libs/vkd3d: Fix memory leak in d3d12_pipeline_state_init_compute_uav_counters().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-04-13 12:37:40 +02:00 committed by Alexandre Julliard
parent 277cdd4e95
commit 8b8128b055
1 changed files with 3 additions and 0 deletions

View File

@ -1321,7 +1321,10 @@ static HRESULT d3d12_pipeline_state_init_compute_uav_counters(struct d3d12_pipel
if (!(binding_desc = vkd3d_calloc(uav_counter_count, sizeof(*binding_desc))))
return E_OUTOFMEMORY;
if (!(state->uav_counters = vkd3d_calloc(uav_counter_count, sizeof(*state->uav_counters))))
{
vkd3d_free(binding_desc);
return E_OUTOFMEMORY;
}
state->uav_counter_mask = shader_info->uav_counter_mask;
memset(&context, 0, sizeof(context));