Józef Kucia
b5d1dbd182
libs/vkd3d: Rename default sampler to dummy sampler.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-24 23:29:36 +02:00
Józef Kucia
a87b3f3fb2
libs/vkd3d-shader: Rename default sampler to dummy sampler.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-24 23:29:32 +02:00
Józef Kucia
78c952ee5f
libs/vkd3d: Fix rendering to DXGI_FORMAT_A8_UNORM.
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In Direct3D alpha is taken from the .r component.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-24 23:29:28 +02:00
Józef Kucia
40ee9fa0e9
libs/vkd3d-shader: Implement swizzling for shader outputs.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-24 23:29:24 +02:00
Józef Kucia
3198cab3ed
libs/vkd3d: Process render target formats before shaders.
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We may need to swizzle components in pixel shader based on render target
formats because Vulkan doesn't support swizzles for framebuffer
attachment image views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-24 23:29:13 +02:00
Józef Kucia
8b8128b055
libs/vkd3d: Fix memory leak in d3d12_pipeline_state_init_compute_uav_counters().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-13 19:08:10 +02:00
Józef Kucia
844c83a837
libs/vkd3d-shader: Avoid Windows data types in public API.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-15 20:00:35 +01:00
Józef Kucia
fddf86e6ea
libs/vkd3d-shader: Remove dependency on D3D12 headers.
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We would like to allow building libvkd3d-shader as a standalone library
without our Direct3D translation layers.
In the long term, it should be possible to build and use libvkd3d-shader
without Win32 data types, Vulkan headers and libs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-15 20:00:31 +01:00
Józef Kucia
7e5dd39f5f
libs/vkd3d: Prefer VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL.
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Use VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL if depth/stencil
writes are disabled.
2017-10-30 14:04:53 +01:00
Józef Kucia
2b21fbf6b8
libs/vkd3d: Add VKD3D_SHADER_DUMP_PATH environment variable for dumping shaders.
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A similar functionality was helpful numerous number of times when
developing libvkd3d-shader.
2017-10-24 15:22:01 +02:00
Józef Kucia
f4cfebcd7e
libs/vkd3d: Remove hack for creating root signatures from description.
2017-10-10 16:02:09 +02:00
Józef Kucia
5b5cffcf84
libs/vkd3d: Implement creating root signature from bytecode.
2017-10-10 16:02:09 +02:00
Józef Kucia
5a020d6673
libs/vkd3d-shader: Implement shader visibility for descriptors.
2017-09-22 16:42:07 +02:00
Józef Kucia
8cb004bdc4
libs/vkd3d: Create single default sampler per device.
2017-09-21 15:12:13 +02:00
Józef Kucia
cfa827b2f8
libs/vkd3d: Call compute_input_layout_offsets() unconditionally.
2017-09-21 15:12:13 +02:00
Józef Kucia
acfd64c20e
libs/vkd3d: Avoid copying descriptors for dirty root descriptor tables.
2017-09-18 15:40:42 +02:00
Józef Kucia
2425e2939a
libs/vkd3d: Match input layout elements with vertex shader inputs.
2017-09-11 22:35:16 +02:00
Józef Kucia
cd99601b3c
libs/vkd3d: Implement offset computation for D3D12_APPEND_ALIGNED_ELEMENT.
2017-09-11 22:35:16 +02:00
Józef Kucia
8e802ed0af
libs/vkd3d: Update descriptor table ranges only with matching descriptor types.
2017-09-11 22:35:16 +02:00
Józef Kucia
32966338df
libs/vkd3d: Get rid of UAV counter count from d3d12_pipeline_state.
2017-09-08 15:30:48 +02:00
Józef Kucia
9afaed918d
libs/vkd3d: Bind descriptor set for UAV counters.
2017-09-08 15:04:30 +02:00
Józef Kucia
0d28036d2a
libs/vkd3d: Add UAV counter support for compute pipelines.
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UAV counter descriptors are stored in a separate VkDescriptorSet.
A VkPipelineLayout created for compute pipeline is compatible for all
other descriptor sets with the VkPipelineLayout created for the root
signature. This ensures that only UAV counter bindings in the last
descriptor set may be disturbed when switching between pipelines with
compatible root signatures.
The implementation of vkd3d_popcount() is based on
https://graphics.stanford.edu/~seander/bithacks.html
2017-09-08 15:04:30 +02:00
Józef Kucia
7416c83ae2
libs/vkd3d-shader: Rename vkd3d_descriptor_type to vkd3d_shader_descriptor_type.
2017-09-07 17:15:54 +02:00
Józef Kucia
efdf2ec691
libs/vkd3d-shader: Rename vkd3d_shader_push_constant to vkd3d_shader_push_constant_buffer.
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This should be clearer. Multiple constant buffers can be assigned to
a single push constant range.
2017-09-07 17:15:54 +02:00
Józef Kucia
bd0c886281
libs/vkd3d: Store push constant ranges in root signatures.
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In prep for UAV counters support.
2017-09-07 17:15:54 +02:00
Józef Kucia
ce8a0290b4
libs/vkd3d: Factor out vkd3d_create_pipeline_layout() function.
2017-09-07 17:15:54 +02:00
Józef Kucia
22b019137b
libs/vkd3d: Factor out vkd3d_create_descriptor_set_layout() function.
2017-09-07 17:15:53 +02:00
Józef Kucia
f587670445
libs/vkd3d: Drop support for SPIR-V shaders.
2017-09-07 17:15:53 +02:00
Józef Kucia
9eee65c3ab
libs/vkd3d: Validate root signature size.
2017-09-05 11:53:55 +02:00
Józef Kucia
62bd4e6e63
libs/vkd3d: Add support for OffsetInDescriptorsFromTableStart.
2017-08-31 11:21:34 +02:00
Henri Verbeet
3019a3e8f1
libs/vkd3d: Support both native and Win32 wchar_t.
2017-08-29 16:36:05 +02:00
Józef Kucia
92bb7969a5
libs/vkd3d: Create push descriptor set only if needed.
2017-08-18 17:08:56 +02:00
Józef Kucia
1d5b8b7d32
libs/vkd3d: Implement depth/stencil resource views.
2017-08-16 17:38:33 +02:00
Józef Kucia
f5515c46df
libs/vkd3d: Create default sampler for each root signature.
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We need a sampler for SpvOpImageFetch aka texelFetch().
2017-08-16 13:11:52 +02:00
Józef Kucia
e3d6bac31b
libs/vkd3d-shader: Introduce vkd3d_shader_interface structure.
2017-08-16 13:11:52 +02:00
Józef Kucia
32e69fa945
libs/vkd3d: Use KHR_push_descriptor for root descriptors.
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Thanks to KHR_push_descriptor, we do not have to allocate descriptor
sets for subsequent root descriptor parameters updates.
2017-08-11 13:58:04 +02:00
Józef Kucia
5a9b625522
libs/vkd3d: Factor out d3d12_root_signature_init_root_descriptor_tables() function.
2017-08-11 13:58:04 +02:00
Józef Kucia
cc0cfb5a81
libs/vkd3d: Factor out d3d12_root_signature_init_root_descriptors() function.
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Root descriptors are going to be assigned to a separate descriptor set
in order to be used with VK_KHR_push_descriptor.
2017-08-11 13:58:04 +02:00
Józef Kucia
e3cdf5226f
libs/vkd3d: Factor out d3d12_root_signature_init_static_samplers() function.
2017-08-11 13:58:04 +02:00
Józef Kucia
9c2b126f38
libs/vkd3d: Factor out d3d12_root_signature_init_descriptor_pool_size().
2017-08-11 13:58:04 +02:00
Józef Kucia
69745d1c08
libs/vkd3d: Fix mapping for SRV/UAV root descriptors.
2017-08-11 13:58:04 +02:00
Józef Kucia
b0e47baebf
libs/vkd3d: Implement d3d12_command_list_Set{Compute,Graphics}RootUnorderedAccessView().
2017-08-09 18:44:16 +02:00
Józef Kucia
2665cbe522
libs/vkd3d: Duplicate Vulkan descriptors for SRVs and UAVs.
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Vulkan has different descriptor types for buffers and textures.
Therefore, we do not know the exact Vulkan descriptor type for D3D12 SRV
and UAV descriptors up front. This information can be extracted from
shaders when creating PSOs but creating incompatible Vulkan descriptor
set layouts for PSOs with the same root signature would introduce a lot
of complexity.
In order to preserve compatibility between resource bindings for PSOs
with the same root signature we duplicate Vulkan descriptors for SRVs
and UAVs (a buffer view and an image view descriptor). This strategy may
be reasonable for small root signatures.
2017-08-08 17:09:35 +02:00
Józef Kucia
1b02322c1d
libs/vkd3d: Overallocate descriptors for SRV and UAV descriptor ranges.
2017-08-08 17:09:35 +02:00
Józef Kucia
3eb5e59e37
libs/vkd3d: Count buffer SRVs and UAVs separately.
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SRV and UAV root parameters are buffer views.
2017-08-08 17:09:35 +02:00
Józef Kucia
cdc5cd499f
libs/vkd3d: Avoid potential double free.
2017-08-07 14:53:51 +02:00
Józef Kucia
fa0a2eab21
libs/vkd3d: Store Vulkan bindings for descriptor table root parameters in root signature.
2017-08-04 17:06:33 +02:00
Józef Kucia
573460550e
libs/vkd3d: Do not assume CBV root parameter index is equal to Vulkan descriptor binding.
2017-08-02 15:30:15 +02:00
Józef Kucia
cd75aab7ba
libs/vkd3d: Factor out d3d12_root_signature_init_push_constants() helper function.
2017-08-01 10:51:45 +02:00
Józef Kucia
40cb21353e
libs/vkd3d: Extract descriptors counting to helper function.
2017-08-01 10:51:45 +02:00