vkd3d-proton/libs/vkd3d
Philip Rebohle 432ba00e3c vkd3d: Only care about DSV mismatch if pipeline actually uses it.
Avoids some unnecessary late compiles in Monster Hunter World.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-11-06 16:36:27 +01:00
..
shaders meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00
cache.c build: Use separate version string and build hash 2020-10-28 10:40:28 +01:00
command.c vkd3d: Fix image memory barrier after fragment shader-based copy. 2020-11-06 16:07:47 +01:00
command_list_profiled.h vkd3d: Make profiled vtable for ID3D12GraphicsCommandList4. 2020-07-20 16:39:15 +02:00
debug_ring.c meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00
device.c meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00
device_profiled.h vkd3d: Make a profiled vtable for ID3D12Device. 2020-07-20 16:39:15 +02:00
meson.build build: Replace enable_standalone_d3d12 with tristate enable_d3d12. 2020-11-04 23:38:02 +00:00
meta.c vkd3d: Fix descriptor layout mismatch for ClearUAV. 2020-10-16 17:38:58 +02:00
platform.c meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00
renderdoc.c meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00
resource.c vkd3d: Init descriptor heap offset buffer if we're only using typed. 2020-11-04 19:05:28 +01:00
state.c vkd3d: Only care about DSV mismatch if pipeline actually uses it. 2020-11-06 16:36:27 +01:00
swapchain.c meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00
utils.c build: Use `-fvisibility=hidden` and define exports manually 2020-10-05 10:44:10 +02:00
vkd3d_main.c build: Use `-fvisibility=hidden` and define exports manually 2020-10-05 10:44:10 +02:00
vkd3d_private.h vkd3d: Fix root descriptor indexing. 2020-11-06 16:07:47 +01:00
vkd3d_renderdoc.h include: Remove DECLSPEC_HIDDEN from headers 2020-10-05 10:44:10 +02:00
vkd3d_shaders.h vkd3d: Add meta pipeline to clear raw storage buffers. 2020-10-16 14:24:36 +02:00
vulkan_procs.h debug: Integrate automatic RenderDoc capturing. 2020-09-22 12:44:18 +02:00