If we detect that a blob contains a DXIL chunk, use dxil-spirv to
compile the shader to SPIR-V if it is enabled in the build.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
DXC is bugged and does not emit the NonUniformResourceIndex qualifier
in DXIL, and thus we expect this test to fail on AMD (it works just fine
on NV though). Only check the first lane of the workgroup for
correctness.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
For now this is enbaled based on device capabilities, but future changes
may require this to be disabled for certain root signatures.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Will be used on implementations that do not support enough
push constants to hold all root signature data.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Avoids having to use 16-byte array strides when using an
inline uniform block to store the table offsets.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
When changing tables that only have bindless descriptors,
only update the push constants instead.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
We still need to pass binding info for each range to the shader compiler,
but bindless ranges will not contribute to the packed descriptor count.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Don't enable any bindless features for now so that we don't
introduce regressions as features get added.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Now that the binding code no longer makes any wild assumptions about
the exact binding layout, we can safely do this. Will make implementing
bindless a bit easier.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Uses the new data structures to iterate over descriptor
tables and populate the packed descriptor set.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Further changes will require a rework of how resource binding
works inside a command list, so for now, this is just a cleanup
that also removes some old code that is no longer needed.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Static samplers are embedded in the root signature, so we can create
a separate descriptor set layout and descriptor set which we only
need to rebind when the root signature itself changes.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Updates the root descriptor set or push descriptor at draw time.
This fixes a potential issue with shader-based clear/copy commands
invalidating previously bound root descriptors.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
- descriptor_index is the index of the descriptor within the packed
descriptor set or root descriptor set. Currently unused.
- binding_index should now index into the root_signature->bindings array.
- vk_set and vk_binding refer to the Vulkan descriptor set index and
binding number of packed descriptors or root descriptors.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Allows us to more easily refactor root signature-related code
without having to worry about root descriptors for now.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
All vkDestroy* functions are defined to perform no operation when passed
a null handle. vkd3d_free should follow regular free semantics.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Removes some unused counters and repurposes the existing ones to
differentiate between bindings (i.e. the array passed to the shader
compiler) and packed descriptors.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>