vkd3d-proton/libs/vkd3d
Hans-Kristian Arntzen afb87e013f vkd3d: Add per-application feature overrides.
With DXR, it seems like some applications require other FL 12.2 features
to be enabled even if they are not actually used. Various RE engine
titles seem to be affected by this.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-07-11 15:58:21 +02:00
..
shaders vkd3d: Use index type LUT for DGC. 2022-07-11 15:14:13 +02:00
acceleration_structure.c vkd3d: Implement extended DXR queries. 2022-05-30 20:26:50 +02:00
breadcrumbs.c vkd3d: Trace breadcrumbs for execute indirect templates. 2022-07-11 14:59:00 +02:00
bundle.c vkd3d: Implement ID3D12GraphicsCommandList6. 2021-11-19 14:57:51 +01:00
cache.c cache: Unmap files before attempting to delete. 2022-06-28 12:13:03 +02:00
command.c vkd3d: Use index type LUT for DGC. 2022-07-11 15:14:13 +02:00
command_list_profiled.h vkd3d: Implement ID3D12GraphicsCommandList6. 2021-11-19 14:57:51 +01:00
command_list_vkd3d_ext.c vkd3d: Implement new interfaces required for DX12 DLSS support. 2021-08-27 11:37:15 +02:00
debug_ring.c debug: Add concept of implicit instance index to debug ring. 2022-07-11 14:59:00 +02:00
descriptor_debug.c vkd3d: Clean up straggling getenv() calls. 2022-04-25 16:42:41 +02:00
device.c vkd3d: Add per-application feature overrides. 2022-07-11 15:58:21 +02:00
device_profiled.h vkd3d: Implement ID3D12Device9. 2021-11-19 14:57:51 +01:00
device_vkd3d_ext.c vkd3d: Rewrite memory layout for resource descriptors. 2022-02-25 13:04:43 +01:00
heap.c vkd3d: Don't suballocate scratch buffers. 2022-06-23 14:39:22 +02:00
memory.c vkd3d: Force LINEAR images to be allocated as committed resources. 2022-07-11 14:59:24 +02:00
meson.build vkd3d: Add debug ring path for execute indirect template patches. 2022-07-11 14:59:00 +02:00
meta.c vkd3d: Add debug ring path for execute indirect template patches. 2022-07-11 14:59:00 +02:00
raytracing_pipeline.c vkd3d: Do a best effort in handling COLLECTION local static samplers. 2022-07-11 14:58:19 +02:00
renderdoc.c vkd3d: Clean up straggling getenv() calls. 2022-04-25 16:42:41 +02:00
resource.c vkd3d: Force LINEAR images to be allocated as committed resources. 2022-07-11 14:59:24 +02:00
state.c vkd3d-shader: Normalize root signature compatibility hashing. 2022-07-11 14:34:34 +02:00
swapchain.c vkd3d: Don't create user descriptors until we have observed a pipeline. 2022-05-23 16:58:15 +02:00
utils.c utils: Report Wine segfault VkResult directly. 2022-05-23 16:58:15 +02:00
va_map.c vkd3d: Fix some const warnings on MSVC. 2021-03-10 10:48:01 +00:00
vkd3d_descriptor_debug.h vkd3d: Fix some type errors after idl update. 2021-11-22 16:25:13 +01:00
vkd3d_main.c vkd3d-shader: Normalize root signature compatibility hashing. 2022-07-11 14:34:34 +02:00
vkd3d_private.h debug: Add concept of implicit instance index to debug ring. 2022-07-11 14:59:00 +02:00
vkd3d_renderdoc.h renderdoc: Add global capture support. 2021-10-07 15:33:06 +02:00
vkd3d_shaders.h vkd3d: Add debug ring path for execute indirect template patches. 2022-07-11 14:59:00 +02:00
vulkan_procs.h vkd3d: Enable NV_device_generated_commands extension. 2022-06-24 14:55:39 +02:00