Commit Graph

2790 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen 0801b0d55f vkd3d-shader: Hook up typed uav read without format on DXIL.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-21 14:34:37 +02:00
Hans-Kristian Arntzen 216f04d8f1 vkd3d-shader: Hook up new SSBO path for DXIL.
Update dxil-spirv submodule.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-21 14:34:37 +02:00
Hans-Kristian Arntzen 463d398c74 tests: Don't crash in buffer_feedback test.
With SSBOs enabled, sparse feedback won't work.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-21 14:34:37 +02:00
Hans-Kristian Arntzen 5b115b1f89 tests: Don't return garbage in create_*_state on failure.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-21 14:34:37 +02:00
Hans-Kristian Arntzen 50ffdb1850 vkd3d-shader: Don't warn about not finding a RAW_SSBO binding.
This is expected if host implementation does not support RAW_SSBO
alignment.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-21 14:34:37 +02:00
Joshua Ashton 1e828e4d1d demos: Fix compiling demos on Linux
These failed to compile previously due to us removing INITIAL_STATE_TRANSITION and deprecating PRESENT_STATE_TRANSITION.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-10-21 14:27:16 +02:00
Joshua Ashton aadf3e15f9 vkd3d-shader: Hook up EMIT_THEN_CUT_STREAM
Still needs work to handle emitting a specific stream.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-10-21 11:49:31 +02:00
Joshua Ashton b70182420a vkd3d-shader: Implement EMIT_THEN_CUT
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-10-21 11:49:31 +02:00
Joshua Ashton 31901597d9 vkd3d-shader: Implement EVAL_SNAPPED
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-10-21 11:49:31 +02:00
Joshua Ashton 1673d14841 vkd3d-shader: Implement UMUL
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-10-21 11:49:31 +02:00
Joshua Ashton 7c693fe26f vkd3d-shader: Implement UMAD
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-10-21 11:49:31 +02:00
Philip Rebohle a64a34eb9d vkd3d-shader: Implement coherent qualifier for UAVs.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-20 14:44:55 +02:00
Joshua Ashton 36f6715b38 vkd3d-shader: Rename TEXKILL to DISCARD
TEXKILL is the old D3D9 style naming that comes with funky .w implications.
Calling DXBC's discard texkill is misleading.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-10-19 19:12:48 +02:00
Joshua Ashton 69bfad91a8 vkd3d-shader: Remove d3d9 clutter
All of this is entirely unused and just cluttering up.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-10-19 19:12:48 +02:00
Joshua Ashton b65f6ad02c vkd3d-shader: Add missing opcodes
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-10-19 17:27:07 +02:00
Philip Rebohle f9c712ded0 vkd3d: Fix descriptor layout mismatch for ClearUAV.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 17:38:58 +02:00
Philip Rebohle 544a6184e9 vkd3d: Enable raw SSBOs for root descriptors on supported hardware.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 16:20:26 +02:00
Philip Rebohle 4841630876 vkd3d: Store descriptor type with root descriptors.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 16:20:26 +02:00
Hans-Kristian Arntzen 1c76072819 vkd3d: Use EXTENDED_USAGE_BIT on mutable format images.
If the image itself is sRGB or some other format that does not support
STORAGE, we need this flag.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-16 13:25:59 +01:00
Hans-Kristian Arntzen 5b44ffa831 swapchain: Fix warnings.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-16 13:25:59 +01:00
Hans-Kristian Arntzen 69f54ae049 swapchain: Handle maxImageExtent of 0.
This can happen on Windows when windows are minimized.
Might not happen in winevulkan, but Vulkan spec outlines this Win32 case
explicitly and it happens on native Windows.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-16 13:25:59 +01:00
Hans-Kristian Arntzen 65031753ae swapchain: Blit to screen with render pass.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-16 13:25:59 +01:00
Hans-Kristian Arntzen 09b0675b53 swapchain: Handle VK_SUBOPTIMAL_KHR.
It is considered a "success", in that fences must be signalled, so make
sure we wait and reset it so we don't risk calling vkAcquireNextImageKHR
later with an already signalled fence.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-16 13:25:59 +01:00
Hans-Kristian Arntzen 9b25141bb8 swapchain: Only support user images.
Only way to implement a D3D12 swapchain.
For now, disable compute paths, we'll introduce it properly after refactor.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-16 13:25:59 +01:00
Hans-Kristian Arntzen 4f0bc383b7 swapchain: Make use of initial image transition.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-16 13:25:59 +01:00
Hans-Kristian Arntzen d7e9713c4c vkd3d: Add external API to perform initial transition.
Relevant for swapchain since a swapchain resource can be presented right
away without ever having been touched by an API call.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-16 13:25:59 +01:00
Hans-Kristian Arntzen a8ef7384b4 vkd3d: Remove support for obsolete PRESENT_STATE_TRANSITION.
It is broken by design and won't be needed by a swapchain
implementation which uses user buffers.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-16 13:25:59 +01:00
Philip Rebohle 677e55c6f9 vkd3d: Store UAV counter address in d3d12_desc.
May improve performance since the UAV counter buffer is
stored in uncached memory.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
Philip Rebohle 991d40006b vkd3d: Fix maximum workgroup count for clearing buffer UAVs.
Buffer views do not necessarily cover the entire resource, so we
should not spawn more workgroups than necessary to clear the view.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
Philip Rebohle 6401cc353e vkd3d: Support raw buffer views in ClearUnorderedAccessView*.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
Philip Rebohle 3e1445eacb vkd3d: Add meta pipeline to clear raw storage buffers.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
Philip Rebohle 290f44254a vkd3d: Implement descriptor updates for SSBOs.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
Philip Rebohle 993cdd254e vkd3d: Emit resource declarations for raw SSBOs.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
Philip Rebohle 3eac9f9c7d vkd3d: Introduce vkd3d_bindless_set_flag.
This will allow us to use the same bindless descriptor set for
different types of descriptor ranges.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
Philip Rebohle c097c00167 vkd3d: Explicitly set descriptor types for bindless sets.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
Philip Rebohle d3abc66399 vkd3d: Do not store UAV counter info in vkd3d_view.
We won't necessarily have a view once we support raw SSBOs.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
Philip Rebohle 07e6687f6a vkd3d: Rework descriptor set lookup.
This is no longer performance-critical, so in order to simplify changing
the binding model, remove hard-coded descriptor set numbers and instead
look them up based on the requested descriptor properties.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
Philip Rebohle bffadd1f23 vkd3d: Rename vk_cbv_info -> buffer.
This will no longer be exclusive to constant buffer views.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
Philip Rebohle 6461ab8272 vkd3d-shader: Implement bufinfo instruction on SSBOs.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
Philip Rebohle 89dbd9254f vkd3d-shader: Implement atomic operations on SSBOs.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
Philip Rebohle f12f15ff38 vkd3d-shader: Implement raw and structured stores to SSBOs.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
Philip Rebohle 2d2dc323d5 vkd3d-shader: Implement raw and structured loads from SSBOs. 2020-10-16 14:24:36 +02:00
Philip Rebohle 367cda017f vkd3d-shader: Implement resource declarations with raw SSBOs.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
Philip Rebohle b82bbe265e vkd3d: Pass storage buffer alignment to shader compiler.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
Hans-Kristian Arntzen 3a4e555e9c vkd3d: Track if we have a valid index buffer bound.
Ignore any indexed draw calls which uses a NULL index buffer.
This is not fully correct, but there is no easy way to emulate D3D12
behavior exactly.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-16 12:27:20 +02:00
Hans-Kristian Arntzen 9a8d2a1ac5 tests: Add a test for rendering with NULL index buffer.
This is well-defined in D3D12 for some reason.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-16 12:27:20 +02:00
Hans-Kristian Arntzen de3f572c8b tests: Add test for bindless bufinfo/resinfo.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-16 11:43:35 +02:00
Hans-Kristian Arntzen f1818c267f vkd3d: Fix menu regression in RE2.
If rendering to A8 format, do not apply output swizzle in non-PS stages.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-14 10:46:46 +02:00
Hans-Kristian Arntzen f0f1ca161f vkd3d: Always pass down compiler args.
Needed for all stages since typed UAV read can happen in all stages.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-12 14:55:24 +02:00
Hans-Kristian Arntzen 202a3257d7 vkd3d: Make use of StorageImageReadWithoutFormat if supported.
Death Stranding makes use of typed load from RGB10A2.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-12 14:55:24 +02:00