Commit Graph

31 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen ebbf4b5338 vkd3d: Add debug ring path for execute indirect template patches.
Somehow inspect draw parameters this way.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-06-01 15:53:25 +02:00
Hans-Kristian Arntzen 4ade0d37b8 meta: Add ExecuteIndirect patch meta shader.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-06-01 15:53:25 +02:00
Hans-Kristian Arntzen 2e8fb27182 vkd3d: Correctly handle dynamic depth/stencil attachment infos.
{depth,stencil}AttachmentFormat and p{Depth,Stencil}Attachment are only
allowed if the format contains that aspect. Check this explicitly.

Fixes some validation errors.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-03-24 17:55:32 +01:00
Philip Rebohle 3783eaf4f7 vkd3d: Implement swap chain blits using dynamic rendering.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2022-03-08 17:44:47 +01:00
Philip Rebohle 024ef02f9b vkd3d: Implement meta image copies using dynamic rendering.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2022-03-08 17:44:47 +01:00
Hans-Kristian Arntzen 81a215d0bf vkd3d: Implement COLOR -> STENCIL copy if stencil export is supported.
Fallback is a bit more involved. Cleans up the FIXME to not report
benign issues.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-02-03 15:43:41 +01:00
Hans-Kristian Arntzen 68ce7bd324 vkd3d: Handle separate DS layout for destination copies.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-07-07 15:31:52 +02:00
Hans-Kristian Arntzen 4f0872152a meta: Add fs_copy_uint path.
For stencil -> color copies.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-05-05 00:11:10 +02:00
Hans-Kristian Arntzen 0e93af9700 vkd3d: Handle multiple planes in subresource conversion for copies.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-05-05 00:11:10 +02:00
Joshua Ashton 65b13f6cd6 vkd3d: Use VK_KHR_create_renderpass2
We need this before implementing TIER_2 variable rate shading.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-03-24 15:20:10 +01:00
Philip Rebohle 5c550b5cda vkd3d: Rewrite binary occlusion query resolve shader.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-01-19 14:11:46 +01:00
Philip Rebohle 59acbfeb41 vkd3d: Add query resolve pipelines to meta ops.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-01-19 14:11:46 +01:00
Philip Rebohle 82d9ba1ebf vkd3d: Add meta shader to generate predicated draw/dispatch commands.
The idea is to use indirect draws and dispatches to implement
predication. For predicated indirect draws, we'll use indirect
count.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-11-27 12:43:39 +01:00
Philip Rebohle 2c9bacd760 vkd3d: Perform binary occlusion query fixup on scratch buffer.
Potentially avoids some unnecessary host memory access. Use BDA for
the compute shader so that we can ignore alignment restrictions on
some GPU architectures.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-11-24 16:45:55 +01:00
Philip Rebohle fdd0dbafe4 vkd3d: Add meta compute shader to resolve binary occlusion queries.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-11-19 22:08:42 +01:00
Philip Rebohle f9c712ded0 vkd3d: Fix descriptor layout mismatch for ClearUAV.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 17:38:58 +02:00
Philip Rebohle 3e1445eacb vkd3d: Add meta pipeline to clear raw storage buffers.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
Hans-Kristian Arntzen 89235b7bc0 meta: Implement meta for swapchain pipelines.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-06 13:15:31 +02:00
Hans-Kristian Arntzen d626a0bde9 meta: Add custom vertex shaders to vkd3d_meta_create_graphics_pipeline.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-06 13:15:31 +02:00
Hans-Kristian Arntzen c59a6abfbd meta: Introduce vkd3d_meta_create_sampler.
Will be used for immutable samplers for scalers.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-06 13:15:31 +02:00
Joshua Ashton e09f129064 vkd3d: Use enum for VKD3D_META_COPY_MODE
Just some extra type-safety.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-09-30 13:00:32 +02:00
Hans-Kristian Arntzen 7bccab7427 debug: Re-introduce different debug channels.
vkd3d-shader is currently kinda buggy and crashes when you try to trace
DXBC. This used to never be run since it was guarded by
VKD3D_SHADER_DEBUG, but with the move to a static build we merged all
debug logging under VKD3D_DEBUG. Reintroduce different debug channels in
a way that is compatible with a statically linked vkd3d.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-10 14:18:15 +02:00
Joshua Ashton 5f4c383c1a vkd3d: Remove _spv suffix from prebuilt shaders
Matches what we build from glslang in Meson now.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-25 13:51:06 +02:00
Hans-Kristian Arntzen 24be81fdfb vkd3d/meta: Initialize flags variable.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-06-24 12:43:19 +02:00
Philip Rebohle aa02ee02ca vkd3d: Create pipelines for shader-based image copies.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-22 18:04:29 +02:00
Philip Rebohle da95bd6eaa vkd3d: Create common objects for fullscreen GS/VS.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-22 18:04:29 +02:00
Philip Rebohle 4923d5ac04 vkd3d: Rename some internal functions.
To avoid confusion with similar functions in state.c.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-22 18:04:29 +02:00
Philip Rebohle e74a48cdc6 vkd3d: Simplify meta operation API a bit.
Passing the main struct to the public functions allows us
to share common data between multiple types of operations.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-22 18:04:29 +02:00
Philip Rebohle 082999fd71 vkd3d: Introduce vkd3d_make_shader_stage.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-22 18:04:29 +02:00
Philip Rebohle ed1f146c91 vkd3d: Fix vkd3d_create_shader_module parameter order.
Otherwise, the SPIRV_CODE is useless when using the function directly.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-22 18:04:29 +02:00
Philip Rebohle 957aec4785 vkd3d: Restore old ClearUnorderedAccessView implementation.
The current code uses D3D12 abstractions to create pipelines but
issues raw Vulkan API calls to actually implement the functionality,
which means the code makes assumptions about the exact descriptor
set layout and push constant layout, which is generally a bad idea
now that we have multiple code paths for root constants etc.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-16 18:03:39 +02:00