mesa/src/gallium/drivers/d3d12/d3d12_video_encoder_referen...

45 lines
2.2 KiB
C++
Raw Permalink Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef D3D12_VIDEO_ENCODE_REFERENCES_MANAGER_INTERFACE_H
#define D3D12_VIDEO_ENCODE_REFERENCES_MANAGER_INTERFACE_H
#include "d3d12_video_types.h"
class d3d12_video_encoder_references_manager_interface
{
public:
virtual void begin_frame(D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA, bool bUsedAsReference, struct pipe_picture_desc* picture) = 0;
virtual void end_frame() = 0;
virtual D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE get_current_frame_recon_pic_output_allocation() = 0;
virtual bool
get_current_frame_picture_control_data(D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA &codecAllocation) = 0;
virtual bool is_current_frame_used_as_reference() = 0;
virtual D3D12_VIDEO_ENCODE_REFERENCE_FRAMES get_current_reference_frames() = 0;
virtual ~d3d12_video_encoder_references_manager_interface()
{ }
};
#endif