README: Update to mention VKD3D_SHADER_OVERRIDE.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2020-09-08 10:16:41 +02:00
parent 52ecd35dee
commit 5872257e31
1 changed files with 4 additions and 0 deletions

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@ -106,6 +106,10 @@ commas or semicolons.
- `VKD3D_DISABLE_EXTENSIONS` - a list of Vulkan extensions that libvkd3d should
not use even if available.
- `VKD3D_SHADER_DUMP_PATH` - path where shader bytecode is dumped.
Bytecode is dumped in format of `$hash.{spv,dxbc,dxil}`.
- `VKD3D_SHADER_OVERRIDE` - path to where overridden shaders can be found.
If application is creating a pipeline with `$hash` and `$VKD3D_SHADER_OVERRIDE/$hash.spv` exists,
that SPIR-V file will be used instead. Useful for debugging.
- `VKD3D_TEST_DEBUG` - enables additional debug messages in tests. Set to 0, 1
or 2.
- `VKD3D_TEST_FILTER` - a filter string. Only the tests whose names matches the