mesa/src/broadcom
Juan A. Suarez Romero 45540ed389 v3d: apply 1D texture miplevel alignment in arrays
1D texture miplevels are aligned to 64b, but this should include also
texture arrays.

Fixes
`spec@glsl-1.30@execution@texelfetchoffset@vs-texelfetch-usampler1darray`
and several other piglit tests.

CC: mesa-stable
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22775>
(cherry picked from commit c815189112)
2023-05-03 14:40:11 +01:00
..
ci v3d: apply 1D texture miplevel alignment in arrays 2023-05-03 14:40:11 +01:00
cle
clif
common v3dv/debug: add debug option to disable TFU codepaths 2023-03-17 15:20:25 +00:00
compiler broadcom/compiler: fix incorrect check for SFU op 2023-04-26 17:37:26 +01:00
drm-shim vc4: add DRM_VC4_CREATE_SHADER_BO support to drm-shim 2022-11-08 21:23:27 +00:00
qpu broadcom/compiler: add a v3d_qpu_instr_is_legacy_sfu helper 2023-04-26 17:37:26 +01:00
simulator
vulkan v3dv: Use vk_features2_to_features 2023-04-07 18:16:40 -04:00
.editorconfig
meson.build