vkd3d-shader: Remove d3d9 clutter

All of this is entirely unused and just cluttering up.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
This commit is contained in:
Joshua Ashton 2020-10-19 13:36:40 +01:00 committed by Philip Rebohle
parent b65f6ad02c
commit 69bfad91a8
3 changed files with 15 additions and 366 deletions

View File

@ -1791,7 +1791,6 @@ static bool shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD *
if (!dst_param->write_mask && shader_sm4_is_scalar_register(&dst_param->reg))
dst_param->write_mask = VKD3DSP_WRITEMASK_0;
dst_param->modifiers = 0;
dst_param->shift = 0;
return true;
}

View File

@ -38,7 +38,6 @@ struct vkd3d_string_buffer
static const char * const shader_opcode_names[] =
{
/* VKD3DSIH_ABS */ "abs",
/* VKD3DSIH_ADD */ "add",
/* VKD3DSIH_AND */ "and",
/* VKD3DSIH_ATOMIC_AND */ "atomic_and",
@ -60,12 +59,9 @@ static const char * const shader_opcode_names[] =
/* VKD3DSIH_CALL */ "call",
/* VKD3DSIH_CALLNZ */ "callnz",
/* VKD3DSIH_CASE */ "case",
/* VKD3DSIH_CMP */ "cmp",
/* VKD3DSIH_CND */ "cnd",
/* VKD3DSIH_CONTINUE */ "continue",
/* VKD3DSIH_CONTINUEP */ "continuec",
/* VKD3DSIH_COUNTBITS */ "countbits",
/* VKD3DSIH_CRS */ "crs",
/* VKD3DSIH_CUT */ "cut",
/* VKD3DSIH_CUT_STREAM */ "cut_stream",
/* VKD3DSIH_DCL */ "dcl",
@ -108,16 +104,11 @@ static const char * const shader_opcode_names[] =
/* VKD3DSIH_DCL_UAV_STRUCTURED */ "dcl_uav_structured",
/* VKD3DSIH_DCL_UAV_TYPED */ "dcl_uav_typed",
/* VKD3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount",
/* VKD3DSIH_DEF */ "def",
/* VKD3DSIH_DEFAULT */ "default",
/* VKD3DSIH_DEFB */ "defb",
/* VKD3DSIH_DEFI */ "defi",
/* VKD3DSIH_DIV */ "div",
/* VKD3DSIH_DP2 */ "dp2",
/* VKD3DSIH_DP2ADD */ "dp2add",
/* VKD3DSIH_DP3 */ "dp3",
/* VKD3DSIH_DP4 */ "dp4",
/* VKD3DSIH_DST */ "dst",
/* VKD3DSIH_DSX */ "dsx",
/* VKD3DSIH_DSX_COARSE */ "deriv_rtx_coarse",
/* VKD3DSIH_DSX_FINE */ "deriv_rtx_fine",
@ -129,13 +120,11 @@ static const char * const shader_opcode_names[] =
/* VKD3DSIH_EMIT_STREAM */ "emit_stream",
/* VKD3DSIH_ENDIF */ "endif",
/* VKD3DSIH_ENDLOOP */ "endloop",
/* VKD3DSIH_ENDREP */ "endrep",
/* VKD3DSIH_ENDSWITCH */ "endswitch",
/* VKD3DSIH_EQ */ "eq",
/* VKD3DSIH_EVAL_CENTROID */ "eval_centroid",
/* VKD3DSIH_EVAL_SAMPLE_INDEX */ "eval_sample_index",
/* VKD3DSIH_EXP */ "exp",
/* VKD3DSIH_EXPP */ "expp",
/* VKD3DSIH_F16TOF32 */ "f16tof32",
/* VKD3DSIH_F32TOF16 */ "f32tof16",
/* VKD3DSIH_FCALL */ "fcall",
@ -188,34 +177,23 @@ static const char * const shader_opcode_names[] =
/* VKD3DSIH_LD_RAW */ "ld_raw",
/* VKD3DSIH_LD_STRUCTURED */ "ld_structured",
/* VKD3DSIH_LD_UAV_TYPED */ "ld_uav_typed",
/* VKD3DSIH_LIT */ "lit",
/* VKD3DSIH_LOD */ "lod",
/* VKD3DSIH_LOG */ "log",
/* VKD3DSIH_LOGP */ "logp",
/* VKD3DSIH_LOOP */ "loop",
/* VKD3DSIH_LRP */ "lrp",
/* VKD3DSIH_LT */ "lt",
/* VKD3DSIH_M3x2 */ "m3x2",
/* VKD3DSIH_M3x3 */ "m3x3",
/* VKD3DSIH_M3x4 */ "m3x4",
/* VKD3DSIH_M4x3 */ "m4x3",
/* VKD3DSIH_M4x4 */ "m4x4",
/* VKD3DSIH_MAD */ "mad",
/* VKD3DSIH_MAX */ "max",
/* VKD3DSIH_MIN */ "min",
/* VKD3DSIH_MOV */ "mov",
/* VKD3DSIH_MOVA */ "mova",
/* VKD3DSIH_MOVC */ "movc",
/* VKD3DSIH_MUL */ "mul",
/* VKD3DSIH_NE */ "ne",
/* VKD3DSIH_NOP */ "nop",
/* VKD3DSIH_NOT */ "not",
/* VKD3DSIH_NRM */ "nrm",
/* VKD3DSIH_OR */ "or",
/* VKD3DSIH_PHASE */ "phase",
/* VKD3DSIH_POW */ "pow",
/* VKD3DSIH_RCP */ "rcp",
/* VKD3DSIH_REP */ "rep",
/* VKD3DSIH_RESINFO */ "resinfo",
/* VKD3DSIH_RET */ "ret",
/* VKD3DSIH_RETP */ "retp",
@ -232,7 +210,6 @@ static const char * const shader_opcode_names[] =
/* VKD3DSIH_SAMPLE_INFO */ "sample_info",
/* VKD3DSIH_SAMPLE_LOD */ "sample_l",
/* VKD3DSIH_SAMPLE_POS */ "sample_pos",
/* VKD3DSIH_SETP */ "setp",
/* VKD3DSIH_SGE */ "sge",
/* VKD3DSIH_SGN */ "sgn",
/* VKD3DSIH_SINCOS */ "sincos",
@ -245,28 +222,7 @@ static const char * const shader_opcode_names[] =
/* VKD3DSIH_SWAPC */ "swapc",
/* VKD3DSIH_SWITCH */ "switch",
/* VKD3DSIH_SYNC */ "sync",
/* VKD3DSIH_TEX */ "texld",
/* VKD3DSIH_TEXBEM */ "texbem",
/* VKD3DSIH_TEXBEML */ "texbeml",
/* VKD3DSIH_TEXCOORD */ "texcrd",
/* VKD3DSIH_TEXDEPTH */ "texdepth",
/* VKD3DSIH_TEXDP3 */ "texdp3",
/* VKD3DSIH_TEXDP3TEX */ "texdp3tex",
/* VKD3DSIH_TEXKILL */ "texkill",
/* VKD3DSIH_TEXLDD */ "texldd",
/* VKD3DSIH_TEXLDL */ "texldl",
/* VKD3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
/* VKD3DSIH_TEXM3x2PAD */ "texm3x2pad",
/* VKD3DSIH_TEXM3x2TEX */ "texm3x2tex",
/* VKD3DSIH_TEXM3x3 */ "texm3x3",
/* VKD3DSIH_TEXM3x3DIFF */ "texm3x3diff",
/* VKD3DSIH_TEXM3x3PAD */ "texm3x3pad",
/* VKD3DSIH_TEXM3x3SPEC */ "texm3x3spec",
/* VKD3DSIH_TEXM3x3TEX */ "texm3x3tex",
/* VKD3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
/* VKD3DSIH_TEXREG2AR */ "texreg2ar",
/* VKD3DSIH_TEXREG2GB */ "texreg2gb",
/* VKD3DSIH_TEXREG2RGB */ "texreg2rgb",
/* VKD3DSIH_UBFE */ "ubfe",
/* VKD3DSIH_UDIV */ "udiv",
/* VKD3DSIH_UGE */ "uge",
@ -383,22 +339,6 @@ static int shader_addline(struct vkd3d_string_buffer *buffer, const char *format
}
}
/* Convert floating point offset relative to a register file to an absolute
* offset for float constants. */
static unsigned int shader_get_float_offset(enum vkd3d_shader_register_type register_type, UINT register_idx)
{
switch (register_type)
{
case VKD3DSPR_CONST: return register_idx;
case VKD3DSPR_CONST2: return 2048 + register_idx;
case VKD3DSPR_CONST3: return 4096 + register_idx;
case VKD3DSPR_CONST4: return 6144 + register_idx;
default:
FIXME("Unsupported register type: %u.\n", register_type);
return register_idx;
}
}
static void shader_dump_global_flags(struct vkd3d_string_buffer *buffer, DWORD global_flags)
{
unsigned int i;
@ -592,7 +532,7 @@ static void shader_dump_decl_usage(struct vkd3d_string_buffer *buffer,
break;
}
}
else if (semantic->reg.reg.type == VKD3DSPR_RESOURCE || semantic->reg.reg.type == VKD3DSPR_UAV)
else // if (semantic->reg.reg.type == VKD3DSPR_RESOURCE || semantic->reg.reg.type == VKD3DSPR_UAV)
{
if (semantic->reg.reg.type == VKD3DSPR_RESOURCE)
shader_addline(buffer, "_resource_");
@ -673,80 +613,6 @@ static void shader_dump_decl_usage(struct vkd3d_string_buffer *buffer,
break;
}
}
else
{
/* Pixel shaders 3.0 don't have usage semantics. */
if (shader_version->major < 3 && shader_version->type == VKD3D_SHADER_TYPE_PIXEL)
return;
else
shader_addline(buffer, "_");
switch (semantic->usage)
{
case VKD3D_DECL_USAGE_POSITION:
shader_addline(buffer, "position%u", semantic->usage_idx);
break;
case VKD3D_DECL_USAGE_BLEND_INDICES:
shader_addline(buffer, "blend");
break;
case VKD3D_DECL_USAGE_BLEND_WEIGHT:
shader_addline(buffer, "weight");
break;
case VKD3D_DECL_USAGE_NORMAL:
shader_addline(buffer, "normal%u", semantic->usage_idx);
break;
case VKD3D_DECL_USAGE_PSIZE:
shader_addline(buffer, "psize");
break;
case VKD3D_DECL_USAGE_COLOR:
if (!semantic->usage_idx)
shader_addline(buffer, "color");
else
shader_addline(buffer, "specular%u", (semantic->usage_idx - 1));
break;
case VKD3D_DECL_USAGE_TEXCOORD:
shader_addline(buffer, "texture%u", semantic->usage_idx);
break;
case VKD3D_DECL_USAGE_TANGENT:
shader_addline(buffer, "tangent");
break;
case VKD3D_DECL_USAGE_BINORMAL:
shader_addline(buffer, "binormal");
break;
case VKD3D_DECL_USAGE_TESS_FACTOR:
shader_addline(buffer, "tessfactor");
break;
case VKD3D_DECL_USAGE_POSITIONT:
shader_addline(buffer, "positionT%u", semantic->usage_idx);
break;
case VKD3D_DECL_USAGE_FOG:
shader_addline(buffer, "fog");
break;
case VKD3D_DECL_USAGE_DEPTH:
shader_addline(buffer, "depth");
break;
case VKD3D_DECL_USAGE_SAMPLE:
shader_addline(buffer, "sample");
break;
default:
shader_addline(buffer, "<unknown_semantic(%#x)>", semantic->usage);
FIXME("Unrecognised semantic usage %#x.\n", semantic->usage);
}
}
}
static void shader_dump_src_param(struct vkd3d_string_buffer *buffer,
@ -755,8 +621,6 @@ static void shader_dump_src_param(struct vkd3d_string_buffer *buffer,
static void shader_dump_register(struct vkd3d_string_buffer *buffer,
const struct vkd3d_shader_register *reg, const struct vkd3d_shader_version *shader_version)
{
static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
static const char * const misctype_reg_names[] = {"vPos", "vFace"};
unsigned int offset = reg->idx[0].offset;
switch (reg->type)
@ -769,22 +633,6 @@ static void shader_dump_register(struct vkd3d_string_buffer *buffer,
shader_addline(buffer, "v");
break;
case VKD3DSPR_CONST:
case VKD3DSPR_CONST2:
case VKD3DSPR_CONST3:
case VKD3DSPR_CONST4:
shader_addline(buffer, "c");
offset = shader_get_float_offset(reg->type, offset);
break;
case VKD3DSPR_TEXTURE: /* vs: case VKD3DSPR_ADDR */
shader_addline(buffer, "%c", shader_version->type == VKD3D_SHADER_TYPE_PIXEL ? 't' : 'a');
break;
case VKD3DSPR_RASTOUT:
shader_addline(buffer, "%s", rastout_reg_names[offset]);
break;
case VKD3DSPR_COLOROUT:
shader_addline(buffer, "oC");
break;
@ -801,55 +649,14 @@ static void shader_dump_register(struct vkd3d_string_buffer *buffer,
shader_addline(buffer, "oDepthLE");
break;
case VKD3DSPR_ATTROUT:
shader_addline(buffer, "oD");
break;
case VKD3DSPR_TEXCRDOUT:
/* Vertex shaders >= 3.0 use general purpose output registers
* (VKD3DSPR_OUTPUT), which can include an address token. */
if (shader_version->major >= 3)
shader_addline(buffer, "o");
else
shader_addline(buffer, "oT");
break;
case VKD3DSPR_CONSTINT:
shader_addline(buffer, "i");
break;
case VKD3DSPR_CONSTBOOL:
shader_addline(buffer, "b");
break;
case VKD3DSPR_LABEL:
shader_addline(buffer, "l");
break;
case VKD3DSPR_LOOP:
shader_addline(buffer, "aL");
case VKD3DSPR_OUTPUT:
shader_addline(buffer, "o");
break;
case VKD3DSPR_SAMPLER:
shader_addline(buffer, "s");
break;
case VKD3DSPR_MISCTYPE:
if (offset > 1)
{
FIXME("Unhandled misctype register %u.\n", offset);
shader_addline(buffer, "<unhandled misctype %#x>", offset);
}
else
{
shader_addline(buffer, "%s", misctype_reg_names[offset]);
}
break;
case VKD3DSPR_PREDICATE:
shader_addline(buffer, "p");
break;
case VKD3DSPR_IMMCONST:
shader_addline(buffer, "l");
break;
@ -1020,9 +827,7 @@ static void shader_dump_register(struct vkd3d_string_buffer *buffer,
}
shader_addline(buffer, ")");
}
else if (reg->type != VKD3DSPR_RASTOUT
&& reg->type != VKD3DSPR_MISCTYPE
&& reg->type != VKD3DSPR_NULL)
else if (reg->type != VKD3DSPR_NULL)
{
if (offset != ~0u)
{
@ -1091,16 +896,8 @@ static void shader_dump_src_param(struct vkd3d_string_buffer *buffer,
enum vkd3d_shader_src_modifier src_modifier = param->modifiers;
DWORD swizzle = param->swizzle;
if (src_modifier == VKD3DSPSM_NEG
|| src_modifier == VKD3DSPSM_BIASNEG
|| src_modifier == VKD3DSPSM_SIGNNEG
|| src_modifier == VKD3DSPSM_X2NEG
|| src_modifier == VKD3DSPSM_ABSNEG)
if (src_modifier == VKD3DSPSM_NEG || src_modifier == VKD3DSPSM_ABSNEG)
shader_addline(buffer, "-");
else if (src_modifier == VKD3DSPSM_COMP)
shader_addline(buffer, "1-");
else if (src_modifier == VKD3DSPSM_NOT)
shader_addline(buffer, "!");
if (src_modifier == VKD3DSPSM_ABS || src_modifier == VKD3DSPSM_ABSNEG)
shader_addline(buffer, "abs(");
@ -1111,16 +908,6 @@ static void shader_dump_src_param(struct vkd3d_string_buffer *buffer,
{
case VKD3DSPSM_NONE: break;
case VKD3DSPSM_NEG: break;
case VKD3DSPSM_NOT: break;
case VKD3DSPSM_BIAS: shader_addline(buffer, "_bias"); break;
case VKD3DSPSM_BIASNEG: shader_addline(buffer, "_bias"); break;
case VKD3DSPSM_SIGN: shader_addline(buffer, "_bx2"); break;
case VKD3DSPSM_SIGNNEG: shader_addline(buffer, "_bx2"); break;
case VKD3DSPSM_COMP: break;
case VKD3DSPSM_X2: shader_addline(buffer, "_x2"); break;
case VKD3DSPSM_X2NEG: shader_addline(buffer, "_x2"); break;
case VKD3DSPSM_DZ: shader_addline(buffer, "_dz"); break;
case VKD3DSPSM_DW: shader_addline(buffer, "_dw"); break;
case VKD3DSPSM_ABSNEG: shader_addline(buffer, ")"); break;
case VKD3DSPSM_ABS: shader_addline(buffer, ")"); break;
default: shader_addline(buffer, "_unknown_modifier(%#x)", src_modifier);
@ -1153,23 +940,9 @@ static void shader_dump_ins_modifiers(struct vkd3d_string_buffer *buffer,
{
DWORD mmask = dst->modifiers;
switch (dst->shift)
{
case 0: break;
case 13: shader_addline(buffer, "_d8"); break;
case 14: shader_addline(buffer, "_d4"); break;
case 15: shader_addline(buffer, "_d2"); break;
case 1: shader_addline(buffer, "_x2"); break;
case 2: shader_addline(buffer, "_x4"); break;
case 3: shader_addline(buffer, "_x8"); break;
default: shader_addline(buffer, "_unhandled_shift(%d)", dst->shift); break;
}
if (mmask & VKD3DSPDM_SATURATE) shader_addline(buffer, "_sat");
if (mmask & VKD3DSPDM_PARTIALPRECISION) shader_addline(buffer, "_pp");
if (mmask & VKD3DSPDM_MSAMPCENTROID) shader_addline(buffer, "_centroid");
mmask &= ~(VKD3DSPDM_SATURATE | VKD3DSPDM_PARTIALPRECISION | VKD3DSPDM_MSAMPCENTROID);
mmask &= ~(VKD3DSPDM_SATURATE);
if (mmask) FIXME("Unrecognised modifier %#x.\n", mmask);
}
@ -1335,11 +1108,6 @@ static void shader_dump_instruction_flags(struct vkd3d_string_buffer *buffer,
shader_dump_sync_flags(buffer, ins->flags);
break;
case VKD3DSIH_TEX:
if (shader_version->major >= 2 && (ins->flags & VKD3DSI_TEXLD_PROJECT))
shader_addline(buffer, "p");
break;
default:
shader_dump_precise_flags(buffer, ins->flags);
break;
@ -1552,24 +1320,6 @@ static void shader_dump_instruction(struct vkd3d_string_buffer *buffer,
shader_dump_register_space(buffer, ins->declaration.structured_resource.register_space, shader_version);
break;
case VKD3DSIH_DEF:
shader_addline(buffer, "def c%u = %.8e, %.8e, %.8e, %.8e",
shader_get_float_offset(ins->dst[0].reg.type, ins->dst[0].reg.idx[0].offset),
ins->src[0].reg.immconst_float[0], ins->src[0].reg.immconst_float[1],
ins->src[0].reg.immconst_float[2], ins->src[0].reg.immconst_float[3]);
break;
case VKD3DSIH_DEFI:
shader_addline(buffer, "defi i%u = %d, %d, %d, %d", ins->dst[0].reg.idx[0].offset,
ins->src[0].reg.immconst_uint[0], ins->src[0].reg.immconst_uint[1],
ins->src[0].reg.immconst_uint[2], ins->src[0].reg.immconst_uint[3]);
break;
case VKD3DSIH_DEFB:
shader_addline(buffer, "defb b%u = %s",
ins->dst[0].reg.idx[0].offset, ins->src[0].reg.immconst_uint[0] ? "true" : "false");
break;
default:
if (ins->predicate)
{

View File

@ -60,7 +60,6 @@
enum VKD3D_SHADER_INSTRUCTION_HANDLER
{
VKD3DSIH_ABS,
VKD3DSIH_ADD,
VKD3DSIH_AND,
VKD3DSIH_ATOMIC_AND,
@ -83,12 +82,9 @@ enum VKD3D_SHADER_INSTRUCTION_HANDLER
VKD3DSIH_CALLNZ,
VKD3DSIH_CASE,
VKD3DSIH_CHECK_ACCESS_FULLY_MAPPED,
VKD3DSIH_CMP,
VKD3DSIH_CND,
VKD3DSIH_CONTINUE,
VKD3DSIH_CONTINUEP,
VKD3DSIH_COUNTBITS,
VKD3DSIH_CRS,
VKD3DSIH_CUT,
VKD3DSIH_CUT_STREAM,
VKD3DSIH_DCL,
@ -131,16 +127,11 @@ enum VKD3D_SHADER_INSTRUCTION_HANDLER
VKD3DSIH_DCL_UAV_STRUCTURED,
VKD3DSIH_DCL_UAV_TYPED,
VKD3DSIH_DCL_VERTICES_OUT,
VKD3DSIH_DEF,
VKD3DSIH_DEFAULT,
VKD3DSIH_DEFB,
VKD3DSIH_DEFI,
VKD3DSIH_DIV,
VKD3DSIH_DP2,
VKD3DSIH_DP2ADD,
VKD3DSIH_DP3,
VKD3DSIH_DP4,
VKD3DSIH_DST,
VKD3DSIH_DSX,
VKD3DSIH_DSX_COARSE,
VKD3DSIH_DSX_FINE,
@ -152,13 +143,11 @@ enum VKD3D_SHADER_INSTRUCTION_HANDLER
VKD3DSIH_EMIT_STREAM,
VKD3DSIH_ENDIF,
VKD3DSIH_ENDLOOP,
VKD3DSIH_ENDREP,
VKD3DSIH_ENDSWITCH,
VKD3DSIH_EQ,
VKD3DSIH_EVAL_CENTROID,
VKD3DSIH_EVAL_SAMPLE_INDEX,
VKD3DSIH_EXP,
VKD3DSIH_EXPP,
VKD3DSIH_F16TOF32,
VKD3DSIH_F32TOF16,
VKD3DSIH_FCALL,
@ -220,34 +209,23 @@ enum VKD3D_SHADER_INSTRUCTION_HANDLER
VKD3DSIH_LD_STRUCTURED_FEEDBACK,
VKD3DSIH_LD_UAV_TYPED,
VKD3DSIH_LD_UAV_TYPED_FEEDBACK,
VKD3DSIH_LIT,
VKD3DSIH_LOD,
VKD3DSIH_LOG,
VKD3DSIH_LOGP,
VKD3DSIH_LOOP,
VKD3DSIH_LRP,
VKD3DSIH_LT,
VKD3DSIH_M3x2,
VKD3DSIH_M3x3,
VKD3DSIH_M3x4,
VKD3DSIH_M4x3,
VKD3DSIH_M4x4,
VKD3DSIH_MAD,
VKD3DSIH_MAX,
VKD3DSIH_MIN,
VKD3DSIH_MOV,
VKD3DSIH_MOVA,
VKD3DSIH_MOVC,
VKD3DSIH_MUL,
VKD3DSIH_NE,
VKD3DSIH_NOP,
VKD3DSIH_NOT,
VKD3DSIH_NRM,
VKD3DSIH_OR,
VKD3DSIH_PHASE,
VKD3DSIH_POW,
VKD3DSIH_RCP,
VKD3DSIH_REP,
VKD3DSIH_RESINFO,
VKD3DSIH_RET,
VKD3DSIH_RETP,
@ -270,7 +248,6 @@ enum VKD3D_SHADER_INSTRUCTION_HANDLER
VKD3DSIH_SAMPLE_LOD,
VKD3DSIH_SAMPLE_LOD_FEEDBACK,
VKD3DSIH_SAMPLE_POS,
VKD3DSIH_SETP,
VKD3DSIH_SGE,
VKD3DSIH_SGN,
VKD3DSIH_SINCOS,
@ -283,28 +260,7 @@ enum VKD3D_SHADER_INSTRUCTION_HANDLER
VKD3DSIH_SWAPC,
VKD3DSIH_SWITCH,
VKD3DSIH_SYNC,
VKD3DSIH_TEX,
VKD3DSIH_TEXBEM,
VKD3DSIH_TEXBEML,
VKD3DSIH_TEXCOORD,
VKD3DSIH_TEXDEPTH,
VKD3DSIH_TEXDP3,
VKD3DSIH_TEXDP3TEX,
VKD3DSIH_TEXKILL,
VKD3DSIH_TEXLDD,
VKD3DSIH_TEXLDL,
VKD3DSIH_TEXM3x2DEPTH,
VKD3DSIH_TEXM3x2PAD,
VKD3DSIH_TEXM3x2TEX,
VKD3DSIH_TEXM3x3,
VKD3DSIH_TEXM3x3DIFF,
VKD3DSIH_TEXM3x3PAD,
VKD3DSIH_TEXM3x3SPEC,
VKD3DSIH_TEXM3x3TEX,
VKD3DSIH_TEXM3x3VSPEC,
VKD3DSIH_TEXREG2AR,
VKD3DSIH_TEXREG2GB,
VKD3DSIH_TEXREG2RGB,
VKD3DSIH_UBFE,
VKD3DSIH_UDIV,
VKD3DSIH_UGE,
@ -321,28 +277,12 @@ enum VKD3D_SHADER_INSTRUCTION_HANDLER
enum vkd3d_shader_register_type
{
VKD3DSPR_TEMP = 0,
VKD3DSPR_INPUT = 1,
VKD3DSPR_CONST = 2,
VKD3DSPR_ADDR = 3,
VKD3DSPR_TEXTURE = 3,
VKD3DSPR_RASTOUT = 4,
VKD3DSPR_ATTROUT = 5,
VKD3DSPR_TEXCRDOUT = 6,
VKD3DSPR_OUTPUT = 6,
VKD3DSPR_CONSTINT = 7,
VKD3DSPR_COLOROUT = 8,
VKD3DSPR_DEPTHOUT = 9,
VKD3DSPR_SAMPLER = 10,
VKD3DSPR_CONST2 = 11,
VKD3DSPR_CONST3 = 12,
VKD3DSPR_CONST4 = 13,
VKD3DSPR_CONSTBOOL = 14,
VKD3DSPR_LOOP = 15,
VKD3DSPR_TEMPFLOAT16 = 16,
VKD3DSPR_MISCTYPE = 17,
VKD3DSPR_LABEL = 18,
VKD3DSPR_PREDICATE = 19,
VKD3DSPR_TEMP,
VKD3DSPR_INPUT,
VKD3DSPR_OUTPUT,
VKD3DSPR_COLOROUT,
VKD3DSPR_DEPTHOUT,
VKD3DSPR_SAMPLER,
VKD3DSPR_IMMCONST,
VKD3DSPR_CONSTBUFFER,
VKD3DSPR_IMMCONSTBUFFER,
@ -421,18 +361,8 @@ enum vkd3d_shader_src_modifier
{
VKD3DSPSM_NONE = 0,
VKD3DSPSM_NEG = 1,
VKD3DSPSM_BIAS = 2,
VKD3DSPSM_BIASNEG = 3,
VKD3DSPSM_SIGN = 4,
VKD3DSPSM_SIGNNEG = 5,
VKD3DSPSM_COMP = 6,
VKD3DSPSM_X2 = 7,
VKD3DSPSM_X2NEG = 8,
VKD3DSPSM_DZ = 9,
VKD3DSPSM_DW = 10,
VKD3DSPSM_ABS = 11,
VKD3DSPSM_ABSNEG = 12,
VKD3DSPSM_NOT = 13,
VKD3DSPSM_ABS = 2,
VKD3DSPSM_ABSNEG = 3
};
#define VKD3DSP_WRITEMASK_0 0x1u /* .x r */
@ -444,9 +374,7 @@ enum vkd3d_shader_src_modifier
enum vkd3d_shader_dst_modifier
{
VKD3DSPDM_NONE = 0,
VKD3DSPDM_SATURATE = 1,
VKD3DSPDM_PARTIALPRECISION = 2,
VKD3DSPDM_MSAMPCENTROID = 4,
VKD3DSPDM_SATURATE = 1
};
enum vkd3d_shader_interpolation_mode
@ -489,7 +417,6 @@ enum vkd3d_tessellator_domain
};
#define VKD3DSI_NONE 0x0
#define VKD3DSI_TEXLD_PROJECT 0x1
#define VKD3DSI_INDEXED_DYNAMIC 0x4
#define VKD3DSI_RESINFO_RCP_FLOAT 0x1
#define VKD3DSI_RESINFO_UINT 0x2
@ -520,8 +447,6 @@ enum vkd3d_shader_conditional_op
VKD3D_SHADER_CONDITIONAL_OP_Z = 1
};
#define VKD3D_SM1_VS 0xfffeu
#define VKD3D_SM1_PS 0xffffu
#define VKD3D_SM4_PS 0x0000u
#define VKD3D_SM4_VS 0x0001u
#define VKD3D_SM4_GS 0x0002u
@ -529,10 +454,6 @@ enum vkd3d_shader_conditional_op
#define VKD3D_SM5_DS 0x0004u
#define VKD3D_SM5_CS 0x0005u
/* Shader version tokens, and shader end tokens */
#define VKD3DPS_VERSION(major, minor) ((VKD3D_SM1_PS << 16) | ((major) << 8) | (minor))
#define VKD3DVS_VERSION(major, minor) ((VKD3D_SM1_VS << 16) | ((major) << 8) | (minor))
#define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
#define MAX_REG_OUTPUT 32
@ -596,7 +517,6 @@ struct vkd3d_shader_dst_param
struct vkd3d_shader_register reg;
DWORD write_mask;
DWORD modifiers;
DWORD shift;
};
struct vkd3d_shader_src_param
@ -612,28 +532,8 @@ struct vkd3d_shader_index_range
unsigned int register_count;
};
enum vkd3d_decl_usage
{
VKD3D_DECL_USAGE_POSITION = 0,
VKD3D_DECL_USAGE_BLEND_WEIGHT = 1,
VKD3D_DECL_USAGE_BLEND_INDICES = 2,
VKD3D_DECL_USAGE_NORMAL = 3,
VKD3D_DECL_USAGE_PSIZE = 4,
VKD3D_DECL_USAGE_TEXCOORD = 5,
VKD3D_DECL_USAGE_TANGENT = 6,
VKD3D_DECL_USAGE_BINORMAL = 7,
VKD3D_DECL_USAGE_TESS_FACTOR = 8,
VKD3D_DECL_USAGE_POSITIONT = 9,
VKD3D_DECL_USAGE_COLOR = 10,
VKD3D_DECL_USAGE_FOG = 11,
VKD3D_DECL_USAGE_DEPTH = 12,
VKD3D_DECL_USAGE_SAMPLE = 13
};
struct vkd3d_shader_semantic
{
enum vkd3d_decl_usage usage;
unsigned int usage_idx;
enum vkd3d_shader_resource_type resource_type;
enum vkd3d_data_type resource_data_type;
struct vkd3d_shader_dst_param reg;