Hans-Kristian Arntzen
5ef3ebce61
vkd3d: Implement extended dynamic state.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen
7139621c3f
vkd3d: Add conversion for topology type to Vulkan.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen
85f8a6ac7c
vkd3d: Add helper to check if topology type can use primitive restart.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen
551bc54546
vkd3d: Add topology type to pipeline state.
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Needed to build dynamic pipeline.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen
fc0a94ad04
vkd3d: Add a common pipeline for graphics pipeline state.
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When using EXT_extended_dynamic_state, we will be able to compile a
master pipeline. Only in special cases will we have to fallback.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen
b52a9c46bd
vkd3d: Refactor graphics pipeline creation out to separate function.
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Preparation for extended dynamic state refactor.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen
926f2033a9
vkd3d: Enable VK_EXT_extended_dynamic_state.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen
9425b4d438
vkd3d: Bump VKD3D_MAX_DESCRIPTORS_SETS to 9.
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This can happen in the worst case where we have all bindless sets, and:
- Static samplers
- Packed descriptors (UAV counters on drivers without support for this)
- Root descriptors
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 10:08:38 +02:00
Philip Rebohle
15106808f9
vkd3d: Implement IDXGISwapChain4.
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SetHDRMetaData implementation taken from DXVK.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-13 10:25:51 +02:00
Philip Rebohle
90d44eeac5
vkd3d: Make swap chain implementation more easily extensible.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-13 10:25:51 +02:00
Biswapriyo Nath
41b0f5a96c
vkd3d: remove redeclaration of IWineDXGISwapChainFactory
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IWineDXGISwapChainFactory will be in header from vkd3d_swapchain_factory.idl
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com>
2020-07-11 20:33:59 +02:00
Hans-Kristian Arntzen
f0269739b1
debug: Add support for a log file.
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Simplistic implementation. Also, make sure lines are written atomically
to not get garbled logs.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-10 16:09:00 +02:00
Hans-Kristian Arntzen
7fb97940f1
vkd3d: Initialize debug code once with pthread_once_t.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-10 16:09:00 +02:00
Hans-Kristian Arntzen
b16b98e77d
d3d12: Initialize Vulkan library once with pthread_once_t.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-10 16:09:00 +02:00
Hans-Kristian Arntzen
7f29d25611
debug: Flush logging output.
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On Windows, we don't get a flush naturally after every newline,
so flush manually every time to make sure we get everything in a timely
fashion.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-10 16:09:00 +02:00
Hans-Kristian Arntzen
7bccab7427
debug: Re-introduce different debug channels.
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vkd3d-shader is currently kinda buggy and crashes when you try to trace
DXBC. This used to never be run since it was guarded by
VKD3D_SHADER_DEBUG, but with the move to a static build we merged all
debug logging under VKD3D_DEBUG. Reintroduce different debug channels in
a way that is compatible with a statically linked vkd3d.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-10 14:18:15 +02:00
Hans-Kristian Arntzen
854814d81c
vkd3d: Fix various minor warnings.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-10 14:18:15 +02:00
Hans-Kristian Arntzen
337f75b76a
vkd3d: Workaround broken MEMORY_READ/WRITE on RADV.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-09 14:50:50 +02:00
Hans-Kristian Arntzen
1341409b88
vkd3d: Implement aliasing barriers.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-09 14:50:50 +02:00
Philip Rebohle
fee4781f2b
vkd3d: Fix suspended render pass state tracking.
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Otherwise, if a render pass gets suspended twice in a row, we
never emit the barrier because render_pass_suspended will be
set to false the second time.
Fixes validation errors in Hitman 2.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-08 17:31:58 +02:00
Joshua Ashton
2b2c4a2e33
d3d12: Fix ordinal exports
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These were originally copied from d3d12.crosslib.def but it turns out those are wrong.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-07 17:42:21 +01:00
Joshua Ashton
6056df3332
d3d12: Declare exports as __declspec(dllexport) on MinGW
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Otherwise the stdcall-alias/fixup doesn't get exported.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-07 17:44:36 +02:00
Hans-Kristian Arntzen
b6e5760b6e
d3d12: Use CreateDXGIFactory1 instead of 2.
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MinGW-w64 somehow does not export 32-bit symbols of DXGIFactory2.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-07 16:31:29 +01:00
Joshua Ashton
9625096577
vkd3d: Correctly handle output + fix NULL old targets for fullscreen
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The output here is actually for secure presentation and restricting a swapchain to a certain output.
Correctly handle NULL (desktop) targets that we used to have.
Fixes crashes with titles that use fullscreen via an initial fullscreen desc.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-07 01:42:34 +02:00
Hans-Kristian Arntzen
cb1da02af9
vkd3d: Fix some warnings.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-06 21:32:16 +02:00
Joshua Ashton
7204c8d76f
d3d12: Add standalone d3d12 library
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When building for Windows, specify `-Denable_standalone_d3d12=True` in Meson to enable.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-06 19:29:30 +02:00
Joshua Ashton
aa3b7c3b26
vkd3d: Use newer ID3D12Device funcs for COM
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Fixes warnings under MSVC and MinGW.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-06 19:29:30 +02:00
Joshua Ashton
9c105a78a9
vkd3d: Implement swapchain and swapchain factory
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Needed for standalone D3D12.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-06 19:29:30 +02:00
Joshua Ashton
e24914b11f
include: Pull in Win32 Vulkan exts when building for Win32
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Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-06 19:29:30 +02:00
Joshua Ashton
dff27c9e9c
vkd3d: Load INSTANCE_EXT procs into device table
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We need these for the upcoming swapchain factory implementation
for standalone D3D12.
They're also probably good to have around in future for the
d3d12 device.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-06 19:29:30 +02:00
Joshua Ashton
ba3dabe3bb
vkd3d: Add debug_dxgi_format helper
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DXGI_FORMAT -> string
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-06 19:29:30 +02:00
Hans-Kristian Arntzen
d6b6da6206
Revert "vkd3d: Add support for serializing root signature version 1.1"
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This reverts commit 0384362065
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It is not allowed to use RS 1.1 serialization for the non-versioned
entry point. RS 1.1 serialization must use the versioned entry point.
Reverting this fixes the relevant test case in d3d12.c:12522.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-06 17:41:03 +01:00
Joshua Ashton
19c910904b
vkd3d-shader: Use uint32 for immediate constants
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DWORD and uint32_t are different types on Windows.
Fixes warnings.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-03 16:56:10 +02:00
Joshua Ashton
77679e8b32
vkd3d-shader: Split read_dword into read_uint32
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On Windows, DWORD is unsigned long, which means it's technically a different pointer type.
Let's keep type safety (as much as we can in C) and remove some warnings.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-03 16:56:10 +02:00
Joshua Ashton
08544fb938
vkd3d: Use CONST_VTBL instead of const for vtable decls
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Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-03 16:56:10 +02:00
Joshua Ashton
12e4014b54
vkd3d-shader: Fix incorrect assertion
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Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-03 16:56:10 +02:00
Hans-Kristian Arntzen
6e944dab6b
vkd3d: Use ptrdiff in utf8 strdup.
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max_elements is in number of elements, not bytes.
Fix regression from refactor.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-02 12:28:03 +02:00
Hans-Kristian Arntzen
49190da623
vkd3d: Fix pointer type mismatch.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-02 12:28:03 +02:00
Joshua Ashton
0384362065
vkd3d: Add support for serializing root signature version 1.1
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Make this code more extensible too...
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-01 19:46:09 +02:00
Philip Rebohle
ee949c0916
vkd3d: Avoid UAV counter address updates for non-UAV descriptors.
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Saves a few CPU cycles. We expect things to explode anyway when
the app uses a non-UAV descriptor as a UAV in the shader.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-06-29 17:18:29 +02:00
Philip Rebohle
d524b770bc
vkd3d: Do not create view for NULL UAV descriptors if possible.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-06-29 17:18:29 +02:00
Philip Rebohle
e50b707709
vkd3d: Do not create view for NULL SRV descriptors if possible.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-06-29 17:18:29 +02:00
Philip Rebohle
e10b9a72e2
vkd3d: Handle views being null in non-bindless descriptor updates.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-06-29 17:18:29 +02:00
Philip Rebohle
3434c4ef6f
vkd3d: Handle views being null in bindless descriptor updates.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-06-29 17:18:29 +02:00
Philip Rebohle
c8e97a581d
vkd3d: Use NULL descriptors for constant buffer views.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-06-29 17:18:29 +02:00
Philip Rebohle
fbbcb30590
vkd3d: Use NULL descriptors for vertex buffers.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-06-29 17:18:29 +02:00
Philip Rebohle
87bf1e8937
vkd3d: Use NULL descriptors for undefined root descriptors.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-06-29 17:18:29 +02:00
Philip Rebohle
d43f70bb1b
vkd3d: Enable VK_EXT_robustness2 if available.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-06-29 17:18:29 +02:00
Joshua Ashton
8af31b5105
vkd3d-shader: Fix potential buffer overrun for image_operands
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This would happen if you both sampled with both a texel offset and were LOD masked.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-29 15:26:54 +02:00
Joshua Ashton
d1b58f954e
vkd3d-shader: Fix buffer overrun for bindless constant loads
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Previously, last_index would be 4 by the time it got to the loop if we were bindless -- which corrupted the component_ids that were being written.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-29 15:26:54 +02:00