vkd3d-proton/libs/vkd3d
Hans-Kristian Arntzen f6f475d2a0 vkd3d: Also add RE workaround for RE2 DXR.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-06-17 17:07:14 +02:00
..
shaders vkd3d: Implement COLOR -> STENCIL copy if stencil export is supported. 2022-02-03 15:43:41 +01:00
acceleration_structure.c vkd3d: Implement extended DXR queries. 2022-05-30 20:26:50 +02:00
breadcrumbs.c vkd3d: Add support for tag logging in breadcrumbs. 2022-06-17 12:37:28 +02:00
bundle.c vkd3d: Implement ID3D12GraphicsCommandList6. 2021-11-19 14:57:51 +01:00
cache.c vkd3d: Clean up straggling getenv() calls. 2022-04-25 16:42:41 +02:00
command.c vkd3d: Dump TraceRays parameters to breadcrumbs. 2022-06-17 12:37:28 +02:00
command_list_profiled.h vkd3d: Implement ID3D12GraphicsCommandList6. 2021-11-19 14:57:51 +01:00
command_list_vkd3d_ext.c vkd3d: Implement new interfaces required for DX12 DLSS support. 2021-08-27 11:37:15 +02:00
debug_ring.c Use Windows specific environment calls for better Windows compatibility. 2022-04-22 17:40:21 +02:00
descriptor_debug.c vkd3d: Clean up straggling getenv() calls. 2022-04-25 16:42:41 +02:00
device.c vkd3d: Also add RE workaround for RE2 DXR. 2022-06-17 17:07:14 +02:00
device_profiled.h vkd3d: Implement ID3D12Device9. 2021-11-19 14:57:51 +01:00
device_vkd3d_ext.c vkd3d: Rewrite memory layout for resource descriptors. 2022-02-25 13:04:43 +01:00
heap.c vkd3d: Refactor out validation of CUSTOM heap types. 2021-10-07 15:32:54 +02:00
memory.c vkd3d: Do not attempt to clear dedicated memory allocations. 2022-06-17 11:53:28 +02:00
meson.build Use Windows specific environment calls for better Windows compatibility. 2022-04-22 17:40:21 +02:00
meta.c vkd3d: Correctly handle dynamic depth/stencil attachment infos. 2022-03-24 17:55:32 +01:00
raytracing_pipeline.c vkd3d: Do a best effort in handling COLLECTION local static samplers. 2022-06-17 12:37:28 +02:00
renderdoc.c vkd3d: Clean up straggling getenv() calls. 2022-04-25 16:42:41 +02:00
resource.c tests: Avoid tripping out of spec UAV casts. 2022-06-08 17:09:40 +02:00
state.c vkd3d-shader: Normalize root signature compatibility hashing. 2022-06-17 12:37:28 +02:00
swapchain.c vkd3d: Don't create user descriptors until we have observed a pipeline. 2022-05-23 16:58:15 +02:00
utils.c utils: Report Wine segfault VkResult directly. 2022-05-23 16:58:15 +02:00
va_map.c vkd3d: Fix some const warnings on MSVC. 2021-03-10 10:48:01 +00:00
vkd3d_descriptor_debug.h vkd3d: Fix some type errors after idl update. 2021-11-22 16:25:13 +01:00
vkd3d_main.c vkd3d-shader: Normalize root signature compatibility hashing. 2022-06-17 12:37:28 +02:00
vkd3d_private.h vkd3d: Do a best effort in handling COLLECTION local static samplers. 2022-06-17 12:37:28 +02:00
vkd3d_renderdoc.h renderdoc: Add global capture support. 2021-10-07 15:33:06 +02:00
vkd3d_shaders.h vkd3d: Implement COLOR -> STENCIL copy if stencil export is supported. 2022-02-03 15:43:41 +01:00
vulkan_procs.h vkd3d: Enable VK_KHR_ray_tracing_maintenance1. 2022-05-11 19:11:01 +02:00