vkd3d-shader: Apply NonUniformEXT decorations to resources as needed.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
This commit is contained in:
Philip Rebohle 2020-02-26 19:31:22 +01:00 committed by Hans-Kristian Arntzen
parent d92d2af986
commit a7fbb728ec
1 changed files with 19 additions and 0 deletions

View File

@ -7413,6 +7413,15 @@ static uint32_t vkd3d_dxbc_compiler_load_descriptor_table_offset(struct vkd3d_dx
return vkd3d_spirv_build_op_load(builder, uint_type_id, ptr_id, SpvMemoryAccessMaskNone);
}
static void vkd3d_dxbc_compiler_decorate_nonuniform(struct vkd3d_dxbc_compiler *compiler,
uint32_t expression_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
vkd3d_spirv_enable_capability(builder, SpvCapabilityShaderNonUniformEXT);
vkd3d_spirv_build_op_decorate(builder, expression_id, SpvDecorationNonUniformEXT, NULL, 0);
}
static uint32_t vkd3d_dxbc_compiler_get_resource_pointer(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg)
{
@ -7452,6 +7461,10 @@ static uint32_t vkd3d_dxbc_compiler_get_resource_pointer(struct vkd3d_dxbc_compi
ptr_id = vkd3d_spirv_build_op_access_chain(builder,
ptr_type_id, ptr_id, &index_id, 1);
/* AMD drivers rely on the index being marked as nonuniform */
if (reg->modifier == VKD3DSPRM_NONUNIFORM)
vkd3d_dxbc_compiler_decorate_nonuniform(compiler, index_id);
}
return ptr_id;
@ -7486,6 +7499,9 @@ static void vkd3d_dxbc_compiler_prepare_image(struct vkd3d_dxbc_compiler *compil
resource_reg, image->resource_type_info, image->sampled_type,
image->structure_stride || image->raw, depth_comparison);
if (image->image_id && resource_reg->modifier == VKD3DSPRM_NONUNIFORM)
vkd3d_dxbc_compiler_decorate_nonuniform(compiler, image->image_id);
if (sampled)
{
assert(image->image_id);
@ -7498,6 +7514,9 @@ static void vkd3d_dxbc_compiler_prepare_image(struct vkd3d_dxbc_compiler *compil
sampled_image_type_id = vkd3d_spirv_get_op_type_sampled_image(builder, image->image_type_id);
image->sampled_image_id = vkd3d_spirv_build_op_sampled_image(builder,
sampled_image_type_id, image->image_id, sampler_id);
if (sampler_reg->modifier == VKD3DSPRM_NONUNIFORM)
vkd3d_dxbc_compiler_decorate_nonuniform(compiler, sampler_id);
}
else
{