vkd3d: Add FIXME for dubious use of dsv_plane_optimal_mask.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -4125,6 +4125,8 @@ VkPipeline d3d12_pipeline_state_create_pipeline_variant(struct d3d12_pipeline_st
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if (d3d12_graphics_pipeline_state_has_unknown_dsv_format_with_test(graphics) && dsv_format)
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TRACE("Compiling %p with fallback DSV format %#x.\n", state, dsv_format->vk_format);
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/* FIXME: This gets modified on late recompilation, could there be thread safety issues here?
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* For GENERAL depth-stencil, this mask should not matter at all, but there might be edge cases for tracked DSV. */
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graphics->dsv_plane_optimal_mask = d3d12_graphics_pipeline_state_get_plane_optimal_mask(graphics, dsv_format);
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if (key)
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