mirror of https://gitlab.freedesktop.org/mesa/mesa
74 lines
2.6 KiB
C
74 lines
2.6 KiB
C
/*
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* Copyright © 2020 Raspberry Pi Ltd
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef V3DV_LIMITS_H
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#define V3DV_LIMITS_H
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/* From vulkan spec "If the multiple viewports feature is not enabled,
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* scissorCount must be 1", ditto for viewportCount. For now we don't support
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* that feature.
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*/
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#define MAX_VIEWPORTS 1
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#define MAX_SCISSORS 1
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#define MAX_VBS 16
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#define MAX_VERTEX_ATTRIBS 16
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#define MAX_SETS 16
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#define MAX_PUSH_CONSTANTS_SIZE 128
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#define MAX_SAMPLED_IMAGES 16
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#define MAX_STORAGE_IMAGES 4
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#define MAX_INPUT_ATTACHMENTS 4
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#define MAX_UNIFORM_BUFFERS 16
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#define MAX_INLINE_UNIFORM_BUFFERS 4
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#define MAX_STORAGE_BUFFERS 8
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#define MAX_DYNAMIC_UNIFORM_BUFFERS 8
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#define MAX_DYNAMIC_STORAGE_BUFFERS 4
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#define MAX_DYNAMIC_BUFFERS (MAX_DYNAMIC_UNIFORM_BUFFERS + \
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MAX_DYNAMIC_STORAGE_BUFFERS)
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#define MAX_MULTIVIEW_VIEW_COUNT 16
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#define V3DV_SUPPORTED_SHADER_STAGES 4
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/* These are tunable parameters in the HW design, but all the V3D
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* implementations agree.
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*/
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#define V3D_UIFCFG_BANKS 8
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#define V3D_UIFCFG_PAGE_SIZE 4096
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#define V3D_UIFCFG_XOR_VALUE (1 << 4)
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#define V3D_PAGE_CACHE_SIZE (V3D_UIFCFG_PAGE_SIZE * V3D_UIFCFG_BANKS)
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#define V3D_UBLOCK_SIZE 64
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#define V3D_UIFBLOCK_SIZE (4 * V3D_UBLOCK_SIZE)
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#define V3D_UIFBLOCK_ROW_SIZE (4 * V3D_UIFBLOCK_SIZE)
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#define PAGE_UB_ROWS (V3D_UIFCFG_PAGE_SIZE / V3D_UIFBLOCK_ROW_SIZE)
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#define PAGE_UB_ROWS_TIMES_1_5 ((PAGE_UB_ROWS * 3) >> 1)
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#define PAGE_CACHE_UB_ROWS (V3D_PAGE_CACHE_SIZE / V3D_UIFBLOCK_ROW_SIZE)
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#define PAGE_CACHE_MINUS_1_5_UB_ROWS (PAGE_CACHE_UB_ROWS - PAGE_UB_ROWS_TIMES_1_5)
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#endif /* V3DV_LIMITS_H */
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