Enables us to unroll root constant buffers. Not loading unneeded
components early may also help some drivers generate better code.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Having a lot of special code here just makes it harder for
us to implement UBO-specific load path, not to mention that
the mov instruction itself is very rare.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
If we detect that a blob contains a DXIL chunk, use dxil-spirv to
compile the shader to SPIR-V if it is enabled in the build.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Will be used on implementations that do not support enough
push constants to hold all root signature data.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Avoids having to use 16-byte array strides when using an
inline uniform block to store the table offsets.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
This modifier can be applied to both destination and source
operands, so for the sake of simplicity and to avoid having
to pass down modifier information explicitly, just store this
state with the register.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Makes UAV-related code more readable and supports up to 64
UAV bindings, which is enough to support resource binding
tier 2.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
We're going to need more capabilities outside the 0-63 range
going forward, so a bitmask doesn't cut it and adding extra
struct members for each capability seems excessive.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Resource index is found in idx[0] in SM 5.0, but idx[1] when using SM
5.1, and register space is encoded separately. An rb_tree keeps track of
the internal resource index idx[0] and can map that to space/binding as
required when emitting SPIR-V.
For this to work, we must also make UAV counters register space aware.
In earlier implementation, UAV counter mask was assumed to correlate 1:1
with register_index, which breaks on SM 5.1.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Otherwise, we delcare certain input control points twice in shaders that
access them in a fork phase, which is not allowed as per Vulkan spec:
"Any two inputs listed as operands on the same OpEntryPoint must not
be assigned the same location, either explicitly or implicitly"
Fixes invalid SPIR-V and resulting RADV driver crashes in Metro Exodus.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
This would cause CoreValidation-Shader-InterfaceTypeMismatch validation
errors from Wine's test_shader_interstage_interface() d3d11 test. This
reverts parts of commits 1eb7eca411 and
04ec461fb4.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This case needs special care since both VKD3DSPR_INPUT in the
control point phase and VKD3DSPR_INCONTROLPOINT in fork/join
phases refer to the same set of input variables, and we should
not declare input variables with the same location twice.
Encountered in Shadow of the Tomb Raider.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>