vkd3d-proton/libs/vkd3d
Krzysztof Bogacki f7cca758a6 vkd3d: Bit–shift last argument of MAKE_MAGIC
Signed-off-by: Krzysztof Bogacki <krzysztof.bogacki@leancode.pl>
2020-10-27 19:52:57 +01:00
..
shaders vkd3d: Add meta pipeline to clear raw storage buffers. 2020-10-16 14:24:36 +02:00
cache.c vkd3d: Clean up warnings. 2020-09-11 15:20:52 +02:00
command.c vkd3d: Use UAV counter address binding from descriptor heap. 2020-10-23 12:36:17 +02:00
command_list_profiled.h vkd3d: Make profiled vtable for ID3D12GraphicsCommandList4. 2020-07-20 16:39:15 +02:00
debug_ring.c vkd3d: Add support for a shader debug ring. 2020-09-29 15:00:36 +02:00
device.c vkd3d: Make use of StorageImageReadWithoutFormat if supported. 2020-10-12 14:55:24 +02:00
device_profiled.h vkd3d: Make a profiled vtable for ID3D12Device. 2020-07-20 16:39:15 +02:00
meson.build vkd3d: Add meta pipeline to clear raw storage buffers. 2020-10-16 14:24:36 +02:00
meta.c vkd3d: Fix descriptor layout mismatch for ClearUAV. 2020-10-16 17:38:58 +02:00
platform.c vkd3d: Refactor platform-specific code 2020-06-16 11:07:50 +02:00
renderdoc.c debug: Integrate automatic RenderDoc capturing. 2020-09-22 12:44:18 +02:00
resource.c vkd3d: Add UAV counter address buffer to descriptor heap bindings. 2020-10-23 12:36:17 +02:00
state.c vkd3d: Use UAV counter address binding from descriptor heap. 2020-10-23 12:36:17 +02:00
swapchain.c swapchain: Fix warnings. 2020-10-16 13:25:59 +01:00
utils.c build: Use `-fvisibility=hidden` and define exports manually 2020-10-05 10:44:10 +02:00
vkd3d_main.c build: Use `-fvisibility=hidden` and define exports manually 2020-10-05 10:44:10 +02:00
vkd3d_private.h vkd3d: Bit–shift last argument of MAKE_MAGIC 2020-10-27 19:52:57 +01:00
vkd3d_renderdoc.h include: Remove DECLSPEC_HIDDEN from headers 2020-10-05 10:44:10 +02:00
vkd3d_shaders.h vkd3d: Add meta pipeline to clear raw storage buffers. 2020-10-16 14:24:36 +02:00
vulkan_procs.h debug: Integrate automatic RenderDoc capturing. 2020-09-22 12:44:18 +02:00