mirror of https://gitlab.freedesktop.org/mesa/mesa
894f7f4387
I noticed some unnecessary 64-bit ints in shaders that were using doubles. Perhaps there's a different missing optimization that should run on the actual pack/unpack instructions before they're lowered, or maybe I'm just lowering them too early, but these seem simple enough that we might want them even for hand-rolled pack/unpack pairs. Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27314> |
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clc | ||
glsl | ||
isaspec | ||
nir | ||
spirv | ||
builtin_types.py | ||
builtin_types_c.py | ||
builtin_types_h.py | ||
glsl_types.c | ||
glsl_types.h | ||
meson.build | ||
shader_enums.c | ||
shader_enums.h | ||
shader_info.h |