mesa/src/gallium/drivers/nouveau/nouveau_fence.c

396 lines
11 KiB
C

/*
* Copyright 2010 Christoph Bumiller
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "nouveau_screen.h"
#include "nouveau_context.h"
#include "nouveau_winsys.h"
#include "nouveau_fence.h"
#include "util/os_time.h"
#if DETECT_OS_POSIX
#include <sched.h>
#endif
static bool
_nouveau_fence_wait(struct nouveau_fence *fence, struct util_debug_callback *debug);
bool
nouveau_fence_new(struct nouveau_context *nv, struct nouveau_fence **fence)
{
*fence = CALLOC_STRUCT(nouveau_fence);
if (!*fence)
return false;
int ret = nouveau_bo_new(nv->screen->device, NOUVEAU_BO_GART, 0x1000, 0x1000, NULL, &(*fence)->bo);
if (ret) {
FREE(*fence);
return false;
}
(*fence)->screen = nv->screen;
(*fence)->context = nv;
(*fence)->ref = 1;
list_inithead(&(*fence)->work);
return true;
}
static void
nouveau_fence_trigger_work(struct nouveau_fence *fence)
{
simple_mtx_assert_locked(&fence->screen->fence.lock);
struct nouveau_fence_work *work, *tmp;
LIST_FOR_EACH_ENTRY_SAFE(work, tmp, &fence->work, list) {
work->func(work->data);
list_del(&work->list);
FREE(work);
}
}
static void
_nouveau_fence_emit(struct nouveau_fence *fence)
{
struct nouveau_screen *screen = fence->screen;
struct nouveau_fence_list *fence_list = &screen->fence;
simple_mtx_assert_locked(&fence_list->lock);
assert(fence->state != NOUVEAU_FENCE_STATE_EMITTING);
if (fence->state >= NOUVEAU_FENCE_STATE_EMITTED)
return;
/* set this now, so that if fence.emit triggers a flush we don't recurse */
fence->state = NOUVEAU_FENCE_STATE_EMITTING;
p_atomic_inc(&fence->ref);
if (fence_list->tail)
fence_list->tail->next = fence;
else
fence_list->head = fence;
fence_list->tail = fence;
fence_list->emit(&fence->context->pipe, &fence->sequence, fence->bo);
assert(fence->state == NOUVEAU_FENCE_STATE_EMITTING);
fence->state = NOUVEAU_FENCE_STATE_EMITTED;
}
static void
nouveau_fence_del(struct nouveau_fence *fence)
{
struct nouveau_fence *it;
struct nouveau_fence_list *fence_list = &fence->screen->fence;
simple_mtx_assert_locked(&fence_list->lock);
if (fence->state == NOUVEAU_FENCE_STATE_EMITTED ||
fence->state == NOUVEAU_FENCE_STATE_FLUSHED) {
if (fence == fence_list->head) {
fence_list->head = fence->next;
if (!fence_list->head)
fence_list->tail = NULL;
} else {
for (it = fence_list->head; it && it->next != fence; it = it->next);
it->next = fence->next;
if (fence_list->tail == fence)
fence_list->tail = it;
}
}
if (!list_is_empty(&fence->work)) {
debug_printf("WARNING: deleting fence with work still pending !\n");
nouveau_fence_trigger_work(fence);
}
nouveau_bo_ref(NULL, &fence->bo);
FREE(fence);
}
void
nouveau_fence_cleanup(struct nouveau_context *nv)
{
if (nv->fence) {
struct nouveau_fence_list *fence_list = &nv->screen->fence;
struct nouveau_fence *current = NULL;
/* nouveau_fence_wait will create a new current fence, so wait on the
* _current_ one, and remove both.
*/
simple_mtx_lock(&fence_list->lock);
_nouveau_fence_ref(nv->fence, &current);
_nouveau_fence_wait(current, NULL);
_nouveau_fence_ref(NULL, &current);
_nouveau_fence_ref(NULL, &nv->fence);
simple_mtx_unlock(&fence_list->lock);
}
}
void
_nouveau_fence_update(struct nouveau_screen *screen, bool flushed)
{
struct nouveau_fence *fence;
struct nouveau_fence *next = NULL;
struct nouveau_fence_list *fence_list = &screen->fence;
u32 sequence = fence_list->update(&screen->base);
simple_mtx_assert_locked(&fence_list->lock);
/* If running under drm-shim, let all fences be signalled so things run to
* completion (avoids a hang at the end of shader-db).
*/
if (unlikely(screen->disable_fences))
sequence = screen->fence.sequence;
if (fence_list->sequence_ack == sequence)
return;
fence_list->sequence_ack = sequence;
for (fence = fence_list->head; fence; fence = next) {
next = fence->next;
sequence = fence->sequence;
fence->state = NOUVEAU_FENCE_STATE_SIGNALLED;
nouveau_fence_trigger_work(fence);
_nouveau_fence_ref(NULL, &fence);
if (sequence == fence_list->sequence_ack)
break;
}
fence_list->head = next;
if (!next)
fence_list->tail = NULL;
if (flushed) {
for (fence = next; fence; fence = fence->next)
if (fence->state == NOUVEAU_FENCE_STATE_EMITTED)
fence->state = NOUVEAU_FENCE_STATE_FLUSHED;
}
}
#define NOUVEAU_FENCE_MAX_SPINS (1 << 31)
static bool
_nouveau_fence_signalled(struct nouveau_fence *fence)
{
struct nouveau_screen *screen = fence->screen;
simple_mtx_assert_locked(&screen->fence.lock);
if (fence->state == NOUVEAU_FENCE_STATE_SIGNALLED)
return true;
if (fence->state >= NOUVEAU_FENCE_STATE_EMITTED)
_nouveau_fence_update(screen, false);
return fence->state == NOUVEAU_FENCE_STATE_SIGNALLED;
}
static bool
nouveau_fence_kick(struct nouveau_fence *fence)
{
struct nouveau_context *context = fence->context;
struct nouveau_screen *screen = fence->screen;
struct nouveau_fence_list *fence_list = &screen->fence;
bool current = !fence->sequence;
simple_mtx_assert_locked(&fence_list->lock);
/* wtf, someone is waiting on a fence in flush_notify handler? */
assert(fence->state != NOUVEAU_FENCE_STATE_EMITTING);
if (fence->state < NOUVEAU_FENCE_STATE_EMITTED) {
if (PUSH_AVAIL(context->pushbuf) < 16)
nouveau_pushbuf_space(context->pushbuf, 16, 0, 0);
_nouveau_fence_emit(fence);
}
if (fence->state < NOUVEAU_FENCE_STATE_FLUSHED) {
if (nouveau_pushbuf_kick(context->pushbuf))
return false;
}
if (current)
_nouveau_fence_next(fence->context);
_nouveau_fence_update(screen, false);
return true;
}
static bool
_nouveau_fence_wait(struct nouveau_fence *fence, struct util_debug_callback *debug)
{
struct nouveau_screen *screen = fence->screen;
struct nouveau_fence_list *fence_list = &screen->fence;
int64_t start = 0;
simple_mtx_assert_locked(&fence_list->lock);
if (debug && debug->debug_message)
start = os_time_get_nano();
if (!nouveau_fence_kick(fence))
return false;
if (fence->state < NOUVEAU_FENCE_STATE_SIGNALLED) {
NOUVEAU_DRV_STAT(screen, any_non_kernel_fence_sync_count, 1);
int ret = nouveau_bo_wait(fence->bo, NOUVEAU_BO_RDWR, screen->client);
if (ret) {
debug_printf("Wait on fence %u (ack = %u, next = %u) errored with %s !\n",
fence->sequence,
fence_list->sequence_ack, fence_list->sequence, strerror(ret));
return false;
}
_nouveau_fence_update(screen, false);
if (fence->state != NOUVEAU_FENCE_STATE_SIGNALLED)
return false;
if (debug && debug->debug_message)
util_debug_message(debug, PERF_INFO,
"stalled %.3f ms waiting for fence",
(os_time_get_nano() - start) / 1000000.f);
}
return true;
}
void
_nouveau_fence_next(struct nouveau_context *nv)
{
struct nouveau_fence_list *fence_list = &nv->screen->fence;
simple_mtx_assert_locked(&fence_list->lock);
if (nv->fence->state < NOUVEAU_FENCE_STATE_EMITTING) {
if (p_atomic_read(&nv->fence->ref) > 1)
_nouveau_fence_emit(nv->fence);
else
return;
}
_nouveau_fence_ref(NULL, &nv->fence);
nouveau_fence_new(nv, &nv->fence);
}
void
nouveau_fence_unref_bo(void *data)
{
struct nouveau_bo *bo = data;
nouveau_bo_ref(NULL, &bo);
}
bool
nouveau_fence_work(struct nouveau_fence *fence,
void (*func)(void *), void *data)
{
struct nouveau_fence_work *work;
struct nouveau_screen *screen;
if (!fence || fence->state == NOUVEAU_FENCE_STATE_SIGNALLED) {
func(data);
return true;
}
work = CALLOC_STRUCT(nouveau_fence_work);
if (!work)
return false;
work->func = func;
work->data = data;
/* the fence might get deleted by fence_kick */
screen = fence->screen;
simple_mtx_lock(&screen->fence.lock);
list_add(&work->list, &fence->work);
if (++fence->work_count > 64)
nouveau_fence_kick(fence);
simple_mtx_unlock(&screen->fence.lock);
return true;
}
void
_nouveau_fence_ref(struct nouveau_fence *fence, struct nouveau_fence **ref)
{
if (fence)
p_atomic_inc(&fence->ref);
if (*ref) {
simple_mtx_assert_locked(&(*ref)->screen->fence.lock);
if (p_atomic_dec_zero(&(*ref)->ref))
nouveau_fence_del(*ref);
}
*ref = fence;
}
void
nouveau_fence_ref(struct nouveau_fence *fence, struct nouveau_fence **ref)
{
struct nouveau_fence_list *fence_list = NULL;
if (ref && *ref)
fence_list = &(*ref)->screen->fence;
if (fence_list)
simple_mtx_lock(&fence_list->lock);
_nouveau_fence_ref(fence, ref);
if (fence_list)
simple_mtx_unlock(&fence_list->lock);
}
bool
nouveau_fence_wait(struct nouveau_fence *fence, struct util_debug_callback *debug)
{
struct nouveau_fence_list *fence_list = &fence->screen->fence;
simple_mtx_lock(&fence_list->lock);
bool res = _nouveau_fence_wait(fence, debug);
simple_mtx_unlock(&fence_list->lock);
return res;
}
void
nouveau_fence_next_if_current(struct nouveau_context *nv, struct nouveau_fence *fence)
{
simple_mtx_lock(&fence->screen->fence.lock);
if (nv->fence == fence)
_nouveau_fence_next(nv);
simple_mtx_unlock(&fence->screen->fence.lock);
}
bool
nouveau_fence_signalled(struct nouveau_fence *fence)
{
simple_mtx_lock(&fence->screen->fence.lock);
bool ret = _nouveau_fence_signalled(fence);
simple_mtx_unlock(&fence->screen->fence.lock);
return ret;
}