.. |
shaders
|
vkd3d: Implement COLOR -> STENCIL copy if stencil export is supported.
|
2022-02-03 15:43:41 +01:00 |
acceleration_structure.c
|
vkd3d: Implement extended DXR queries.
|
2022-05-30 20:26:50 +02:00 |
breadcrumbs.c
|
vkd3d: Make device coherency extension optional for breadcrumbs.
|
2022-03-11 13:07:56 +01:00 |
bundle.c
|
vkd3d: Implement ID3D12GraphicsCommandList6.
|
2021-11-19 14:57:51 +01:00 |
cache.c
|
vkd3d: Clean up straggling getenv() calls.
|
2022-04-25 16:42:41 +02:00 |
command.c
|
meson: Add b_ndebug=if-release default option.
|
2022-06-20 16:40:33 +02:00 |
command_list_profiled.h
|
vkd3d: Implement ID3D12GraphicsCommandList6.
|
2021-11-19 14:57:51 +01:00 |
command_list_vkd3d_ext.c
|
vkd3d: Implement new interfaces required for DX12 DLSS support.
|
2021-08-27 11:37:15 +02:00 |
debug_ring.c
|
Use Windows specific environment calls for better Windows compatibility.
|
2022-04-22 17:40:21 +02:00 |
descriptor_debug.c
|
vkd3d: Clean up straggling getenv() calls.
|
2022-04-25 16:42:41 +02:00 |
device.c
|
vkd3d: Enable VK_KHR_depth_stencil_resolve.
|
2022-06-17 11:54:31 +02:00 |
device_profiled.h
|
vkd3d: Implement ID3D12Device9.
|
2021-11-19 14:57:51 +01:00 |
device_vkd3d_ext.c
|
vkd3d: Rewrite memory layout for resource descriptors.
|
2022-02-25 13:04:43 +01:00 |
heap.c
|
vkd3d: Refactor out validation of CUSTOM heap types.
|
2021-10-07 15:32:54 +02:00 |
memory.c
|
vkd3d: Do not attempt to clear dedicated memory allocations.
|
2022-06-17 11:53:28 +02:00 |
meson.build
|
Use Windows specific environment calls for better Windows compatibility.
|
2022-04-22 17:40:21 +02:00 |
meta.c
|
vkd3d: Correctly handle dynamic depth/stencil attachment infos.
|
2022-03-24 17:55:32 +01:00 |
raytracing_pipeline.c
|
vkd3d: Add case for D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE
|
2022-03-07 16:15:22 +01:00 |
renderdoc.c
|
vkd3d: Clean up straggling getenv() calls.
|
2022-04-25 16:42:41 +02:00 |
resource.c
|
tests: Avoid tripping out of spec UAV casts.
|
2022-06-08 17:09:40 +02:00 |
state.c
|
vkd3d: Remove the global VkPipelineCache.
|
2022-06-17 11:53:46 +02:00 |
swapchain.c
|
vkd3d: Don't create user descriptors until we have observed a pipeline.
|
2022-05-23 16:58:15 +02:00 |
utils.c
|
utils: Report Wine segfault VkResult directly.
|
2022-05-23 16:58:15 +02:00 |
va_map.c
|
vkd3d: Fix some const warnings on MSVC.
|
2021-03-10 10:48:01 +00:00 |
vkd3d_descriptor_debug.h
|
vkd3d: Fix some type errors after idl update.
|
2021-11-22 16:25:13 +01:00 |
vkd3d_main.c
|
vkd3d: Remove type/next from vkd3d device/instance structures
|
2021-04-20 18:25:41 +02:00 |
vkd3d_private.h
|
meson: Add b_ndebug=if-release default option.
|
2022-06-20 16:40:33 +02:00 |
vkd3d_renderdoc.h
|
renderdoc: Add global capture support.
|
2021-10-07 15:33:06 +02:00 |
vkd3d_shaders.h
|
vkd3d: Implement COLOR -> STENCIL copy if stencil export is supported.
|
2022-02-03 15:43:41 +01:00 |
vulkan_procs.h
|
vkd3d: Enable VK_KHR_ray_tracing_maintenance1.
|
2022-05-11 19:11:01 +02:00 |