mesa/src/gallium/drivers/nouveau
Dave Airlie f7434d7576 nouveau/nvc0: increase overallocation on shader bo to 2K
I've been seeing a bunch of read page faults at the end of the
shader allocation, nvk uses a full page at the end to overallocate
so align with that and see if it goes away.

ahulliet and skeggsb both said 2k was used.

Cc: mesa-stable
Reviewed-by: Arthur Huillet <ahuillet@nvidia.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29722>
2024-06-15 01:12:39 +00:00
..
ci ci/nouveau: adjust and add DEVICE_TYPE 2024-05-23 22:50:20 +00:00
nv30 gallium/u_blitter: add option to override fragment shader for util_blitter_blit 2024-06-08 05:48:10 +00:00
nv50 gallium: stop dropping drawid_offset param with util_draw_indirect 2024-06-07 17:47:53 +00:00
nvc0 nouveau/nvc0: increase overallocation on shader bo to 2K 2024-06-15 01:12:39 +00:00
meson.build
nouveau_buffer.c
nouveau_buffer.h
nouveau_context.h
nouveau_debug.h
nouveau_fence.c util: Rename DETECT_OS_UNIX to DETECT_OS_POSIX 2024-06-07 01:56:28 +00:00
nouveau_fence.h
nouveau_gldefs.h
nouveau_heap.c
nouveau_heap.h
nouveau_mm.c
nouveau_mm.h
nouveau_screen.c
nouveau_screen.h
nouveau_video.c
nouveau_video.h
nouveau_vp3_video.c
nouveau_vp3_video.h
nouveau_vp3_video_bsp.c
nouveau_vp3_video_vp.c
nouveau_winsys.h
nv17_mpeg.xml.h
nv31_mpeg.xml.h
nv_m2mf.xml.h
nv_object.xml.h