Commit Graph

49 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen c47a6a904b meta: Add docs for magic shader cache.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-04-06 16:36:26 +02:00
Hans-Kristian Arntzen 6f43f450c8 vkd3d: Disable primitive restart when using non-compatible topologies.
Primitive restart is only used for strip primitive types, and must be
ignored for lists. Use and require extended_dynamic_state2 for this
purpose.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-03-30 16:12:16 +02:00
Hans-Kristian Arntzen 35e777f8a0 meta: Update docs for latest breadcrumbs/debug-ring work.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-03-30 12:13:16 +02:00
Hans-Kristian Arntzen 095a36cbaf meta: Update stale notes about driver versions.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-03-30 12:13:16 +02:00
Hans-Kristian Arntzen 63530501a5 vkd3d: Require VK_EXT_extended_dynamic_state.
This is basically required for not horrible stutter and performance and
is widely supported.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-03-16 17:48:21 +01:00
Georg Lehmann 7d4ed66881 meta: Remove VK_KHR_create_renderpass2 from README.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2022-03-08 18:34:18 +01:00
Hans-Kristian Arntzen 92a8c0ad78 meta: Add KHR_dynamic_rendering to list of required features.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-03-08 18:05:51 +01:00
Samuel Pitoiset f6fe3e0183 vkd3d: Require VK_KHR_copy_commands2
This extension is trivial to implement for vendors and should be
widely supported.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2022-01-12 12:06:06 +01:00
Samuel Pitoiset b42a7193fc vkd3d: Require VK_KHR_bind_memory2
This extension is trivial to implement for vendors and should be
widely supported.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2022-01-12 12:06:06 +01:00
Joshua Ashton 046524f2a1 vkd3d: Implement MinLODClamp using VK_EXT_image_view_min_lod
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-11-17 20:51:20 +01:00
Hans-Kristian Arntzen 740e23ea8a vkd3d: Add VKD3D_CONFIG to force non-invariant position.
It's common enough that new games break on RDNA2 because of this that we
should enable this by default. This matches DXVK behavior.

SOTTR gets a special weird exception, just like DXVK. The shaders are
broken enough that the proper fix is actually precise, not invariant.
This will be addressed at some later point.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-18 15:51:20 +02:00
Hans-Kristian Arntzen 6866b45637 vkd3d: Add CONFIG flag for enabling DXR 1.1.
We cannot support ExecuteIndirect with TraceRays() for time being.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen ab4e847e74 renderdoc: Add global capture support.
Useful for test suite since a test can be comprised of several smaller
submissions, and it's easier to debug if we have one trace.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 15:33:06 +02:00
Hans-Kristian Arntzen 0c2ddb89cd vkd3d: Add CONFIG for forced CACHED memory.
Very useful for capturing. Speeds up a ton.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-27 14:48:26 +02:00
Hans-Kristian Arntzen a8f623e60d vkd3d: Negate upload_hvv config.
Enable resizable BAR style allocations by default, and add option to
disable it.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-16 16:10:57 +02:00
Joshua Ashton 1b957a1f74 vkd3d: Add config to use host-visible vram for UPLOAD heap
Adds the "upload_hvv" config flag, which will make D3D12_HEAP_TYPE_UPLOAD attempt to use host-visible VRAM for allocations.

This takes advantage of large or resizable BAR if available.

I see a perf delta of 83-84 -> 92-94 (~12%) when using this in Horizon Zero Dawn.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-08-23 13:24:43 +02:00
Hans-Kristian Arntzen 398724cd6e vkd3d: Require VK_KHR_separate_depth_stencil_layouts.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-07-02 15:18:16 +02:00
Samuel Pitoiset bf04b324c6 vkd3d: remove few occurrences of RADV/ACO
We recently dropped this from Mesa because ACO is the default
compiler since August 2020, so it's implicit.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2021-06-18 16:11:26 +02:00
Hans-Kristian Arntzen 7bf93b844d vkd3d: Require VK_EXT_robustness2.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-05-27 10:39:22 +02:00
Hans-Kristian Arntzen 0b8490a6b9 meta: DXBC descriptor QA is supported.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-05-26 17:26:01 +02:00
Hans-Kristian Arntzen 3470feceb4 meta: Add descriptor_qa_checks to README.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-05-26 17:26:01 +02:00
Philip Rebohle f06f94bfb4 vkd3d: Enable multi_queue by default.
And replace option with a single_queue flag to do the opposite.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-04-19 16:40:49 +02:00
Georg Lehmann 2c3988e6df tests: Add env var to exclude tests.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-04-15 15:10:25 +02:00
Hans-Kristian Arntzen 7dc2a5cad7 vkd3d: Enable VK_KHR_sampler_mirror_clamp_to_edge.
CP77 requires it now.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-04-07 21:57:50 +02:00
Joshua Ashton f812442199 meta: Add VK_KHR_create_renderpass2 to README
This is required now.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-03-24 15:20:10 +01:00
Hans-Kristian Arntzen b4f48bf2d6 meta: Update README with new VKD3D_CONFIG flags.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-13 06:26:27 +00:00
Georg Lehmann c76f37d41c vkd3d: Introduce VKD3D_FILTER_DEVICE_NAME.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-01-25 15:29:34 +01:00
Hans-Kristian Arntzen a531ee5fd4 vkd3d: Remove force_bindless_texel_buffer workaround.
Obsolete now that we fully split typed and untyped buffer descriptors.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-01-14 15:34:20 +01:00
Hans-Kristian Arntzen 193abc395b README: Document how to use VKD3D_DESCRIPTOR_QA_LOG.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-12-09 14:51:53 +01:00
Hans-Kristian Arntzen 7711b9ba1a README: Mention VK_VALVE_mutable_descriptor_type as a key extension.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-12-07 15:17:08 +01:00
Hans-Kristian Arntzen f54ac3b9c5 vkd3d: Add app detection for buggy game: ds.exe.
Game renders the map with wrong descriptor type, which means we must
implement everything as texel buffers to make this work.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-18 12:27:19 +01:00
Hans-Kristian Arntzen 6f8ae20015 vkd3d: Add VKD3D_CONFIG option to disable bindless SSBO.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-18 12:27:19 +01:00
Hans-Kristian Arntzen d947c17fc2 meta: Add missing VKD3D_DEBUG level to README.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-18 12:27:19 +01:00
Hans-Kristian Arntzen 5a666c5f70 meta: Take a pass over the README.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-06 16:03:39 +01:00
Joshua Ashton c5e3779257 build: Replace build_linux32 with env vars
This is much distro-agnostic.

(Only sane distros [Arch] use /usr/lib32 and not /usr/lib/i386-linux-gnu)

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-11-05 16:46:22 +00:00
Georg Lehmann 98f005116b build: Replace enable_standalone_d3d12 with tristate enable_d3d12.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2020-11-04 23:38:02 +00:00
Hans-Kristian Arntzen 28271ed854 README: Update old vkd3d references.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-28 15:38:20 +00:00
Hans-Kristian Arntzen 2572b370d5 README: Add docs for shader logging.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-09-29 15:00:36 +02:00
Hans-Kristian Arntzen 7238802806 README: Add docs for auto capturing.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-09-22 12:44:18 +02:00
Hans-Kristian Arntzen 5872257e31 README: Update to mention VKD3D_SHADER_OVERRIDE.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-09-08 15:03:41 +02:00
Jens Peters 9560612bd7 build: Use widl from mingw-tools.
This removes the wine dependency for cross-builds but adds a dependency for mingw-tools instead.

Signed-off-by: Jens Peters <jp7677@gmail.com>
2020-08-04 01:22:11 +02:00
Hans-Kristian Arntzen 00618cb2c1 vkd3d: Load VK_LAYER_KHRONOS_validation if we enable debug mode.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-30 17:36:53 +02:00
Hans-Kristian Arntzen d2d71bffd1 README: Update notes about profiling.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-20 16:39:15 +02:00
Joshua Ashton 583253b0c4 meta: Update readme for cross building
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-16 14:08:11 +02:00
Hans-Kristian Arntzen f0269739b1 debug: Add support for a log file.
Simplistic implementation. Also, make sure lines are written atomically
to not get garbled logs.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-10 16:09:00 +02:00
Hans-Kristian Arntzen 7bccab7427 debug: Re-introduce different debug channels.
vkd3d-shader is currently kinda buggy and crashes when you try to trace
DXBC. This used to never be run since it was guarded by
VKD3D_SHADER_DEBUG, but with the move to a static build we merged all
debug logging under VKD3D_DEBUG. Reintroduce different debug channels in
a way that is compatible with a statically linked vkd3d.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-10 14:18:15 +02:00
Hans-Kristian Arntzen a6d8ea4800 vkd3d: Update clone link in README.md.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-06 21:32:06 +02:00
Hans-Kristian Arntzen 1ea32a66ce vkd3d: Update README.md.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-06 20:32:00 +02:00
Joshua Ashton 211b9c37b0 meta: Make README markdown and update for Meson
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-01 12:01:26 +02:00