mesa/src/broadcom/vulkan/v3dv_limits.h

74 lines
2.6 KiB
C

/*
* Copyright © 2020 Raspberry Pi Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef V3DV_LIMITS_H
#define V3DV_LIMITS_H
/* From vulkan spec "If the multiple viewports feature is not enabled,
* scissorCount must be 1", ditto for viewportCount. For now we don't support
* that feature.
*/
#define MAX_VIEWPORTS 1
#define MAX_SCISSORS 1
#define MAX_VBS 16
#define MAX_VERTEX_ATTRIBS 16
#define MAX_SETS 16
#define MAX_PUSH_CONSTANTS_SIZE 128
#define MAX_SAMPLED_IMAGES 16
#define MAX_STORAGE_IMAGES 4
#define MAX_INPUT_ATTACHMENTS 4
#define MAX_UNIFORM_BUFFERS 16
#define MAX_INLINE_UNIFORM_BUFFERS 4
#define MAX_STORAGE_BUFFERS 8
#define MAX_DYNAMIC_UNIFORM_BUFFERS 8
#define MAX_DYNAMIC_STORAGE_BUFFERS 4
#define MAX_DYNAMIC_BUFFERS (MAX_DYNAMIC_UNIFORM_BUFFERS + \
MAX_DYNAMIC_STORAGE_BUFFERS)
#define MAX_MULTIVIEW_VIEW_COUNT 16
#define V3DV_SUPPORTED_SHADER_STAGES 4
/* These are tunable parameters in the HW design, but all the V3D
* implementations agree.
*/
#define V3D_UIFCFG_BANKS 8
#define V3D_UIFCFG_PAGE_SIZE 4096
#define V3D_UIFCFG_XOR_VALUE (1 << 4)
#define V3D_PAGE_CACHE_SIZE (V3D_UIFCFG_PAGE_SIZE * V3D_UIFCFG_BANKS)
#define V3D_UBLOCK_SIZE 64
#define V3D_UIFBLOCK_SIZE (4 * V3D_UBLOCK_SIZE)
#define V3D_UIFBLOCK_ROW_SIZE (4 * V3D_UIFBLOCK_SIZE)
#define PAGE_UB_ROWS (V3D_UIFCFG_PAGE_SIZE / V3D_UIFBLOCK_ROW_SIZE)
#define PAGE_UB_ROWS_TIMES_1_5 ((PAGE_UB_ROWS * 3) >> 1)
#define PAGE_CACHE_UB_ROWS (V3D_PAGE_CACHE_SIZE / V3D_UIFBLOCK_ROW_SIZE)
#define PAGE_CACHE_MINUS_1_5_UB_ROWS (PAGE_CACHE_UB_ROWS - PAGE_UB_ROWS_TIMES_1_5)
#endif /* V3DV_LIMITS_H */