Philip Rebohle
f06f94bfb4
vkd3d: Enable multi_queue by default.
...
And replace option with a single_queue flag to do the opposite.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-04-19 16:40:49 +02:00
Georg Lehmann
2c3988e6df
tests: Add env var to exclude tests.
...
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-04-15 15:10:25 +02:00
Hans-Kristian Arntzen
7dc2a5cad7
vkd3d: Enable VK_KHR_sampler_mirror_clamp_to_edge.
...
CP77 requires it now.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-04-07 21:57:50 +02:00
Joshua Ashton
f812442199
meta: Add VK_KHR_create_renderpass2 to README
...
This is required now.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-03-24 15:20:10 +01:00
Hans-Kristian Arntzen
b4f48bf2d6
meta: Update README with new VKD3D_CONFIG flags.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-13 06:26:27 +00:00
Georg Lehmann
c76f37d41c
vkd3d: Introduce VKD3D_FILTER_DEVICE_NAME.
...
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-01-25 15:29:34 +01:00
Hans-Kristian Arntzen
a531ee5fd4
vkd3d: Remove force_bindless_texel_buffer workaround.
...
Obsolete now that we fully split typed and untyped buffer descriptors.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-01-14 15:34:20 +01:00
Hans-Kristian Arntzen
193abc395b
README: Document how to use VKD3D_DESCRIPTOR_QA_LOG.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-12-09 14:51:53 +01:00
Hans-Kristian Arntzen
7711b9ba1a
README: Mention VK_VALVE_mutable_descriptor_type as a key extension.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-12-07 15:17:08 +01:00
Hans-Kristian Arntzen
f54ac3b9c5
vkd3d: Add app detection for buggy game: ds.exe.
...
Game renders the map with wrong descriptor type, which means we must
implement everything as texel buffers to make this work.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-18 12:27:19 +01:00
Hans-Kristian Arntzen
6f8ae20015
vkd3d: Add VKD3D_CONFIG option to disable bindless SSBO.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-18 12:27:19 +01:00
Hans-Kristian Arntzen
d947c17fc2
meta: Add missing VKD3D_DEBUG level to README.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-18 12:27:19 +01:00
Hans-Kristian Arntzen
5a666c5f70
meta: Take a pass over the README.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-06 16:03:39 +01:00
Joshua Ashton
c5e3779257
build: Replace build_linux32 with env vars
...
This is much distro-agnostic.
(Only sane distros [Arch] use /usr/lib32 and not /usr/lib/i386-linux-gnu)
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-11-05 16:46:22 +00:00
Georg Lehmann
98f005116b
build: Replace enable_standalone_d3d12 with tristate enable_d3d12.
...
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2020-11-04 23:38:02 +00:00
Hans-Kristian Arntzen
28271ed854
README: Update old vkd3d references.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-28 15:38:20 +00:00
Hans-Kristian Arntzen
2572b370d5
README: Add docs for shader logging.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-09-29 15:00:36 +02:00
Hans-Kristian Arntzen
7238802806
README: Add docs for auto capturing.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-09-22 12:44:18 +02:00
Hans-Kristian Arntzen
5872257e31
README: Update to mention VKD3D_SHADER_OVERRIDE.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-09-08 15:03:41 +02:00
Jens Peters
9560612bd7
build: Use widl from mingw-tools.
...
This removes the wine dependency for cross-builds but adds a dependency for mingw-tools instead.
Signed-off-by: Jens Peters <jp7677@gmail.com>
2020-08-04 01:22:11 +02:00
Hans-Kristian Arntzen
00618cb2c1
vkd3d: Load VK_LAYER_KHRONOS_validation if we enable debug mode.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-30 17:36:53 +02:00
Hans-Kristian Arntzen
d2d71bffd1
README: Update notes about profiling.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-20 16:39:15 +02:00
Joshua Ashton
583253b0c4
meta: Update readme for cross building
...
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-16 14:08:11 +02:00
Hans-Kristian Arntzen
f0269739b1
debug: Add support for a log file.
...
Simplistic implementation. Also, make sure lines are written atomically
to not get garbled logs.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-10 16:09:00 +02:00
Hans-Kristian Arntzen
7bccab7427
debug: Re-introduce different debug channels.
...
vkd3d-shader is currently kinda buggy and crashes when you try to trace
DXBC. This used to never be run since it was guarded by
VKD3D_SHADER_DEBUG, but with the move to a static build we merged all
debug logging under VKD3D_DEBUG. Reintroduce different debug channels in
a way that is compatible with a statically linked vkd3d.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-10 14:18:15 +02:00
Hans-Kristian Arntzen
a6d8ea4800
vkd3d: Update clone link in README.md.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-06 21:32:06 +02:00
Hans-Kristian Arntzen
1ea32a66ce
vkd3d: Update README.md.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-06 20:32:00 +02:00
Joshua Ashton
211b9c37b0
meta: Make README markdown and update for Meson
...
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-01 12:01:26 +02:00