vkd3d: Add comment about WoW requiring BINDING_TIER_3 support.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
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@ -1327,6 +1327,8 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
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device->feature_options.TiledResourcesTier = D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED;
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}
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/* FIXME We only support bindless for TIER_2 at the moment, but WoW
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* requires TIER_3 support to offer D3D12 as an option at all */
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if (device->vk_info.device_limits.maxPerStageDescriptorSamplers <= 16)
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device->feature_options.ResourceBindingTier = D3D12_RESOURCE_BINDING_TIER_1;
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else if (device->vk_info.device_limits.maxPerStageDescriptorUniformBuffers <= 14)
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