fteqw/engine/server/sv_main.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "qwsvdef.h"
#include "sys/types.h"
#ifndef CLIENTONLY
#define Q2EDICT_NUM(i) (q2edict_t*)((char *)ge->edicts+i*ge->edict_size)
#ifdef _WIN32
#include "winquake.h"
#else
#include <netinet/in.h>
#endif
void SV_Savegame_f (void);
void SV_Loadgame_f (void);
#define INVIS_CHAR1 12
#define INVIS_CHAR2 (char)138
#define INVIS_CHAR3 (char)160
quakeparms_t host_parms;
qboolean host_initialized; // true if into command execution (compatability)
double host_frametime;
double realtime; // without any filtering or bounding
int host_hunklevel;
typedef struct {
qboolean isdp;
cvar_t cv;
netadr_t adr;
} sv_masterlist_t;
sv_masterlist_t sv_masterlist[] = {
{false, {"sv_master1", ""}},
{false, {"sv_master2", ""}},
{false, {"sv_master3", ""}},
{false, {"sv_master4", ""}},
{false, {"sv_master5", ""}},
{false, {"sv_master6", ""}},
{false, {"sv_master7", ""}},
{false, {"sv_master8", ""}},
{true, {"sv_masterextra1", "ghdigital.com"}}, //69.59.212.88
{true, {"sv_masterextra2", "dpmaster.deathmask.net"}}, //209.164.24.243
{true, {"sv_masterextra3", "12.166.196.192"}}, //blaze.mindphukd.org (doesn't resolve currently but works as an ip)
{false, {NULL}}
};
client_t *host_client; // current client
// bound the size of the physics time tic
#ifdef SERVERONLY
cvar_t sv_mintic = {"sv_mintic","0.03"};
#else
cvar_t sv_mintic = {"sv_mintic","0"}; //client builds can think as often as they want.
#endif
cvar_t sv_maxtic = {"sv_maxtic","0.1"};
cvar_t sv_nailhack = {"sv_nailhack","0"};
cvar_t timeout = {"timeout","65"}; // seconds without any message
cvar_t zombietime = {"zombietime", "2"}; // seconds to sink messages
// after disconnect
#ifdef SERVERONLY
cvar_t developer = {"developer","0"}; // show extra messages
cvar_t rcon_password = {"rcon_password", ""}; // password for remote server commands
cvar_t password = {"password", ""}; // password for entering the game
#else
extern cvar_t developer;
extern cvar_t rcon_password;
extern cvar_t password;
#endif
cvar_t spectator_password = {"spectator_password", ""}; // password for entering as a sepctator
cvar_t allow_download = {"allow_download", "1"};
cvar_t allow_download_skins = {"allow_download_skins", "1"};
cvar_t allow_download_models = {"allow_download_models", "1"};
cvar_t allow_download_sounds = {"allow_download_sounds", "1"};
cvar_t allow_download_demos = {"allow_download_demos", "1"};
cvar_t allow_download_maps = {"allow_download_maps", "1"};
cvar_t allow_download_anymap = {"allow_download_pakmaps", "0"};
cvar_t allow_download_pakcontents = {"allow_download_pakcontents", "1"};
cvar_t allow_download_root = {"allow_download_root", "0"};
cvar_t allow_download_textures = {"allow_download_textures", "1"};
cvar_t allow_download_pk3s = {"allow_download_pk3s", "1"};
cvar_t allow_download_wads = {"allow_download_wads", "1"};
cvar_t sv_public = {"sv_public", "1"};
cvar_t sv_highchars = {"sv_highchars", "1"};
cvar_t sv_loadentfiles = {"sv_loadentfiles", "1"};
cvar_t sv_maxrate = {"sv_maxrate", "10000"};
cvar_t sv_maxdrate = {"sv_maxdrate", "10000"};
cvar_t sv_bigcoords = {"sv_bigcoords", "", NULL, CVAR_SERVERINFO};
cvar_t sv_phs = {"sv_phs", "1"};
cvar_t sv_resetparms = {"sv_resetparms", "0"};
cvar_t sv_master = {"sv_master", "0"};
cvar_t sv_masterport = {"sv_masterport", "0"};
cvar_t sv_voicechat = {"sv_voicechat", "0"}; //still development.
cvar_t sv_gamespeed = {"sv_gamespeed", "1"};
cvar_t sv_csqcdebug = {"sv_csqcdebug", "0"};
cvar_t pausable = {"pausable", "1"};
//
// game rules mirrored in svs.info
//
cvar_t fraglimit = {"fraglimit", "" , NULL, CVAR_SERVERINFO};
cvar_t timelimit = {"timelimit", "" , NULL, CVAR_SERVERINFO};
cvar_t teamplay = {"teamplay", "" , NULL, CVAR_SERVERINFO};
cvar_t samelevel = {"samelevel", "" , NULL, CVAR_SERVERINFO};
cvar_t maxclients = {"maxclients", "8", NULL, CVAR_SERVERINFO};
cvar_t maxspectators = {"maxspectators", "8", NULL, CVAR_SERVERINFO};
#ifdef SERVERONLY
cvar_t deathmatch = {"deathmatch", "1", NULL, CVAR_SERVERINFO}; // 0, 1, or 2
#else
cvar_t deathmatch = {"deathmatch", "0", NULL, CVAR_SERVERINFO}; // 0, 1, or 2
#endif
cvar_t coop = {"coop", "" , NULL, CVAR_SERVERINFO};
cvar_t skill = {"skill", "" , NULL, CVAR_SERVERINFO}; // 0, 1, 2 or 3
cvar_t spawn = {"spawn", "" , NULL, CVAR_SERVERINFO};
cvar_t watervis = {"watervis", "" , NULL, CVAR_SERVERINFO};
cvar_t rearview = {"rearview", "" , NULL, CVAR_SERVERINFO};
cvar_t allow_luma = {"allow_luma", "1", NULL, CVAR_SERVERINFO};
cvar_t allow_bump = {"allow_bump", "1", NULL, CVAR_SERVERINFO};
cvar_t allow_skybox = {"allow_skybox", "1", NULL, CVAR_SERVERINFO};
cvar_t sv_allow_splitscreen = {"allow_splitscreen", "",NULL,CVAR_SERVERINFO};
cvar_t fbskins = {"fbskins", "0", NULL, CVAR_SERVERINFO}; //to get rid of lame fuhquake fbskins
cvar_t mirrors = {"mirrors", "" , NULL, CVAR_SERVERINFO};
cvar_t sv_motd[] ={ {"sv_motd1", ""},
{"sv_motd2", ""},
{"sv_motd3", ""},
{"sv_motd4", ""} };
cvar_t sv_compatablehulls = {"sv_compatablehulls", "1"};
cvar_t hostname = {"hostname","unnamed", NULL, CVAR_SERVERINFO};
cvar_t secure = {"secure", "", NULL, CVAR_SERVERINFO};
extern cvar_t sv_nomsec;
char cvargroup_serverpermissions[] = "server permission variables";
char cvargroup_serverinfo[] = "serverinfo variables";
char cvargroup_serverphysics[] = "server physics variables";
char cvargroup_servercontrol[] = "server control variables";
FILE *sv_logfile;
FILE *sv_fraglogfile;
void SV_FixupName(char *in, char *out);
void SV_AcceptClient (netadr_t adr, int userid, char *userinfo);
void Master_Shutdown (void);
//============================================================================
qboolean ServerPaused(void)
{
return sv.paused;
}
/*
================
SV_Shutdown
Quake calls this before calling Sys_Quit or Sys_Error
================
*/
void SV_Shutdown (void)
{
Master_Shutdown ();
if (sv_logfile)
{
fclose (sv_logfile);
sv_logfile = NULL;
}
if (sv_fraglogfile)
{
fclose (sv_fraglogfile);
sv_fraglogfile = NULL;
}
PR_Deinit();
if (sv.mvdrecording)
SV_MVDStop_f();
NET_Shutdown ();
#ifdef IWEB_H__
IWebShutdown();
#endif
}
/*
================
SV_Error
Sends a datagram to all the clients informing them of the server crash,
then exits
================
*/
void VARGS SV_Error (char *error, ...)
{
va_list argptr;
static char string[1024];
static qboolean inerror = false;
if (inerror)
{
Sys_Error ("SV_Error: recursively entered (%s)", string);
}
inerror = true;
va_start (argptr,error);
_vsnprintf (string,sizeof(string)-1, error,argptr);
va_end (argptr);
SV_EndRedirect();
Con_Printf ("SV_Error: %s\n",string);
if (sv.state)
SV_FinalMessage (va("server crashed: %s\n", string));
SV_UnspawnServer();
#ifndef SERVERONLY
if (cls.state)
{
if (sv.state)
SV_UnspawnServer();
inerror = false;
Host_EndGame("SV_Error: %s\n",string);
return;
}
if (!isDedicated) //dedicated servers crash...
{
extern jmp_buf host_abort;
SCR_EndLoadingPlaque();
inerror=false;
longjmp (host_abort, 1);
return;
}
#endif
SV_Shutdown ();
Sys_Error ("SV_Error: %s\n",string);
}
/*
==================
SV_FinalMessage
Used by SV_Error and SV_Quit_f to send a final message to all connected
clients before the server goes down. The messages are sent immediately,
not just stuck on the outgoing message list, because the server is going
to totally exit after returning from this function.
==================
*/
void SV_FinalMessage (char *message)
{
int i;
client_t *cl;
SZ_Clear (&sv.datagram);
MSG_WriteByte (&sv.datagram, svc_print);
MSG_WriteByte (&sv.datagram, PRINT_HIGH);
MSG_WriteString (&sv.datagram, message);
MSG_WriteByte (&sv.datagram, svc_disconnect);
for (i=0, cl = svs.clients ; i<MAX_CLIENTS ; i++, cl++)
if (cl->state >= cs_spawned)
Netchan_Transmit (&cl->netchan, sv.datagram.cursize
, sv.datagram.data, 10000);
}
/*
=====================
SV_DropClient
Called when the player is totally leaving the server, either willingly
or unwillingly. This is NOT called if the entire server is quiting
or crashing.
=====================
*/
void SV_DropClient (client_t *drop)
{
if (drop->controller)
{
SV_DropClient(drop->controller);
return;
}
// add the disconnect
if (drop->state != cs_zombie)
{
switch (drop->protocol)
{
case SCP_QUAKE2:
MSG_WriteByte (&drop->netchan.message, svcq2_disconnect);
break;
case SCP_QUAKEWORLD:
case SCP_NETQUAKE:
case SCP_DARKPLACES6:
case SCP_DARKPLACES7:
MSG_WriteByte (&drop->netchan.message, svc_disconnect);
break;
}
}
#ifdef SVRANKING
if (drop->state == cs_spawned)
{
int j;
rankstats_t rs;
if (drop->rankid)
{
if (Rank_GetPlayerStats(drop->rankid, &rs))
{
rs.timeonserver += realtime - drop->stats_started;
drop->stats_started = realtime;
rs.kills += drop->kills;
rs.deaths += drop->deaths;
rs.flags1 &= ~(RANK_CUFFED|RANK_MUTED|RANK_CRIPPLED);
if (drop->iscuffed==2)
rs.flags1 |= RANK_CUFFED;
if (drop->ismuted==2)
rs.flags1 |= RANK_MUTED;
if (drop->iscrippled==2)
rs.flags1 |= RANK_CRIPPLED;
drop->kills=0;
drop->deaths=0;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, drop->edict);
if (pr_nqglobal_struct->SetChangeParms)
PR_ExecuteProgram (svprogfuncs, pr_global_struct->SetChangeParms);
for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
rs.parm[j] = (&pr_global_struct->parm1)[j];
Rank_SetPlayerStats(drop->rankid, &rs);
}
}
}
#endif
#ifdef SVCHAT
SV_WipeChat(drop);
#endif
#ifdef Q2SERVER
if (ge)
ge->ClientDisconnect(drop->q2edict);
#endif
if (svprogfuncs)
{
if (drop->state == cs_spawned)
{
if (!drop->spectator)
{
// call the prog function for removing a client
// this will set the body to a dead frame, among other things
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, drop->edict);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientDisconnect);
}
else if (SpectatorDisconnect)
{
// call the prog function for removing a client
// this will set the body to a dead frame, among other things
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, drop->edict);
PR_ExecuteProgram (svprogfuncs, SpectatorDisconnect);
}
}
if (drop->spawninfo)
Z_Free(drop->spawninfo);
drop->spawninfo = NULL;
}
if (drop->spectator)
Con_Printf ("Spectator %s removed\n",drop->name);
else
Con_Printf ("Client %s removed\n",drop->name);
if (drop->download)
{
fclose (drop->download);
drop->download = NULL;
}
if (drop->upload)
{
fclose (drop->upload);
drop->upload = NULL;
}
*drop->uploadfn = 0;
#ifndef SERVERONLY
if (drop->netchan.remote_address.type == NA_LOOPBACK)
{
Netchan_Transmit(&drop->netchan, 0, "", SV_RateForClient(drop));
CL_Disconnect();
drop->state = cs_free; //don't do zombie stuff
}
else
#endif
{
drop->state = cs_zombie; // become free in a few seconds
drop->connection_started = realtime; // for zombie timeout
}
drop->istobeloaded = false;
while(drop->enteffects)
{
specialenteffects_t *next = drop->enteffects->next;
Z_Free(drop->enteffects);
drop->enteffects = next;
}
drop->old_frags = 0;
drop->kills = 0;
drop->deaths = 0;
if (svprogfuncs && drop->edict)
drop->edict->v->frags = 0;
drop->name[0] = 0;
memset (drop->userinfo, 0, sizeof(drop->userinfo));
if (drop->frames) //union of the same sort of structure
{
Z_Free(drop->frames);
drop->frames = NULL;
}
if (svs.gametype != GT_PROGS) //gamecode should do it all for us.
return;
// send notification to all remaining clients
SV_FullClientUpdate (drop, &sv.reliable_datagram);
#ifdef NQPROT
SVNQ_FullClientUpdate (drop, &sv.nqreliable_datagram);
#endif
if (drop->controlled)
{
drop->controlled->controller = NULL;
SV_DropClient(drop->controlled);
}
}
//====================================================================
/*
===================
SV_CalcPing
===================
*/
int SV_CalcPing (client_t *cl)
{
float ping;
int i;
int count;
register client_frame_t *frame;
if (!cl->frames)
return 0;
switch (cl->protocol)
{
case SCP_NETQUAKE:
case SCP_DARKPLACES6:
case SCP_DARKPLACES7:
case SCP_QUAKEWORLD:
ping = 0;
count = 0;
for (frame = cl->frames, i=0 ; i<UPDATE_BACKUP ; i++, frame++)
{
if (frame->ping_time > 0)
{
ping += frame->ping_time;
count++;
}
}
if (!count)
return 9999;
ping /= count;
return ping*1000;
}
return 0;
}
/*
===================
SV_FullClientUpdate
Writes all update values to a sizebuf
===================
*/
void SV_FullClientUpdate (client_t *client, sizebuf_t *buf)
{
int i;
char info[MAX_INFO_STRING];
i = client - svs.clients;
if (sv.demofile)
{
MSG_WriteByte (buf, svc_updatefrags);
MSG_WriteByte (buf, i);
MSG_WriteShort (buf, sv.recordedplayer[i].frags);
MSG_WriteByte (buf, svc_updateping);
MSG_WriteByte (buf, i);
MSG_WriteShort (buf, sv.recordedplayer[i].ping);
MSG_WriteByte (buf, svc_updatepl);
MSG_WriteByte (buf, i);
MSG_WriteByte (buf, sv.recordedplayer[i].pl);
MSG_WriteByte (buf, svc_updateentertime);
MSG_WriteByte (buf, i);
MSG_WriteFloat (buf, 0);
strcpy (info, sv.recordedplayer[i].userinfo);
Info_RemoveKey(info, "password"); //main password key
Info_RemoveKey(info, "*ip"); //don't broadcast this in playback
Info_RemovePrefixedKeys (info, '_'); // server passwords, etc
MSG_WriteByte (buf, svc_updateuserinfo);
MSG_WriteByte (buf, i);
MSG_WriteLong (buf, sv.recordedplayer[i].userid);
MSG_WriteString (buf, info);
return;
}
//Sys_Printf("SV_FullClientUpdate: Updated frags for client %d\n", i);
MSG_WriteByte (buf, svc_updatefrags);
MSG_WriteByte (buf, i);
MSG_WriteShort (buf, client->old_frags);
MSG_WriteByte (buf, svc_updateping);
MSG_WriteByte (buf, i);
MSG_WriteShort (buf, SV_CalcPing (client));
MSG_WriteByte (buf, svc_updatepl);
MSG_WriteByte (buf, i);
MSG_WriteByte (buf, client->lossage);
MSG_WriteByte (buf, svc_updateentertime);
MSG_WriteByte (buf, i);
MSG_WriteFloat (buf, realtime - client->connection_started);
strcpy (info, client->userinfo);
Info_RemoveKey(info, "password"); //main password key
Info_RemovePrefixedKeys (info, '_'); // server passwords, etc
MSG_WriteByte (buf, svc_updateuserinfo);
MSG_WriteByte (buf, i);
MSG_WriteLong (buf, client->userid);
MSG_WriteString (buf, info);
}
#ifdef NQPROT
void SVNQ_FullClientUpdate (client_t *client, sizebuf_t *buf)
{
int playercolor, top, bottom;
int i;
i = client - svs.clients;
if (i >= 16)
return;
//Sys_Printf("SV_FullClientUpdate: Updated frags for client %d\n", i);
MSG_WriteByte (buf, svc_updatefrags);
MSG_WriteByte (buf, i);
MSG_WriteShort (buf, client->old_frags);
MSG_WriteByte (buf, svc_updatename);
MSG_WriteByte (buf, i);
MSG_WriteString (buf, Info_ValueForKey(client->userinfo, "name"));
top = atoi(Info_ValueForKey(client->userinfo, "topcolor"));
bottom = atoi(Info_ValueForKey(client->userinfo, "bottomcolor"));
top &= 15;
if (top > 13)
top = 13;
bottom &= 15;
if (bottom > 13)
bottom = 13;
playercolor = top*16 + bottom;
MSG_WriteByte (buf, svc_updatecolors);
MSG_WriteByte (buf, i);
MSG_WriteByte (buf, playercolor);
}
#endif
/*
===================
SV_FullClientUpdateToClient
Writes all update values to a client's reliable stream
===================
*/
void SV_FullClientUpdateToClient (client_t *client, client_t *cl)
{
#ifdef NQPROT
if (!ISQWCLIENT(cl))
{
ClientReliableCheckBlock(cl, 24 + strlen(client->userinfo));
if (cl->num_backbuf) {
SVNQ_FullClientUpdate (client, &cl->backbuf);
ClientReliable_FinishWrite(cl);
} else
SVNQ_FullClientUpdate (client, &cl->netchan.message);
}
else
#endif
{
if (sv.demofile)
{
int i = client - svs.clients;
ClientReliableCheckBlock(cl, 24 + strlen(sv.recordedplayer[i].userinfo));
}
else
ClientReliableCheckBlock(cl, 24 + strlen(client->userinfo));
if (cl->num_backbuf) {
SV_FullClientUpdate (client, &cl->backbuf);
ClientReliable_FinishWrite(cl);
} else
SV_FullClientUpdate (client, &cl->netchan.message);
}
}
/*
==============================================================================
CONNECTIONLESS COMMANDS
==============================================================================
*/
/*
================
SVC_Status
Responds with all the info that qplug or qspy can see
This message can be up to around 5k with worst case string lengths.
================
*/
void SVC_Status (void)
{
int i;
client_t *cl;
int ping;
int top, bottom;
int slots=0;
Cmd_TokenizeString ("status", false, false);
SV_BeginRedirect (RD_PACKET, LANGDEFAULT);
Con_Printf ("%s\n", svs.info);
for (i=0 ; i<MAX_CLIENTS ; i++)
{
cl = &svs.clients[i];
if ((cl->state == cs_connected || cl->state == cs_spawned || cl->name[0]) && !cl->spectator)
{
top = atoi(Info_ValueForKey (cl->userinfo, "topcolor"));
bottom = atoi(Info_ValueForKey (cl->userinfo, "bottomcolor"));
top = (top < 0) ? 0 : ((top > 13) ? 13 : top);
bottom = (bottom < 0) ? 0 : ((bottom > 13) ? 13 : bottom);
ping = SV_CalcPing (cl);
if (!cl->state) //show bots differently. Just to be courteous.
Con_Printf ("%i %i %i %i \"BOT:%s\" \"%s\" %i %i\n", cl->userid,
cl->old_frags, (int)(realtime - cl->connection_started)/60,
ping, cl->name, Info_ValueForKey (cl->userinfo, "skin"), top, bottom);
else
Con_Printf ("%i %i %i %i \"%s\" \"%s\" %i %i\n", cl->userid,
cl->old_frags, (int)(realtime - cl->connection_started)/60,
ping, cl->name, Info_ValueForKey (cl->userinfo, "skin"), top, bottom);
}
else
slots++;
}
//No. Not a good idea.
/* if (slots>16)
Con_Printf ("5016 35 54 114 \"annigilator\" \"soldier\" 0 0\n");
if (slots>14)
Con_Printf ("5012 32 85 162 \"FatBastard\" \"hacker\" 1 4\n");
if (slots>12)
Con_Printf ("5013 23 64 94 \"DeathBunny\" \"soldier\" 13 13\n");
if (slots>10)
Con_Printf ("5010 32 85 162 \"<EFBFBD><EFBFBD>\" \"hacker\" 13 13\n");
if (slots>8)
Con_Printf ("5011 32 85 162 \"<EFBFBD><EFBFBD>a<EFBFBD><EFBFBD><EFBFBD>\" \"hacker\" 4 4\n");
*/
SV_EndRedirect ();
}
void SVC_GetInfo (char *challenge)
{
//dpmaster support
client_t *cl;
int numclients = 0;
int i;
char *resp;
if (!*challenge)
challenge = NULL;
for (i=0 ; i<MAX_CLIENTS ; i++)
{
cl = &svs.clients[i];
if ((cl->state == cs_connected || cl->state == cs_spawned || cl->name[0]) && !cl->spectator)
numclients++;
}
resp = va("\377\377\377\377infoResponse\x0A"
"\\gamename\\%s"
"\\protocol\\%i"
"\\clients\\%d"
"\\sv_maxclients\\%s\\mapname\\%s"
"%s"
"%s%s",
com_gamename.string,
NET_PROTOCOL_VERSION,
numclients,
maxclients.string, Info_ValueForKey(svs.info, "map"),
svs.info,
challenge ? "\\challenge\\" : "", challenge ? challenge : "");
Info_RemoveKey(resp + 17, "maxclients");
Info_RemoveKey(resp + 17, "map");
NET_SendPacket (NS_SERVER, strlen(resp), resp, net_from);
}
void SVC_InfoQ2 (void)
{
char string[64];
int i, count;
int version;
if (maxclients.value == 1)
return; // ignore in single player
version = atoi (Cmd_Argv(1));
if (version != PROTOCOL_VERSION_Q2)
_snprintf (string, sizeof(string), "%s: wrong version\n", hostname.string);
else
{
count = 0;
for (i=0 ; i<maxclients.value ; i++)
if (svs.clients[i].state >= cs_connected)
count++;
_snprintf (string, sizeof(string), "%16s %8s %2i/%2i\n", hostname.string, sv.name, count, (int)maxclients.value);
}
Netchan_OutOfBandPrint (NS_SERVER, net_from, "info\n%s", string);
}
/*
===================
SV_CheckLog
===================
*/
#define LOG_HIGHWATER 4096
#define LOG_FLUSH 10*60
void SV_CheckLog (void)
{
sizebuf_t *sz;
sz = &svs.log[svs.logsequence&1];
// bump sequence if allmost full, or ten minutes have passed and
// there is something still sitting there
if (sz->cursize > LOG_HIGHWATER
|| (realtime - svs.logtime > LOG_FLUSH && sz->cursize) )
{
// swap buffers and bump sequence
svs.logtime = realtime;
svs.logsequence++;
sz = &svs.log[svs.logsequence&1];
sz->cursize = 0;
Con_Printf ("beginning fraglog sequence %i\n", svs.logsequence);
}
}
/*
================
SVC_Log
Responds with all the logged frags for ranking programs.
If a sequence number is passed as a parameter and it is
the same as the current sequence, an A2A_NACK will be returned
instead of the data.
================
*/
void SVC_Log (void)
{
int seq;
char data[MAX_DATAGRAM+64];
if (Cmd_Argc() == 2)
seq = atoi(Cmd_Argv(1));
else
seq = -1;
if (seq == svs.logsequence-1 || !sv_fraglogfile)
{ // they allready have this data, or we aren't logging frags
data[0] = A2A_NACK;
NET_SendPacket (NS_SERVER, 1, data, net_from);
return;
}
Con_DPrintf ("sending log %i to %s\n", svs.logsequence-1, NET_AdrToString(net_from));
sprintf (data, "stdlog %i\n", svs.logsequence-1);
strcat (data, (char *)svs.log_buf[((svs.logsequence-1)&1)]);
NET_SendPacket (NS_SERVER, strlen(data)+1, data, net_from);
}
/*
================
SVC_Ping
Just responds with an acknowledgement
================
*/
void SVC_Ping (void)
{
char data;
data = A2A_ACK;
NET_SendPacket (NS_SERVER, 1, &data, net_from);
}
//from net_from
int SV_NewChallenge (void)
{
int i;
int oldest;
int oldestTime;
oldest = 0;
oldestTime = 0x7fffffff;
// see if we already have a challenge for this ip
for (i = 0 ; i < MAX_CHALLENGES ; i++)
{
if (NET_CompareBaseAdr (net_from, svs.challenges[i].adr))
return svs.challenges[i].challenge;
if (svs.challenges[i].time < oldestTime)
{
oldestTime = svs.challenges[i].time;
oldest = i;
}
}
// overwrite the oldest
svs.challenges[oldest].challenge = (rand() << 16) ^ rand();
svs.challenges[oldest].adr = net_from;
svs.challenges[oldest].time = realtime;
return svs.challenges[oldest].challenge;
}
/*
=================
SVC_GetChallenge
Returns a challenge number that can be used
in a subsequent client_connect command.
We do this to prevent denial of service attacks that
flood the server with invalid connection IPs. With a
challenge, they must give a valid IP address.
=================
*/
void SVC_GetChallenge (void)
{
#ifdef HUFFNETWORK
int compressioncrc;
#endif
int i;
int oldest;
int oldestTime;
oldest = 0;
oldestTime = 0x7fffffff;
// see if we already have a challenge for this ip
for (i = 0 ; i < MAX_CHALLENGES ; i++)
{
if (NET_CompareBaseAdr (net_from, svs.challenges[i].adr))
break;
if (svs.challenges[i].time < oldestTime)
{
oldestTime = svs.challenges[i].time;
oldest = i;
}
}
if (i == MAX_CHALLENGES)
{
// overwrite the oldest
svs.challenges[oldest].challenge = (rand() << 16) ^ rand();
svs.challenges[oldest].adr = net_from;
svs.challenges[oldest].time = realtime;
i = oldest;
}
// send it back
{
char *buf;
int lng;
char *over;
#ifdef Q3SERVER
if (svs.gametype == GT_QUAKE3) //q3 servers
buf = va("challengeResponse %i", svs.challenges[i].challenge);
else
#endif
#ifdef Q2SERVER
if (svs.gametype == GT_QUAKE2) //quake 2 servers give a different challenge responce
buf = va("challenge %i", svs.challenges[i].challenge);
else
#endif
buf = va("%c%i", S2C_CHALLENGE, svs.challenges[i].challenge);
over = buf + strlen(buf) + 1;
if (svs.gametype == GT_PROGS)
{
#ifdef PROTOCOL_VERSION_FTE
//tell the client what fte extensions we support
if (svs.fteprotocolextensions)
{
lng = LittleLong(PROTOCOL_VERSION_FTE);
memcpy(over, &lng, sizeof(int));
over+=4;
lng = LittleLong(svs.fteprotocolextensions);
memcpy(over, &lng, sizeof(long));
over+=4;
}
#endif
#ifdef HUFFNETWORK
compressioncrc = Huff_PreferedCompressionCRC();
if (compressioncrc)
{
lng = LittleLong((('H'<<0) + ('U'<<8) + ('F'<<16) + ('F' << 24)));
memcpy(over, &lng, sizeof(int));
over+=4;
lng = LittleLong(compressioncrc);
memcpy(over, &lng, sizeof(long));
over+=4;
}
#endif
}
Netchan_OutOfBand(NS_SERVER, net_from, over-buf, buf);
// buf = va("challenge %i", svs.challenges[i].challenge);
// Netchan_OutOfBand(NS_SERVER, net_from, strlen(buf)+1, buf);
}
// Netchan_OutOfBandPrint (net_from, "%c%i", S2C_CHALLENGE,
// svs.challenges[i].challenge);
}
void SV_GetNewSpawnParms(client_t *cl)
{
int i;
if (svprogfuncs) //q2 dlls don't use parms in this mannor. It's all internal to the dll.
{
// call the progs to get default spawn parms for the new client
if (pr_nqglobal_struct->SetNewParms)
PR_ExecuteProgram (svprogfuncs, pr_global_struct->SetNewParms);
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
cl->spawn_parms[i] = (&pr_global_struct->parm1)[i];
}
}
void VARGS SV_OutOfBandPrintf (int q2, netadr_t adr, char *format, ...)
{
va_list argptr;
static char string[8192]; // ??? why static?
va_start (argptr, format);
if (q2)
{
strcpy(string, "print\n");
_vsnprintf (string+6,sizeof(string)-1-6, format+1,argptr);
}
else
{
string[0] = A2C_PRINT;
string[1] = '\n';
_vsnprintf (string+2,sizeof(string)-1-2, format,argptr);
}
va_end (argptr);
Netchan_OutOfBand (NS_SERVER, adr, strlen(string), (qbyte *)string);
}
void VARGS SV_OutOfBandTPrintf (int q2, netadr_t adr, int language, translation_t text, ...)
{
va_list argptr;
static char string[8192]; // ??? why static?
char *format = langtext(text, language);
va_start (argptr, text);
if (q2)
{
strcpy(string, "print\n");
_vsnprintf (string+6,sizeof(string)-1-6, format+1,argptr);
}
else
{
string[0] = A2C_PRINT;
_vsnprintf (string+1,sizeof(string)-1-1, format,argptr);
}
va_end (argptr);
Netchan_OutOfBand (NS_SERVER, adr, strlen(string), (qbyte *)string);
}
qboolean SV_ChallengePasses(int challenge)
{
int i;
for (i=0 ; i<MAX_CHALLENGES ; i++)
{ //one per ip.
if (NET_CompareBaseAdr (net_from, svs.challenges[i].adr))
{
if (challenge == svs.challenges[i].challenge)
return true;
return false;
}
}
return false;
}
void SV_RejectMessage(int protocol, char *format, ...)
{
va_list argptr;
char string[8192];
int len;
va_start (argptr, format);
switch(protocol)
{
#ifdef NQPROT
case SCP_NETQUAKE:
string[4] = CCREP_REJECT;
_vsnprintf (string+5,sizeof(string)-1-5, format,argptr);
len = strlen(string+4)+1+4;
*(int*)string = BigLong(NETFLAG_CTL|len);
NET_SendPacket(NS_SERVER, len, string, net_from);
return;
case SCP_DARKPLACES6:
case SCP_DARKPLACES7:
strcpy(string, "reject ");
_vsnprintf (string+7,sizeof(string)-1-7, format,argptr);
len = strlen(string);
break;
#endif
case SCP_QUAKE2:
default:
strcpy(string, "print\n");
_vsnprintf (string+6,sizeof(string)-1-6, format,argptr);
len = strlen(string);
break;
case SCP_QUAKEWORLD:
string[0] = A2C_PRINT;
string[1] = '\n';
_vsnprintf (string+2,sizeof(string)-1-2, format,argptr);
len = strlen(string);
break;
}
va_end (argptr);
Netchan_OutOfBand (NS_SERVER, net_from, len, (qbyte *)string);
}
void SV_AcceptMessage(int protocol)
{
char string[8192];
sizebuf_t sb;
int len;
memset(&sb, 0, sizeof(sb));
sb.maxsize = sizeof(string);
sb.data = string;
switch(protocol)
{
#ifdef NQPROT
case SCP_NETQUAKE:
SZ_Clear(&sb);
MSG_WriteLong(&sb, 0);
MSG_WriteByte(&sb, CCREP_ACCEPT);
MSG_WriteLong(&sb, BigShort(net_local_sv_ipadr.port));
*(int*)sb.data = BigLong(NETFLAG_CTL|sb.cursize);
NET_SendPacket(NS_SERVER, sb.cursize, sb.data, net_from);
return;
case SCP_DARKPLACES6:
case SCP_DARKPLACES7:
strcpy(string, "accept");
len = strlen(string);
break;
#endif
case SCP_QUAKE2:
default:
strcpy(string, "print\n");
len = strlen(string);
break;
case SCP_QUAKEWORLD:
string[0] = S2C_CONNECTION;
string[1] = '\n';
string[2] = '\0';
len = strlen(string);
break;
}
Netchan_OutOfBand (NS_SERVER, net_from, len, (qbyte *)string);
}
/*
==================
SVC_DirectConnect
A connection request that did not come from the master
==================
*/
int nextuserid;
client_t *SVC_DirectConnect(void)
{
char userinfo[MAX_CLIENTS][2048];
netadr_t adr;
int i;
client_t *cl, *newcl;
client_t temp;
edict_t *ent;
#ifdef Q2SERVER
q2edict_t *q2ent;
#endif
int edictnum;
char *s;
int clients, spectators;
qboolean spectator;
int qport;
int version;
int challenge;
int huffcrc = 0;
int maxpacketentities;
int numssclients = 1;
int protocol;
unsigned int protextsupported=0;
char *name;
if (*(Cmd_Argv(0)+7) == '\\')
{
Q_strncpyz (userinfo[0], net_message.data + 11, sizeof(userinfo[0])-1);
if (strcmp(Info_ValueForKey(userinfo[0], "protocol"), "darkplaces 3"))
{
SV_RejectMessage (SCP_BAD, "Server is version %4.2f.\n", VERSION);
Con_Printf ("* rejected connect from incompatable client\n");
return NULL;
}
//it's a darkplaces client.
s = Info_ValueForKey(userinfo[0], "protocols");
if (strstr(s, "DP7"))
protocol = SCP_DARKPLACES7;
else
protocol = SCP_DARKPLACES6;
challenge = atoi(Info_ValueForKey(userinfo[0], "challenge"));
qport = 0;
}
else
{
if (atoi(Cmd_Argv(0)+7))
{
numssclients = atoi(Cmd_Argv(0)+7);
if (numssclients<1 || numssclients > 4)
{
SV_RejectMessage (SCP_BAD, "Server is version %4.2f.\n", VERSION);
Con_Printf ("* rejected connect from broken client\n");
return NULL;
}
}
version = atoi(Cmd_Argv(1));
if (version >= 31 && version <= 34)
{
numssclients = 1;
protocol = SCP_QUAKE2;
}
else if (version == 3)
{
numssclients = 1;
protocol = SCP_NETQUAKE;
}
else if (version != PROTOCOL_VERSION)
{
SV_RejectMessage (SCP_BAD, "Server is version %4.2f.\n", VERSION);
Con_Printf ("* rejected connect from version %i\n", version);
return NULL;
}
else
protocol = SCP_QUAKEWORLD;
qport = atoi(Cmd_Argv(2));
challenge = atoi(Cmd_Argv(3));
// note an extra qbyte is needed to replace spectator key
for (i = 0; i < numssclients; i++)
Q_strncpyz (userinfo[i], Cmd_Argv(4+i), sizeof(userinfo[i])-1);
}
if (protocol == SCP_QUAKEWORLD) //readd?
{
while(!msg_badread)
{
Cmd_TokenizeString(MSG_ReadStringLine(), false, false);
switch(Q_atoi(Cmd_Argv(0)))
{
case PROTOCOL_VERSION_FTE:
protextsupported = Q_atoi(Cmd_Argv(1));
Con_DPrintf("Client supports 0x%x fte extensions\n", protextsupported);
break;
case PROTOCOL_VERSION_HUFFMAN:
huffcrc = Q_atoi(Cmd_Argv(1));
Con_Printf("Client supports huffman compression\n", huffcrc);
break;
}
}
msg_badread=false;
}
if (protextsupported & PEXT_256PACKETENTITIES)
maxpacketentities = MAX_EXTENDED_PACKET_ENTITIES;
else
maxpacketentities = MAX_STANDARD_PACKET_ENTITIES;
if (!sv_allow_splitscreen.value)
numssclients = 1;
if (!(protextsupported & PEXT_SPLITSCREEN))
numssclients = 1;
if (sv.msgfromdemo || net_from.type == NA_LOOPBACK) //normal rules don't apply
i=0;
else
{
// see if the challenge is valid
if (!SV_ChallengePasses(challenge))
{
SV_RejectMessage (protocol, "Bad challenge.\n");
return NULL;
}
}
// check for password or spectator_password
if (svprogfuncs)
{
s = Info_ValueForKey (userinfo[0], "spectator");
if (s[0] && strcmp(s, "0"))
{
if (spectator_password.string[0] &&
stricmp(spectator_password.string, "none") &&
strcmp(spectator_password.string, s) )
{ // failed
Con_Printf ("%s:spectator password failed\n", NET_AdrToString (net_from));
SV_RejectMessage (protocol, "requires a spectator password\n\n");
return NULL;
}
Info_RemoveKey (userinfo[0], "spectator"); // remove key
Info_SetValueForStarKey (userinfo[0], "*spectator", "1", sizeof(userinfo[0]));
spectator = true;
}
else
{
s = Info_ValueForKey (userinfo[0], "password");
if (password.string[0] &&
stricmp(password.string, "none") &&
strcmp(password.string, s) )
{
Con_Printf ("%s:password failed\n", NET_AdrToString (net_from));
SV_RejectMessage (protocol, "server requires a password\n\n");
return NULL;
}
spectator = false;
Info_RemoveKey (userinfo[0], "password"); // remove passwd
Info_RemoveKey (userinfo[0], "*spectator"); // remove key
}
}
else
spectator = false;//q2 does all of it's checks internally, and deals with spectator ship too
adr = net_from;
nextuserid++; // so every client gets a unique id
newcl = &temp;
memset (newcl, 0, sizeof(client_t));
newcl->userid = nextuserid;
newcl->fteprotocolextensions = protextsupported;
newcl->protocol = protocol;
if (sv.msgfromdemo)
newcl->wasrecorded = true;
// works properly
if (!sv_highchars.value)
{
qbyte *p, *q;
for (p = (qbyte *)newcl->userinfo, q = (qbyte *)userinfo;
*q && p < (qbyte *)newcl->userinfo + sizeof(newcl->userinfo)-1; q++)
if (*q > 31 && *q <= 127)
*p++ = *q;
}
else
Q_strncpyS (newcl->userinfo, userinfo[0], sizeof(newcl->userinfo)-1);
newcl->userinfo[sizeof(newcl->userinfo)-1] = '\0';
// if there is allready a slot for this ip, drop it
for (i=0,cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
{
if (cl->state == cs_free)
continue;
if (NET_CompareBaseAdr (adr, cl->netchan.remote_address)
&& ( cl->netchan.qport == qport
|| adr.port == cl->netchan.remote_address.port ))
{
if (cl->state == cs_connected) {
Con_Printf("%s:dup connect\n", NET_AdrToString (adr));
nextuserid--;
return NULL;
}
{
Con_Printf ("%s:reconnect\n", NET_AdrToString (adr));
// SV_DropClient (cl);
}
break;
}
}
name = Info_ValueForKey (temp.userinfo, "name");
if (protocol == SCP_QUAKEWORLD &&!atoi(Info_ValueForKey (temp.userinfo, "iknow")))
{
if (sv.worldmodel->fromgame == fg_halflife && !(newcl->fteprotocolextensions & PEXT_HLBSP))
{
if (atof(Info_ValueForKey (temp.userinfo, "*FuhQuake")) < 0.3)
{
SV_RejectMessage (protocol, "The server is using a halflife level and we don't think your client supports this\nuse 'setinfo iknow 1' to ignore this check\nYou can go to "ENGINEWEBSITE" to get a compatable client\n\nYou may need to enable an option\n\n");
// Con_Printf("player %s was dropped due to incompatable client\n", name);
// return;
}
}
#ifdef PEXT_Q2BSP
else if (sv.worldmodel->fromgame == fg_quake2 && !(newcl->fteprotocolextensions & PEXT_Q2BSP))
{
SV_RejectMessage (protocol, "The server is using a quake 2 level and we don't think your client supports this\nuse 'setinfo iknow 1' to ignore this check\nYou can go to "ENGINEWEBSITE" to get a compatable client\n\nYou may need to enable an option\n\n");
// Con_Printf("player %s was dropped due to incompatable client\n", name);
// return;
}
#endif
#ifdef PEXT_Q3BSP
else if (sv.worldmodel->fromgame == fg_quake3 && !(newcl->fteprotocolextensions & PEXT_Q3BSP))
{
SV_RejectMessage (protocol, "The server is using a quake 3 level and we don't think your client supports this\nuse 'setinfo iknow 1' to ignore this check\nYou can go to "ENGINEWEBSITE" to get a compatable client\n\nYou may need to enable an option\n\n");
// Con_Printf("player %s was dropped due to incompatable client\n", name);
// return;
}
#endif
}
SV_FixupName(name, name);
if (!*name)
name = "Hidden";
else if (!stricmp(name, "console"))
name = "Not Console"; //have fun dudes.
// count up the clients and spectators
clients = 0;
spectators = 0;
newcl = NULL;
if (!sv.allocated_client_slots)
Con_Printf("Apparently, there are no client slots allocated. This shouldn't be happening\n");
for (i=0,cl=svs.clients ; i<sv.allocated_client_slots ; i++,cl++)
{
if (cl->state == cs_free)
continue;
if (cl->spectator)
spectators++;
else
clients++;
if (cl->istobeloaded && cl->state == cs_zombie)
{
if (!newcl)
{
if (!strcmp(cl->name, name) || !*cl->name) //named, or first come first serve.
{
newcl = cl;
temp.istobeloaded = cl->istobeloaded;
break;
}
}
}
}
if (!newcl) //client has no slot. It's possible to bipass this if server is loading a game. (or a duplicated qsocket)
{
// if at server limits, refuse connection
if ( maxclients.value > MAX_CLIENTS )
Cvar_SetValue (&maxclients, MAX_CLIENTS);
if (maxspectators.value > MAX_CLIENTS)
Cvar_SetValue (&maxspectators, MAX_CLIENTS);
// if (maxspectators.value + maxclients.value > MAX_CLIENTS) //maybe a server wishes to allow this sort of thing?
// Cvar_SetValue ("maxspectators", MAX_CLIENTS - maxspectators.value + maxclients.value);
if (svprogfuncs && ((spectator && spectators >= (int)maxspectators.value)
|| (!spectator && clients >= (int)maxclients.value)
|| (clients + spectators >= sv.allocated_client_slots) ))
{
Con_Printf ("%s:full connect\n", NET_AdrToString (adr));
SV_RejectMessage (protocol, "\nserver is full\n\n");
return NULL;
}
// find a client slot
for (i=0,cl=svs.clients ; i<sv.allocated_client_slots ; i++,cl++)
{
if (cl->state == cs_free)
{
newcl = cl;
break;
}
}
if (!newcl)
{
if (svprogfuncs)
Con_Printf ("WARNING: miscounted available clients\n");
else
{
Con_Printf ("%s:full connect\n", NET_AdrToString (adr));
SV_RejectMessage (protocol, "server is full\n\n");
}
return NULL;
}
}
{
bannedips_t *banip;
for (banip = svs.bannedips; banip; banip=banip->next)
{
if (banip->adr.port)
{
if (NET_CompareAdr (adr, newcl->netchan.remote_address))
{
SV_RejectMessage (protocol, "You were banned.\nContact the administrator to complain.\n");
return NULL;
}
}
else
{
if (NET_CompareBaseAdr (adr, newcl->netchan.remote_address))
{
SV_RejectMessage (protocol, "You were banned.\nContact the administrator to complain.\n");
return NULL;
}
}
}
//yay, a legit client who we havn't banned yet.
}
edictnum = (newcl-svs.clients)+1;
if (svprogfuncs)
{
ent = EDICT_NUM(svprogfuncs, edictnum);
#ifdef Q2SERVER
temp.q2edict = NULL;
#endif
temp.edict = ent;
// build a new connection
// accept the new client
// this is the only place a client_t is ever initialized
temp.frames = newcl->frames; //don't touch these.
if (temp.frames)
Z_Free(temp.frames);
temp.frames = Z_Malloc((sizeof(client_frame_t)+sizeof(entity_state_t)*maxpacketentities)*UPDATE_BACKUP);
for (i = 0; i < UPDATE_BACKUP; i++)
{
temp.frames[i].entities.max_entities = maxpacketentities;
temp.frames[i].entities.entities = (entity_state_t*)(temp.frames+UPDATE_BACKUP) + i*temp.frames[i].entities.max_entities;
}
}
#ifdef Q2SERVER
else
{
q2ent = Q2EDICT_NUM(edictnum);
temp.edict = NULL;
temp.q2edict = q2ent;
if (!ge->ClientConnect(q2ent, temp.userinfo))
return NULL;
ge->ClientUserinfoChanged(q2ent, temp.userinfo);
// build a new connection
// accept the new client
// this is the only place a client_t is ever initialized
temp.q2frames = newcl->q2frames; //don't touch these.
if (temp.q2frames)
Z_Free(temp.q2frames);
temp.q2frames = Z_Malloc(sizeof(q2client_frame_t)*Q2UPDATE_BACKUP);
}
#endif
{
char *n, *t;
n = newcl->name;
t = newcl->team;
*newcl = temp;
newcl->name = n;
newcl->team = t;
}
newcl->zquake_extensions = atoi(Info_ValueForKey(newcl->userinfo, "*z_ext"));
//dmw - delayed - Netchan_OutOfBandPrint (adr, "%c", S2C_CONNECTION );
Netchan_Setup (NS_SERVER, &newcl->netchan , adr, qport);
if (huffcrc)
newcl->netchan.compress = true;
else
newcl->netchan.compress = false;
newcl->protocol = protocol;
newcl->netchan.isnqprotocol = ISNQCLIENT(newcl);
newcl->state = cs_connected;
newcl->datagram.allowoverflow = true;
newcl->datagram.data = newcl->datagram_buf;
newcl->datagram.maxsize = sizeof(newcl->datagram_buf);
// spectator mode can ONLY be set at join time
newcl->spectator = spectator;
// parse some info from the info strings
SV_ExtractFromUserinfo (newcl);
// JACK: Init the floodprot stuff.
for (i=0; i<10; i++)
newcl->whensaid[i] = 0.0;
newcl->whensaidhead = 0;
newcl->lockedtill = 0;
#ifdef SVRANKING
if (svs.demorecording || (svs.demoplayback && newcl->wasrecorded)) //disable rankings. Could cock things up.
{
SV_GetNewSpawnParms(newcl);
}
else
{
//rankid is figured out in extract from user info
if (!newcl->rankid) //failed to get a userid
{
if (rank_needlogin.value)
{
SV_RejectMessage (protocol, "Bad password/username\nThis server requires logins. Please see the serverinfo for website and info on how to register.\n");
newcl->state = cs_free;
return NULL;
}
// SV_OutOfBandPrintf (isquake2client, adr, "\nWARNING: You have not got a place on the ranking system, probably because a user with the same name has already connected and your pwds differ.\n\n");
SV_GetNewSpawnParms(newcl);
}
else
{
rankstats_t rs;
if (!Rank_GetPlayerStats(newcl->rankid, &rs))
{
SV_RejectMessage (protocol, "Rankings/Account system failed\n");
Con_Printf("banned player %s is trying to connect\n", newcl->name);
newcl->name[0] = 0;
memset (newcl->userinfo, 0, sizeof(newcl->userinfo));
newcl->state = cs_free;
return NULL;
}
if (rs.flags1 & RANK_BANNED)
{
SV_RejectMessage (protocol, "You were banned.\nContact the administrator to complain.\n");
Con_Printf("banned player %s is trying to connect\n", newcl->name);
newcl->name[0] = 0;
memset (newcl->userinfo, 0, sizeof(newcl->userinfo));
newcl->state = cs_free;
return NULL;
}
if (rs.flags1 & RANK_MUTED)
{
SV_BroadcastTPrintf(PRINT_MEDIUM, STL_CLIENTISSTILLMUTED, newcl->name);
}
if (rs.flags1 & RANK_CUFFED)
{
SV_BroadcastTPrintf(PRINT_LOW, STL_CLIENTISSTILLCUFFED, newcl->name);
}
if (rs.flags1 & RANK_CRIPPLED)
{
SV_BroadcastTPrintf(PRINT_HIGH, STL_CLIENTISSTILLCRIPPLED, newcl->name);
}
if (rs.timeonserver)
{
if (cl->istobeloaded)
{ //do nothing.
}
else if (sv_resetparms.value)
{
SV_GetNewSpawnParms(newcl);
}
else
{
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
newcl->spawn_parms[i] = rs.parm[i];
}
if (rs.timeonserver > 3*60) //woo. Ages.
s = va(langtext(STL_BIGGREETING, newcl->language), newcl->name, (int)(rs.timeonserver/(60*60)), (int)((int)(rs.timeonserver/60)%(60)));
else //measure this guy in minuites.
s = va(langtext(STL_SHORTGREETING, newcl->language), newcl->name, (int)(rs.timeonserver/60));
SV_OutOfBandPrintf (protocol == SCP_QUAKE2, adr, s);
}
else if (!cl->istobeloaded)
{
SV_GetNewSpawnParms(newcl);
SV_OutOfBandTPrintf (protocol == SCP_QUAKE2, adr, newcl->language, STL_FIRSTGREETING, newcl->name, (int)rs.timeonserver);
}
//else loaded players already have thier initial parms set
}
}
#else
// call the progs to get default spawn parms for the new client
if (!cl->istobeloaded)
{
SV_GetNewSpawnParms(newcl);
}
#endif
if (!newcl->wasrecorded)
{
SV_AcceptMessage (protocol);
if (newcl->spectator)
{
SV_BroadcastTPrintf(PRINT_LOW, STL_SPECTATORCONNECTED, newcl->name);
// Con_Printf ("Spectator %s connected\n", newcl->name);
}
else
{
SV_BroadcastTPrintf(PRINT_LOW, STL_CLIENTCONNECTED, newcl->name);
// Con_DPrintf ("Client %s connected\n", newcl->name);
}
}
else
{
if (newcl->spectator)
{
SV_BroadcastTPrintf(PRINT_LOW, STL_RECORDEDSPECTATORCONNECTED, newcl->name);
// Con_Printf ("Recorded spectator %s connected\n", newcl->name);
}
else
{
SV_BroadcastTPrintf(PRINT_LOW, STL_RECORDEDCLIENTCONNECTED, newcl->name);
// Con_DPrintf ("Recorded client %s connected\n", newcl->name);
}
}
newcl->sendinfo = true;
for (i = 0; i < sizeof(sv_motd)/sizeof(sv_motd[0]); i++)
{
if (*sv_motd[i].string)
SV_ClientPrintf(newcl, PRINT_CHAT, "%s\n", sv_motd[i].string);
}
newcl->fteprotocolextensions &= ~PEXT_SPLITSCREEN;
for (clients = 1; clients < numssclients; clients++)
{
for (i=0,cl=svs.clients ; i<sv.allocated_client_slots ; i++,cl++)
{
if (cl->state == cs_free)
{
break;
}
}
if (i == sv.allocated_client_slots)
break;
newcl->fteprotocolextensions |= PEXT_SPLITSCREEN;
temp.frames = cl->frames; //don't touch these.
temp.edict = cl->edict;
memcpy(cl, newcl, sizeof(client_t));
cl->frames = temp.frames;
cl->edict = temp.edict;
cl->fteprotocolextensions |= PEXT_SPLITSCREEN;
if (newcl->controller)
{
newcl->controller->controlled = cl;
newcl->controller = cl;
}
else
{
newcl->controlled = cl;
newcl->controller = cl;
}
cl->controller = newcl;
cl->controlled = NULL;
Q_strncpyS (cl->userinfo, userinfo[clients], sizeof(cl->userinfo)-1);
cl->userinfo[sizeof(cl->userinfo)-1] = '\0';
if (spectator)
{
Info_RemoveKey (cl->userinfo, "spectator");
Info_SetValueForStarKey (cl->userinfo, "*spectator", "1", sizeof(cl->userinfo));
}
else
Info_RemoveKey (cl->userinfo, "*spectator");
SV_ExtractFromUserinfo (cl);
SV_GetNewSpawnParms(cl);
}
newcl->controller = NULL;
Sys_ServerActivity();
if (ISNQCLIENT(newcl))
{
newcl->netchan.message.maxsize = sizeof(newcl->netchan.message_buf);
host_client = newcl;
SVNQ_New_f();
}
return newcl;
}
int Rcon_Validate (void)
{
if (!strlen (rcon_password.string))
return 0;
if (strcmp (Cmd_Argv(1), rcon_password.string) )
return 0;
return 1;
}
/*
===============
SVC_RemoteCommand
A client issued an rcon command.
Shift down the remaining args
Redirect all printfs
===============
*/
void SVC_RemoteCommand (void)
{
int i;
char remaining[1024];
if (!Rcon_Validate ())
{
if (cmd_allowaccess.value) //try and find a username, match the numeric password
{
int rid;
char *s = Cmd_Argv(1);
char *colon=NULL, *c2;
rankstats_t stats;
c2=s;
for(;;)
{
c2 = strchr(c2, ':');
if (!c2)
break;
colon = c2;
c2++;
}
if (colon) //oh, could this be a specific username?
{
*colon = '\0';
colon++;
rid = Rank_GetPlayerID(s, atoi(colon), false, true);
if (rid)
{
if (!Rank_GetPlayerStats(rid, &stats))
return;
Con_Printf ("Rcon from %s:\n%s\n"
, NET_AdrToString (net_from), net_message.data+4);
SV_BeginRedirect (RD_PACKET, LANGDEFAULT);
remaining[0] = 0;
for (i=2 ; i<Cmd_Argc() ; i++)
{
if (strlen(remaining)+strlen(Cmd_Argv(i))>=sizeof(remaining)-2)
{
Con_Printf("Rcon was too long\n");
SV_EndRedirect ();
Con_Printf ("Rcon from %s:\n%s\n"
, NET_AdrToString (net_from), "Was too long - possible buffer overflow attempt");
return;
}
strcat (remaining, Cmd_Argv(i) );
strcat (remaining, " ");
}
Cmd_ExecuteString (remaining, stats.trustlevel);
SV_EndRedirect ();
return;
}
}
}
Con_Printf ("Bad rcon from %s:\n%s\n"
, NET_AdrToString (net_from), net_message.data+4);
SV_BeginRedirect (RD_PACKET, LANGDEFAULT);
Con_Printf ("Bad rcon_password.\n");
}
else
{
Con_Printf ("Rcon from %s:\n%s\n"
, NET_AdrToString (net_from), net_message.data+4);
SV_BeginRedirect (RD_PACKET, LANGDEFAULT);
remaining[0] = 0;
for (i=2 ; i<Cmd_Argc() ; i++)
{
if (strlen(remaining)+strlen(Cmd_Argv(i))>=sizeof(remaining)-2)
{
Con_Printf("Rcon was too long\n");
SV_EndRedirect ();
Con_Printf ("Rcon from %s:\n%s\n"
, NET_AdrToString (net_from), "Was too long - possible buffer overflow attempt");
return;
}
strcat (remaining, Cmd_Argv(i) );
strcat (remaining, " ");
}
Cmd_ExecuteString (remaining, rcon_level.value);
}
SV_EndRedirect ();
}
/*
=================
SV_ConnectionlessPacket
A connectionless packet has four leading 0xff
characters to distinguish it from a game channel.
Clients that are in the game can still send
connectionless packets.
=================
*/
qboolean SV_ConnectionlessPacket (void)
{
char *s;
char *c;
MSG_BeginReading ();
if (net_message.cursize >= MAX_QWMSGLEN) //add a null term in message space
{
Con_Printf("Oversized packet from %s\n", NET_AdrToString (net_from));
net_message.cursize=MAX_QWMSGLEN-1;
}
net_message.data[net_message.cursize] = '\0'; //terminate it properly. Just in case.
MSG_ReadLong (); // skip the -1 marker
s = MSG_ReadStringLine ();
Cmd_TokenizeString (s, false, false);
c = Cmd_Argv(0);
if (!strcmp(c, "ping") || ( c[0] == A2A_PING && (c[1] == 0 || c[1] == '\n')) )
SVC_Ping ();
else if (c[0] == A2A_ACK && (c[1] == 0 || c[1] == '\n') )
Con_Printf ("A2A_ACK from %s\n", NET_AdrToString (net_from));
else if (!strcmp(c,"status"))
SVC_Status ();
else if (!strcmp(c,"log"))
SVC_Log ();
else if (!strcmp(c, "info"))
SVC_InfoQ2 ();
else if (!strncmp(c,"connect", 7))
{
#ifdef Q3SERVER
if (svs.gametype == GT_QUAKE3)
{
SVQ3_DirectConnect();
return true;
}
else
#endif
if (secure.value) //FIXME: possible problem for nq clients when enabled
Netchan_OutOfBandPrint (NS_SERVER, net_from, "%c\nThis server requires client validation.\nPlease use the "DISTRIBUTION" validation program\n", A2C_PRINT);
else
{
SVC_DirectConnect ();
return true;
}
}
else if (!strcmp(c,"getchallenge"))
{
SVC_GetChallenge ();
}
else if (!strcmp(c, "getinfo"))
SVC_GetInfo(Cmd_Args());
else if (!strcmp(c, "rcon"))
SVC_RemoteCommand ();
else
Con_Printf ("bad connectionless packet from %s:\n%s\n"
, NET_AdrToString (net_from), s);
return false;
}
void SVNQ_ConnectionlessPacket(void)
{
sizebuf_t sb;
int header;
int length;
client_t *client;
char *str;
char buffer[256];
// if (net_from.type == NA_LOOPBACK)
return;
MSG_BeginReading();
header = BigLong(MSG_ReadLong());
if (!(header & NETFLAG_CTL))
return; //no idea what it is.
length = header & NETFLAG_LENGTH_MASK;
if (length != net_message.cursize)
return; //corrupt or not ours
switch(MSG_ReadByte())
{
case CCREQ_CONNECT:
sb.maxsize = sizeof(buffer);
sb.data = buffer;
if (strcmp(MSG_ReadString(), NET_GAMENAME_NQ))
{
SZ_Clear(&sb);
MSG_WriteLong(&sb, 0);
MSG_WriteByte(&sb, CCREP_REJECT);
MSG_WriteString(&sb, "Incorrect game\n");
*(int*)sb.data = BigLong(NETFLAG_CTL+sb.cursize);
NET_SendPacket(NS_SERVER, sb.cursize, sb.data, net_from);
return; //not our game.
}
if (MSG_ReadByte() != NET_PROTOCOL_VERSION)
{
SZ_Clear(&sb);
MSG_WriteLong(&sb, 0);
MSG_WriteByte(&sb, CCREP_REJECT);
MSG_WriteString(&sb, "Incorrect version\n");
*(int*)sb.data = BigLong(NETFLAG_CTL+sb.cursize);
NET_SendPacket(NS_SERVER, sb.cursize, sb.data, net_from);
return; //not our version...
}
str = va("connect %i %i %i \"\\name\\unconnected\"", NET_PROTOCOL_VERSION, 0, SV_NewChallenge());
Cmd_TokenizeString (str, false, false);
client = SVC_DirectConnect();
if (client)
{
SZ_Clear(&sb);
MSG_WriteLong(&sb, 0);
MSG_WriteByte(&sb, CCREP_ACCEPT);
MSG_WriteLong(&sb, BigShort(net_local_sv_ipadr.port));
*(int*)sb.data = BigLong(NETFLAG_CTL|sb.cursize);
NET_SendPacket(NS_SERVER, sb.cursize, sb.data, net_from);
//nq supports packet truncation, so give them the full ammount
client->netchan.message.maxsize = sizeof(client->netchan.message_buf);
host_client = client;
SVNQ_New_f();
}
else
{
SZ_Clear(&sb);
MSG_WriteLong(&sb, 0);
MSG_WriteByte(&sb, CCREP_REJECT);
MSG_WriteString(&sb, "Bugger ye off");
*(int*)sb.data = BigLong(NETFLAG_CTL|sb.cursize);
NET_SendPacket(NS_SERVER, sb.cursize, sb.data, net_from);
}
break;
}
}
/*
==============================================================================
PACKET FILTERING
You can add or remove addresses from the filter list with:
addip <ip>
removeip <ip>
The ip address is specified in dot format, and any unspecified digits will match any value, so you can specify an entire class C network with "addip 192.246.40".
Removeip will only remove an address specified exactly the same way. You cannot addip a subnet, then removeip a single host.
listip
Prints the current list of filters.
writeip
Dumps "addip <ip>" commands to listip.cfg so it can be execed at a later date. The filter lists are not saved and restored by default, because I beleive it would cause too much confusion.
filterban <0 or 1>
If 1 (the default), then ip addresses matching the current list will be prohibited from entering the game. This is the default setting.
If 0, then only addresses matching the list will be allowed. This lets you easily set up a private game, or a game that only allows players from your local network.
==============================================================================
*/
typedef struct
{
unsigned mask;
unsigned compare;
} ipfilter_t;
#define MAX_IPFILTERS 1024
ipfilter_t ipfilters[MAX_IPFILTERS];
int numipfilters;
cvar_t filterban = {"filterban", "1"};
/*
=================
StringToFilter
=================
*/
qboolean StringToFilter (char *s, ipfilter_t *f)
{
char num[128];
int i, j;
qbyte b[4];
qbyte m[4];
for (i=0 ; i<4 ; i++)
{
b[i] = 0;
m[i] = 0;
}
for (i=0 ; i<4 ; i++)
{
if (*s < '0' || *s > '9')
{
Con_Printf ("Bad filter address: %s\n", s);
return false;
}
j = 0;
while (*s >= '0' && *s <= '9')
{
num[j++] = *s++;
}
num[j] = 0;
b[i] = atoi(num);
if (b[i] != 0)
m[i] = 255;
if (!*s)
break;
s++;
}
f->mask = *(unsigned *)m;
f->compare = *(unsigned *)b;
return true;
}
/*
=================
SV_AddIP_f
=================
*/
void SV_AddIP_f (void)
{
int i;
for (i=0 ; i<numipfilters ; i++)
if (ipfilters[i].compare == 0xffffffff)
break; // free spot
if (i == numipfilters)
{
if (numipfilters == MAX_IPFILTERS)
{
Con_Printf ("IP filter list is full\n");
return;
}
numipfilters++;
}
if (!StringToFilter (Cmd_Argv(1), &ipfilters[i]))
ipfilters[i].compare = 0xffffffff;
}
/*
=================
SV_RemoveIP_f
=================
*/
void SV_RemoveIP_f (void)
{
ipfilter_t f;
int i, j;
if (!StringToFilter (Cmd_Argv(1), &f))
return;
for (i=0 ; i<numipfilters ; i++)
if (ipfilters[i].mask == f.mask
&& ipfilters[i].compare == f.compare)
{
for (j=i+1 ; j<numipfilters ; j++)
ipfilters[j-1] = ipfilters[j];
numipfilters--;
Con_Printf ("Removed.\n");
return;
}
Con_Printf ("Didn't find %s.\n", Cmd_Argv(1));
}
/*
=================
SV_ListIP_f
=================
*/
void SV_ListIP_f (void)
{
int i;
qbyte b[4];
Con_Printf ("Filter list:\n");
for (i=0 ; i<numipfilters ; i++)
{
*(unsigned *)b = ipfilters[i].compare;
Con_Printf ("%3i.%3i.%3i.%3i\n", b[0], b[1], b[2], b[3]);
}
}
/*
=================
SV_WriteIP_f
=================
*/
void SV_WriteIP_f (void)
{
FILE *f;
char name[MAX_OSPATH];
qbyte b[4];
int i;
sprintf (name, "%s/listip.cfg", com_gamedir);
Con_Printf ("Writing %s.\n", name);
f = fopen (name, "wb");
if (!f)
{
Con_Printf ("Couldn't open %s\n", name);
return;
}
for (i=0 ; i<numipfilters ; i++)
{
*(unsigned *)b = ipfilters[i].compare;
fprintf (f, "addip %i.%i.%i.%i\n", b[0], b[1], b[2], b[3]);
}
fclose (f);
}
/*
=================
SV_SendBan
=================
*/
void SV_SendBan (void)
{
char data[128];
data[0] = data[1] = data[2] = data[3] = 0xff;
data[4] = A2C_PRINT;
data[5] = 0;
strcat (data, "\nbanned.\n");
NET_SendPacket (NS_SERVER, strlen(data), data, net_from);
}
/*
=================
SV_FilterPacket
=================
*/
qboolean SV_FilterPacket (void)
{
int i;
unsigned in;
in = *(unsigned *)net_from.ip;
for (i=0 ; i<numipfilters ; i++)
if ( (in & ipfilters[i].mask) == ipfilters[i].compare)
return filterban.value;
return !filterban.value;
}
//send a network packet to a new non-connected client.
//this is to combat tunneling
void SV_OpenRoute_f(void)
{
netadr_t to;
char data[64];
NET_StringToAdr(Cmd_Argv(1), &to);
if (!to.port)
to.port = PORT_CLIENT;
sprintf(data, "\xff\xff\xff\xff%c", S2C_CONNECTION);
Netchan_OutOfBandPrint(NS_SERVER, to, "hello");
// NET_SendPacket (strlen(data)+1, data, to);
}
//============================================================================
/*
=================
SV_ReadPackets
=================
*/
//FIMXE: move to header
qboolean SV_GetPacket (void);
void SV_ReadPackets (void)
{
int i;
client_t *cl;
qboolean good;
int qport;
good = false;
while (SV_GetPacket ())
{
if (SV_FilterPacket ())
{
SV_SendBan (); // tell them we aren't listening...
continue;
}
// check for connectionless packet (0xffffffff) first
if (*(int *)net_message.data == -1)
{
SV_ConnectionlessPacket();
continue;
}
#ifdef Q3SERVER
if (svs.gametype == GT_QUAKE3)
{
SVQ3_HandleClient();
continue;
}
#endif
// read the qport out of the message so we can fix up
// stupid address translating routers
MSG_BeginReading ();
MSG_ReadLong (); // sequence number
MSG_ReadLong (); // sequence number
qport = MSG_ReadShort () & 0xffff;
// check for packets from connected clients
for (i=0, cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
{
if (cl->state == cs_free)
continue;
if (!NET_CompareBaseAdr (net_from, cl->netchan.remote_address))
continue;
#ifdef NQPROT
if (ISNQCLIENT(cl) && cl->netchan.remote_address.port == net_from.port)
{
if (cl->state != cs_zombie)
{
if (NQNetChan_Process(&cl->netchan))
{
svs.stats.packets++;
SVNQ_ExecuteClientMessage(cl);
}
}
break;
}
#endif
if (cl->netchan.qport != qport)
continue;
if (cl->netchan.remote_address.port != net_from.port)
{
Con_DPrintf ("SV_ReadPackets: fixing up a translated port\n");
cl->netchan.remote_address.port = net_from.port;
}
if (Netchan_Process(&cl->netchan))
{ // this is a valid, sequenced packet, so process it
svs.stats.packets++;
good = true;
if (cl->state != cs_zombie)
{
cl->send_message = true; // reply at end of frame
#ifdef Q2SERVER
if (cl->protocol == SCP_QUAKE2)
SVQ2_ExecuteClientMessage(cl);
else
#endif
SV_ExecuteClientMessage (cl);
}
}
break;
}
if (i != MAX_CLIENTS)
continue;
#ifdef NQPROT
SVNQ_ConnectionlessPacket();
#endif
// packet is not from a known client
// Con_Printf ("%s:sequenced packet without connection\n"
// ,NET_AdrToString(net_from));
}
}
/*
==================
SV_CheckTimeouts
If a packet has not been received from a client in timeout.value
seconds, drop the conneciton.
When a client is normally dropped, the client_t goes into a zombie state
for a few seconds to make sure any final reliable message gets resent
if necessary
==================
*/
void SV_CheckTimeouts (void)
{
int i;
client_t *cl;
float droptime;
int nclients;
droptime = realtime - timeout.value;
nclients = 0;
for (i=0,cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
{
if (cl->state == cs_connected || cl->state == cs_spawned) {
if (!cl->spectator)
nclients++;
if (cl->netchan.last_received < droptime && cl->netchan.remote_address.type != NA_LOOPBACK) {
SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTTIMEDOUT, cl->name);
SV_DropClient (cl);
cl->state = cs_free; // don't bother with zombie state
}
}
if (cl->state == cs_zombie &&
realtime - cl->connection_started > zombietime.value)
{
if (cl->connection_started == -1)
{
continue;
}
cl->state = cs_free; // can now be reused
if (cl->istobeloaded)
{
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, cl->edict);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientDisconnect);
host_client->istobeloaded=false;
SV_BroadcastTPrintf (PRINT_HIGH, STL_LOADZOMIBETIMEDOUT, cl->name);
}
}
}
if (sv.paused && !nclients) {
// nobody left, unpause the server
SV_TogglePause();
SV_BroadcastTPrintf(PRINT_HIGH, STL_CLIENTLESSUNPAUSE);
}
}
/*
===================
SV_GetConsoleCommands
Add them exactly as if they had been typed at the console
===================
*/
void SV_GetConsoleCommands (void)
{
char *cmd;
while (1)
{
cmd = Sys_ConsoleInput ();
if (!cmd)
break;
Cbuf_AddText (cmd, RESTRICT_LOCAL);
}
}
int SV_RateForClient(client_t *cl)
{
int rate;
if (cl->download && cl->drate)
{
rate = cl->drate;
if (rate > sv_maxdrate.value)
rate = sv_maxdrate.value;
}
else
{
rate = cl->rate;
if (rate > sv_maxrate.value)
rate = sv_maxrate.value;
}
if (rate < 500)
rate = 500;
return rate;
}
/*
===================
SV_CheckVars
===================
*/
void SV_CheckVars (void)
{
static char *pw, *spw;
int v;
if (password.string == pw && spectator_password.string == spw)
return;
pw = password.string;
spw = spectator_password.string;
v = 0;
if (pw && pw[0] && strcmp(pw, "none"))
v |= 1;
if (spw && spw[0] && strcmp(spw, "none"))
v |= 2;
Con_DPrintf ("Updated needpass.\n");
if (!v)
Info_SetValueForKey (svs.info, "needpass", "", MAX_SERVERINFO_STRING);
else
Info_SetValueForKey (svs.info, "needpass", va("%i",v), MAX_SERVERINFO_STRING);
}
#ifdef Q2SERVER
void SVQ2_ClearEvents(void)
{
q2edict_t *ent;
int i;
for (i=0 ; i<ge->num_edicts ; i++, ent++)
{
ent = Q2EDICT_NUM(i);
// events only last for a single message
ent->s.event = 0;
}
}
#endif
void SetUpClientEdict (client_t *cl, edict_t *ent);
/*
==================
SV_Impulse_f
Spawns a client, uses an impulse, uses that clients think then removes the client.
==================
*/
void SV_Impulse_f (void)
{
int i;
for (i = 0; i < sv.allocated_client_slots; i++)
{
if (svs.clients[i].state == cs_free)
{
break;
}
}
if (i == sv.allocated_client_slots)
{
Con_Printf("No empty player slots\n");
return;
}
if (!svprogfuncs)
return;
pr_global_struct->time = sv.time;
SetUpClientEdict(&svs.clients[i], svs.clients[i].edict);
svs.clients[i].edict->v->netname = PR_SetString(svprogfuncs, "Console");
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientConnect);
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->PutClientInServer);
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->PlayerPreThink);
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
PR_ExecuteProgram (svprogfuncs, svs.clients[i].edict->v->think);
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->PlayerPostThink);
svs.clients[i].edict->v->impulse = atoi(Cmd_Argv(1));
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->PlayerPreThink);
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
PR_ExecuteProgram (svprogfuncs, svs.clients[i].edict->v->think);
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->PlayerPostThink);
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientDisconnect);
}
/*
==================
SV_Frame
==================
*/
void SV_Frame (float time)
{
static double start, end;
start = Sys_DoubleTime ();
svs.stats.idle += start - end;
end = start;
// keep the random time dependent
rand ();
if (!sv.gamespeed)
sv.gamespeed = 1;
// decide the simulation time
if (!sv.paused) {
#ifndef SERVERONLY
if (isDedicated)
#endif
realtime += time;
time *= sv.gamespeed;
sv.time += time;
}
#ifdef IWEB_H__
IWebRun();
#endif
if (sv_master.value)
{
if (sv_masterport.value)
SVM_Think(sv_masterport.value);
else
SVM_Think(PORT_MASTER);
}
{
void SV_MVDStream_Poll(void);
SV_MVDStream_Poll();
}
if (sv.state < ss_active)
{
#ifndef SERVERONLY
// check for commands typed to the host
if (isDedicated)
#endif
{
SV_GetConsoleCommands ();
Cbuf_Execute ();
}
return;
}
#ifdef VOICECHAT
SVVC_Frame(sv_voicechat.value);
#endif
// check timeouts
SV_CheckTimeouts ();
SV_CheckTimer ();
// toggle the log buffer if full
SV_CheckLog ();
// get packets
SV_ReadPackets ();
if (sv.multicast.cursize)
{
Con_Printf("Unterminated multicast\n");
sv.multicast.cursize=0;
}
// move autonomous things around if enough time has passed
if (!sv.paused)
if (SV_Physics ())
return;
while(SV_ReadMVD());
if (sv.multicast.cursize)
{
Con_Printf("Unterminated multicast\n");
sv.multicast.cursize=0;
}
#ifndef SERVERONLY
// check for commands typed to the host
if (isDedicated)
#endif
{
SV_GetConsoleCommands ();
// process console commands
Cbuf_Execute ();
}
if (sv.state < ss_active) //whoops...
return;
SV_CheckVars ();
// send messages back to the clients that had packets read this frame
SV_SendClientMessages ();
// demo_start = Sys_DoubleTime ();
SV_SendMVDMessage();
// demo_end = Sys_DoubleTime ();
// svs.stats.demo += demo_end - demo_start;
// send a heartbeat to the master if needed
Master_Heartbeat ();
#ifdef Q2SERVER
if (ge && ge->edicts)
SVQ2_ClearEvents();
#endif
// collect timing statistics
end = Sys_DoubleTime ();
svs.stats.active += end-start;
if (++svs.stats.count == STATFRAMES)
{
svs.stats.latched_active = svs.stats.active;
svs.stats.latched_idle = svs.stats.idle;
svs.stats.latched_packets = svs.stats.packets;
svs.stats.active = 0;
svs.stats.idle = 0;
svs.stats.packets = 0;
svs.stats.count = 0;
}
}
/*
===============
SV_InitLocal
===============
*/
void SV_InitLocal (void)
{
int i;
extern cvar_t sv_maxvelocity;
extern cvar_t sv_gravity;
extern cvar_t sv_aim;
extern cvar_t sv_stopspeed;
extern cvar_t sv_spectatormaxspeed;
extern cvar_t sv_accelerate;
extern cvar_t sv_airaccelerate;
extern cvar_t sv_wateraccelerate;
extern cvar_t sv_friction;
extern cvar_t sv_waterfriction;
extern cvar_t pr_allowbutton1;
extern cvar_t pm_bunnyspeedcap;
extern cvar_t pm_ktjump;
extern cvar_t pm_slidefix;
extern cvar_t pm_airstep;
extern cvar_t pm_walljump;
extern cvar_t pm_slidyslopes;
SV_InitOperatorCommands ();
SV_UserInit ();
#ifndef SERVERONLY
if (isDedicated)
#endif
{
Cvar_Register (&developer, cvargroup_servercontrol);
Cvar_Register (&password, cvargroup_servercontrol);
Cvar_Register (&rcon_password, cvargroup_servercontrol);
}
rcon_password.restriction = RESTRICT_MAX; //no cheatie rconers changing rcon passwords...
Cvar_Register (&spectator_password, cvargroup_servercontrol);
Cvar_Register (&sv_mintic, cvargroup_servercontrol);
Cvar_Register (&sv_maxtic, cvargroup_servercontrol);
Cvar_Register (&fraglimit, cvargroup_serverinfo);
Cvar_Register (&timelimit, cvargroup_serverinfo);
Cvar_Register (&teamplay, cvargroup_serverinfo);
Cvar_Register (&coop, cvargroup_serverinfo);
Cvar_Register (&skill, cvargroup_serverinfo);
Cvar_Register (&samelevel, cvargroup_serverinfo);
Cvar_Register (&maxclients, cvargroup_serverinfo);
Cvar_Register (&maxspectators, cvargroup_serverinfo);
Cvar_Register (&hostname, cvargroup_serverinfo);
Cvar_Register (&deathmatch, cvargroup_serverinfo);
Cvar_Register (&spawn, cvargroup_servercontrol);
//arguably cheats. Must be switched on to use.
Cvar_Register (&watervis, cvargroup_serverinfo);
Cvar_Register (&rearview, cvargroup_serverinfo);
Cvar_Register (&mirrors, cvargroup_serverinfo);
Cvar_Register (&allow_luma, cvargroup_serverinfo);
Cvar_Register (&allow_bump, cvargroup_serverinfo);
Cvar_Register (&allow_skybox, cvargroup_serverinfo);
Cvar_Register (&sv_allow_splitscreen, cvargroup_serverinfo);
Cvar_Register (&fbskins, cvargroup_serverinfo);
Cvar_Register (&timeout, cvargroup_servercontrol);
Cvar_Register (&zombietime, cvargroup_servercontrol);
Cvar_Register (&sv_loadentfiles, cvargroup_servercontrol);
Cvar_Register (&sv_maxvelocity, cvargroup_serverphysics);
Cvar_Register (&sv_gravity, cvargroup_serverphysics);
Cvar_Register (&sv_stopspeed, cvargroup_serverphysics);
Cvar_Register (&sv_maxspeed, cvargroup_serverphysics);
Cvar_Register (&sv_spectatormaxspeed, cvargroup_serverphysics);
Cvar_Register (&sv_accelerate, cvargroup_serverphysics);
Cvar_Register (&sv_airaccelerate, cvargroup_serverphysics);
Cvar_Register (&sv_wateraccelerate, cvargroup_serverphysics);
Cvar_Register (&sv_friction, cvargroup_serverphysics);
Cvar_Register (&sv_waterfriction, cvargroup_serverphysics);
Cvar_Register (&sv_bigcoords, cvargroup_serverphysics);
Cvar_Register (&pm_bunnyspeedcap, cvargroup_serverphysics);
Cvar_Register (&pm_ktjump, cvargroup_serverphysics);
Cvar_Register (&pm_slidefix, cvargroup_serverphysics);
Cvar_Register (&pm_slidyslopes, cvargroup_serverphysics);
Cvar_Register (&pm_airstep, cvargroup_serverphysics);
Cvar_Register (&pm_walljump, cvargroup_serverphysics);
Cvar_Register (&sv_compatablehulls, cvargroup_serverphysics);
for (i = 0; i < sizeof(sv_motd)/sizeof(sv_motd[0]); i++)
Cvar_Register(&sv_motd[i], cvargroup_serverinfo);
Cvar_Register (&sv_aim, cvargroup_servercontrol);
Cvar_Register (&sv_resetparms, cvargroup_servercontrol);
Cvar_Register (&sv_public, cvargroup_servercontrol);
#ifndef SERVERONLY
if (isDedicated)
#endif
Cvar_Set(&sv_public, "1");
Cvar_Register (&sv_master, cvargroup_servercontrol);
Cvar_Register (&sv_masterport, cvargroup_servercontrol);
Cvar_Register (&filterban, cvargroup_servercontrol);
Cvar_Register (&allow_download, cvargroup_serverpermissions);
Cvar_Register (&allow_download_skins, cvargroup_serverpermissions);
Cvar_Register (&allow_download_models, cvargroup_serverpermissions);
Cvar_Register (&allow_download_sounds, cvargroup_serverpermissions);
Cvar_Register (&allow_download_maps, cvargroup_serverpermissions);
Cvar_Register (&allow_download_demos, cvargroup_serverpermissions);
Cvar_Register (&allow_download_anymap, cvargroup_serverpermissions);
Cvar_Register (&allow_download_pakcontents, cvargroup_serverpermissions);
Cvar_Register (&allow_download_textures,cvargroup_serverpermissions);
Cvar_Register (&allow_download_pk3s, cvargroup_serverpermissions);
Cvar_Register (&allow_download_wads, cvargroup_serverpermissions);
Cvar_Register (&allow_download_root, cvargroup_serverpermissions);
Cvar_Register (&secure, cvargroup_serverpermissions);
Cvar_Register (&sv_highchars, cvargroup_servercontrol);
Cvar_Register (&sv_phs, cvargroup_servercontrol);
Cvar_Register (&sv_csqcdebug, cvargroup_servercontrol);
Cvar_Register (&sv_gamespeed, cvargroup_serverphysics);
Cvar_Register (&sv_nomsec, cvargroup_serverphysics);
Cvar_Register (&pr_allowbutton1, cvargroup_servercontrol);
Cvar_Register (&pausable, cvargroup_servercontrol);
Cvar_Register (&sv_voicechat, cvargroup_servercontrol);
Cvar_Register (&sv_maxrate, cvargroup_servercontrol);
Cvar_Register (&sv_maxdrate, cvargroup_servercontrol);
Cvar_Register (&sv_nailhack, cvargroup_servercontrol);
Cmd_AddCommand ("addip", SV_AddIP_f);
Cmd_AddCommand ("removeip", SV_RemoveIP_f);
Cmd_AddCommand ("listip", SV_ListIP_f);
Cmd_AddCommand ("writeip", SV_WriteIP_f);
Cmd_AddCommand ("sv_impulse", SV_Impulse_f);
Cmd_AddCommand ("openroute", SV_OpenRoute_f);
Cmd_AddCommand ("savegame", SV_Savegame_f);
Cmd_AddCommand ("loadgame", SV_Loadgame_f);
Cmd_AddCommand ("save", SV_Savegame_f);
Cmd_AddCommand ("load", SV_Loadgame_f);
SV_MVDInit();
for (i=0 ; i<MAX_MODELS ; i++)
sprintf (localmodels[i], "*%i", i);
#ifdef PEXT_SCALE
svs.fteprotocolextensions |= PEXT_SCALE;
#endif
#ifdef PEXT_LIGHTSTYLECOL
svs.fteprotocolextensions |= PEXT_LIGHTSTYLECOL;
#endif
#ifdef PEXT_TRANS
svs.fteprotocolextensions |= PEXT_TRANS;
#endif
#ifdef PEXT_VIEW2
svs.fteprotocolextensions |= PEXT_VIEW2;
#endif
#ifdef PEXT_BULLETENS
svs.fteprotocolextensions |= PEXT_BULLETENS;
#endif
#ifdef PEXT_ZLIBDL
svs.fteprotocolextensions |= PEXT_ZLIBDL;
#endif
#ifdef PEXT_LIGHTUPDATES
svs.fteprotocolextensions |= PEXT_LIGHTUPDATES;
#endif
#ifdef PEXT_FATNESS
svs.fteprotocolextensions |= PEXT_FATNESS;
#endif
#ifdef PEXT_HLBSP
svs.fteprotocolextensions |= PEXT_HLBSP;
#endif
#ifdef PEXT_Q2BSP
svs.fteprotocolextensions |= PEXT_Q2BSP;
#endif
#ifdef PEXT_Q3BSP
svs.fteprotocolextensions |= PEXT_Q3BSP;
#endif
#ifdef PEXT_TE_BULLET
svs.fteprotocolextensions |= PEXT_TE_BULLET;
#endif
#ifdef PEXT_HULLSIZE
svs.fteprotocolextensions |= PEXT_HULLSIZE;
#endif
#ifdef PEXT_SETVIEW
svs.fteprotocolextensions |= PEXT_SETVIEW;
#endif
#ifdef PEXT_MODELDBL
svs.fteprotocolextensions |= PEXT_MODELDBL;
#endif
#ifdef PEXT_FLOATCOORDS
svs.fteprotocolextensions |= PEXT_FLOATCOORDS;
#endif
#ifdef PEXT_SEEF1
svs.fteprotocolextensions |= PEXT_SEEF1;
#endif
svs.fteprotocolextensions |= PEXT_SPLITSCREEN;
svs.fteprotocolextensions |= PEXT_HEXEN2;
svs.fteprotocolextensions |= PEXT_SPAWNSTATIC2;
svs.fteprotocolextensions |= PEXT_CUSTOMTEMPEFFECTS;
svs.fteprotocolextensions |= PEXT_256PACKETENTITIES;
// svs.fteprotocolextensions |= PEXT_64PLAYERS;
svs.fteprotocolextensions |= PEXT_SHOWPIC;
svs.fteprotocolextensions |= PEXT_SETATTACHMENT;
#ifdef PEXT_PK3DOWNLOADS
svs.fteprotocolextensions |= PEXT_PK3DOWNLOADS;
#endif
#ifdef PEXT_CHUNKEDDOWNLOADS
svs.fteprotocolextensions |= PEXT_CHUNKEDDOWNLOADS;
#endif
#ifdef PEXT_CSQC
svs.fteprotocolextensions |= PEXT_CSQC;
#endif
// if (svs.protocolextensions)
// Info_SetValueForStarKey (svs.info, "*"DISTRIBUTION"_ext", va("%x", svs.protocolextensions), MAX_SERVERINFO_STRING);
#ifdef VERSION3PART
Info_SetValueForStarKey (svs.info, "*version", va("%s %4.3f-%i", DISTRIBUTION, VERSION, build_number()), MAX_SERVERINFO_STRING);
#else
Info_SetValueForStarKey (svs.info, "*version", va("%s %4.2f-%i", DISTRIBUTION, VERSION, build_number()), MAX_SERVERINFO_STRING);
#endif
Info_SetValueForStarKey (svs.info, "*z_ext", va("%i", SUPPORTED_Z_EXTENSIONS), MAX_SERVERINFO_STRING);
// init fraglog stuff
svs.logsequence = 1;
svs.logtime = realtime;
svs.log[0].data = svs.log_buf[0];
svs.log[0].maxsize = sizeof(svs.log_buf[0]);
svs.log[0].cursize = 0;
svs.log[0].allowoverflow = true;
svs.log[1].data = svs.log_buf[1];
svs.log[1].maxsize = sizeof(svs.log_buf[1]);
svs.log[1].cursize = 0;
svs.log[1].allowoverflow = true;
}
//============================================================================
/*
================
Master_Heartbeat
Send a message to the master every few minutes to
let it know we are alive, and log information
================
*/
#define HEARTBEAT_SECONDS 300
void Master_Heartbeat (void)
{
char string[2048];
int active;
int i;
qboolean madeqwstring = false;
char data[2];
if (!sv_public.value)
return;
if (realtime - svs.last_heartbeat < HEARTBEAT_SECONDS)
return; // not time to send yet
svs.last_heartbeat = realtime;
svs.heartbeat_sequence++;
// send to group master
for (i = 0; sv_masterlist[i].cv.name; i++)
{
if (sv_masterlist[i].cv.modified)
{
sv_masterlist[i].cv.modified = false;
if (!NET_StringToAdr(sv_masterlist[i].cv.string, &sv_masterlist[i].adr))
{
sv_masterlist[i].adr.port = 0;
Con_Printf ("Couldn't resolve master \"%s\"\n", sv_masterlist[i].cv.string);
}
else
{
switch(sv_masterlist[i].isdp)
{
case false:
if (sv_masterlist[i].adr.port == 0)
sv_masterlist[i].adr.port = BigShort (27000);
data[0] = A2A_PING;
data[1] = 0;
if (sv.state)
NET_SendPacket (NS_SERVER, 2, data, sv_masterlist[i].adr);
break;
case true:
if (sv_masterlist[i].adr.port == 0)
sv_masterlist[i].adr.port = BigShort (27950);
break;
}
}
}
if (sv_masterlist[i].adr.port)
{
switch(sv_masterlist[i].isdp)
{
case false:
if (!madeqwstring)
{
// count active users
active = 0;
for (i=0 ; i<MAX_CLIENTS ; i++)
if (svs.clients[i].state == cs_connected ||
svs.clients[i].state == cs_spawned )
active++;
sprintf (string, "%c\n%i\n%i\n", S2M_HEARTBEAT,
svs.heartbeat_sequence, active);
madeqwstring = true;
}
Con_Printf ("Sending heartbeat to %s\n", NET_AdrToString (sv_masterlist[i].adr));
NET_SendPacket (NS_SERVER, strlen(string), string, sv_masterlist[i].adr);
break;
case true:
Con_Printf ("Sending heartbeat to %s\n", NET_AdrToString (sv_masterlist[i].adr));
{
char *str = "\377\377\377\377heartbeat DarkPlaces\x0A";
NET_SendPacket (NS_SERVER, strlen(str), str, sv_masterlist[i].adr);
}
break;
}
}
}
}
void Master_Add(char *stringadr)
{
int i;
for (i = 0; sv_masterlist[i].cv.name; i++)
{
if (!*sv_masterlist[i].cv.string)
break;
}
if (!sv_masterlist[i].cv.name)
{
Con_Printf ("Too many masters\n");
return;
}
Cvar_Set(&sv_masterlist[i].cv, stringadr);
svs.last_heartbeat = -99999;
}
void Master_ClearAll(void)
{
int i;
for (i = 0; sv_masterlist[i].cv.name; i++)
{
Cvar_Set(&sv_masterlist[i].cv, "");
}
}
/*
=================
Master_Shutdown
Informs all masters that this server is going down
=================
*/
void Master_Shutdown (void)
{
char string[2048];
int i;
sprintf (string, "%c\n", S2M_SHUTDOWN);
// send to group master
for (i = 0; sv_masterlist[i].cv.name; i++)
if (sv_masterlist[i].adr.port)
{
switch(sv_masterlist[i].isdp)
{
case false:
Con_Printf ("Sending heartbeat to %s\n", NET_AdrToString (sv_masterlist[i].adr));
NET_SendPacket (NS_SERVER, strlen(string), string, sv_masterlist[i].adr);
break;
}
}
}
#define iswhite(c) (c == ' ' || c == INVIS_CHAR1 || c == INVIS_CHAR2 || c == INVIS_CHAR3)
#define isinvalid(c) (c == '\r' || c == '\n')
//is allowed to shorten, out must be as long as in and min of "unnamed"+1
void SV_FixupName(char *in, char *out)
{
char *s, *p;
s = out;
while(iswhite(*in) || isinvalid(*in))
in++;
while(*in)
{
if (isinvalid(*in))
{
in++;
continue;
}
*s++ = *in++;
}
*s = '\0';
if (!*out) { //reached end and it was all whitespace
//white space only
strcpy(out, "unnamed");
p = out;
}
for (p = out + strlen(out) - 1; p != out && iswhite(*p) ; p--)
;
p[1] = 0;
}
qboolean ReloadRanking(client_t *cl, char *newname)
{
int newid;
int j;
rankstats_t rs;
newid = Rank_GetPlayerID(newname, atoi(Info_ValueForKey (cl->userinfo, "_pwd")), true, false); //'_' keys are always stripped. On any server. So try and use that so persistant data won't give out the password when connecting to a different server
if (!newid)
newid = Rank_GetPlayerID(newname, atoi(Info_ValueForKey (cl->userinfo, "password")), true, false);
if (newid)
{
if (cl->rankid && cl->state >= cs_spawned)//apply current stats
{
if (!Rank_GetPlayerStats(cl->rankid, &rs))
return false;
rs.timeonserver += realtime - cl->stats_started;
cl->stats_started = realtime;
rs.kills += cl->kills;
rs.deaths += cl->deaths;
rs.flags1 &= ~(RANK_CUFFED|RANK_MUTED|RANK_CRIPPLED);
if (cl->iscuffed==2)
rs.flags1 |= RANK_CUFFED;
if (cl->ismuted==2)
rs.flags1 |= RANK_MUTED;
if (cl->iscrippled==2)
rs.flags1 |= RANK_CRIPPLED;
cl->kills=0;
cl->deaths=0;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, cl->edict);
if (pr_nqglobal_struct->SetChangeParms)
PR_ExecuteProgram (svprogfuncs, pr_global_struct->SetChangeParms);
for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
rs.parm[j] = (&pr_global_struct->parm1)[j];
Rank_SetPlayerStats(cl->rankid, &rs);
}
if (!Rank_GetPlayerStats(newid, &rs))
return false;
cl->rankid = newid;
if (rs.flags1 & RANK_CUFFED)
cl->iscuffed=2;
else if (cl->iscuffed) //continue being cuffed, but don't inflict the new user with persistant cuffing.
cl->iscuffed=1;
if (rs.flags1 & RANK_MUTED)
cl->ismuted=2;
else if (cl->ismuted)
cl->ismuted=1;
if (rs.flags1 & RANK_CRIPPLED)
cl->iscrippled=2;
else if (cl->iscrippled)
cl->iscrippled=1;
cl->trustlevel = rs.trustlevel;
return true;
}
return false;
}
/*
=================
SV_ExtractFromUserinfo
Pull specific info from a newly changed userinfo string
into a more C freindly form.
=================
*/
void SV_ExtractFromUserinfo (client_t *cl)
{
char *val, *p;
int i;
client_t *client;
int dupc = 1;
char newname[80];
val = Info_ValueForKey (cl->userinfo, "team");
val[40] = 0; //trim to smallish length now (to allow for adding more.
Q_strncpyz (cl->team, val, sizeof(cl->teambuf));
// name for C code
val = Info_ValueForKey (cl->userinfo, "name");
val[40] = 0; //trim to smallish length now (to allow for adding more.
SV_FixupName(val, newname);
if (!val[0])
strcpy(newname, "Hidden");
else if (!stricmp(val, "console"))
{
strcpy(newname, "Not Console");
}
// check to see if another user by the same name exists
while (1) {
for (i=0, client = svs.clients ; i<MAX_CLIENTS ; i++, client++) {
if (client->state != cs_spawned || client == cl)
continue;
if (!stricmp(client->name, newname))
break;
}
if (i != MAX_CLIENTS) { // dup name
if (strlen(newname) > sizeof(cl->namebuf) - 1)
newname[sizeof(cl->namebuf) - 4] = 0;
p = newname;
if (newname[0] == '(')
{
if (newname[2] == ')')
p = newname + 3;
else if (val[3] == ')')
p = newname + 4;
}
memmove(newname+10, p, strlen(p)+1);
sprintf(newname, "(%d)%-.40s", dupc++, newname+10);
} else
break;
}
if (strncmp(newname, cl->name, sizeof(cl->namebuf)-1))
{
if (cl->ismuted)
SV_ClientTPrintf (cl, PRINT_HIGH, STL_NONAMEASMUTE);
else
{
Info_SetValueForKey (cl->userinfo, "name", newname, sizeof(cl->userinfo));
if (!sv.paused) {
if (!cl->lastnametime || realtime - cl->lastnametime > 5) {
cl->lastnamecount = 0;
cl->lastnametime = realtime;
} else if (cl->lastnamecount++ > 4) {
SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTKICKEDNAMESPAM, cl->name);
SV_ClientTPrintf (cl, PRINT_HIGH, STL_YOUWEREKICKEDNAMESPAM);
SV_DropClient (cl);
return;
}
}
if (cl->state >= cs_spawned && !cl->spectator)
{
SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTNAMECHANGE, cl->name, val);
}
Q_strncpyz (cl->name, newname, sizeof(cl->namebuf));
#ifdef SVRANKING
if (ReloadRanking(cl, newname))
{
#endif
#ifdef SVRANKING
}
else if (cl->state >= cs_spawned)
SV_ClientPrintf(cl, PRINT_HIGH, "Your rankings name has not been changed\n");
#endif
}
}
Info_SetValueForKey(cl->userinfo, "name", newname, sizeof(cl->userinfo));
val = Info_ValueForKey (cl->userinfo, "lang");
cl->language = atoi(val);
if (!cl->language)
cl->language = LANGDEFAULT;
val = Info_ValueForKey (cl->userinfo, "nogib");
if (atoi(val))
cl->gibfilter = true;
else
cl->gibfilter = false;
// rate command
val = Info_ValueForKey (cl->userinfo, "rate");
if (strlen(val))
cl->rate = atoi(val);
else
cl->rate = 2500;
val = Info_ValueForKey (cl->userinfo, "drate");
if (strlen(val))
cl->drate = atoi(val);
else
cl->drate = 0; //0 disables the downloading check
// msg command
val = Info_ValueForKey (cl->userinfo, "msg");
if (strlen(val))
{
cl->messagelevel = atoi(val);
}
#ifdef NQPROT
{
int top = atoi(Info_ValueForKey(cl->userinfo, "topcolor"));
int bottom = atoi(Info_ValueForKey(cl->userinfo, "bottomcolor"));
int playercolor;
top &= 15;
if (top > 13)
top = 13;
bottom &= 15;
if (bottom > 13)
bottom = 13;
playercolor = top*16 + bottom;
MSG_WriteByte (&sv.nqreliable_datagram, svc_updatecolors);
MSG_WriteByte (&sv.nqreliable_datagram, cl-svs.clients);
MSG_WriteByte (&sv.nqreliable_datagram, playercolor);
}
#endif
}
//============================================================================
/*
====================
SV_InitNet
====================
*/
void SV_InitNet (void)
{
int i;
#ifndef SERVERONLY
if (isDedicated)
#endif
{
NET_Init ();
Netchan_Init ();
}
for (i = 0; sv_masterlist[i].cv.name; i++)
Cvar_Register(&sv_masterlist[i].cv, "master servers");
// heartbeats will allways be sent to the id master
svs.last_heartbeat = -99999; // send immediately
// NET_StringToAdr ("192.246.40.70:27000", &idmaster_adr);
}
/*
====================
SV_Init
====================
*/
//FIXME: move to header
void SV_Demo_Init(void);
void SV_Init (quakeparms_t *parms)
{
#ifndef SERVERONLY
if (isDedicated)
#endif
{
COM_InitArgv (parms->argc, parms->argv);
if (COM_CheckParm ("-minmemory"))
parms->memsize = MINIMUM_MEMORY;
host_parms = *parms;
// if (parms->memsize < MINIMUM_MEMORY)
// SV_Error ("Only %4.1f megs of memory reported, can't execute game", parms->memsize / (float)0x100000);
Memory_Init (parms->membase, parms->memsize);
COM_ParsePlusSets();
Cbuf_Init ();
Cmd_Init ();
#ifndef SERVERONLY
R_SetRenderer(QR_NONE);
#endif
COM_Init ();
Mod_Init ();
}
PR_Init ();
SV_InitNet ();
SV_InitLocal ();
#ifdef IWEB_H__
IWebInit();
#endif
SV_Demo_Init();
#ifdef SVRANKING
Rank_RegisterCommands();
#endif
Cbuf_AddText("alias restart \"map .\"\nalias newgame \"map start\"\n", RESTRICT_LOCAL);
#ifndef SERVERONLY
if (isDedicated)
#endif
{
Sys_Init ();
PM_Init ();
Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
host_hunklevel = Hunk_LowMark ();
host_initialized = true;
Con_TPrintf (TL_EXEDATETIME, __DATE__, __TIME__);
Con_TPrintf (TL_HEAPSIZE,parms->memsize/ (1024*1024.0));
Con_TPrintf (TL_SERVERVERSION, DISTRIBUTION, VERSION, build_number());
Con_TPrintf (STL_INITED);
Cbuf_InsertText ("exec server.cfg\nexec ftesrv.cfg\n", RESTRICT_LOCAL);
// process command line arguments
Cbuf_Execute ();
Cmd_StuffCmds();
Cbuf_Execute ();
// if a map wasn't specified on the command line, spawn start.map
if (sv.state == ss_dead)
Cmd_ExecuteString ("map start", RESTRICT_LOCAL);
if (sv.state == ss_dead)
SV_Error ("Couldn't spawn a server");
}
}
#endif