mesa/src/gallium/drivers/d3d12
Karol Herbst 40785d9a52 gallium: properly type pipe_resource.usage with the enum
This allows for a more strongly typed field on the Rust side.

Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29720>
2024-06-14 13:56:34 +00:00
..
ci
.clang-format
d3d12_batch.cpp
d3d12_batch.h
d3d12_blit.cpp gallium/u_blitter: add option to override fragment shader for util_blitter_blit 2024-06-08 05:48:10 +00:00
d3d12_blit.h
d3d12_bufmgr.cpp
d3d12_bufmgr.h
d3d12_cmd_signature.cpp
d3d12_cmd_signature.h
d3d12_common.h
d3d12_compiler.cpp
d3d12_compiler.h
d3d12_compute_transforms.cpp
d3d12_compute_transforms.h
d3d12_context.h
d3d12_context_common.cpp
d3d12_context_graphics.cpp
d3d12_copy.cpp
d3d12_debug.h
d3d12_descriptor_pool.cpp
d3d12_descriptor_pool.h
d3d12_draw.cpp
d3d12_dxcore_screen.cpp
d3d12_dxgi_screen.cpp
d3d12_dxgi_xbox_screen.cpp
d3d12_fence.cpp
d3d12_fence.h
d3d12_format.c
d3d12_format.h
d3d12_gs_variant.cpp
d3d12_interop_public.h
d3d12_lower_image_casts.c
d3d12_lower_point_sprite.c
d3d12_nir_passes.c
d3d12_nir_passes.h
d3d12_pipeline_state.cpp
d3d12_pipeline_state.h
d3d12_public.h
d3d12_query.cpp
d3d12_query.h
d3d12_residency.cpp
d3d12_residency.h
d3d12_resource.cpp
d3d12_resource.h
d3d12_resource_state.cpp
d3d12_resource_state.h
d3d12_root_signature.cpp
d3d12_root_signature.h
d3d12_screen.cpp
d3d12_screen.h
d3d12_surface.cpp gallium: properly type pipe_resource.usage with the enum 2024-06-14 13:56:34 +00:00
d3d12_surface.h
d3d12_tcs_variant.cpp
d3d12_util.h
d3d12_video_array_of_textures_dpb_manager.cpp
d3d12_video_array_of_textures_dpb_manager.h
d3d12_video_buffer.cpp
d3d12_video_buffer.h
d3d12_video_dec.cpp
d3d12_video_dec.h
d3d12_video_dec_av1.cpp
d3d12_video_dec_av1.h
d3d12_video_dec_h264.cpp
d3d12_video_dec_h264.h
d3d12_video_dec_hevc.cpp
d3d12_video_dec_hevc.h
d3d12_video_dec_references_mgr.cpp
d3d12_video_dec_references_mgr.h
d3d12_video_dec_vp9.cpp
d3d12_video_dec_vp9.h
d3d12_video_dpb_storage_manager.h
d3d12_video_enc.cpp d3d12: Add missing case for CQP in d3d12_video_encoder_disable_rc_qualitylevels 2024-06-12 15:45:36 +00:00
d3d12_video_enc.h
d3d12_video_enc_av1.cpp
d3d12_video_enc_av1.h
d3d12_video_enc_h264.cpp
d3d12_video_enc_h264.h
d3d12_video_enc_hevc.cpp
d3d12_video_enc_hevc.h
d3d12_video_encoder_bitstream.cpp
d3d12_video_encoder_bitstream.h
d3d12_video_encoder_bitstream_builder.h
d3d12_video_encoder_bitstream_builder_av1.cpp
d3d12_video_encoder_bitstream_builder_av1.h
d3d12_video_encoder_bitstream_builder_h264.cpp
d3d12_video_encoder_bitstream_builder_h264.h
d3d12_video_encoder_bitstream_builder_hevc.cpp
d3d12_video_encoder_bitstream_builder_hevc.h
d3d12_video_encoder_nalu_writer_h264.cpp
d3d12_video_encoder_nalu_writer_h264.h
d3d12_video_encoder_nalu_writer_hevc.cpp
d3d12_video_encoder_nalu_writer_hevc.h
d3d12_video_encoder_references_manager.h
d3d12_video_encoder_references_manager_av1.cpp
d3d12_video_encoder_references_manager_av1.h
d3d12_video_encoder_references_manager_h264.cpp
d3d12_video_encoder_references_manager_h264.h
d3d12_video_encoder_references_manager_hevc.cpp
d3d12_video_encoder_references_manager_hevc.h
d3d12_video_proc.cpp
d3d12_video_proc.h
d3d12_video_screen.cpp
d3d12_video_screen.h
d3d12_video_texture_array_dpb_manager.cpp
d3d12_video_texture_array_dpb_manager.h
d3d12_video_types.h
meson.build