..
shaders
vkd3d: Add meta pipeline to clear raw storage buffers.
2020-10-16 14:24:36 +02:00
cache.c
build: Use separate version string and build hash
2020-10-28 10:40:28 +01:00
command.c
vkd3d: Unify RTV and DSV descriptor types.
2020-10-30 17:02:17 +01:00
command_list_profiled.h
vkd3d: Make profiled vtable for ID3D12GraphicsCommandList4.
2020-07-20 16:39:15 +02:00
debug_ring.c
vkd3d: Use INFO rather than TRACE for some relevant messages.
2020-10-28 17:03:54 +01:00
device.c
vkd3d: Unify RTV and DSV descriptor types.
2020-10-30 17:02:17 +01:00
device_profiled.h
vkd3d: Make a profiled vtable for ID3D12Device.
2020-07-20 16:39:15 +02:00
meson.build
build: Only generate headers once
2020-10-29 10:02:48 +01:00
meta.c
vkd3d: Fix descriptor layout mismatch for ClearUAV.
2020-10-16 17:38:58 +02:00
platform.c
vkd3d: Refactor platform-specific code
2020-06-16 11:07:50 +02:00
renderdoc.c
vkd3d: Use INFO rather than TRACE for some relevant messages.
2020-10-28 17:03:54 +01:00
resource.c
vkd3d: Unify RTV and DSV descriptor types.
2020-10-30 17:02:17 +01:00
state.c
vkd3d: Enable offset buffer as necessary.
2020-10-28 10:30:12 +01:00
swapchain.c
swapchain: Fix warnings.
2020-10-16 13:25:59 +01:00
utils.c
build: Use `-fvisibility=hidden` and define exports manually
2020-10-05 10:44:10 +02:00
vkd3d_main.c
build: Use `-fvisibility=hidden` and define exports manually
2020-10-05 10:44:10 +02:00
vkd3d_private.h
vkd3d: Unify RTV and DSV descriptor types.
2020-10-30 17:02:17 +01:00
vkd3d_renderdoc.h
include: Remove DECLSPEC_HIDDEN from headers
2020-10-05 10:44:10 +02:00
vkd3d_shaders.h
vkd3d: Add meta pipeline to clear raw storage buffers.
2020-10-16 14:24:36 +02:00
vulkan_procs.h
debug: Integrate automatic RenderDoc capturing.
2020-09-22 12:44:18 +02:00