Hans-Kristian Arntzen
c47a6a904b
meta: Add docs for magic shader cache.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-04-06 16:36:26 +02:00
Hans-Kristian Arntzen
6f43f450c8
vkd3d: Disable primitive restart when using non-compatible topologies.
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Primitive restart is only used for strip primitive types, and must be
ignored for lists. Use and require extended_dynamic_state2 for this
purpose.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-03-30 16:12:16 +02:00
Hans-Kristian Arntzen
35e777f8a0
meta: Update docs for latest breadcrumbs/debug-ring work.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-03-30 12:13:16 +02:00
Hans-Kristian Arntzen
095a36cbaf
meta: Update stale notes about driver versions.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-03-30 12:13:16 +02:00
Hans-Kristian Arntzen
63530501a5
vkd3d: Require VK_EXT_extended_dynamic_state.
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This is basically required for not horrible stutter and performance and
is widely supported.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-03-16 17:48:21 +01:00
Georg Lehmann
7d4ed66881
meta: Remove VK_KHR_create_renderpass2 from README.
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Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2022-03-08 18:34:18 +01:00
Hans-Kristian Arntzen
92a8c0ad78
meta: Add KHR_dynamic_rendering to list of required features.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-03-08 18:05:51 +01:00
Samuel Pitoiset
f6fe3e0183
vkd3d: Require VK_KHR_copy_commands2
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This extension is trivial to implement for vendors and should be
widely supported.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2022-01-12 12:06:06 +01:00
Samuel Pitoiset
b42a7193fc
vkd3d: Require VK_KHR_bind_memory2
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This extension is trivial to implement for vendors and should be
widely supported.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2022-01-12 12:06:06 +01:00
Joshua Ashton
046524f2a1
vkd3d: Implement MinLODClamp using VK_EXT_image_view_min_lod
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Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-11-17 20:51:20 +01:00
Hans-Kristian Arntzen
740e23ea8a
vkd3d: Add VKD3D_CONFIG to force non-invariant position.
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It's common enough that new games break on RDNA2 because of this that we
should enable this by default. This matches DXVK behavior.
SOTTR gets a special weird exception, just like DXVK. The shaders are
broken enough that the proper fix is actually precise, not invariant.
This will be addressed at some later point.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-18 15:51:20 +02:00
Hans-Kristian Arntzen
6866b45637
vkd3d: Add CONFIG flag for enabling DXR 1.1.
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We cannot support ExecuteIndirect with TraceRays() for time being.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen
ab4e847e74
renderdoc: Add global capture support.
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Useful for test suite since a test can be comprised of several smaller
submissions, and it's easier to debug if we have one trace.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 15:33:06 +02:00
Hans-Kristian Arntzen
0c2ddb89cd
vkd3d: Add CONFIG for forced CACHED memory.
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Very useful for capturing. Speeds up a ton.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-27 14:48:26 +02:00
Hans-Kristian Arntzen
a8f623e60d
vkd3d: Negate upload_hvv config.
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Enable resizable BAR style allocations by default, and add option to
disable it.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-16 16:10:57 +02:00
Joshua Ashton
1b957a1f74
vkd3d: Add config to use host-visible vram for UPLOAD heap
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Adds the "upload_hvv" config flag, which will make D3D12_HEAP_TYPE_UPLOAD attempt to use host-visible VRAM for allocations.
This takes advantage of large or resizable BAR if available.
I see a perf delta of 83-84 -> 92-94 (~12%) when using this in Horizon Zero Dawn.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-08-23 13:24:43 +02:00
Hans-Kristian Arntzen
398724cd6e
vkd3d: Require VK_KHR_separate_depth_stencil_layouts.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-07-02 15:18:16 +02:00
Samuel Pitoiset
bf04b324c6
vkd3d: remove few occurrences of RADV/ACO
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We recently dropped this from Mesa because ACO is the default
compiler since August 2020, so it's implicit.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2021-06-18 16:11:26 +02:00
Hans-Kristian Arntzen
7bf93b844d
vkd3d: Require VK_EXT_robustness2.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-05-27 10:39:22 +02:00
Hans-Kristian Arntzen
0b8490a6b9
meta: DXBC descriptor QA is supported.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-05-26 17:26:01 +02:00
Hans-Kristian Arntzen
3470feceb4
meta: Add descriptor_qa_checks to README.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-05-26 17:26:01 +02:00
Philip Rebohle
f06f94bfb4
vkd3d: Enable multi_queue by default.
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And replace option with a single_queue flag to do the opposite.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-04-19 16:40:49 +02:00
Georg Lehmann
2c3988e6df
tests: Add env var to exclude tests.
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Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-04-15 15:10:25 +02:00
Hans-Kristian Arntzen
7dc2a5cad7
vkd3d: Enable VK_KHR_sampler_mirror_clamp_to_edge.
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CP77 requires it now.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-04-07 21:57:50 +02:00
Joshua Ashton
f812442199
meta: Add VK_KHR_create_renderpass2 to README
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This is required now.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-03-24 15:20:10 +01:00
Hans-Kristian Arntzen
b4f48bf2d6
meta: Update README with new VKD3D_CONFIG flags.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-13 06:26:27 +00:00
Georg Lehmann
c76f37d41c
vkd3d: Introduce VKD3D_FILTER_DEVICE_NAME.
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Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-01-25 15:29:34 +01:00
Hans-Kristian Arntzen
a531ee5fd4
vkd3d: Remove force_bindless_texel_buffer workaround.
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Obsolete now that we fully split typed and untyped buffer descriptors.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-01-14 15:34:20 +01:00
Hans-Kristian Arntzen
193abc395b
README: Document how to use VKD3D_DESCRIPTOR_QA_LOG.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-12-09 14:51:53 +01:00
Hans-Kristian Arntzen
7711b9ba1a
README: Mention VK_VALVE_mutable_descriptor_type as a key extension.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-12-07 15:17:08 +01:00
Hans-Kristian Arntzen
f54ac3b9c5
vkd3d: Add app detection for buggy game: ds.exe.
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Game renders the map with wrong descriptor type, which means we must
implement everything as texel buffers to make this work.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-18 12:27:19 +01:00
Hans-Kristian Arntzen
6f8ae20015
vkd3d: Add VKD3D_CONFIG option to disable bindless SSBO.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-18 12:27:19 +01:00
Hans-Kristian Arntzen
d947c17fc2
meta: Add missing VKD3D_DEBUG level to README.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-18 12:27:19 +01:00
Hans-Kristian Arntzen
5a666c5f70
meta: Take a pass over the README.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-06 16:03:39 +01:00
Joshua Ashton
c5e3779257
build: Replace build_linux32 with env vars
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This is much distro-agnostic.
(Only sane distros [Arch] use /usr/lib32 and not /usr/lib/i386-linux-gnu)
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-11-05 16:46:22 +00:00
Georg Lehmann
98f005116b
build: Replace enable_standalone_d3d12 with tristate enable_d3d12.
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Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2020-11-04 23:38:02 +00:00
Hans-Kristian Arntzen
28271ed854
README: Update old vkd3d references.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-28 15:38:20 +00:00
Hans-Kristian Arntzen
2572b370d5
README: Add docs for shader logging.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-09-29 15:00:36 +02:00
Hans-Kristian Arntzen
7238802806
README: Add docs for auto capturing.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-09-22 12:44:18 +02:00
Hans-Kristian Arntzen
5872257e31
README: Update to mention VKD3D_SHADER_OVERRIDE.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-09-08 15:03:41 +02:00
Jens Peters
9560612bd7
build: Use widl from mingw-tools.
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This removes the wine dependency for cross-builds but adds a dependency for mingw-tools instead.
Signed-off-by: Jens Peters <jp7677@gmail.com>
2020-08-04 01:22:11 +02:00
Hans-Kristian Arntzen
00618cb2c1
vkd3d: Load VK_LAYER_KHRONOS_validation if we enable debug mode.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-30 17:36:53 +02:00
Hans-Kristian Arntzen
d2d71bffd1
README: Update notes about profiling.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-20 16:39:15 +02:00
Joshua Ashton
583253b0c4
meta: Update readme for cross building
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Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-16 14:08:11 +02:00
Hans-Kristian Arntzen
f0269739b1
debug: Add support for a log file.
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Simplistic implementation. Also, make sure lines are written atomically
to not get garbled logs.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-10 16:09:00 +02:00
Hans-Kristian Arntzen
7bccab7427
debug: Re-introduce different debug channels.
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vkd3d-shader is currently kinda buggy and crashes when you try to trace
DXBC. This used to never be run since it was guarded by
VKD3D_SHADER_DEBUG, but with the move to a static build we merged all
debug logging under VKD3D_DEBUG. Reintroduce different debug channels in
a way that is compatible with a statically linked vkd3d.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-10 14:18:15 +02:00
Hans-Kristian Arntzen
a6d8ea4800
vkd3d: Update clone link in README.md.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-06 21:32:06 +02:00
Hans-Kristian Arntzen
1ea32a66ce
vkd3d: Update README.md.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-06 20:32:00 +02:00
Joshua Ashton
211b9c37b0
meta: Make README markdown and update for Meson
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Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-01 12:01:26 +02:00