Commit Graph

3759 Commits

Author SHA1 Message Date
Joshua Ashton 5978f5958e vkd3d: Expose TIER_2 Variable Rate Shading
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 13:22:01 +02:00
Joshua Ashton 9fb624a429 vkd3d: Implement RSSetShadingRateImage
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 13:22:01 +02:00
Joshua Ashton 5d17f71441 vkd3d: Handle usage and implicit views for VRS capable resources
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 13:22:01 +02:00
Joshua Ashton 135c7332e4 vkd3d: Implement D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 13:22:01 +02:00
Joshua Ashton 601357c7c5 vkd3d: Implement a static pipeline variant system
Needed so we can switch between having a VRS and non-VRS attachment on the fly.
Extensible enough for this to work for other things down the line also.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 13:22:01 +02:00
Fabian Bornschein eb4909ea67 build: Switch to the portable shebang in scripts
Signed-off-by: Fabian Bornschein <fabiscafe@mailbox.org>
2021-04-12 11:26:39 +01:00
Philip Rebohle 4e777b9182 vkd3d: Use depth attachment when depth bounds test is enabled.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-04-12 11:23:51 +02:00
Hans-Kristian Arntzen 7dc2a5cad7 vkd3d: Enable VK_KHR_sampler_mirror_clamp_to_edge.
CP77 requires it now.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-04-07 21:57:50 +02:00
Philip Rebohle a0a04f9488 tests: Test root signature priority.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-04-06 11:13:35 +02:00
Philip Rebohle 2f1b23ece6 vkd3d: Enable conservative rasterization tier 3.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-25 18:00:59 +01:00
Philip Rebohle 6476fabb0b vkd3d-shader: Implement support for SV_InnerCoverage.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-25 18:00:59 +01:00
Philip Rebohle 698279ec90 vkd3d: Enable conservative rasterization state as requested.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-25 18:00:59 +01:00
Philip Rebohle 8a61128152 vkd3d: Enable VK_EXT_conservative_rasterization if available.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-25 18:00:59 +01:00
Philip Rebohle 9c8377c2d4 tests: Add test for conservative rasterization.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-25 18:00:59 +01:00
Philip Rebohle fdf4df18a4 vkd3d: Add Feature Level 12_2 detection.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-25 18:00:59 +01:00
Hans-Kristian Arntzen 0a8b5bca4e dxil-spirv: Update submodule.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-25 18:00:41 +01:00
Hans-Kristian Arntzen 2f60a3bf66 vkd3d: Fix broken debug_vk_memory_{property,heap}_flags.
C is fun, yo. Returned data from dead stack variable, also triggered
overflow in some cases.

Uncalled in release mode, but can crash debug builds.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-25 17:58:18 +01:00
Joshua Ashton fe28436c34 vkd3d: Refactor vkd3d_render_pass_key to use flags
We're going to need more state in this key for VRS TIER_2 and we need to keep this aligned.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-03-24 15:20:10 +01:00
Joshua Ashton f812442199 meta: Add VK_KHR_create_renderpass2 to README
This is required now.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-03-24 15:20:10 +01:00
Joshua Ashton 65b13f6cd6 vkd3d: Use VK_KHR_create_renderpass2
We need this before implementing TIER_2 variable rate shading.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-03-24 15:20:10 +01:00
Hans-Kristian Arntzen e89dd8cf87 dxil-spirv: Update submodule.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-23 19:15:36 +01:00
Hans-Kristian Arntzen 93d042f9ce dxil-spirv: Update submodule.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-23 18:35:35 +01:00
Hans-Kristian Arntzen 5197edb03b vkd3d: Enable 16-bit storage features.
Don't need extension, since VK_KHR_16bit_storage is core in Vulkan 1.1.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-23 18:35:35 +01:00
Hans-Kristian Arntzen 4afd4d355b vkd3d: Handle more DXR cases.
Found in Ghostrunner, still not working ...

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-23 18:35:35 +01:00
Hans-Kristian Arntzen e0374d735d vkd3d-shader: Add shader replacement support for DXR as well.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-23 18:35:35 +01:00
Hans-Kristian Arntzen 5abc4b9af2 vkd3d: Add all relevant RT stages to push constant layout.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-23 18:35:35 +01:00
Hans-Kristian Arntzen 9d3603c336 vkd3d: Fix root descriptor RTAS.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-23 18:35:35 +01:00
Hans-Kristian Arntzen 9fa668867e vkd3d: Hold private reference to collection objects.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-23 18:35:35 +01:00
Hans-Kristian Arntzen bd16d1a88d vkd3d: Support RTPSO object collections.
This is quite complicated, but we can use VK_KHR_pipeline_library
to implement this functionality.
2021-03-23 18:35:35 +01:00
Hans-Kristian Arntzen 89679cbff1 tests: Test local definition exports.
Attempts to create a hit group out of shaders found in collection objects.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-23 18:35:35 +01:00
Hans-Kristian Arntzen b306d605f3 tests: Add basic RT collection test.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-23 18:35:35 +01:00
Joshua Ashton bc1b18dc02 vkd3d: Add some missing flags in debug_vk helpers
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-03-22 14:29:45 +01:00
Joshua Ashton d97683a8a4 d3d12: Rename d3d12_get_physical_device to d3d12_find_physical_device
A more accurate description of what's going on here.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-03-22 14:29:45 +01:00
Joshua Ashton 9f778bc871 d3d12: Use vkGetPhysicalDeviceProperties2
This is core in Vulkan 1.1.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-03-22 14:29:45 +01:00
Joshua Ashton 2fa97aa0fb vkd3d: Move API versions to public header
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-03-22 14:29:45 +01:00
Hans-Kristian Arntzen b7dfa99e57 dxil-spirv: Update submodule.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-19 13:42:47 +01:00
Hans-Kristian Arntzen cf39639f5b dxil-spirv: Update submodule.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-18 20:58:58 +01:00
Joshua Ashton b71bc5ef6b tests: Don't crash if WRITE_WATCH is broken
This can happen under Wine.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-03-18 16:56:36 +01:00
Joshua Ashton 4b6a1ef40d tests: Add a WRITE_WATCH test
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-03-18 16:10:05 +01:00
Joshua Ashton 258173a0a7 vkd3d: Fix return value when WRITE_WATCH is forbidden
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-03-18 16:10:05 +01:00
Joshua Ashton aa12817ccf vkd3d: Implement D3D12_HEAP_TYPE_WRITE_WATCH
Needed for D3D12 APITrace

Closes: #373
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-03-18 14:41:46 +01:00
Hans-Kristian Arntzen 52a9c85bf2 vkd3d: Implement ClearState.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-18 10:50:21 +01:00
Joshua Ashton 4e31f5d54d vkd3d: Align d3d12_rtv_desc to D3D12_DESC_ALIGNMENT
Otherwise we can do an alligned_malloc with a non-aligned size as the descriptor size is 48 for a d3d12_rtv_desc otherwise.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-03-16 21:45:28 +01:00
Joshua Ashton 5b5293ec93 vkd3d: Fix out of range in UpdateTileMappings
Previously this incremented and indexed before the loop checked this.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-03-16 21:45:13 +01:00
Joshua Ashton 43e7316591 tests: Default VKD3D_TEST_DEBUG to 1
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-03-16 21:43:01 +01:00
Philip Rebohle dadace33b1 vkd3d: Fix potential hang in d3d12_command_queue_Release.
This can happen if the fence thread starts with a delay and
the queue gets destroyed shortly after being created.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-16 21:42:39 +01:00
Hans-Kristian Arntzen 34a09967d5 vkd3d: Prefer compute queues for TRANSFER.
TRANSFER + CONCURRENT is generally death for compression.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-16 21:41:37 +01:00
Hans-Kristian Arntzen 95fe4b61a6 vkd3d: Do not drop pending signals when signaling fence on CPU.
There isn't much of a reason why we should have to do this. The original
implementation was more of a hack if anything.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-16 21:41:37 +01:00
Hans-Kristian Arntzen e7672c3233 vkd3d: Refactor where max pending timeline value is computed.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-16 21:41:37 +01:00
Hans-Kristian Arntzen dbdbf94083 vkd3d: Ensure that virtual timeline values are updated in-order.
Increment physical value one by one, find the exact timeline value we're
supposed to signal and perform the update.

Select lowest physical timeline value correctly.
Array can be reordered now, so lowest value isn't necessarily first.

Fixes some super weird hangs in Control DXR.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-16 21:41:37 +01:00