vkd3d: Add comment about WoW requiring BINDING_TIER_3 support.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
This commit is contained in:
Philip Rebohle 2020-03-10 15:04:34 +01:00 committed by Hans-Kristian Arntzen
parent fe2a4c62c9
commit 76f42069f4
1 changed files with 2 additions and 0 deletions

View File

@ -1327,6 +1327,8 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
device->feature_options.TiledResourcesTier = D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED;
}
/* FIXME We only support bindless for TIER_2 at the moment, but WoW
* requires TIER_3 support to offer D3D12 as an option at all */
if (device->vk_info.device_limits.maxPerStageDescriptorSamplers <= 16)
device->feature_options.ResourceBindingTier = D3D12_RESOURCE_BINDING_TIER_1;
else if (device->vk_info.device_limits.maxPerStageDescriptorUniformBuffers <= 14)