vkd3d-shader: Allow hull shader join phases to read patch constants.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
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@ -4160,6 +4160,14 @@ static void vkd3d_dxbc_compiler_emit_shader_phase_input(struct vkd3d_dxbc_compil
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case VKD3DSPR_JOININSTID:
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val_id = phase->instance_id;
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break;
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case VKD3DSPR_PATCHCONST:
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vkd3d_symbol_make_register(®_symbol, reg);
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vkd3d_symbol_set_register_info(®_symbol, compiler->hs.patch_constants_id,
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SpvStorageClassPrivate, VKD3D_TYPE_FLOAT, VKD3DSP_WRITEMASK_ALL);
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reg_symbol.info.reg.is_aggregate = true;
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reg_symbol.info.reg.member_idx = reg_symbol.key.reg.idx;
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vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol);
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return;
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case VKD3DSPR_OUTPOINTID: /* Emitted in vkd3d_dxbc_compiler_emit_initial_declarations(). */
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case VKD3DSPR_OUTCONTROLPOINT: /* See vkd3d_dxbc_compiler_leave_shader_phase(). */
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return;
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