.. |
shaders
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meta: Add fs_copy_uint path.
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2021-05-05 00:11:10 +02:00 |
acceleration_structure.c
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vkd3d: Validate that we cannot mix and match geom types in BLAS.
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2021-10-12 16:04:30 +02:00 |
bundle.c
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vkd3d: Add bundle allocator and command list implementation.
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2021-04-14 16:24:55 +02:00 |
cache.c
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vkd3d: Move ID3D12PipelineState impl_froms to header
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2021-09-23 12:12:13 +02:00 |
command.c
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vkd3d: Handle illegal rendering to NULL DSV.
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2021-11-09 15:56:45 +01:00 |
command_list_profiled.h
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vkd3d: Refactor SetName implementation
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2021-02-25 21:51:43 +01:00 |
command_list_vkd3d_ext.c
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vkd3d: Implement new interfaces required for DX12 DLSS support.
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2021-08-27 11:37:15 +02:00 |
debug_ring.c
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vkd3d: Refactor VkDeviceMemory allocation to keep track of type/size.
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2021-09-16 16:10:57 +02:00 |
descriptor_debug.c
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vkd3d: Refactor VkDeviceMemory allocation to keep track of type/size.
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2021-09-16 16:10:57 +02:00 |
device.c
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vkd3d: Implement MinLODClamp using VK_EXT_image_view_min_lod
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2021-11-17 20:51:20 +01:00 |
device_profiled.h
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vkd3d: Move ID3D12Device impl_froms to header
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2021-09-23 12:12:13 +02:00 |
device_vkd3d_ext.c
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vkd3d: Fix MSVC build.
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2021-09-02 16:56:39 +02:00 |
heap.c
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vkd3d: Refactor out validation of CUSTOM heap types.
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2021-10-07 15:32:54 +02:00 |
memory.c
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vkd3d: Add bug reference for split fallback types.
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2021-10-07 15:32:54 +02:00 |
meson.build
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vkd3d: Implement new interfaces required for DX12 DLSS support.
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2021-08-27 11:37:15 +02:00 |
meta.c
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vkd3d: Handle separate DS layout for destination copies.
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2021-07-07 15:31:52 +02:00 |
platform.c
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meta: Add missing newlines to end of files
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2020-11-05 17:16:57 +01:00 |
raytracing_pipeline.c
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vkd3d: Make global quirks info struct a value.
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2021-10-18 15:51:20 +02:00 |
renderdoc.c
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renderdoc: Add global capture support.
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2021-10-07 15:33:06 +02:00 |
resource.c
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vkd3d: Implement MinLODClamp using VK_EXT_image_view_min_lod
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2021-11-17 20:51:20 +01:00 |
state.c
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vkd3d: Handle illegal rendering to NULL DSV.
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2021-11-09 15:56:45 +01:00 |
swapchain.c
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vkd3d: Move ID3D12Fence impl_froms to header
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2021-09-23 12:12:13 +02:00 |
utils.c
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vkd3d: Add 12_2 to list of valid feature levels.
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2021-09-14 21:18:29 +02:00 |
va_map.c
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vkd3d: Fix some const warnings on MSVC.
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2021-03-10 10:48:01 +00:00 |
vkd3d_descriptor_debug.h
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vkd3d: Rewrite descriptor QA.
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2021-05-26 17:26:01 +02:00 |
vkd3d_main.c
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vkd3d: Remove type/next from vkd3d device/instance structures
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2021-04-20 18:25:41 +02:00 |
vkd3d_private.h
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vkd3d: Implement MinLODClamp using VK_EXT_image_view_min_lod
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2021-11-17 20:51:20 +01:00 |
vkd3d_renderdoc.h
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renderdoc: Add global capture support.
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2021-10-07 15:33:06 +02:00 |
vkd3d_shaders.h
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meta: Add fs_copy_uint path.
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2021-05-05 00:11:10 +02:00 |
vulkan_procs.h
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vkd3d: Use vkGetPhysicalDeviceFormatProperties2.
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2021-10-27 17:00:21 +02:00 |