vkd3d: Hoist out pipeline cache creation.
Not super useful to create a local pipeline cache if we're not going to compile early, but it's super rare, and cleans up the code either way. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -3629,15 +3629,6 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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if (can_compile_pipeline_early)
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{
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if (!(vkd3d_config_flags & VKD3D_CONFIG_FLAG_GLOBAL_PIPELINE_CACHE))
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{
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if ((hr = vkd3d_create_pipeline_cache_from_d3d12_desc(device, cached_pso, &state->vk_pso_cache)) < 0)
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{
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ERR("Failed to create pipeline cache, hr %d.\n", hr);
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goto fail;
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}
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}
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if (!(graphics->pipeline = d3d12_pipeline_state_create_pipeline_variant(state, NULL, graphics->dsv_format,
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state->vk_pso_cache, &graphics->dynamic_state_flags)))
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goto fail;
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@ -3780,19 +3771,28 @@ HRESULT d3d12_pipeline_state_create(struct d3d12_device *device, VkPipelineBindP
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object->refcount = 1;
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object->internal_refcount = 1;
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switch (bind_point)
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hr = S_OK;
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if (!(vkd3d_config_flags & VKD3D_CONFIG_FLAG_GLOBAL_PIPELINE_CACHE))
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if ((hr = vkd3d_create_pipeline_cache_from_d3d12_desc(device, &desc->cached_pso, &object->vk_pso_cache)) < 0)
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ERR("Failed to create pipeline cache, hr %d.\n", hr);
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if (SUCCEEDED(hr))
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{
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case VK_PIPELINE_BIND_POINT_COMPUTE:
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hr = d3d12_pipeline_state_init_compute(object, device, desc, desc_cached_pso);
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break;
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switch (bind_point)
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{
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case VK_PIPELINE_BIND_POINT_COMPUTE:
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hr = d3d12_pipeline_state_init_compute(object, device, desc, desc_cached_pso);
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break;
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case VK_PIPELINE_BIND_POINT_GRAPHICS:
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hr = d3d12_pipeline_state_init_graphics(object, device, desc, desc_cached_pso);
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break;
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case VK_PIPELINE_BIND_POINT_GRAPHICS:
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hr = d3d12_pipeline_state_init_graphics(object, device, desc, desc_cached_pso);
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break;
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default:
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ERR("Invalid pipeline type %u.", bind_point);
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hr = E_INVALIDARG;
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default:
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ERR("Invalid pipeline type %u.", bind_point);
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hr = E_INVALIDARG;
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}
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}
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if (FAILED(hr))
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