VOIP_SPEEX_ULTRAWIDE, 0, sequence, datalen, data);
if (!strcmp(codec, "opus"))
S_Voip_Decode(MAX_CLIENTS-1, VOIP_OPUS, 0, sequence, datalen, data);
}
qboolean NET_RTP_Transmit(unsigned int sequence, unsigned int timestamp, const char *codec, char *cdata, int clength);
qboolean NET_RTP_Active(void);
#else
#define NET_RTP_Active() false
#endif
void S_Voip_Parse(void)
{
unsigned int sender;
unsigned int bytes;
unsigned char data[1024];
unsigned char seq, gen;
unsigned char codec;
sender = MSG_ReadByte();
gen = MSG_ReadByte();
codec = gen>>4;
gen &= 0x0f;
seq = MSG_ReadByte();
bytes = MSG_ReadShort();
if (bytes > sizeof(data) || snd_voip_play.value <= 0)
{
MSG_ReadSkip(bytes);
return;
}
MSG_ReadData(data, bytes);
sender %= MAX_CLIENTS;
//if testing, don't get confused if the server is echoing voice too!
if (snd_voip_test.ival)
if (sender == cl.playerview[0].playernum)
return;
S_Voip_Decode(sender, codec, gen, seq, bytes, data);
}
static float S_Voip_Preprocess(short *start, unsigned int samples, float micamp)
{
int i;
float level = 0, f;
int framesize = s_voip.encframesize;
while(samples >= framesize)
{
if (s_voip.speexdsp.preproc)
qspeex_preprocess_run(s_voip.speexdsp.preproc, start);
for (i = 0; i < framesize; i++)
{
f = start[i] * micamp;
start[i] = bound(-32768, f, 32767); //clamp it carefully, so it doesn't go to crap when given far too high a mic amp
level += f*f;
}
start += framesize;
samples -= framesize;
}
return level;
}
static void S_Voip_TryInitCaptureContext(char *driver, char *device, int rate)
{
int i;
s_voip.cdriver = NULL;
/*Add new drivers in order of priority*/
for (i = 0; capturedrivers[i]; i++)
{
if (capturedrivers[i]->Init && (!driver || !strcmp(capturedrivers[i]->drivername, driver)))
{
s_voip.cdriver = capturedrivers[i];
s_voip.cdriverctx = s_voip.cdriver->Init(s_voip.encsamplerate, device);
if (s_voip.cdriverctx)
{
//success!
return;
}
}
}
if (!s_voip.cdriver)
{
if (!driver)
Con_Printf("No microphone drivers supported\n");
else
Con_Printf("Microphone driver \"%s\" is not valid\n", driver);
}
else
Con_Printf("No microphone detected\n");
s_voip.cdriver = NULL;
}
static void S_Voip_InitCaptureContext(int rate)
{
char *s;
s_voip.cdriver = NULL;
s_voip.cdriverctx = NULL;
for (s = snd_voip_capturedevice.string; ; )
{
char *sep;
s = COM_Parse(s);
if (!*com_token)
break;
sep = strchr(com_token, ':');
if (sep)
*sep++ = 0;
S_Voip_TryInitCaptureContext(com_token, sep, rate);
}
if (!s_voip.cdriver)
S_Voip_TryInitCaptureContext(NULL, NULL, rate);
}
void S_Voip_Transmit(unsigned char clc, sizebuf_t *buf)
{
unsigned char outbuf[8192];
unsigned int outpos;//in bytes
unsigned int encpos;//in bytes
short *start;
unsigned int initseq;//in frames
unsigned int inittimestamp;//in samples
unsigned int samps;
float level;
int len;
float micamp = snd_voip_micamp.value;
qboolean voipsendenable = true;
int voipcodec = snd_voip_codec.ival;
qboolean rtpstream = NET_RTP_Active();
if (buf)
{
/*if you're sending sound, you should be prepared to accept others yelling at you to shut up*/
if (snd_voip_play.value <= 0)
voipsendenable = false;
if (!(cls.fteprotocolextensions2 & PEXT2_VOICECHAT))
voipsendenable = false;
}
else
voipsendenable = snd_voip_test.ival;
if (rtpstream)
{
voipsendenable = true;
//if rtp streaming is enabled, hack the codec to something better supported
if (voipcodec == VOIP_SPEEX_OLD)
voipcodec = VOIP_SPEEX_WIDE;
}
voicevolumemod = s_voip.lastspoke_any > realtime?snd_voip_ducking.value:1;
if (!voipsendenable || (voipcodec != s_voip.enccodec && s_voip.cdriver))
{
if (s_voip.cdriver)
{
if (s_voip.cdriverctx)
{
if (s_voip.wantsend)
{
s_voip.cdriver->Stop(s_voip.cdriverctx);
s_voip.wantsend = false;
}
s_voip.cdriver->Shutdown(s_voip.cdriverctx);
s_voip.cdriverctx = NULL;
}
s_voip.cdriver = NULL;
}
switch(s_voip.enccodec)
{
case VOIP_SPEEX_OLD:
case VOIP_SPEEX_NARROW:
case VOIP_SPEEX_WIDE:
case VOIP_SPEEX_ULTRAWIDE:
break;
case VOIP_OPUS:
qopus_encoder_destroy(s_voip.encoder);
break;
}
s_voip.encoder = NULL;
s_voip.enccodec = VOIP_INVALID;
if (!voipsendenable)
return;
}
voipsendenable = voipbutton || (snd_voip_send.ival>0);
if (!s_voip.cdriver)
{
s_voip.voiplevel = -1;
/*only init the first time capturing is requested*/
if (!voipsendenable)
return;
/*see if we can init our encoding codec...*/
switch(voipcodec)
{
case VOIP_SPEEX_OLD:
case VOIP_SPEEX_NARROW:
case VOIP_SPEEX_WIDE:
case VOIP_SPEEX_ULTRAWIDE:
{
const SpeexMode *smode;
if (!S_Speex_Init())
{
Con_Printf("Unable to use speex codec - not installed\n");
return;
}
if (voipcodec == VOIP_SPEEX_ULTRAWIDE)
smode = s_voip.speex.modeuwb;
else if (voipcodec == VOIP_SPEEX_WIDE)
smode = s_voip.speex.modewb;
else
smode = s_voip.speex.modenb;
qspeex_bits_init(&s_voip.speex.encbits);
qspeex_bits_reset(&s_voip.speex.encbits);
s_voip.encoder = qspeex_encoder_init(smode);
if (!s_voip.encoder)
return;
qspeex_encoder_ctl(s_voip.encoder, SPEEX_GET_FRAME_SIZE, &s_voip.encframesize);
qspeex_encoder_ctl(s_voip.encoder, SPEEX_GET_SAMPLING_RATE, &s_voip.encsamplerate);
if (voipcodec == VOIP_SPEEX_NARROW)
s_voip.encsamplerate = 8000;
else if (voipcodec == VOIP_SPEEX_WIDE)
s_voip.encsamplerate = 16000;
else if (voipcodec == VOIP_SPEEX_ULTRAWIDE)
s_voip.encsamplerate = 32000;
else
s_voip.encsamplerate = 11025;
qspeex_encoder_ctl(s_voip.encoder, SPEEX_SET_SAMPLING_RATE, &s_voip.encsamplerate);
}
break;
case VOIP_RAW:
s_voip.encsamplerate = 11025;
s_voip.encframesize = 256;
break;
case VOIP_OPUS:
if (!S_Opus_Init())
{
Con_Printf("Unable to use opus codec - not installed\n");
return;
}
//use whatever is convienient.
s_voip.encsamplerate = 48000;
s_voip.encframesize = s_voip.encsamplerate / 400; //2.5ms frames, at a minimum.
s_voip.encframesize *= 4; //go for 10ms
s_voip.encoder = qopus_encoder_create(s_voip.encsamplerate, 1, OPUS_APPLICATION_VOIP, NULL);
if (!s_voip.encoder)
return;
// opus_encoder_ctl(enc, OPUS_SET_BITRATE(bitrate_bps));
// opus_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_NARROWBAND));
// opus_encoder_ctl(enc, OPUS_SET_VBR(use_vbr));
// opus_encoder_ctl(enc, OPUS_SET_VBR_CONSTRAINT(cvbr));
// opus_encoder_ctl(enc, OPUS_SET_COMPLEXITY(complexity));
// opus_encoder_ctl(enc, OPUS_SET_INBAND_FEC(use_inbandfec));
// opus_encoder_ctl(enc, OPUS_SET_FORCE_CHANNELS(forcechannels));
// opus_encoder_ctl(enc, OPUS_SET_DTX(use_dtx));
// opus_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(packet_loss_perc));
// opus_encoder_ctl(enc, OPUS_GET_LOOKAHEAD(&skip));
// opus_encoder_ctl(enc, OPUS_SET_LSB_DEPTH(16));
break;
default:
Con_Printf("Unable to use that codec - not implemented\n");
//can't start up other coedcs, cos we're too lame.
return;
}
s_voip.enccodec = voipcodec;
S_Voip_InitCaptureContext(s_voip.encsamplerate); //sets cdriver+cdriverctx
}
/*couldn't init a driver?*/
if (!s_voip.cdriverctx || !s_voip.cdriver)
{
return;
}
if (!voipsendenable && s_voip.wantsend)
{
s_voip.wantsend = false;
s_voip.capturepos += s_voip.cdriver->Update(s_voip.cdriverctx, (unsigned char*)s_voip.capturebuf + s_voip.capturepos, 1, sizeof(s_voip.capturebuf) - s_voip.capturepos);
s_voip.cdriver->Stop(s_voip.cdriverctx);
/*note: we still grab audio to flush everything that was captured while it was active*/
}
else if (voipsendenable && !s_voip.wantsend)
{
s_voip.wantsend = true;
if (!s_voip.capturepos)
{ /*if we were actually still sending, it was probably only off for a single frame, in which case don't reset it*/
s_voip.dumps = 0;
s_voip.generation++;
s_voip.encsequence = 0;
//reset codecs so they start with a clean slate when new audio blocks are generated.
switch(s_voip.enccodec)
{
case VOIP_SPEEX_OLD:
case VOIP_SPEEX_NARROW:
case VOIP_SPEEX_WIDE:
case VOIP_SPEEX_ULTRAWIDE:
qspeex_bits_reset(&s_voip.speex.encbits);
break;
case VOIP_RAW:
break;
case VOIP_OPUS:
qopus_encoder_ctl(s_voip.encoder, OPUS_RESET_STATE);
break;
}
}
else
{
s_voip.capturepos += s_voip.cdriver->Update(s_voip.cdriverctx, (unsigned char*)s_voip.capturebuf + s_voip.capturepos, 1, sizeof(s_voip.capturebuf) - s_voip.capturepos);
}
s_voip.cdriver->Start(s_voip.cdriverctx);
}
if (s_voip.wantsend)
voicevolumemod = min(voicevolumemod, snd_voip_capturingvol.value);
s_voip.capturepos += s_voip.cdriver->Update(s_voip.cdriverctx, (unsigned char*)s_voip.capturebuf + s_voip.capturepos, s_voip.encframesize*2, sizeof(s_voip.capturebuf) - s_voip.capturepos);
if (!s_voip.wantsend && s_voip.capturepos < s_voip.encframesize*2)
{
s_voip.voiplevel = -1;
s_voip.capturepos = 0;
return;
}
initseq = s_voip.encsequence;
inittimestamp = s_voip.enctimestamp;
level = 0;
samps=0;
//*2 for 16bit audio input.
for (encpos = 0, outpos = 0; encpos+s_voip.encframesize*2 <= s_voip.capturepos && outpos+256 < sizeof(outbuf); )
{
start = (short*)(s_voip.capturebuf + encpos);
if (snd_voip_noisefilter.ival || snd_voip_autogain.ival)
{
if (!s_voip.speexdsp.preproc || snd_voip_noisefilter.modified || snd_voip_noisefilter.modified || s_voip.speexdsp.curframesize != s_voip.encframesize || s_voip.speexdsp.cursamplerate != s_voip.encsamplerate)
{
if (s_voip.speexdsp.preproc)
qspeex_preprocess_state_destroy(s_voip.speexdsp.preproc);
s_voip.speexdsp.preproc = NULL;
if (S_SpeexDSP_Init())
{
int i;
s_voip.speexdsp.preproc = qspeex_preprocess_state_init(s_voip.encframesize, s_voip.encsamplerate);
i = snd_voip_noisefilter.ival;
qspeex_preprocess_ctl(s_voip.speexdsp.preproc, SPEEX_PREPROCESS_SET_DENOISE, &i);
i = snd_voip_autogain.ival;
qspeex_preprocess_ctl(s_voip.speexdsp.preproc, SPEEX_PREPROCESS_SET_AGC, &i);
s_voip.speexdsp.curframesize = s_voip.encframesize;
s_voip.speexdsp.cursamplerate = s_voip.encsamplerate;
}
}
}
else if (s_voip.speexdsp.preproc)
{
qspeex_preprocess_state_destroy(s_voip.speexdsp.preproc);
s_voip.speexdsp.preproc = NULL;
}
switch(s_voip.enccodec)
{
case VOIP_SPEEX_OLD:
level += S_Voip_Preprocess(start, s_voip.encframesize, micamp);
qspeex_bits_reset(&s_voip.speex.encbits);
qspeex_encode_int(s_voip.encoder, start, &s_voip.speex.encbits);
len = qspeex_bits_write(&s_voip.speex.encbits, outbuf+(outpos+1), sizeof(outbuf) - (outpos+1));
if (len < 0 || len > 255)
len = 0;
outbuf[outpos] = len;
outpos += 1+len;
s_voip.encsequence++;
samps+=s_voip.encframesize;
encpos += s_voip.encframesize*2;
break;
case VOIP_SPEEX_NARROW:
case VOIP_SPEEX_WIDE:
case VOIP_SPEEX_ULTRAWIDE:
qspeex_bits_reset(&s_voip.speex.encbits);
for (; encpos+s_voip.encframesize*2 <= s_voip.capturepos; )
{
start = (short*)(s_voip.capturebuf + encpos);
level += S_Voip_Preprocess(start, s_voip.encframesize, micamp);
qspeex_encode_int(s_voip.encoder, start, &s_voip.speex.encbits);
s_voip.encsequence++;
samps+=s_voip.encframesize;
encpos += s_voip.encframesize*2;
if (rtpstream) //FIXME: why?
break;
}
len = qspeex_bits_write(&s_voip.speex.encbits, outbuf+outpos, sizeof(outbuf) - outpos);
outpos += len;
break;
case VOIP_RAW:
len = s_voip.capturepos-encpos; //amount of data to be eaten in this frame
len = min(len, sizeof(outbuf)-outpos);
len &= ~((s_voip.encframesize*2)-1);
level += S_Voip_Preprocess(start, len/2, micamp);
memcpy(outbuf+outpos, start, len); //'encode'
outpos += len; //bytes written to output
encpos += len; //number of bytes consumed
s_voip.encsequence++; //increment number of packets, for packetloss detection.
samps+=len / 2; //number of samplepairs eaten in this packet. for stats.
break;
case VOIP_OPUS:
{
//opus rtp only supports/allows a single chunk in each packet.
int frames;
//densely pack the frames.
start = (short*)(s_voip.capturebuf + encpos);
frames = (s_voip.capturepos-encpos)/2;
frames = s_voip.encframesize;
if (frames >= 2880)
frames = 2880;
else if (frames >= 1920)
frames = 1920;
else if (frames >= 960)
frames = 960;
else if (frames >= 480)
frames = 480;
else if (frames >= 240)
frames = 240;
else if (frames >= 120)
frames = 120;
else
{
Con_Printf("invalid Opus frame size\n");
frames = 0;
}
// Con_Printf("Encoding %i frames", frames);
level += S_Voip_Preprocess(start, frames, micamp);
len = qopus_encode(s_voip.encoder, start, frames, outbuf+outpos, sizeof(outbuf) - outpos);
// Con_Printf(" (%i bytes)\n", len);
if (len >= 0)
{
s_voip.encsequence += frames / s_voip.encframesize;
outpos += len;
samps+=frames;
encpos += frames*2;
}
else
{
Con_Printf("Opus encoding error: %i\n", len);
encpos = s_voip.capturepos;
}
}
break;
default:
outbuf[outpos] = 0;
break;
}
if (rtpstream || s_voip.enccodec == VOIP_OPUS)
break;
}
if (samps)
{
float nl;
s_voip.enctimestamp += samps;
nl = (3000*level) / (32767.0f*32767*samps);
s_voip.voiplevel = (s_voip.voiplevel*7 + nl)/8;
if (s_voip.voiplevel < snd_voip_vad_threshhold.ival && !voipbutton && !(snd_voip_send.ival & 6))
{
/*try and dump it, it was too quiet, and they're not pressing +voip*/
if (s_voip.keeps > samps)
{
/*but not instantly*/
s_voip.keeps -= samps;
}
else
{
outpos = 0;
s_voip.dumps += samps;
s_voip.keeps = 0;
}
}
else
s_voip.keeps = s_voip.encsamplerate * snd_voip_vad_delay.value;
if (outpos)
{
if (s_voip.dumps > s_voip.encsamplerate/4)
s_voip.generation++;
s_voip.dumps = 0;
}
}
if (outpos && (!buf || buf->maxsize - buf->cursize >= outpos+4))
{
if (buf && (snd_voip_send.ival != 4))
{
MSG_WriteByte(buf, clc);
MSG_WriteByte(buf, (s_voip.enccodec<<4) | (s_voip.generation & 0x0f)); /*gonna leave that nibble clear here... in this version, the client will ignore packets with those bits set. can use them for codec or something*/
MSG_WriteByte(buf, initseq);
MSG_WriteShort(buf, outpos);
SZ_Write(buf, outbuf, outpos);
}
#ifdef SUPPORT_ICE
if (rtpstream)
{
switch(s_voip.enccodec)
{
case VOIP_SPEEX_NARROW:
case VOIP_SPEEX_WIDE:
case VOIP_SPEEX_ULTRAWIDE:
case VOIP_SPEEX_OLD:
NET_RTP_Transmit(initseq, inittimestamp, va("speex@%i", s_voip.encsamplerate), outbuf, outpos);
break;
case VOIP_OPUS:
NET_RTP_Transmit(initseq, inittimestamp, "opus", outbuf, outpos);
break;
}
}
#endif
if (snd_voip_test.ival)
S_Voip_Decode(cl.playerview[0].playernum, s_voip.enccodec, s_voip.generation & 0x0f, initseq, outpos, outbuf);
//update our own lastspoke, so queries shows that we're speaking when we're speaking in a generic way, even if we can't hear ourselves.
//but don't update general lastspoke, so ducking applies only when others speak. use capturingvol for yourself. they're more explicit that way.
s_voip.lastspoke[cl.playerview[0].playernum] = realtime + 0.5;
}
/*remove sent data*/
if (encpos)
{
memmove(s_voip.capturebuf, s_voip.capturebuf + encpos, s_voip.capturepos-encpos);
s_voip.capturepos -= encpos;
}
}
void S_Voip_Ignore(unsigned int slot, qboolean ignore)
{
CL_SendClientCommand(true, "vignore %i %i", slot, ignore);
}
static void S_Voip_Enable_f(void)
{
voipbutton = true;
}
static void S_Voip_Disable_f(void)
{
voipbutton = false;
}
static void S_Voip_f(void)
{
int i;
if (!strcmp(Cmd_Argv(1), "maxgain"))
{
i = atoi(Cmd_Argv(2));
if (s_voip.speexdsp.preproc)
qspeex_preprocess_ctl(s_voip.speexdsp.preproc, SPEEX_PREPROCESS_SET_AGC_MAX_GAIN, &i);
}
}
static void S_Voip_Play_Callback(cvar_t *var, char *oldval)
{
if (cls.fteprotocolextensions2 & PEXT2_VOICECHAT)
{
if (var->value > 0)
CL_SendClientCommand(true, "unmuteall");
else
CL_SendClientCommand(true, "muteall");
}
}
void S_Voip_MapChange(void)
{
Cvar_ForceCallback(&snd_voip_play);
}
int S_Voip_Loudness(qboolean ignorevad)
{
if (s_voip.voiplevel > 100)
return 100;
if (!s_voip.cdriverctx || (!ignorevad && s_voip.dumps))
return -1;
return s_voip.voiplevel;
}
qboolean S_Voip_Speaking(unsigned int plno)
{
if (plno >= MAX_CLIENTS)
return false;
return s_voip.lastspoke[plno] > realtime;
}
void QDECL S_Voip_EnumeratedCaptureDevice(const char *driver, const char *devicecode, const char *readabledevice)
{
const char *fullintname;
char opts[8192];
char nbuf[1024];
char dbuf[1024];
if (devicecode && ( strchr(devicecode, ' ') ||
strchr(devicecode, '\"')))
fullintname = va("\"%s:%s\"", driver, devicecode); //it'll all get escaped anyway. but yeah, needs to be a single token or our multi-device stuff won't work properly. yes, this is a bit of a hack.
else if (devicecode)
fullintname = va("%s:%s", driver, devicecode);
else
fullintname = driver;
Q_snprintfz(opts, sizeof(opts), "%s%s%s %s", snd_voip_capturedevice_opts.string, *snd_voip_capturedevice_opts.string?" ":"", COM_QuotedString(fullintname, nbuf, sizeof(nbuf)), COM_QuotedString(readabledevice, dbuf, sizeof(dbuf)));
Cvar_ForceSet(&snd_voip_capturedevice_opts, opts);
}
void S_Voip_Init(void)
{
int i;
for (i = 0; i < MAX_CLIENTS; i++)
s_voip.deccodec[i] = VOIP_INVALID;
s_voip.enccodec = VOIP_INVALID;
Cvar_Register(&snd_voip_capturedevice, "Voice Chat");
Cvar_Register(&snd_voip_capturedevice_opts, "Voice Chat");
Cvar_Register(&snd_voip_send, "Voice Chat");
Cvar_Register(&snd_voip_vad_threshhold, "Voice Chat");
Cvar_Register(&snd_voip_vad_delay, "Voice Chat");
Cvar_Register(&snd_voip_capturingvol, "Voice Chat");
Cvar_Register(&snd_voip_showmeter, "Voice Chat");
Cvar_Register(&snd_voip_play, "Voice Chat");
Cvar_Register(&snd_voip_test, "Voice Chat");
Cvar_Register(&snd_voip_ducking, "Voice Chat");
Cvar_Register(&snd_voip_micamp, "Voice Chat");
Cvar_Register(&snd_voip_codec, "Voice Chat");
Cvar_Register(&snd_voip_noisefilter, "Voice Chat");
Cvar_Register(&snd_voip_autogain, "Voice Chat");
Cmd_AddCommand("+voip", S_Voip_Enable_f);
Cmd_AddCommand("-voip", S_Voip_Disable_f);
Cmd_AddCommand("voip", S_Voip_f);
Cvar_ForceSet(&snd_voip_capturedevice_opts, "");
S_Voip_EnumeratedCaptureDevice("", NULL, "Default");
for (i = 0; capturedrivers[i]; i++)
{
if (!capturedrivers[i]->Init)
continue;
if (!capturedrivers[i]->Enumerate || !capturedrivers[i]->Enumerate(S_Voip_EnumeratedCaptureDevice))
S_Voip_EnumeratedCaptureDevice(capturedrivers[i]->drivername, NULL, va("Default %s", capturedrivers[i]->drivername));
}
}
#else
void S_Voip_Parse(void)
{
unsigned int bytes;
MSG_ReadByte();
MSG_ReadByte();
MSG_ReadByte();
bytes = MSG_ReadShort();
MSG_ReadSkip(bytes);
}
#endif
void S_DefaultSpeakerConfiguration(soundcardinfo_t *sc)
{
sc->dist[0] = 1;
sc->dist[1] = 1;
sc->dist[2] = 1;
sc->dist[3] = 1;
sc->dist[4] = 1;
sc->dist[5] = 1;
switch (sc->sn.numchannels)
{
case 1:
VectorSet(sc->speakerdir[0], 0, 0, 0);
break;
case 2:
case 3:
VectorSet(sc->speakerdir[0], 0, -1, 0);
VectorSet(sc->speakerdir[1], 0, 1, 0);
VectorSet(sc->speakerdir[2], 0, 0, 0);
break;
case 4: // quad
case 5:
VectorSet(sc->speakerdir[0], 0.7, -0.7, 0);
VectorSet(sc->speakerdir[1], 0.7, 0.7, 0);
VectorSet(sc->speakerdir[2], -0.7, -0.7, 0);
VectorSet(sc->speakerdir[3], -0.7, 0.7, 0);
VectorSet(sc->speakerdir[4], 0, 0, 0);
break;
case 6: // 5.1
case 7:
VectorSet(sc->speakerdir[0], 0.7, -0.7, 0);
VectorSet(sc->speakerdir[1], 0.7, 0.7, 0);
VectorSet(sc->speakerdir[2], 1, 0, 0);
VectorSet(sc->speakerdir[3], 0, 0, 0);
VectorSet(sc->speakerdir[4], -0.7, -0.7, 0);
VectorSet(sc->speakerdir[5], -0.7, 0.7, 0);
VectorSet(sc->speakerdir[6], 0, 0, 0);
break;
case 8: // 7.1
default:
VectorSet(sc->speakerdir[0], 0.7, -0.7, 0);
VectorSet(sc->speakerdir[1], 0.7, 0.7, 0);
VectorSet(sc->speakerdir[2], 1, 0, 0);
VectorSet(sc->speakerdir[3], 0, 0, 0);
VectorSet(sc->speakerdir[4], -0.7, -0.7, 0);
VectorSet(sc->speakerdir[5], -0.7, 0.7, 0);
VectorSet(sc->speakerdir[6], 0, -1, 0);
VectorSet(sc->speakerdir[7], 0, 1, 0);
break;
}
}
sounddriver_t DSOUND_Output;
#ifdef AVAIL_OPENAL
extern sounddriver_t OPENAL_Output;
#endif
sounddriver pALSA_InitCard;
sounddriver pSNDIO_InitCard;
sounddriver pOSS_InitCard;
sounddriver pMacOS_InitCard;
sounddriver pSDL_InitCard;
sounddriver pWAV_InitCard;
sounddriver pDroid_InitCard;
sounddriver pAHI_InitCard;
#ifdef NACL
extern sounddriver pPPAPI_InitCard;
#endif
//in order of preference
sounddriver_t *outputdrivers[] =
{
#ifdef AVAIL_OPENAL
&OPENAL_Output,
#endif
&DSOUND_Output,
NULL
};
typedef struct {
char *name;
sounddriver *ptr;
} sdriver_t;
sdriver_t olddrivers[] = {
//in order of preference
{"MacOS", &pMacOS_InitCard}, //prefered on mac
{"Droid", &pDroid_InitCard}, //prefered on android (java thread)
{"AHI", &pAHI_InitCard}, //prefered on morphos
#ifdef NACL
{"PPAPI", &pPPAPI_InitCard}, //google's native client
#endif
{"SNDIO", &pSNDIO_InitCard}, //prefered on OpenBSD
{"SDL", &pSDL_InitCard}, //prefered on linux
{"ALSA", &pALSA_InitCard}, //pure shite
{"OSS", &pOSS_InitCard}, //good, but not likely to work any more
{"WaveOut", &pWAV_InitCard}, //doesn't work properly in vista, etc.
{NULL, NULL}
};
static soundcardinfo_t *SNDDMA_Init(char *driver, char *device)
{
soundcardinfo_t *sc = Z_Malloc(sizeof(soundcardinfo_t));
sdriver_t *od;
sounddriver_t *sd;
int i;
int st;
memset(sc, 0, sizeof(*sc));
// set requested rate
if (snd_khz.ival >= 1000)
sc->sn.speed = snd_khz.ival;
else if (snd_khz.ival <= 0)
sc->sn.speed = 22050;
/* else if (snd_khz.ival >= 195)
sc->sn.speed = 200000;
else if (snd_khz.ival >= 180)
sc->sn.speed = 192000;
else if (snd_khz.ival >= 90)
sc->sn.speed = 96000; */
else if (snd_khz.ival >= 45)
sc->sn.speed = 48000;
else if (snd_khz.ival >= 30)
sc->sn.speed = 44100;
else if (snd_khz.ival >= 20)
sc->sn.speed = 22050;
else if (snd_khz.ival >= 10)
sc->sn.speed = 11025;
else
sc->sn.speed = 8000;
// set requested speaker count
if (snd_speakers.ival > MAXSOUNDCHANNELS)
sc->sn.numchannels = MAXSOUNDCHANNELS;
else if (snd_speakers.ival > 1)
sc->sn.numchannels = (int)snd_speakers.ival;
else
sc->sn.numchannels = 1;
// set requested sample bits
if (snd_samplebits.ival >= 16)
sc->sn.samplebits = 16;
else
sc->sn.samplebits = 8;
// set requested buffer size
if (snd_buffersize.ival > 0)
sc->sn.samples = snd_buffersize.ival * sc->sn.numchannels;
else
sc->sn.samples = 0;
for (i = 0; outputdrivers[i]; i++)
{
sd = outputdrivers[i];
if (sd && (!driver || !Q_strcasecmp(sd->name, driver)))
{
//skip drivers which are not present.
if (!sd->InitCard)
continue;
st = (**sd->InitCard)(sc, device);
if (st)
{
S_DefaultSpeakerConfiguration(sc);
if (sndcardinfo)
{ //if the sample speeds of multiple soundcards do not match, it'll fail.
if (snd_speed != sc->sn.speed)
{
Con_TPrintf("S_Startup: Ignoring soundcard %s due to mismatched sample speeds.\n", sc->name);
S_ShutdownCard(sc);
continue;
}
}
else
snd_speed = sc->sn.speed;
sc->next = sndcardinfo;
sndcardinfo = sc;
return sc;
}
}
}
for (i = 0; olddrivers[i].name; i++)
{
od = &olddrivers[i];
if (!driver || !Q_strcasecmp(od->name, driver))
{
//skip drivers which are not present.
if (!*od->ptr)
continue;
st = (**od->ptr)(sc, device?atoi(device):0);
if (st == 1)
{
S_DefaultSpeakerConfiguration(sc);
if (sndcardinfo)
{ //if the sample speeds of multiple soundcards do not match, it'll fail.
if (snd_speed != sc->sn.speed)
{
Con_TPrintf("S_Startup: Ignoring soundcard %s due to mismatched sample speeds.\nTry running Quake with -singlesound to use just the primary soundcard\n", sc->name);
S_ShutdownCard(sc);
continue;
}
}
else
snd_speed = sc->sn.speed;
sc->next = sndcardinfo;
sndcardinfo = sc;
return sc;
}
}
}
Z_Free(sc);
if (!driver)
Con_TPrintf("Could not start audio device \"%s\"\n", device?device:"default");
else
Con_TPrintf("Could not start \"%s\" device \"%s\"\n", driver, device?device:"default");
return NULL;
}
void QDECL S_EnumeratedOutDevice(const char *driver, const char *devicecode, const char *readabledevice)
{
const char *fullintname;
char opts[8192];
char nbuf[1024];
char dbuf[1024];
if (devicecode && ( strchr(devicecode, ' ') ||
strchr(devicecode, '\"')))
fullintname = va("\"%s:%s\"", driver, devicecode); //it'll all get escaped anyway. but yeah, needs to be a single token or our multi-device stuff won't work properly. yes, this is a bit of a hack.
else if (devicecode)
fullintname = va("%s:%s", driver, devicecode);
else
fullintname = driver;
Q_snprintfz(opts, sizeof(opts), "%s%s%s %s", snd_device_opts.string, *snd_device_opts.string?" ":"", COM_QuotedString(fullintname, nbuf, sizeof(nbuf)), COM_QuotedString(readabledevice, dbuf, sizeof(dbuf)));
Cvar_ForceSet(&snd_device_opts, opts);
}
void S_EnumerateDevices(void)
{
int i;
sounddriver_t *sd;
Cvar_ForceSet(&snd_device_opts, "");
S_EnumeratedOutDevice("", NULL, "Default");
for (i = 0; outputdrivers[i]; i++)
{
sd = outputdrivers[i];
if (sd && sd->name)
{
if (!sd->Enumerate || !sd->Enumerate(S_EnumeratedOutDevice))
S_EnumeratedOutDevice(sd->name, "", va("Default %s", sd->name));
}
}
}
/*
================
S_Startup
================
*/
void S_ClearRaw(void);
void S_Startup (void)
{
char *s;
if (!snd_initialized)
return;
if (sound_started)
S_Shutdown(false);
snd_blocked = 0;
snd_speed = 0;
for (s = snd_device.string; ; )
{
char *sep;
s = COM_Parse(s);
if (!*com_token)
break;
sep = strchr(com_token, ':');
if (sep)
*sep++ = 0;
SNDDMA_Init(com_token, sep);
}
if (!sndcardinfo)
SNDDMA_Init(NULL, NULL);
sound_started = true;
S_ClearRaw();
if (!known_sfx)
known_sfx = Z_Malloc(MAX_SFX*sizeof(sfx_t));
num_sfx = 0;
CL_InitTEntSounds();
ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav");
ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav");
}
void S_SetUnderWater(qboolean underwater)
{
soundcardinfo_t *sc;
for (sc = sndcardinfo; sc; sc=sc->next)
if (sc->SetWaterDistortion)
sc->SetWaterDistortion(sc, underwater);
}
//why isn't this part of S_Restart_f anymore?
//so that the video code can call it directly without flushing the models it's just loaded.
void S_DoRestart (void)
{
int i;
S_StopAllSounds (true);
S_Shutdown(false);
if (nosound.ival)
return;
S_Startup();
S_StopAllSounds (true);
for (i=1 ; i<MAX_PRECACHE_SOUNDS ; i++)
{
if (!cl.sound_name[i][0])
break;
cl.sound_precache[i] = S_FindName (cl.sound_name[i]);
}
}
void S_Restart_f (void)
{
S_DoRestart();
}
void S_Control_f (void)
{
int i;
char *command;
command = Cmd_Argv (1);
if (!Q_strcasecmp(command, "off"))
{
Cache_Flush();//forget the old sounds.
S_StopAllSounds (true);
S_Shutdown(false);
sound_started = 0;
}
if (!Q_strcasecmp(command, "rate") || !Q_strcasecmp(command, "speed"))
{
Cvar_SetValue(&snd_khz, atof(Cmd_Argv (2))/1000);
S_Restart_f();
return;
}
//individual device control
if (!Q_strncasecmp(command, "card", 4))
{
int card;
soundcardinfo_t *sc;
card = atoi(command+4);
for (i = 0, sc = sndcardinfo; i < card && sc; i++,sc=sc->next)
;
if (!sc)
{
Con_Printf("Sound card %i is invalid (try resetting first)\n", card);
return;
}
if (Cmd_Argc() < 3)
{
Con_Printf("Scard %i is %s\n", card, sc->name);
return;
}
command = Cmd_Argv (2);
if (!Q_strcasecmp(command, "mono"))
{
for (i = 0; i < MAXSOUNDCHANNELS; i++)
{
VectorSet(sc->speakerdir[i], 0, 0, 0);
sc->dist[i] = 1;
}
}
else if (!Q_strcasecmp(command, "standard") || !Q_strcasecmp(command, "stereo"))
{
for (i = 0; i < MAXSOUNDCHANNELS; i++)
{
VectorSet(sc->speakerdir[i], 0, (i&1)?1:-1, 0);
sc->dist[i] = 1;
}
}
else if (!Q_strcasecmp(command, "swap"))
{
for (i = 0; i < MAXSOUNDCHANNELS; i++)
{
sc->speakerdir[i][1] *= -1;
}
}
else if (!Q_strcasecmp(command, "front"))
{
for (i = 0; i < MAXSOUNDCHANNELS; i++)
{
VectorSet(sc->speakerdir[i], 0.7, (i&1)?-0.7:0.7, 0);
sc->dist[i] = 1;
}
}
else if (!Q_strcasecmp(command, "back"))
{
for (i = 0; i < MAXSOUNDCHANNELS; i++)
{
VectorSet(sc->speakerdir[i], -0.7, (i&1)?-0.7:0.7, 0);
sc->dist[i] = 1;
}
}
return;
}
else
Con_Printf("valid commands are: off, single, multi, cardX mono, cardX stereo, cardX front, cardX back\n");
}
/*
================
S_Init
================
*/
void S_Init (void)
{
int p;
Con_DPrintf("\nSound Initialization\n");
Cmd_AddCommand("play", S_Play);
Cmd_AddCommand("play2", S_Play);
Cmd_AddCommand("playvol", S_PlayVol);
Cmd_AddCommand("stopsound", S_StopAllSounds_f);
Cmd_AddCommand("soundlist", S_SoundList_f);
Cmd_AddCommand("soundinfo", S_SoundInfo_f);
Cmd_AddCommand("snd_restart", S_Restart_f);
Cmd_AddCommand("soundcontrol", S_Control_f);
Cvar_Register(&nosound, "Sound controls");
Cvar_Register(&volume, "Sound controls");
Cvar_Register(&precache, "Sound controls");
Cvar_Register(&loadas8bit, "Sound controls");
Cvar_Register(&bgmvolume, "Sound controls");
Cvar_Register(&ambient_level, "Sound controls");
Cvar_Register(&ambient_fade, "Sound controls");
Cvar_Register(&snd_noextraupdate, "Sound controls");
Cvar_Register(&snd_show, "Sound controls");
Cvar_Register(&_snd_mixahead, "Sound controls");
Cvar_Register(&snd_khz, "Sound controls");
Cvar_Register(&snd_leftisright, "Sound controls");
Cvar_Register(&snd_eax, "Sound controls");
Cvar_Register(&snd_speakers, "Sound controls");
Cvar_Register(&snd_buffersize, "Sound controls");
Cvar_Register(&snd_samplebits, "Sound controls");
Cvar_Register(&snd_playbackrate, "Sound controls");
Cvar_Register(&snd_inactive, "Sound controls");
#ifdef MULTITHREAD
Cvar_Register(&snd_mixerthread, "Sound controls");
#endif
Cvar_Register(&snd_playersoundvolume, "Sound controls");
Cvar_Register(&snd_device, "Sound controls");
Cvar_Register(&snd_device_opts, "Sound controls");
Cvar_Register(&snd_linearresample, "Sound controls");
Cvar_Register(&snd_linearresample_stream, "Sound controls");
#ifdef VOICECHAT
S_Voip_Init();
#endif
S_EnumerateDevices();
#ifdef MULTITHREAD
mixermutex = Sys_CreateMutex();
#endif
#ifdef AVAIL_OPENAL
OpenAL_CvarInit();
#endif
if (COM_CheckParm("-nosound"))
{
Cvar_ForceSet(&nosound, "1");
nosound.flags |= CVAR_NOSET;
return;
}
p = COM_CheckParm ("-soundspeed");
if (!p)
p = COM_CheckParm ("-sspeed");
if (!p)
p = COM_CheckParm ("-sndspeed");
if (p)
{
if (p < com_argc-1)
Cvar_SetValue(&snd_khz, atof(com_argv[p+1]));
else
Sys_Error ("S_Init: you must specify a speed in KB after -soundspeed");
}
snd_initialized = true;
known_sfx = Z_Malloc(MAX_SFX*sizeof(sfx_t));
num_sfx = 0;
}
// =======================================================================
// Shutdown sound engine
// =======================================================================
void S_ShutdownCard(soundcardinfo_t *sc)
{
soundcardinfo_t *prev;
if (sndcardinfo == sc)
sndcardinfo = sc->next;
else
{
for (prev = sndcardinfo; prev->next; prev = prev->next)
{
if (prev->next == sc)
prev->next = sc->next;
}
}
sc->Shutdown(sc);
Z_Free(sc);
}
void S_Shutdown(qboolean final)
{
soundcardinfo_t *sc, *next;
for (sc = sndcardinfo; sc; sc=next)
{
next = sc->next;
sc->Shutdown(sc);
Z_Free(sc);
sndcardinfo = next;
}
sound_started = 0;
S_Purge(false);
Z_Free(known_sfx);
known_sfx = NULL;
num_sfx = 0;
}
// =======================================================================
// Load a sound
// =======================================================================
/*
==================
S_FindName
also touches it
==================
*/
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
static sfx_t *S_FindName (const char *name)
{
int i;
sfx_t *sfx;
if (!name)
Sys_Error ("S_FindName: NULL\n");
if (Q_strlen(name) >= MAX_OSPATH)
Sys_Error ("Sound name too long: %s", name);
// see if already loaded
for (i=0 ; i < num_sfx ; i++)
if (!Q_strcmp(known_sfx[i].name, name))
{
known_sfx[i].touched = true;
return &known_sfx[i];
}
if (num_sfx == MAX_SFX)
Sys_Error ("S_FindName: out of sfx_t");
sfx = &known_sfx[i];
strcpy (sfx->name, name);
known_sfx[i].touched = true;
num_sfx++;
return sfx;
}
void S_Purge(qboolean retaintouched)
{
sfx_t *sfx;
int i;
//make sure ambients are kept. silly ambients.
if (retaintouched)
{
ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav");
ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav");
}
if (!num_sfx)
return;
S_LockMixer();
for (i=0 ; i < num_sfx ; i++)
{
sfx = &known_sfx[i];
/*don't purge the file if its still relevent*/
if (retaintouched && sfx->touched)
continue;
/*nothing to do if there's no data within*/
if (!sfx->decoder.buf)
continue;
/*stop the decoder first*/
if (sfx->decoder.purge)
sfx->decoder.purge(sfx);
else if (sfx->decoder.ended)
sfx->decoder.ended(sfx);
/*if there's any data associated still, kill it. if present, it should be a single sfxcache_t (with data in same alloc)*/
if (sfx->decoder.buf)
BZ_Free(sfx->decoder.buf);
memset(&sfx->decoder, 0, sizeof(sfx->decoder));
}
S_UnlockMixer();
}
void S_ResetFailedLoad(void)
{
int i;
for (i=0 ; i < num_sfx ; i++)
known_sfx[i].failedload = false;
}
void S_UntouchAll(void)
{
int i;
for (i=0 ; i < num_sfx ; i++)
known_sfx[i].touched = false;
}
/*
==================
S_TouchSound
==================
*/
void S_TouchSound (char *name)
{
if (!sound_started)
return;
S_FindName (name);
}
/*
==================
S_PrecacheSound
==================
*/
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
sfx_t *S_PrecacheSound (const char *name)
{
sfx_t *sfx;
if (nosound.ival || !known_sfx)
return NULL;
sfx = S_FindName (name);
// cache it in
if (precache.ival && sndcardinfo)
S_LoadSound (sfx);
return sfx;
}
//=============================================================================
/*
=================
SND_PickChannel
=================
*/
channel_t *SND_PickChannel(soundcardinfo_t *sc, int entnum, int entchannel)
{
int ch_idx;
int oldestpos;
int oldest;
// Check for replacement sound, or find the best one to replace
oldest = -1;
oldestpos = -1;
for (ch_idx=DYNAMIC_FIRST; ch_idx < DYNAMIC_STOP ; ch_idx++)
{
if (entchannel != 0 // channel 0 never overrides
&& sc->channel[ch_idx].entnum == entnum
&& (sc->channel[ch_idx].entchannel == entchannel || entchannel == -1))
{ // always override sound from same entity
oldest = ch_idx;
break;
}
// don't let monster sounds override player sounds
if (sc->channel[ch_idx].entnum == cl.playerview[0].playernum+1 && entnum != cl.playerview[0].playernum+1 && sc->channel[ch_idx].sfx)
continue;
if (!sc->channel[ch_idx].sfx)
{
oldestpos = 0x7fffffff;
oldest = ch_idx;
}
else if (sc->channel[ch_idx].pos > oldestpos)
{
oldestpos = sc->channel[ch_idx].pos;
oldest = ch_idx;
}
}
if (oldest == -1)
return NULL;
if (sc->channel[oldest].sfx)
sc->channel[oldest].sfx = NULL;
if (sc->total_chans <= oldest)
sc->total_chans = oldest+1;
return &sc->channel[oldest];
}
/*
=================
SND_Spatialize
=================
*/
void SND_Spatialize(soundcardinfo_t *sc, channel_t *ch)
{
vec3_t listener_vec;
vec_t dist;
vec_t scale;
vec3_t world_vec;
int i, v;
// anything coming from the view entity will always be full volume
if (ch->flags & CF_ABSVOLUME)
{
v = ch->master_vol;
for (i = 0; i < sc->sn.numchannels; i++)
{
ch->vol[i] = v;
}
return;
}
if (ch->entnum == -1 || ch->entnum == cl.playerview[0].playernum+1)
{
v = ch->master_vol * (ruleset_allow_localvolume.value ? snd_playersoundvolume.value : 1) * volume.value * voicevolumemod;
v = bound(0, v, 255);
for (i = 0; i < sc->sn.numchannels; i++)
{
ch->vol[i] = v;
}
return;
}
// calculate stereo seperation and distance attenuation
VectorSubtract(ch->origin, listener_origin, world_vec);
dist = VectorNormalize(world_vec) * ch->dist_mult;
//rotate the world_vec into listener space, so that the audio direction stored in the speakerdir array can be used directly.
listener_vec[0] = DotProduct(listener_forward, world_vec);
listener_vec[1] = DotProduct(listener_right, world_vec);
listener_vec[2] = DotProduct(listener_up, world_vec);
if (snd_leftisright.ival)
listener_vec[1] = -listener_vec[1];
for (i = 0; i < sc->sn.numchannels; i++)
{
scale = 1 + DotProduct(listener_vec, sc->speakerdir[i]);
scale = (1.0 - dist) * scale * sc->dist[i];
v = ch->master_vol * scale * volume.value * voicevolumemod;
ch->vol[i] = bound(0, v, 255);
}
}
// =======================================================================
// Start a sound effect
// =======================================================================
static void S_StartSoundCard(soundcardinfo_t *sc, int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, int startpos, float pitchadj)
{
channel_t *target_chan, *check;
int vol;
int ch_idx;
int skip;
if (!sound_started)
return;
if (!sfx)
return;
if (nosound.ival)
return;
if (pitchadj <= 0)
pitchadj = 100;
pitchadj *= snd_playbackrate.value * (cls.state?cl.gamespeed:1);
vol = fvol*255;
// pick a channel to play on
target_chan = SND_PickChannel(sc, entnum, entchannel);
if (!target_chan)
return;
// spatialize
memset (target_chan, 0, sizeof(*target_chan));
if (!origin)
{
VectorCopy(listener_origin, target_chan->origin);
}
else
{
VectorCopy(origin, target_chan->origin);
}
target_chan->flags = 0;
target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
target_chan->master_vol = vol;
target_chan->entnum = entnum;
target_chan->entchannel = entchannel;
SND_Spatialize(sc, target_chan);
if (!target_chan->vol[0] && !target_chan->vol[1] && !target_chan->vol[2] && !target_chan->vol[3] && !target_chan->vol[4] && !target_chan->vol[5] && sc->ChannelUpdate)
return; // not audible at all
// new channel
if (!S_LoadSound (sfx))
{
target_chan->sfx = NULL;
return; // couldn't load the sound's data
}
target_chan->sfx = sfx;
target_chan->rate = ((1<<PITCHSHIFT) * pitchadj) / 100; /*pitchadj is a percentage*/
if (target_chan->rate < 1) /*make sure the rate won't crash us*/
target_chan->rate = 1;
target_chan->pos = startpos*target_chan->rate;
target_chan->looping = false;
// if an identical sound has also been started this frame, offset the pos
// a bit to keep it from just making the first one louder
check = &sc->channel[DYNAMIC_FIRST];
for (ch_idx=DYNAMIC_FIRST; ch_idx < DYNAMIC_STOP; ch_idx++, check++)
{
if (check == target_chan)
continue;
if (check->sfx == sfx && !check->pos)
{
skip = rand () % (int)(0.1*sc->sn.speed);
target_chan->pos -= skip*target_chan->rate;
break;
}
}
if (sc->ChannelUpdate)
sc->ChannelUpdate(sc, target_chan, true);
}
void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float timeofs, float pitchadj)
{
soundcardinfo_t *sc;
if (!sfx || !*sfx->name) //no named sounds would need specific starting.
return;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (cls.demoseeking)
return;
S_LockMixer();
for (sc = sndcardinfo; sc; sc = sc->next)
S_StartSoundCard(sc, entnum, entchannel, sfx, origin, fvol, attenuation, -(int)(timeofs * sc->sn.speed), pitchadj);
S_UnlockMixer();
}
float S_GetSoundTime(int entnum, int entchannel)
{
int i;
float result = -1; //if we didn't find one
soundcardinfo_t *sc;
S_LockMixer();
for (sc = sndcardinfo; sc && result == -1; sc = sc->next)
{
for (i = 0; i < sc->total_chans; i++)
{
if (sc->channel[i].entnum == entnum && sc->channel[i].entchannel == entchannel && sc->channel[i].sfx)
{
result = (sc->channel[i].pos>>PITCHSHIFT) / (float)snd_speed; //the time into the sound, ignoring play rate.
break;
}
}
//we found one on this sound device card, ignore others.
if (result != -1)
break;
}
S_UnlockMixer();
return result;
}
qboolean S_IsPlayingSomewhere(sfx_t *s)
{
soundcardinfo_t *si;
int i;
for (si = sndcardinfo; si; si=si->next)
{
for (i = 0; i < si->total_chans; i++)
if (si->channel[i].sfx == s)
return true;
}
return false;
}
static void S_StopSoundCard(soundcardinfo_t *sc, int entnum, int entchannel)
{
int i;
for (i=0 ; i<sc->total_chans ; i++)
{
if (sc->channel[i].entnum == entnum
&& (!entchannel || sc->channel[i].entchannel == entchannel))
{
sc->channel[i].sfx = NULL;
if (sc->ChannelUpdate)
sc->ChannelUpdate(sc, &sc->channel[i], true);
if (entchannel)
break;
}
}
}
void S_StopSound(int entnum, int entchannel)
{
soundcardinfo_t *sc;
S_LockMixer();
for (sc = sndcardinfo; sc; sc = sc->next)
S_StopSoundCard(sc, entnum, entchannel);
S_UnlockMixer();
}
void S_StopAllSounds(qboolean clear)
{
int i;
sfx_t *s;
soundcardinfo_t *sc;
if (!sound_started)
return;
S_LockMixer();
for (sc = sndcardinfo; sc; sc = sc->next)
{
for (i=0 ; i<sc->total_chans ; i++)
if (sc->channel[i].sfx)
{
s = sc->channel[i].sfx;
sc->channel[i].sfx = NULL;
if (s->decoder.ended)
if (!S_IsPlayingSomewhere(s)) //if we aint playing it elsewhere, free it compleatly.
{
s->decoder.ended(s);
}
if (sc->ChannelUpdate)
sc->ChannelUpdate(sc, &sc->channel[i], true);
}
sc->total_chans = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS + NUM_MUSICS; // no statics
Q_memset(sc->channel, 0, MAX_CHANNELS * sizeof(channel_t));
if (clear)
S_ClearBuffer (sc);
}
S_UnlockMixer();
}
static void S_StopAllSounds_f (void)
{
S_StopAllSounds (true);
}
static void S_ClearBuffer (soundcardinfo_t *sc)
{
void *buffer;
unsigned int dummy;
int clear;
if (!sound_started || !sc->sn.buffer)
return;
if (sc->sn.samplebits == 8)
clear = 0x80;
else
clear = 0;
dummy = 0;
buffer = sc->Lock(sc, &dummy);
if (buffer)
{
Q_memset(buffer, clear, sc->sn.samples * sc->sn.samplebits/8);
sc->Unlock(sc, buffer);
}
}
/*
=================
S_StaticSound
=================
*/
void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
{
channel_t *ss;
soundcardinfo_t *scard;
if (!sfx)
return;
S_LockMixer();
for (scard = sndcardinfo; scard; scard = scard->next)
{
if (scard->total_chans == MAX_CHANNELS)
{
Con_Printf ("total_channels == MAX_CHANNELS\n");
continue;
}
if (!S_LoadSound (sfx))
break;
ss = &scard->channel[scard->total_chans];
scard->total_chans++;
ss->entnum = -2;
ss->sfx = sfx;
ss->rate = 1<<PITCHSHIFT;
VectorCopy (origin, ss->origin);
ss->master_vol = vol;
ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist;
ss->pos = 0;
ss->looping = true;
SND_Spatialize (scard, ss);
if (scard->ChannelUpdate)
scard->ChannelUpdate(scard, ss, true);
}
S_UnlockMixer();
}
//=============================================================================
void S_Music_Clear(sfx_t *onlyifsample)
{
//stops the current BGM music
//calling this will trigger Media_NextTrack later
sfx_t *s;
soundcardinfo_t *sc;
int i;
for (i = MUSIC_FIRST; i < MUSIC_STOP; i++)
{
for (sc = sndcardinfo; sc; sc=sc->next)
{
s = sc->channel[i].sfx;
if (!s)
continue;
if (onlyifsample && s != onlyifsample)
continue;
sc->channel[i].pos = 0;
sc->channel[i].sfx = NULL;
if (s && s->decoder.ended && !S_IsPlayingSomewhere(s)) //if we aint playing it elsewhere, free it compleatly.
s->decoder.ended(s);
}
}
}
void S_Music_Seek(float time)
{
soundcardinfo_t *sc;
int i;
for (i = MUSIC_FIRST; i < MUSIC_STOP; i++)
{
for (sc = sndcardinfo; sc; sc=sc->next)
{
sc->channel[i].pos += sc->sn.speed*time * sc->channel[i].rate;
if (sc->channel[i].pos < 0)
{ //clamp to the start of the track
sc->channel[i].pos=0;
}
//if we seek over the end, ignore it. The sound playing code will spot that.
}
}
}
/*
===================
S_UpdateAmbientSounds
===================
*/
char *Media_NextTrack(int musicchannelnum);
mleaf_t *Q1BSP_LeafForPoint (model_t *model, vec3_t p);
void S_UpdateAmbientSounds (soundcardinfo_t *sc)
{
mleaf_t *l;
float vol, oldvol;
int ambient_channel;
channel_t *chan;
int i;
if (!snd_ambient)
return;
for (i = MUSIC_FIRST; i < MUSIC_STOP; i++)
{
qboolean changed = false;
chan = &sc->channel[i];
if (!chan->sfx)
{
char *nexttrack = Media_NextTrack(i-MUSIC_FIRST);
sfx_t *newmusic;
if (nexttrack && *nexttrack)
{
newmusic = S_PrecacheSound(nexttrack);
if (newmusic && !newmusic->failedload)
{
chan->sfx = newmusic;
chan->rate = 1<<PITCHSHIFT;
chan->pos = 0;
changed = true;
}
}
}
if (chan->sfx)
{
chan->flags = CF_ABSVOLUME; //bypasses volume cvar completely.
chan->master_vol = bound(0, 255*bgmvolume.value*voicevolumemod, 255);
chan->vol[0] = chan->vol[1] = chan->vol[2] = chan->vol[3] = chan->vol[4] = chan->vol[5] = chan->master_vol;
if (sc->ChannelUpdate)
sc->ChannelUpdate(sc, chan, changed);
}
}
// calc ambient sound levels
if (!cl.worldmodel || cl.worldmodel->type != mod_brush || cl.worldmodel->fromgame != fg_quake)
return;
l = Q1BSP_LeafForPoint(cl.worldmodel, listener_origin);
if (!l || ambient_level.value <= 0)
{
for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
{
chan = &sc->channel[AMBIENT_FIRST+ambient_channel];
chan->sfx = NULL;
if (sc->ChannelUpdate)
sc->ChannelUpdate(sc, chan, true);
}
return;
}
for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
{
static float level[NUM_AMBIENTS];
chan = &sc->channel[AMBIENT_FIRST+ambient_channel];
chan->sfx = ambient_sfx[AMBIENT_FIRST+ambient_channel];
chan->entnum = -1;
chan->looping = true;
chan->rate = 1<<PITCHSHIFT;
VectorCopy(listener_origin, chan->origin);
vol = ambient_level.value * l->ambient_sound_level[ambient_channel];
if (vol < 8)
vol = 0;
oldvol = level[ambient_channel];
// don't adjust volume too fast
if (level[ambient_channel] < vol)
{
level[ambient_channel] += host_frametime * ambient_fade.value;
if (level[ambient_channel] > vol)
level[ambient_channel] = vol;
}
else if (chan->master_vol > vol)
{
level[ambient_channel] -= host_frametime * ambient_fade.value;
if (level[ambient_channel] < vol)
level[ambient_channel] = vol;
}
chan->master_vol = level[ambient_channel];
chan->vol[0] = chan->vol[1] = chan->vol[2] = chan->vol[3] = chan->vol[4] = chan->vol[5] = bound(0, chan->master_vol * (volume.value*voicevolumemod), 255);
if (sc->ChannelUpdate)
sc->ChannelUpdate(sc, chan, (oldvol == 0) ^ (level[ambient_channel] == 0));
}
}
/*
============
S_Update
Called once each time through the main loop
============
*/
void S_UpdateListener(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
{
VectorCopy(origin, listener_origin);
VectorCopy(forward, listener_forward);
VectorCopy(right, listener_right);
VectorCopy(up, listener_up);
}
void S_GetListenerInfo(float *origin, float *forward, float *right, float *up)
{
VectorCopy(listener_origin, origin);
VectorCopy(listener_forward, forward);
VectorCopy(listener_right, right);
VectorCopy(listener_up, up);
}
static void S_UpdateCard(soundcardinfo_t *sc)
{
int i, j;
int total;
channel_t *ch;
channel_t *combine;
if (!sound_started)
return;
if ((snd_blocked > 0))
{
if (!sc->inactive_sound)
return;
}
#ifdef AVAIL_OPENAL
if (sc->ListenerUpdate)
{
sc->ListenerUpdate(sc, listener_origin, listener_forward, listener_right, listener_up, listener_velocity);
}
#endif
// update general area ambient sound sources
S_UpdateAmbientSounds (sc);
combine = NULL;
// update spatialization for static and dynamic sounds
ch = sc->channel+DYNAMIC_FIRST;
for (i=DYNAMIC_FIRST ; i<sc->total_chans; i++, ch++)
{
if (!ch->sfx)
continue;
SND_Spatialize(sc, ch); // respatialize channel
if (!ch->vol[0] && !ch->vol[1] && !ch->vol[2] && !ch->vol[3] && !ch->vol[4] && !ch->vol[5])
continue;
// try to combine static sounds with a previous channel of the same
// sound effect so we don't mix five torches every frame
if (i >= DYNAMIC_STOP)
{
// see if it can just use the last one
if (combine && combine->sfx == ch->sfx)
{
combine->vol[0] += ch->vol[0];
combine->vol[1] += ch->vol[1];
combine->vol[2] += ch->vol[2];
combine->vol[3] += ch->vol[3];
combine->vol[4] += ch->vol[4];
combine->vol[5] += ch->vol[5];
ch->vol[0] = ch->vol[1] = ch->vol[2] = ch->vol[3] = ch->vol[4] = ch->vol[5] = 0;
continue;
}
// search for one
combine = sc->channel+DYNAMIC_FIRST;
for (j=DYNAMIC_FIRST ; j<i; j++, combine++)
if (combine->sfx == ch->sfx)
break;
if (j == sc->total_chans)
{
combine = NULL;
}
else
{
if (combine != ch)
{
combine->vol[0] += ch->vol[0];
combine->vol[1] += ch->vol[1];
combine->vol[2] += ch->vol[2];
combine->vol[3] += ch->vol[3];
combine->vol[4] += ch->vol[4];
combine->vol[5] += ch->vol[5];
ch->vol[0] = ch->vol[1] = ch->vol[2] = ch->vol[3] = ch->vol[4] = ch->vol[5] = 0;
}
continue;
}
}
}
//
// debugging output
//
if (snd_show.ival)
{
total = 0;
ch = sc->channel;
for (i=0 ; i<sc->total_chans; i++, ch++)
if (ch->sfx && (ch->vol[0] || ch->vol[1]) )
{
// Con_Printf ("%i, %i %i %i %i %i %i %s\n", i, ch->vol[0], ch->vol[1], ch->vol[2], ch->vol[3], ch->vol[4], ch->vol[5], ch->sfx->name);
total++;
}
Con_Printf ("----(%i)----\n", total);
}
// mix some sound
if (sc->selfpainting)
return;
if (snd_blocked > 0)
{
if (!sc->inactive_sound)
return;
}
S_Update_(sc);
}
int S_GetMixerTime(soundcardinfo_t *sc)
{
int samplepos;
int fullsamples;
fullsamples = sc->sn.samples / sc->sn.numchannels;
// it is possible to miscount buffers if it has wrapped twice between
// calls to S_Update. Oh well.
samplepos = sc->GetDMAPos(sc);
samplepos -= sc->samplequeue;
if (samplepos < 0)
{
samplepos = 0;
}
if (samplepos < sc->oldsamplepos)
{
sc->buffers++; // buffer wrapped
if (sc->paintedtime > 0x40000000)
{ // time to chop things off to avoid 32 bit limits
sc->buffers = 0;
sc->paintedtime = fullsamples;
S_StopAllSounds (true);
}
}
sc->oldsamplepos = samplepos;
return sc->buffers*fullsamples + samplepos/sc->sn.numchannels;
}
void S_Update (void)
{
soundcardinfo_t *sc;
S_LockMixer();
for (sc = sndcardinfo; sc; sc = sc->next)
S_UpdateCard(sc);
S_UnlockMixer();
}
void S_ExtraUpdate (void)
{
soundcardinfo_t *sc;
if (!sound_started)
return;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
#if defined(_WIN32) && !defined(WINRT)
INS_Accumulate ();
#endif
if (snd_noextraupdate.ival)
return; // don't pollute timings
for (sc = sndcardinfo; sc; sc = sc->next)
{
if (sc->selfpainting)
continue;
if (snd_blocked > 0)
{
if (!sc->inactive_sound)
continue;
}
S_LockMixer();
S_Update_(sc);
S_UnlockMixer();
}
}
static void S_Update_(soundcardinfo_t *sc)
{
int soundtime; /*in pairs*/
unsigned endtime;
int samps;
// Updates DMA time
soundtime = S_GetMixerTime(sc);
if (sc->samplequeue)
{
/*device uses a write-once queue*/
endtime = soundtime + sc->samplequeue/sc->sn.numchannels;
soundtime = sc->paintedtime;
samps = sc->samplequeue / sc->sn.numchannels;
}
else
{
/*device uses memory-mapped output*/
// check to make sure that we haven't overshot
if (sc->paintedtime < soundtime)
{
//Con_Printf ("S_Update_ : overflow\n");
sc->paintedtime = soundtime;
}
// mix ahead of current position
endtime = soundtime + (int)(_snd_mixahead.value * sc->sn.speed);
samps = sc->sn.samples / sc->sn.numchannels;
}
if (endtime - soundtime > samps)
{
endtime = soundtime + samps;
}
/*DirectSound may have killed us to give priority to another app, ask to restore it*/
if (sc->Restore)
sc->Restore(sc);
S_PaintChannels (sc, endtime);
sc->Submit(sc, soundtime, endtime);
}
/*
called periodically by dedicated mixer threads.
do any blocking calls AFTER this returns. note that this means you can't use the Submit/unlock method to submit blocking audio.
*/
void S_MixerThread(soundcardinfo_t *sc)
{
S_LockMixer();
S_Update_(sc);
S_UnlockMixer();
}
/*
===============================================================================
console functions
===============================================================================
*/
void S_Play(void)
{
int i;
char name[256];
sfx_t *sfx;
i = 1;
while (i<Cmd_Argc())
{
if (!Q_strrchr(Cmd_Argv(i), '.'))
{
Q_strncpyz(name, Cmd_Argv(i), sizeof(name)-4);
Q_strcat(name, ".wav");
}
else
Q_strncpyz(name, Cmd_Argv(i), sizeof(name));
sfx = S_PrecacheSound(name);
S_StartSound(cl.playerview[0].playernum+1, -1, sfx, vec3_origin, 1.0, 0.0, 0, 0);
i++;
}
}
void S_PlayVol(void)
{
int i;
float vol;
char name[256];
sfx_t *sfx;
i = 1;
while (i<Cmd_Argc())
{
if (!Q_strrchr(Cmd_Argv(i), '.'))
{
Q_strncpy(name, Cmd_Argv(i), sizeof(name)-4);
Q_strcat(name, ".wav");
}
else
Q_strncpy(name, Cmd_Argv(i), sizeof(name));
sfx = S_PrecacheSound(name);
vol = Q_atof(Cmd_Argv(i+1));
S_StartSound(cl.playerview[0].playernum+1, -1, sfx, vec3_origin, vol, 0.0, 0, 0);
i+=2;
}
}
void S_SoundList_f(void)
{
int i;
sfx_t *sfx;
sfxcache_t *sc;
sfxcache_t scachebuf;
int size, total;
int duration;
S_LockMixer();
total = 0;
for (sfx=known_sfx, i=0 ; i<num_sfx ; i++, sfx++)
{
if (sfx->decoder.decodedata)
{
sc = sfx->decoder.decodedata(sfx, &scachebuf, 0, 0x0fffffff);
if (!sc)
{
Con_Printf("S( ) : %s\n", sfx->name);
continue;
}
}
else
sc = sfx->decoder.buf;
if (!sc)
{
Con_Printf("?( ) : %s\n", sfx->name);
continue;
}
size = (sc->soundoffset+sc->length)*sc->width*(sc->numchannels);
duration = (sc->soundoffset+sc->length) / sc->speed;
total += size;
if (sc->loopstart >= 0)
Con_Printf ("L");
else
Con_Printf (" ");
Con_Printf("(%2db%2ic) %6i %2is : %s\n",sc->width*8, sc->numchannels, size, duration, sfx->name);
}
Con_Printf ("Total resident: %i\n", total);
S_UnlockMixer();
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
void S_LocalSound (const char *sound)
{
sfx_t *sfx;
if (nosound.ival)
return;
if (!sound_started)
return;
sfx = S_PrecacheSound (sound);
if (!sfx)
{
Con_Printf ("S_LocalSound: can't cache %s\n", sound);
return;
}
S_StartSound (-1, -1, sfx, vec3_origin, 1, 1, 0, 0);
}
typedef struct {
sfxdecode_t decoder;
qboolean inuse;
int id;
sfx_t sfx;
int numchannels;
int width;
int length;
void *data;
} streaming_t;
#define MAX_RAW_SOURCES (MAX_CLIENTS+1)
streaming_t s_streamers[MAX_RAW_SOURCES];
void S_ClearRaw(void)
{
memset(s_streamers, 0, sizeof(s_streamers));
}
//returns an sfxcache_t stating where the data is
sfxcache_t *S_Raw_Locate(sfx_t *sfx, sfxcache_t *buf, int start, int length)
{
streaming_t *s = sfx->decoder.buf;
if (buf)
{
buf->data = s->data;
buf->length = s->length;
buf->loopstart = -1;
buf->numchannels = s->numchannels;
buf->soundoffset = 0;
buf->speed = snd_speed;
buf->width = s->width;
}
return buf;
}
//streaming audio. //this is useful when there is one source, and the sound is to be played with no attenuation
void S_RawAudio(int sourceid, qbyte *data, int speed, int samples, int channels, int width, float volume)
{
soundcardinfo_t *si;
int i;
int prepadl; //this is the amount of data that was previously available, and will be removed from the buffer.
int spare; //the amount of existing data that is still left to be played
int outsamples; //the amount of data we're going to add (at the output rate)
double speedfactor;
qbyte *newcache;
streaming_t *s, *free=NULL;
for (s = s_streamers, i = 0; i < MAX_RAW_SOURCES; i++, s++)
{
if (!s->inuse)
{
if (!free)
free = s;
continue;
}
if (s->id == sourceid)
break;
}
if (!data)
{
if (i == MAX_RAW_SOURCES)
return; //wierd, it wasn't even playing.
s->inuse = false;
S_LockMixer();
for (si = sndcardinfo; si; si=si->next)
for (i = 0; i < si->total_chans; i++)
if (si->channel[i].sfx == &s->sfx)
{
si->channel[i].sfx = NULL;
break;
}
BZ_Free(s->data);
S_UnlockMixer();
return;
}
if (i == MAX_RAW_SOURCES || !s->inuse) //whoops.
{
if (i == MAX_RAW_SOURCES)
{
if (!free)
{
Con_Printf("No free audio streams\n");
return;
}
s = free;
}
s->sfx.decoder.buf = s;
s->sfx.decoder.decodedata = S_Raw_Locate;
s->numchannels = channels;
s->width = width;
s->data = NULL;
s->length = 0;
s->id = sourceid;
s->inuse = true;
strcpy(s->sfx.name, "raw stream");
// Con_Printf("Added new raw stream\n");
}
S_LockMixer();
if (s->width != width || s->numchannels != channels)
{
s->width = width;
s->numchannels = channels;
s->length = 0;
Con_Printf("Restarting raw stream\n");
}
speedfactor = (double)speed/snd_speed;
outsamples = samples/speedfactor;
prepadl = 0x7fffffff;
for (si = sndcardinfo; si; si=si->next) //make sure all cards are playing, and that we still get a prepad if just one is.
{
for (i = 0; i < si->total_chans; i++)
if (si->channel[i].sfx == &s->sfx)
{
if (prepadl > (si->channel[i].pos>>PITCHSHIFT))
prepadl = (si->channel[i].pos>>PITCHSHIFT);
break;
}
}
if (prepadl == 0x7fffffff)
{
if (snd_show.ival)
Con_Printf("Wasn't playing\n");
prepadl = 0;
spare = 0;
if (spare > snd_speed)
{
Con_DPrintf("Sacrificed raw sound stream\n");
spare = 0; //too far out. sacrifice it all
}
}
else
{
if (prepadl < 0)
prepadl = 0;
spare = s->length - prepadl;
if (spare < 0) //remaining samples since last time
spare = 0;
if (spare > snd_speed*2) // more than 2 seconds of sound. don't buffer more than 2 seconds. 1: its probably buggy if we need to. 2: takes too much memory, and we use malloc+copies.
{
Con_DPrintf("Sacrificed raw sound stream\n");
spare = 0; //too far out. sacrifice it all
}
}
newcache = BZ_Malloc((spare+outsamples) * (s->numchannels) * s->width);
memcpy(newcache, (qbyte*)s->data + prepadl * (s->numchannels) * s->width, spare * (s->numchannels) * s->width);
BZ_Free(s->data);
s->data = newcache;
s->length = spare + outsamples;
{
extern cvar_t snd_linearresample_stream;
short *outpos = (short *)((char*)s->data + spare * (s->numchannels) * s->width);
SND_ResampleStream(data,
speed,
width,
channels,
samples,
outpos,
snd_speed,
s->width,
s->numchannels,
snd_linearresample_stream.ival);
}
for (si = sndcardinfo; si; si=si->next)
{
for (i = 0; i < si->total_chans; i++)
if (si->channel[i].sfx == &s->sfx)
{
si->channel[i].pos -= prepadl*si->channel[i].rate;
if (si->channel[i].pos < 0)
si->channel[i].pos = 0;
si->channel[i].master_vol = 255 * volume;
if (si->ChannelUpdate)
si->ChannelUpdate(si, &si->channel[i], false);
break;
}
if (i == si->total_chans) //this one wasn't playing.
{
channel_t *c = SND_PickChannel(si, -1, 0);
if (c)
{
c->flags = CF_ABSVOLUME;
c->entnum = -1;
c->entchannel = 0;
c->dist_mult = 0;
c->looping = false;
c->master_vol = 255 * volume;
c->pos = 0;
c->rate = 1<<PITCHSHIFT;
c->sfx = &s->sfx;
c->start = 0;
SND_Spatialize(si, c);
if (si->ChannelUpdate)
si->ChannelUpdate(si, c, true);
}
}
}
S_UnlockMixer();
}