Commit Graph

50028 Commits

Author SHA1 Message Date
Eric Anholt fe358c0ffa gtest: Import sources from gtest 1.6.0.
The upstream of gtest has decided that the intended usage model is for
projects to import the source and use it, which is reflected in their
recent removal of the gtest-config tool.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2012-04-12 17:17:10 -07:00
Marek Olšák 6f03692775 cso: unreference saved vertex buffers when restoring
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-04-12 19:17:47 +02:00
Eric Anholt 249fc70561 i965: When the kernel lacks the LLC check, assume it's present on gen >= 6.
The param wasn't added until drm-intel-next for 3.4, so we were
missing our various LLC fast-paths.
2012-04-11 18:12:12 -07:00
Eric Anholt e3df28337b intel: Drop backwards compat code for not having libdrm with the LLC check. 2012-04-11 18:12:12 -07:00
Eric Anholt 80ecb8f15b i965/fs: Avoid generating extra AND instructions on bool logic ops.
By making a bool fs_reg only have a defined low bit (matching CMP
output), instead of being a full 0 or 1 value, we reduce the ANDs
generated in logic chains like:

   if (v_texcoord.x < 0.0 || v_texcoord.x > texwidth ||
       v_texcoord.y < 0.0 || v_texcoord.y > 1.0)
      discard;

My concern originally when writing this code was that we would end up
generating unnecessary ANDs on bool uniforms, so I put the ANDs right
at the point of doing the CMPs that otherwise set only the low bit.
However, in order to use a bool, we're generating some instruction
anyway (e.g. moving it so as to produce a condition code update), and
those instructions can often be turned into an AND at that point.  It
turns out in the shaders I have on hand, none of them regress in
instruction count:

Total instructions: 262649 -> 262545
39/2148 programs affected (1.8%)
14253 -> 14149 instructions in affected programs (0.7% reduction)
2012-04-11 18:08:21 -07:00
Eric Anholt 32ae8d3b32 i965/fs: Try to avoid generating extra MOVs to do saturates.
This change (before the previous two) produced a .23% +/- .11%
performance improvement in Unigine Tropics at 1024x768 on IVB.

Total instructions: 269270 -> 262649
614/2148 programs affected (28.6%)
179386 -> 172765 instructions in affected programs (3.7% reduction)

v2: Move some of the logic of finding the instruction that produced
    the result of an expression tree to a helper.
2012-04-11 18:08:21 -07:00
Eric Anholt 3bdccbc3e0 glsl: Extend the array splitting optimization pass to matrices.
This should fit in well with our lower_mat_op_to_vec code: now, in
addition to having expressions on each column of a matrix, we also
split the columns to separate variables so they can be tracked
individually by the copy propagation, dead code, and other passes.

This optimizes out some more code generation in unigine and gstreamer
shaders.

Total instructions: 269342 -> 269270
14/2148 programs affected (0.7%)
2226 -> 2154 instructions in affected programs (3.2% reduction)
2012-04-11 18:08:21 -07:00
Eric Anholt 60177d5e2a glsl: Add an array splitting pass.
I've had this code laying around almost done for a long time.  The
idea is like opt_structure_splitting, that we've got a bunch of
transforms at the GLSL IR level that only understand scalars and
vectors, which just skip complicated dereferences.  While driver
backends may manage some optimization after they split matrices up
themselves, it would be better to bring all of our optimization to
bear on the problem.

While I wasn't expecting changes quite yet, a few programs end up
winning: a gstreamer convolution shader, and the Humus dynamic
branching demo:
Total instructions: 269430 -> 269342
3/2148 programs affected (0.1%)
1498 -> 1410 instructions in affected programs (5.9% reduction)
2012-04-11 18:08:21 -07:00
Eric Anholt fda662f4df glsl: Don't apply optimization passes to builtins.
The builtins we have are generally optimized, having been
hand-written.  This avoids generating bad code when an optimization
pass prints debug output.
2012-04-11 18:08:21 -07:00
Brian Paul 0fd4165261 docs: document yet another viewperf bug 2012-04-11 12:02:11 -06:00
Brian Paul 71d69161ab mesa: add _mesa_total_texture_memory() debug function
This function can be called in gdb to find out how much memory is used
by all texture objects.
2012-04-11 07:00:01 -06:00
Brian Paul 223654b81d mesa: new _mesa_total_buffer_object_memory() debug function
This function can be called in gdb to find out how much memory is used
by buffer objects.
2012-04-11 07:00:01 -06:00
Chad Versace 5154b45217 mapi: Fix Android build
The Android build was broken by
    commit ca760181b4
    Author: Kristian Høgsberg <krh@bitplanet.net>
    Date:   Fri Mar 16 12:55:40 2012 -0400

    shared-glapi: Convert to automake

The offending change was that it redefined the filepaths in sources.mak
like this:
    - FOO_FILES := bar.c
    + FOO_FILES := $(TOP)/src/mapi/mapi/bar.c
This broke the build because source filepaths in Android makefiles must be
relative to the makefile.

Ideally, this could be fixed by reverting the change in sources.mak and
making shared-glapi's Makefile.am use $(addprefix $(TOP)/src/mapi/mapi,
$(FOO_FILES)). However, automake doesn't understand builtin GNU make
functions, such as addprefix. So, it seems that automake and Android can
no longer share sources.mak.

Fix the build by duplicating the source lists from sources.mak into
Android.mk.

Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2012-04-10 21:07:12 -07:00
Mandeep Singh Baines 0695cf68f5 egl_dri2: fix aux buffer leak in drm platform
Keep a reference to any newly allocated aux buffers to avoid
re-allocating for every st_framebuffer_validate() (i.e. leaking).

Signed-off-by: Mandeep Singh Baines <msb@chromium.org>
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
2012-04-10 19:08:12 -04:00
Paul Berry a27c7d80af i965: Stop lying about cpp and height of a stencil buffer.
When using a separate stencil buffer, i965 requires that the pitch of
the buffer (in the 3DSTATE_STENCIL_BUFFER command) be specified as 2x
the actual pitch.

Previously this was accomplished by doubling the "cpp" and "pitch"
values stored in the intel_region data structure, and halving the
height.  However, this was confusing, and it led to a subtle (but
benign) bug: since a stencil buffer is W-tiled, its true height must
be aligned to a multiple of 64; we were accidentally aligning its faux
height to a multiple of 64, causing memory to be wasted.

Note that for window system stencil buffers, the DDX also doubles the
cpp and pitch values.  To facilitate fixing this DDX server bug in the
future, we fix the cpp and pitch values we receive from the X server
only if cpp has the "incorrect" value of 2.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>

v2: Clarify comments about the DDX.
2012-04-10 11:19:05 -07:00
Pekka Paalanen 272bc48976 wayland-drm: remove wl_buffer.damage
This is a related fix for the Wayland change:

commit 83685c506e76212ae4e5cb722205d98d3b0603b9
Author: Kristian Høgsberg <krh@bitplanet.net>
Date:   Mon Mar 26 16:33:24 2012 -0400

    Remove wl_buffer.damage and simplify shm implementation

Apparently, this should also fix a memory leak. When wl_buffer.damage
was removed from Wayland and Mesa was not fixed, wl_buffer.destroy ended
up in the (empty) damage function instead of calling
wl_resource_destroy().

Spotted during build as:
  CC     wayland-drm-protocol.lo
wayland-drm.c:80:2: warning: initialization from incompatible pointer type
wayland-drm.c:82:1: warning: excess elements in struct initializer
wayland-drm.c:82:1: warning: (near initialization for 'drm_buffer_interface')

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-04-10 13:06:56 -04:00
Vinson Lee 70d038e46e st/mesa: Fix uninitialized members in glsl_to_tgsi_visitor constructor.
Fixes uninitialized member defects reported by Coverity.

NOTE: This is a candidate for the 8.0 branch.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-04-09 22:32:23 -07:00
Chad Versace 36fef005b1 main: Fix memory leak in _mesa_make_extension_string()
I forgot to free the string returned by strdup().

Note: This is a candidate for the stable branches.
CC: Johannes Obermayr <johannesobermayr@gmx.de>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2012-04-09 17:31:51 -07:00
Vadim Girlin 783e4da72a r600g: check gpr count limit
This should help to prevent gpu lockups.
See https://bugs.freedesktop.org/show_bug.cgi?id=48472

NOTE: This is a candidate for the stable branches.

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2012-04-09 18:05:57 -04:00
Vadim Girlin 4b06280ea3 glsl: fix variable ordering in the output_read_remover
Use the hash of the variable name instead of the pointer value.

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-04-09 18:04:00 -04:00
Eric Anholt a07cf3397e i965: Add support for sampling texture buffer objects on gen7+.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-09 14:35:27 -07:00
Eric Anholt 0b3729c987 i965: Add real support for texturing/rendering with MESA_FORMAT_RGBA8888_REV.
This was hacked in in one place for EGL image stuff, but the right
thing to do was just to provide the mapping from the mesa format to
the native hardware format, which includes render target support.

This turns out to be required for GL_ARB_texture_buffer_object, which
sees data in this layout.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-09 14:35:15 -07:00
Eric Anholt aa8ce1be4a i965/gen7: Fix the /* ignored */ comment on constant surface setup.
It turns out this field *is* used, and it's the stride between samples
from the buffer.  Discovered during TBO debugging.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-09 14:35:12 -07:00
Eric Anholt bf82ce3c66 mesa: Add support for the GL 3.1 R/RG formats in texture buffer objects.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-09 14:34:49 -07:00
Eric Anholt 664355f05b mesa: Track a gl_format for the texture buffer format.
There was a function full of unused mappings from the GLenum to
datatype/comps, but that wasn't all the information a driver would
want, which includes the other fields that a gl_format has.  Given
that all the texture buffer formats were represented in gl_format,
just use that as our description.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-09 14:34:44 -07:00
Eric Anholt dcf42dbd06 mesa: Handle updating texture state for buffer textures.
We have to skip some work that wants to look at texture images, since
buffer textures don't have any of that complexity.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-09 14:34:33 -07:00
Eric Anholt 18c2ee0df5 mesa: Create the default (name==0) buffer texture.
All that should be needed is that it exists.  Fixes segfaults on first
_mesa_update_context() with a samplerBuffer-using shader active but
without a particular buffer texture enabled.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-09 14:34:30 -07:00
Eric Anholt bb430ced7f glsl: Add texelFetch(*samplerBuffer) entrypoints to GLSL 1.40.
Fix texelFetch(sampler2DRect) and textureSize(samplerBuffer)
generation to not reference a LOD at the same time because it's easier
than not fixing it.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-09 14:34:27 -07:00
Eric Anholt 6598552521 glsl: Add support for parsing [iu]samplerBuffer types in GLSL 1.40.
The samplerBuffer type will be undefined in !glsl 1.40, and the
keyword is marked as reserved.  The [iu]samplerBuffer types are not
marked as reserved pre-1.40, so they don't have separate tokens and
fall through to normal type handling.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-09 14:34:06 -07:00
Eric Anholt 6d0f5684c1 mesa: Set the correct initial value of the texture buffer object format.
Fixes piglit GL_ARB_texture_buffer_object/get

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-09 14:34:03 -07:00
Eric Anholt 44f2cee0fd mesa: Set up glTexBuffer{,ARB} for display list compile.
We're supposed to just immediately call it.  Fixes piglit
GL_ARB_texture_buffer_object/dlist

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-09 14:33:57 -07:00
Eric Anholt 62bdb187f8 glapi: regen for TBO change. 2012-04-09 14:33:53 -07:00
Eric Anholt 0be44a3541 glapi: Mark TexBuffer as an alias of TexBufferARB.
This is set correctly in gl.spec, but was missed in Mesa.  As a
result, only one of the two was hooked up in Mesa.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-09 14:33:41 -07:00
Eric Anholt eb7a71dea7 glsl: Drop the round-trip through ast_type_specifier for many builtin types.
We have lexer recognition of a bunch of our types based on the
handling.  This code was mapping those recognized tokens to an enum
and then to a string of their name.  Just drop the enums and provide
the string directly in the parser.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-09 14:30:46 -07:00
Kenneth Graunke b2c0df2b60 glsl: Use (const char *) in AST nodes rather than plain (char *).
Nothing actually relied on them being mutable, and there was at least
one cast which discarded const qualifiers.  The next patch would have
introduced many more.

Casting away const qualifiers should be avoided if at all possible.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-04-09 14:30:34 -07:00
Eric Anholt 68b99be409 ff_fragment_shader: Remove some dead fields.
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-04-09 14:09:21 -07:00
Kenneth Graunke 430562a980 x86-64: Don't print "Initializing x86-64 optimizations" in debug builds.
In "release" builds, Mesa would print this message if the MESA_DEBUG
variable was set.  Make it so for debug builds as well.

I build debug builds all the time, but I'm not debugging this.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-04-09 10:17:39 -07:00
Kenneth Graunke 781e2d5cfa ir_to_mesa: Remove pretense of support for function calls.
While ir_to_mesa contains code that attempts to support functions, I
honestly doubt it's been tested and have little confidence that it
works.

The comment in visit(ir_function *ir) doesn't inspire confidence:
/* Ignore function bodies other than main() -- we shouldn't see calls to
 * them since they should all be inlined before we get to ir_to_mesa.
 */

Furthermore, hardware drivers such as i915, i965, and (AFAICT) r200
don't support the BGNSUB/ENDSUB/CAL opcodes anyway.  Only swrast does.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-04-09 10:17:37 -07:00
Kenneth Graunke f78f48b6d2 i965: Remove vestiges of function call support from the old VS backend.
This never worked.  brwProgramStringNotify also explicitly rejects
programs that use CAL and RET.  So there's no need for this to exist.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-04-09 10:17:27 -07:00
Yuanhan Liu c653287549 i915: set SPRITE_POINT_ENABLE bit correctly
When SPRITE_POINT_ENABLE bit is set, the texture coord would be
replaced, and this is only needed when we called something like
glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE).

And more,  we currently handle varying inputs as texture coord,
we would be careful when setting this bit and set it just when
needed, or you will find the value of varying input is not right
and changed.

Thus we do set SPRITE_POINT_ENABLE bit only when all enabled tex
coord units need do CoordReplace. Or fallback is needed to make
sure the rendering is right.

With handling the bit setup at i915_update_sprite_point_enable(),
we don't need the relative code at i915Enable then.

This patch would _really_ fix the webglc point-size.html test case and
of course, not regress piglit point-sprite and glean-pointSprite
testcase.

NOTE: This is a candidate for stable release branches.

v2: fallback just when all enabled tex coord units need do
    CoordReplace (Eric)
v3: move the sprite point validate code at I915InvalidateState (Eric)
v4: sprite point enable bit update based on _NEW_PROGRAM, too
    add relative _NEW-state comments to show what state is being used(Eric)

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
2012-04-09 09:59:17 +08:00
Yuanhan Liu 8b5b3b93d7 glx: fix compile warnings
Fix 'set but not used' warnings; gl_version, gl_versions_profiles and
glx_extensions variables are used just only HAVE_XCB_GLX_CREATE_CONTEXT
is defined. Thus those warnings are shown when that macro isn't defined.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
2012-04-09 09:59:10 +08:00
Johannes Obermayr 7bb1c784a3 st/xa: Link with -Wl,-r instead of -r.
This is required to link with clang:
  /usr/bin/ld: warning: cannot find entry symbol _start; defaulting to 0000000000400160.
2012-04-07 20:33:44 +02:00
Johannes Obermayr a50d695ac2 tgsi: Fix conflict with fortify printf redirect in glibc.
Fixes clang error:

   tgsi/tgsi_dump.c:72:12: error: no member named '__printf_chk' in 'struct dump_ctx'
         ctx->printf( ctx, "%u", e );
         ~~~  ^
   /usr/include/bits/stdio2.h:109:3: note: expanded from macro 'printf'
     __printf_chk (__USE_FORTIFY_LEVEL - 1, __VA_ARGS__)
     ^

 Idea stolen from:
   http://www.mail-archive.com/pld-cvs-commit@lists.pld-linux.org/msg210998.html

Reviewed-by: Brian Paul <brianp@vmware.com>
2012-04-07 20:33:37 +02:00
Brian Paul 299c9052e8 st/mesa: fix max_offset computation for base vertex
Add the maximum base vertex offset to max_index for computing the
buffer size.  Fixes a failed assertion in the u_upload_mgr.c code with
the VMware svga driver.

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=48141

v2: incorporate Marek's suggestions.

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
2012-04-06 14:18:53 -06:00
Brian Paul ecc480524b svga: add missing cases for PIPE_CAP_x queries
Return 0 for features we don't support.  Added debug_printf()
warnings when we fail to handle a new PIPE_CAP_x case.  That will
alert us to interfaces changes in the future.  We don't want to
just ignore new PIPE_CAPs and possibly miss something important.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2012-04-06 14:10:50 -06:00
Brian Paul d7707ef5a5 svga: return 1 for PIPE_CAP_VERTEX_COLOR_UNCLAMPED query
Before, we weren't clamping the vertex colors produced by ARB vertex
programs.  This could result in some rendering being too bright (in
ETQW, for example).

Also add cases for PIPE_CAP_VERTEX_COLOR_CLAMPED and
PIPE_CAP_FRAGMENT_COLOR_CLAMPED with comments to be complete.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2012-04-06 14:10:50 -06:00
Brian Paul 0adc5d9cfd svga: handle TGSI_SEMANTIC_CLIPDIST/VERTEX semantics
We can't support these vertex attributes, but don't die in an assertion.
Issue a warning instead.

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=48142
2012-04-06 14:10:50 -06:00
Brian Paul 0cd68001f8 gallium/docs: fix typos 2012-04-06 14:10:50 -06:00
Kenneth Graunke 2a80a1e2a7 i965: Actually upload sampler state pointers for the VS unit on Gen6.
We already program all the sampler state correctly, we just didn't give
the GPU a pointer to it for the VS stage.  Thus, any texturing other
than texelFetch() wouldn't work.

Fixes piglit test vs-textureLod-miplevels and 99 of oglconform's
glsl-bif-tex subtests.

NOTE: This is a candidate for the 8.0 branch.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-04-05 18:37:34 -07:00
James Benton cf68959f99 gallivm: Updated lp_build_log2_approx to use a more accurate polynomial.
Tested with lp_test_arit with 100% passes and piglit tests with 100%
pass for log but some tests still fail for pow.

Signed-off-by: José Fonseca <jfonseca@vmware.com>
2012-04-05 20:34:11 +01:00