.. |
shaders
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vkd3d: Rewrite binary occlusion query resolve shader.
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2021-01-19 14:11:46 +01:00 |
cache.c
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vkd3d: Eliminate wchar_size, use UTF-16 string literals
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2021-02-09 11:26:28 +01:00 |
command.c
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vkd3d: Implement TIER_1 variable rate shading
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2021-02-12 13:39:05 +01:00 |
command_list_profiled.h
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vkd3d: Make profiled vtable for ID3D12GraphicsCommandList4.
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2020-07-20 16:39:15 +02:00 |
debug_ring.c
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vkd3d: Remove manual tracking of host barriers.
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2020-11-17 16:34:03 +01:00 |
descriptor_debug.c
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vkd3d: Register allocation cookie for descriptor debugging.
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2021-02-15 17:04:52 +01:00 |
device.c
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vkd3d: Add memory allocator instance to device.
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2021-02-15 17:04:52 +01:00 |
device_profiled.h
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vkd3d: Make a profiled vtable for ID3D12Device.
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2020-07-20 16:39:15 +02:00 |
heap.c
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vkd3d: Add d3d12_heap_2.
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2021-02-15 17:04:52 +01:00 |
memory.c
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vkd3d: Add some more debug output to memory allocation functions.
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2021-02-15 17:04:52 +01:00 |
meson.build
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vkd3d: Add d3d12_heap_2.
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2021-02-15 17:04:52 +01:00 |
meta.c
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vkd3d: Rewrite binary occlusion query resolve shader.
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2021-01-19 14:11:46 +01:00 |
platform.c
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meta: Add missing newlines to end of files
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2020-11-05 17:16:57 +01:00 |
raytracing_pipeline.c
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vkd3d: Eliminate wchar_size, use UTF-16 string literals
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2021-02-09 11:26:28 +01:00 |
renderdoc.c
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meta: Add missing newlines to end of files
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2020-11-05 17:16:57 +01:00 |
resource.c
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vkd3d: Add new functions to create and destroy resources.
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2021-02-15 17:04:52 +01:00 |
state.c
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vkd3d: Implement TIER_1 variable rate shading
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2021-02-12 13:39:05 +01:00 |
swapchain.c
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vkd3d: Ignore DXGI_PRESENT_ALLOW_TEARING
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2020-11-09 15:34:08 +01:00 |
utils.c
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vkd3d: Eliminate wchar_size, use UTF-16 string literals
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2021-02-09 11:26:28 +01:00 |
va_map.c
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vkd3d: Add VA->resource map and new VA allocator.
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2021-02-15 15:19:11 +01:00 |
vkd3d_descriptor_debug.h
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vkd3d: Register allocation cookie for descriptor debugging.
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2021-02-15 17:04:52 +01:00 |
vkd3d_main.c
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build: Use `-fvisibility=hidden` and define exports manually
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2020-10-05 10:44:10 +02:00 |
vkd3d_private.h
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vkd3d: Add new functions to create and destroy resources.
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2021-02-15 17:04:52 +01:00 |
vkd3d_renderdoc.h
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include: Remove DECLSPEC_HIDDEN from headers
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2020-10-05 10:44:10 +02:00 |
vkd3d_shaders.h
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vkd3d: Add query resolve shader.
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2021-01-19 14:11:46 +01:00 |
vulkan_procs.h
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vkd3d: Implement TIER_1 variable rate shading
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2021-02-12 13:39:05 +01:00 |