mesa/src/amd/common/ac_nir_lower_resinfo.c

345 lines
12 KiB
C

/*
* Copyright © 2022 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/* Implement query_size, query_levels, and query_samples by extracting the information from
* descriptors. This is expected to be faster than image_resinfo.
*/
#include "ac_nir.h"
#include "nir_builder.h"
#include "amdgfxregs.h"
static nir_ssa_def *get_field(nir_builder *b, nir_ssa_def *desc, unsigned index, unsigned mask)
{
return nir_ubfe_imm(b, nir_channel(b, desc, index), ffs(mask) - 1, util_bitcount(mask));
}
static nir_ssa_def *handle_null_desc(nir_builder *b, nir_ssa_def *desc, nir_ssa_def *value)
{
nir_ssa_def *is_null = nir_ieq_imm(b, nir_channel(b, desc, 1), 0);
return nir_bcsel(b, is_null, nir_imm_int(b, 0), value);
}
static nir_ssa_def *query_samples(nir_builder *b, nir_ssa_def *desc, enum glsl_sampler_dim dim)
{
nir_ssa_def *samples;
if (dim == GLSL_SAMPLER_DIM_MS) {
/* LAST_LEVEL contains log2(num_samples). */
samples = get_field(b, desc, 3, ~C_00A00C_LAST_LEVEL);
samples = nir_ishl(b, nir_imm_int(b, 1), samples);
} else {
samples = nir_imm_int(b, 1);
}
return handle_null_desc(b, desc, samples);
}
static nir_ssa_def *query_levels(nir_builder *b, nir_ssa_def *desc)
{
nir_ssa_def *base_level = get_field(b, desc, 3, ~C_00A00C_BASE_LEVEL);
nir_ssa_def *last_level = get_field(b, desc, 3, ~C_00A00C_LAST_LEVEL);
nir_ssa_def *levels = nir_iadd_imm(b, nir_isub(b, last_level, base_level), 1);
return handle_null_desc(b, desc, levels);
}
static nir_ssa_def *
lower_query_size(nir_builder *b, nir_ssa_def *desc, nir_src *lod,
enum glsl_sampler_dim dim, bool is_array, enum amd_gfx_level gfx_level)
{
if (dim == GLSL_SAMPLER_DIM_BUF) {
nir_ssa_def *size = nir_channel(b, desc, 2);
if (gfx_level == GFX8) {
/* On GFX8, the descriptor contains the size in bytes,
* but TXQ must return the size in elements.
* The stride is always non-zero for resources using TXQ.
* Divide the size by the stride.
*/
size = nir_udiv(b, size, get_field(b, desc, 1, ~C_008F04_STRIDE));
}
return size;
}
/* Cube textures return (height, height) instead of (width, height) because it's fewer
* instructions.
*/
bool has_width = dim != GLSL_SAMPLER_DIM_CUBE;
bool has_height = dim != GLSL_SAMPLER_DIM_1D;
bool has_depth = dim == GLSL_SAMPLER_DIM_3D;
nir_ssa_def *width = NULL, *height = NULL, *layers = NULL, *base_array = NULL;
nir_ssa_def *last_array = NULL, *depth = NULL;
/* Get the width, height, depth, layers. */
if (gfx_level >= GFX10) {
if (has_width) {
nir_ssa_def *width_lo = get_field(b, desc, 1, ~C_00A004_WIDTH_LO);
nir_ssa_def *width_hi = get_field(b, desc, 2, ~C_00A008_WIDTH_HI);
/* Use iadd to get s_lshl2_add_u32 in the end. */
width = nir_iadd(b, width_lo, nir_ishl_imm(b, width_hi, 2));
}
if (has_height)
height = get_field(b, desc, 2, ~C_00A008_HEIGHT);
if (has_depth)
depth = get_field(b, desc, 4, ~C_00A010_DEPTH);
if (is_array) {
last_array = get_field(b, desc, 4, ~C_00A010_DEPTH);
base_array = get_field(b, desc, 4, ~C_00A010_BASE_ARRAY);
}
} else {
if (has_width)
width = get_field(b, desc, 2, ~C_008F18_WIDTH);
if (has_height)
height = get_field(b, desc, 2, ~C_008F18_HEIGHT);
if (has_depth)
depth = get_field(b, desc, 4, ~C_008F20_DEPTH);
if (is_array) {
base_array = get_field(b, desc, 5, ~C_008F24_BASE_ARRAY);
if (gfx_level == GFX9) {
last_array = get_field(b, desc, 4, ~C_008F20_DEPTH);
} else {
last_array = get_field(b, desc, 5, ~C_008F24_LAST_ARRAY);
}
}
}
/* All values are off by 1. */
if (has_width)
width = nir_iadd_imm(b, width, 1);
if (has_height)
height = nir_iadd_imm(b, height, 1);
if (has_depth)
depth = nir_iadd_imm(b, depth, 1);
if (is_array) {
layers = nir_isub(b, last_array, base_array);
layers = nir_iadd_imm(b, layers, 1);
}
/* Minify the dimensions according to base_level + lod. */
if (dim != GLSL_SAMPLER_DIM_MS && dim != GLSL_SAMPLER_DIM_RECT) {
nir_ssa_def *base_level = get_field(b, desc, 3, ~C_00A00C_BASE_LEVEL);
nir_ssa_def *level = lod ? nir_iadd(b, base_level, lod->ssa) : base_level;
if (has_width)
width = nir_ushr(b, width, level);
if (has_height)
height = nir_ushr(b, height, level);
if (has_depth)
depth = nir_ushr(b, depth, level);
/* 1D and square texture can't have 0 size unless the lod is out-of-bounds, which is
* undefined. Only non-square targets can have one of the sizes 0 with an in-bounds lod
* after minification.
*/
if (has_width && has_height) {
if (has_width)
width = nir_umax(b, width, nir_imm_int(b, 1));
if (has_height)
height = nir_umax(b, height, nir_imm_int(b, 1));
if (has_depth)
depth = nir_umax(b, depth, nir_imm_int(b, 1));
}
}
/* Special case for sliced storage 3D views which shouldn't be minified. */
if (gfx_level >= GFX10 && has_depth) {
nir_ssa_def *uav3d =
nir_ieq_imm(b, get_field(b, desc, 5, ~C_00A014_ARRAY_PITCH), 1);
nir_ssa_def *layers_3d =
nir_isub(b, get_field(b, desc, 4, ~C_00A010_DEPTH),
get_field(b, desc, 4, ~C_00A010_BASE_ARRAY));
layers_3d = nir_iadd_imm(b, layers_3d, 1);
depth = nir_bcsel(b, uav3d, layers_3d, depth);
}
nir_ssa_def *result = NULL;
/* Construct the result. */
switch (dim) {
case GLSL_SAMPLER_DIM_1D:
result = is_array ? nir_vec2(b, width, layers) : width;
break;
case GLSL_SAMPLER_DIM_CUBE:
result = is_array ? nir_vec3(b, height, height, layers) : nir_vec2(b, height, height);
break;
case GLSL_SAMPLER_DIM_2D:
case GLSL_SAMPLER_DIM_MS:
case GLSL_SAMPLER_DIM_RECT:
case GLSL_SAMPLER_DIM_EXTERNAL:
result = is_array ? nir_vec3(b, width, height, layers) : nir_vec2(b, width, height);
break;
case GLSL_SAMPLER_DIM_3D:
result = nir_vec3(b, width, height, depth);
break;
default:
unreachable("invalid sampler dim");
}
return handle_null_desc(b, desc, result);
}
static bool lower_resinfo(nir_builder *b, nir_instr *instr, void *data)
{
enum amd_gfx_level gfx_level = *(enum amd_gfx_level*)data;
nir_ssa_def *result = NULL, *dst = NULL;
if (instr->type == nir_instr_type_intrinsic) {
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
const struct glsl_type *type;
enum glsl_sampler_dim dim;
bool is_array;
nir_ssa_def *desc = NULL;
dst = &intr->dest.ssa;
b->cursor = nir_before_instr(instr);
switch (intr->intrinsic) {
case nir_intrinsic_image_size:
case nir_intrinsic_image_samples:
dim = nir_intrinsic_image_dim(intr);
is_array = nir_intrinsic_image_array(intr);
desc = nir_image_descriptor_amd(b, dim == GLSL_SAMPLER_DIM_BUF ? 4 : 8,
32, intr->src[0].ssa);
break;
case nir_intrinsic_image_deref_size:
case nir_intrinsic_image_deref_samples:
type = nir_instr_as_deref(intr->src[0].ssa->parent_instr)->type;
dim = glsl_get_sampler_dim(type);
is_array = glsl_sampler_type_is_array(type);
desc = nir_image_deref_descriptor_amd(b, dim == GLSL_SAMPLER_DIM_BUF ? 4 : 8,
32, intr->src[0].ssa);
break;
case nir_intrinsic_bindless_image_size:
case nir_intrinsic_bindless_image_samples:
dim = nir_intrinsic_image_dim(intr);
is_array = nir_intrinsic_image_array(intr);
desc = nir_bindless_image_descriptor_amd(b, dim == GLSL_SAMPLER_DIM_BUF ? 4 : 8,
32, intr->src[0].ssa);
break;
default:
return false;
}
switch (intr->intrinsic) {
case nir_intrinsic_image_size:
case nir_intrinsic_image_deref_size:
case nir_intrinsic_bindless_image_size:
result = lower_query_size(b, desc, NULL, dim, is_array, gfx_level);
break;
case nir_intrinsic_image_samples:
case nir_intrinsic_image_deref_samples:
case nir_intrinsic_bindless_image_samples:
result = query_samples(b, desc, dim);
break;
default:
assert(!desc);
return false;
}
} else if (instr->type == nir_instr_type_tex) {
nir_tex_instr *tex = nir_instr_as_tex(instr);
nir_tex_instr *new_tex;
nir_ssa_def *desc = NULL;
nir_src *lod = NULL;
dst = &tex->dest.ssa;
b->cursor = nir_before_instr(instr);
switch (tex->op) {
case nir_texop_txs:
case nir_texop_query_levels:
case nir_texop_texture_samples:
for (unsigned i = 0; i < tex->num_srcs; i++) {
switch (tex->src[i].src_type) {
case nir_tex_src_texture_deref:
case nir_tex_src_texture_handle:
new_tex = nir_tex_instr_create(b->shader, 1);
new_tex->op = nir_texop_descriptor_amd;
new_tex->sampler_dim = tex->sampler_dim;
new_tex->is_array = tex->is_array;
new_tex->texture_index = tex->texture_index;
new_tex->sampler_index = tex->sampler_index;
new_tex->dest_type = nir_type_int32;
nir_src_copy(&new_tex->src[0].src, &tex->src[i].src, &new_tex->instr);
new_tex->src[0].src_type = tex->src[i].src_type;
nir_ssa_dest_init(&new_tex->instr, &new_tex->dest,
nir_tex_instr_dest_size(new_tex), 32, NULL);
nir_builder_instr_insert(b, &new_tex->instr);
desc = &new_tex->dest.ssa;
break;
case nir_tex_src_lod:
lod = &tex->src[i].src;
break;
default:;
}
}
switch (tex->op) {
case nir_texop_txs:
result = lower_query_size(b, desc, lod, tex->sampler_dim, tex->is_array,
gfx_level);
break;
case nir_texop_query_levels:
result = query_levels(b, desc);
break;
case nir_texop_texture_samples:
result = query_samples(b, desc, tex->sampler_dim);
break;
default:
unreachable("shouldn't get here");
}
break;
default:
return false;
}
}
if (!result)
return false;
nir_ssa_def_rewrite_uses_after(dst, result, instr);
nir_instr_remove(instr);
return true;
}
bool ac_nir_lower_resinfo(nir_shader *nir, enum amd_gfx_level gfx_level)
{
return nir_shader_instructions_pass(nir, lower_resinfo,
nir_metadata_dominance |
nir_metadata_block_index,
&gfx_level);
}