/* * Copyright © 2020 Raspberry Pi Ltd * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef V3DV_LIMITS_H #define V3DV_LIMITS_H /* From vulkan spec "If the multiple viewports feature is not enabled, * scissorCount must be 1", ditto for viewportCount. For now we don't support * that feature. */ #define MAX_VIEWPORTS 1 #define MAX_SCISSORS 1 #define MAX_VBS 16 #define MAX_VERTEX_ATTRIBS 16 #define MAX_SETS 16 #define MAX_PUSH_CONSTANTS_SIZE 128 #define MAX_SAMPLED_IMAGES 16 #define MAX_STORAGE_IMAGES 4 #define MAX_INPUT_ATTACHMENTS 4 #define MAX_UNIFORM_BUFFERS 16 #define MAX_INLINE_UNIFORM_BUFFERS 4 #define MAX_STORAGE_BUFFERS 8 #define MAX_DYNAMIC_UNIFORM_BUFFERS 8 #define MAX_DYNAMIC_STORAGE_BUFFERS 4 #define MAX_DYNAMIC_BUFFERS (MAX_DYNAMIC_UNIFORM_BUFFERS + \ MAX_DYNAMIC_STORAGE_BUFFERS) #define MAX_MULTIVIEW_VIEW_COUNT 16 #define V3DV_SUPPORTED_SHADER_STAGES 4 /* These are tunable parameters in the HW design, but all the V3D * implementations agree. */ #define V3D_UIFCFG_BANKS 8 #define V3D_UIFCFG_PAGE_SIZE 4096 #define V3D_UIFCFG_XOR_VALUE (1 << 4) #define V3D_PAGE_CACHE_SIZE (V3D_UIFCFG_PAGE_SIZE * V3D_UIFCFG_BANKS) #define V3D_UBLOCK_SIZE 64 #define V3D_UIFBLOCK_SIZE (4 * V3D_UBLOCK_SIZE) #define V3D_UIFBLOCK_ROW_SIZE (4 * V3D_UIFBLOCK_SIZE) #define PAGE_UB_ROWS (V3D_UIFCFG_PAGE_SIZE / V3D_UIFBLOCK_ROW_SIZE) #define PAGE_UB_ROWS_TIMES_1_5 ((PAGE_UB_ROWS * 3) >> 1) #define PAGE_CACHE_UB_ROWS (V3D_PAGE_CACHE_SIZE / V3D_UIFBLOCK_ROW_SIZE) #define PAGE_CACHE_MINUS_1_5_UB_ROWS (PAGE_CACHE_UB_ROWS - PAGE_UB_ROWS_TIMES_1_5) #endif /* V3DV_LIMITS_H */