vkd3d: Rework root descriptor updates.

Updates the root descriptor set or push descriptor at draw time.
This fixes a potential issue with shader-based clear/copy commands
invalidating previously bound root descriptors.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
This commit is contained in:
Philip Rebohle 2020-03-03 17:03:51 +01:00 committed by Hans-Kristian Arntzen
parent 82bf3e810b
commit ae12e22187
2 changed files with 94 additions and 137 deletions

View File

@ -1869,9 +1869,10 @@ static void d3d12_command_list_invalidate_root_parameters(struct d3d12_command_l
bindings->descriptor_set = VK_NULL_HANDLE;
bindings->descriptor_table_dirty_mask = bindings->descriptor_table_active_mask & bindings->root_signature->descriptor_table_mask;
bindings->push_descriptor_dirty_mask = bindings->push_descriptor_active_mask & bindings->root_signature->root_descriptor_mask;
bindings->root_descriptor_dirty_mask = bindings->root_signature->root_descriptor_mask;
bindings->root_constant_dirty_mask = bindings->root_signature->root_constant_mask;
}
static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state, unsigned int stencil_state,
@ -2562,7 +2563,6 @@ static void d3d12_command_list_prepare_descriptors(struct d3d12_command_list *li
bindings->in_use = false;
bindings->descriptor_table_dirty_mask |= bindings->descriptor_table_active_mask & root_signature->descriptor_table_mask;
bindings->push_descriptor_dirty_mask |= bindings->push_descriptor_active_mask & root_signature->root_descriptor_mask;
}
static bool vk_write_descriptor_set_from_d3d12_desc(VkWriteDescriptorSet *vk_descriptor_write,
@ -2711,8 +2711,10 @@ static void d3d12_command_list_update_descriptor_table(struct d3d12_command_list
static bool vk_write_descriptor_set_from_root_descriptor(VkWriteDescriptorSet *vk_descriptor_write,
const struct d3d12_root_parameter *root_parameter, VkDescriptorSet vk_descriptor_set,
VkBufferView *vk_buffer_view, const VkDescriptorBufferInfo *vk_buffer_info)
const union vkd3d_descriptor_info *descriptors)
{
const union vkd3d_descriptor_info *descriptor;
switch (root_parameter->parameter_type)
{
case D3D12_ROOT_PARAMETER_TYPE_CBV:
@ -2729,6 +2731,8 @@ static bool vk_write_descriptor_set_from_root_descriptor(VkWriteDescriptorSet *v
return false;
}
descriptor = &descriptors[root_parameter->u.descriptor.packed_descriptor];
vk_descriptor_write->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
vk_descriptor_write->pNext = NULL;
vk_descriptor_write->dstSet = vk_descriptor_set;
@ -2736,9 +2740,8 @@ static bool vk_write_descriptor_set_from_root_descriptor(VkWriteDescriptorSet *v
vk_descriptor_write->dstArrayElement = 0;
vk_descriptor_write->descriptorCount = 1;
vk_descriptor_write->pImageInfo = NULL;
vk_descriptor_write->pBufferInfo = vk_buffer_info;
vk_descriptor_write->pTexelBufferView = vk_buffer_view;
vk_descriptor_write->pBufferInfo = &descriptor->buffer;
vk_descriptor_write->pTexelBufferView = &descriptor->buffer_view;
return true;
}
@ -2764,71 +2767,60 @@ static void d3d12_command_list_update_root_constants(struct d3d12_command_list *
}
}
static void d3d12_command_list_update_push_descriptors(struct d3d12_command_list *list,
static void d3d12_command_list_update_root_descriptors(struct d3d12_command_list *list,
VkPipelineBindPoint bind_point)
{
struct vkd3d_pipeline_bindings *bindings = &list->pipeline_bindings[bind_point];
const struct d3d12_root_signature *root_signature = bindings->root_signature;
VkWriteDescriptorSet *descriptor_writes = NULL, *current_descriptor_write;
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
VkDescriptorBufferInfo *buffer_infos = NULL, *current_buffer_info;
const struct vkd3d_vulkan_info *vk_info = &list->device->vk_info;
VkWriteDescriptorSet descriptor_writes[D3D12_MAX_ROOT_COST / 2];
const struct d3d12_root_parameter *root_parameter;
struct vkd3d_push_descriptor *push_descriptor;
struct d3d12_device *device = list->device;
VkDescriptorBufferInfo *vk_buffer_info;
unsigned int i, descriptor_count;
VkBufferView *vk_buffer_view;
VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
unsigned int descriptor_write_count = 0;
unsigned int root_parameter_index;
if (!bindings->push_descriptor_dirty_mask)
return;
descriptor_count = vkd3d_popcount(bindings->push_descriptor_dirty_mask);
if (!(descriptor_writes = vkd3d_calloc(descriptor_count, sizeof(*descriptor_writes))))
return;
if (!(buffer_infos = vkd3d_calloc(descriptor_count, sizeof(*buffer_infos))))
goto done;
descriptor_count = 0;
current_buffer_info = buffer_infos;
current_descriptor_write = descriptor_writes;
for (i = 0; i < ARRAY_SIZE(bindings->push_descriptors); ++i)
if (!vk_info->KHR_push_descriptor)
{
if (!(bindings->push_descriptor_dirty_mask & (1u << i)))
continue;
/* Ensure that we populate all descriptors if VK_KHR_push_descriptor is unavailable */
bindings->root_descriptor_dirty_mask |= bindings->root_descriptor_active_mask & root_signature->root_descriptor_mask;
root_parameter = root_signature_get_root_descriptor(root_signature, i);
push_descriptor = &bindings->push_descriptors[i];
if (root_parameter->parameter_type == D3D12_ROOT_PARAMETER_TYPE_CBV)
{
vk_buffer_view = NULL;
vk_buffer_info = current_buffer_info;
vk_buffer_info->buffer = push_descriptor->u.cbv.vk_buffer;
vk_buffer_info->offset = push_descriptor->u.cbv.offset;
vk_buffer_info->range = VK_WHOLE_SIZE;
}
else
{
vk_buffer_view = &push_descriptor->u.vk_buffer_view;
vk_buffer_info = NULL;
}
if (!vk_write_descriptor_set_from_root_descriptor(current_descriptor_write,
root_parameter, bindings->descriptor_set, vk_buffer_view, vk_buffer_info))
continue;
++descriptor_count;
++current_descriptor_write;
++current_buffer_info;
descriptor_set = d3d12_command_allocator_allocate_descriptor_set(
list->allocator, root_signature->vk_root_descriptor_layout);
}
VK_CALL(vkUpdateDescriptorSets(device->vk_device, descriptor_count, descriptor_writes, 0, NULL));
bindings->push_descriptor_dirty_mask = 0;
/* TODO bind null descriptors for inactive root descriptors */
bindings->root_descriptor_dirty_mask &= bindings->root_descriptor_active_mask;
done:
vkd3d_free(descriptor_writes);
vkd3d_free(buffer_infos);
while (bindings->root_descriptor_dirty_mask)
{
root_parameter_index = vkd3d_bitmask_iter64(&bindings->root_descriptor_dirty_mask);
root_parameter = root_signature_get_root_descriptor(root_signature, root_parameter_index);
if (!vk_write_descriptor_set_from_root_descriptor(&descriptor_writes[descriptor_write_count],
root_parameter, descriptor_set, bindings->root_descriptors))
continue;
descriptor_write_count += 1;
}
if (!descriptor_write_count)
return;
if (vk_info->KHR_push_descriptor)
{
VK_CALL(vkCmdPushDescriptorSetKHR(list->vk_command_buffer, bind_point,
root_signature->vk_pipeline_layout, root_signature->root_descriptor_set,
descriptor_write_count, descriptor_writes));
}
else
{
VK_CALL(vkUpdateDescriptorSets(list->device->vk_device,
descriptor_write_count, descriptor_writes, 0, NULL));
VK_CALL(vkCmdBindDescriptorSets(list->vk_command_buffer, bind_point,
root_signature->vk_pipeline_layout, root_signature->root_descriptor_set,
1, &descriptor_set, 0, NULL));
}
}
static void d3d12_command_list_update_descriptors(struct d3d12_command_list *list,
@ -2840,10 +2832,10 @@ static void d3d12_command_list_update_descriptors(struct d3d12_command_list *lis
struct d3d12_desc *base_descriptor;
unsigned int i;
if (!rs || !rs->vk_packed_descriptor_layout)
if (!rs)
return;
if (bindings->descriptor_table_dirty_mask || bindings->push_descriptor_dirty_mask)
if (bindings->descriptor_table_dirty_mask)
d3d12_command_list_prepare_descriptors(list, bind_point);
for (i = 0; i < ARRAY_SIZE(bindings->descriptor_tables); ++i)
@ -2858,7 +2850,8 @@ static void d3d12_command_list_update_descriptors(struct d3d12_command_list *lis
}
bindings->descriptor_table_dirty_mask = 0;
d3d12_command_list_update_push_descriptors(list, bind_point);
if (bindings->root_descriptor_dirty_mask)
d3d12_command_list_update_root_descriptors(list, bind_point);
if (bindings->descriptor_set)
{
@ -4149,7 +4142,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRoot32BitConstants(I
root_parameter_index, dst_offset, constant_count, data);
}
static void d3d12_command_list_set_root_cbv(struct d3d12_command_list *list,
static void d3d12_command_list_set_root_descriptor(struct d3d12_command_list *list,
VkPipelineBindPoint bind_point, unsigned int index, D3D12_GPU_VIRTUAL_ADDRESS gpu_address)
{
struct vkd3d_pipeline_bindings *bindings = &list->pipeline_bindings[bind_point];
@ -4157,31 +4150,42 @@ static void d3d12_command_list_set_root_cbv(struct d3d12_command_list *list,
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
const struct vkd3d_vulkan_info *vk_info = &list->device->vk_info;
const struct d3d12_root_parameter *root_parameter;
struct VkWriteDescriptorSet descriptor_write;
struct VkDescriptorBufferInfo buffer_info;
union vkd3d_descriptor_info *descriptor;
struct d3d12_resource *resource;
VkBufferView vk_buffer_view;
/* FIXME handle null descriptors */
root_parameter = root_signature_get_root_descriptor(root_signature, index);
assert(root_parameter->parameter_type == D3D12_ROOT_PARAMETER_TYPE_CBV);
descriptor = &bindings->root_descriptors[root_parameter->u.descriptor.packed_descriptor];
resource = vkd3d_gpu_va_allocator_dereference(&list->device->gpu_va_allocator, gpu_address);
buffer_info.buffer = resource->u.vk_buffer;
buffer_info.offset = gpu_address - resource->gpu_address;
buffer_info.range = resource->desc.Width - buffer_info.offset;
buffer_info.range = min(buffer_info.range, vk_info->device_limits.maxUniformBufferRange);
if (vk_info->KHR_push_descriptor)
if (root_parameter->parameter_type == D3D12_ROOT_PARAMETER_TYPE_CBV)
{
vk_write_descriptor_set_from_root_descriptor(&descriptor_write,
root_parameter, VK_NULL_HANDLE, NULL, &buffer_info);
VK_CALL(vkCmdPushDescriptorSetKHR(list->vk_command_buffer, bind_point,
root_signature->vk_pipeline_layout, root_signature->root_descriptor_set,
1, &descriptor_write));
resource = vkd3d_gpu_va_allocator_dereference(&list->device->gpu_va_allocator, gpu_address);
descriptor->buffer.buffer = resource->u.vk_buffer;
descriptor->buffer.offset = gpu_address - resource->gpu_address;
descriptor->buffer.range = min(resource->desc.Width - descriptor->buffer.offset,
vk_info->device_limits.maxUniformBufferRange);
}
else
{
ERR("VK_KHR_push_descriptor not supported.\n");
if (!vkd3d_create_raw_buffer_view(list->device, gpu_address, &vk_buffer_view))
{
ERR("Failed to create buffer view.\n");
return;
}
if (!(d3d12_command_allocator_add_buffer_view(list->allocator, vk_buffer_view)))
{
ERR("Failed to add buffer view.\n");
VK_CALL(vkDestroyBufferView(list->device->vk_device, vk_buffer_view, NULL));
return;
}
descriptor->buffer_view = vk_buffer_view;
}
bindings->root_descriptor_dirty_mask |= 1ull << index;
bindings->root_descriptor_active_mask |= 1ull << index;
}
static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootConstantBufferView(
@ -4192,7 +4196,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootConstantBufferVie
TRACE("iface %p, root_parameter_index %u, address %#"PRIx64".\n",
iface, root_parameter_index, address);
d3d12_command_list_set_root_cbv(list, VK_PIPELINE_BIND_POINT_COMPUTE, root_parameter_index, address);
d3d12_command_list_set_root_descriptor(list, VK_PIPELINE_BIND_POINT_COMPUTE,
root_parameter_index, address);
}
static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootConstantBufferView(
@ -4203,50 +4208,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootConstantBufferVi
TRACE("iface %p, root_parameter_index %u, address %#"PRIx64".\n",
iface, root_parameter_index, address);
d3d12_command_list_set_root_cbv(list, VK_PIPELINE_BIND_POINT_GRAPHICS, root_parameter_index, address);
}
static void d3d12_command_list_set_root_descriptor(struct d3d12_command_list *list,
VkPipelineBindPoint bind_point, unsigned int index, D3D12_GPU_VIRTUAL_ADDRESS gpu_address)
{
struct vkd3d_pipeline_bindings *bindings = &list->pipeline_bindings[bind_point];
const struct d3d12_root_signature *root_signature = bindings->root_signature;
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
const struct vkd3d_vulkan_info *vk_info = &list->device->vk_info;
const struct d3d12_root_parameter *root_parameter;
struct VkWriteDescriptorSet descriptor_write;
VkDevice vk_device = list->device->vk_device;
VkBufferView vk_buffer_view;
root_parameter = root_signature_get_root_descriptor(root_signature, index);
assert(root_parameter->parameter_type != D3D12_ROOT_PARAMETER_TYPE_CBV);
/* FIXME: Re-use buffer views. */
if (!vkd3d_create_raw_buffer_view(list->device, gpu_address, &vk_buffer_view))
{
ERR("Failed to create buffer view.\n");
return;
}
if (!(d3d12_command_allocator_add_buffer_view(list->allocator, vk_buffer_view)))
{
ERR("Failed to add buffer view.\n");
VK_CALL(vkDestroyBufferView(vk_device, vk_buffer_view, NULL));
return;
}
if (vk_info->KHR_push_descriptor)
{
vk_write_descriptor_set_from_root_descriptor(&descriptor_write,
root_parameter, VK_NULL_HANDLE, &vk_buffer_view, NULL);
VK_CALL(vkCmdPushDescriptorSetKHR(list->vk_command_buffer, bind_point,
root_signature->vk_pipeline_layout, root_signature->root_descriptor_set,
1, &descriptor_write));
}
else
{
ERR("VK_KHR_push_descriptor not supported.\n");
}
d3d12_command_list_set_root_descriptor(list, VK_PIPELINE_BIND_POINT_GRAPHICS,
root_parameter_index, address);
}
static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootShaderResourceView(

View File

@ -897,17 +897,11 @@ struct d3d12_command_allocator
HRESULT d3d12_command_allocator_create(struct d3d12_device *device,
D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_allocator **allocator) DECLSPEC_HIDDEN;
struct vkd3d_push_descriptor
union vkd3d_descriptor_info
{
union
{
VkBufferView vk_buffer_view;
struct
{
VkBuffer vk_buffer;
VkDeviceSize offset;
} cbv;
} u;
VkBufferView buffer_view;
VkDescriptorBufferInfo buffer;
VkDescriptorImageInfo image;
};
struct vkd3d_pipeline_bindings
@ -922,9 +916,9 @@ struct vkd3d_pipeline_bindings
uint64_t descriptor_table_active_mask;
/* Needed when VK_KHR_push_descriptor is not available. */
struct vkd3d_push_descriptor push_descriptors[D3D12_MAX_ROOT_COST / 2];
uint64_t push_descriptor_dirty_mask;
uint64_t push_descriptor_active_mask;
union vkd3d_descriptor_info root_descriptors[D3D12_MAX_ROOT_COST / 2];
uint64_t root_descriptor_dirty_mask;
uint64_t root_descriptor_active_mask;
uint32_t root_constants[D3D12_MAX_ROOT_COST];
uint64_t root_constant_dirty_mask;