libs/vkd3d: Call compute_input_layout_offsets() unconditionally.

This commit is contained in:
Józef Kucia 2017-09-21 15:12:13 +02:00
parent 260421f6ee
commit cfa827b2f8
1 changed files with 1 additions and 2 deletions

View File

@ -1801,8 +1801,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
graphics->attribute_count = ARRAY_SIZE(graphics->attributes);
}
if (graphics->attribute_count
&& FAILED(hr = compute_input_layout_offsets(&desc->InputLayout, aligned_offsets)))
if (FAILED(hr = compute_input_layout_offsets(&desc->InputLayout, aligned_offsets)))
goto fail;
for (i = 0, j = 0, mask = 0; i < graphics->attribute_count; ++i)